TLP_Legion
TLP_Legion
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- TLP_Legion
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Can you please leave Nurse's base-kit alone? Will the changes in the PTB be discarded and her base-kit stay the same?
I'd say it's fair that about 90% of people asked like Nurse's base-kit the way it is in the live build.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/746717#Comment_746717
So we shouldn't ever nerf SWF then, by that logic.
There never has been a nerf to SWF and never will be. They won't ever discourage people teaming up, only do things to make it more powerful.
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@Mochan said:
The cooldown change is a nerf for sure, but obviously it's a necessary nerf because nurse is simply overbearing in the right hands.
What you are asking for is what's unreasonable.
Without the fatigue she basically has no drawback to blinking -- she can blink with abandon and never miss a beat. She can still look exactly where survivors are going and track them with ruthless efficiently. Sure, she has to wait until she can blink again, but so what? She knows where the survivor is. She can easily catch up next blink.
The fatigue is the only thing that keeps nurse from being outright "I Win."
It is the only thing that allows for any kind of counterplay.
Without the fatigue, she would be too powerful. Cooldown or not. All killers move faster than any survivor, and she basically has a more powerful version of Spirit's phasewalk. If you remove her fatigue, her power now basically reads:
"You now have Spirit's Yamaoka's Haunting, except it has a 6 second cooldown instead of a 15 second cooldown, you can walk through walls, and you can see survivors while doing it, and it is instant instead of moving faster for 5 seconds."
Tell me how that isn't a broken power?
Sorry, what you are asking for is actually a gigantic buff to nurse.
It doesn't matter if one or two players are absolutely unstoppable with her. You don't nerf something because a couple people are good with them.
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I'll depip if it means killing them all.
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And they wanted survs to be able to pallet stun Nurse in her blink.
That'll be the hotfix!
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Don't worry, we still have Civ V!
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These are the same devs who tried to implement flashlight and pallet stuns in the pickup animation. Everyone remember that?
Do you actually think they thought this out?
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Any average survivor could counter base Nurse.
You are in the extreme minority with that opinion.
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My point is that just because you get some bad survs, doesn't mean a killer is good. Nurse still gets destroyed against good players.
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@arslaN said:
She is easy to use. You won't change my mind ever. If she was hard to learn, I wouldn't get consistent 4ks after like 5 matches
I can go to rank 20 and get a 4k without blinking 5 matches in a row. I'm talking about the top 1%.
Does anyone read?
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@indieeden7 said:
Can we at least test it before making any judgments? People said things like this about Freddy after the details of his rework were announced. Even if she is weak, that's what the PTB is for, it isn't like the devs are putting the new Nurse on live servers with no testing. If they see it fit, the devs will buff the Nurse accordingly.
Oh goodness, the argument of just wait and see is what they said about Legion. I know Nurse as close as one can get.
They just better not touch her base.
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The people who think this is okay. The problem is her BASE power is bad. What survivor can't already see how to abuse this and make a mockery of the once strongest killer. This is the only killer where one can be on equal grounds with a survivor SWF.
Correction: Not anymore
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I'd like a dev to confirm this.
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It was just tested and you could get a 6 second heal with Botany and We'll Make It.
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Wait...you're a console player???? That explains a lot of your issues right there. You cannot intermingle PC and console gameplay, or try to change PC to benefit console. Ruin isn't fun on console because of poor optimization, which is being worked on.
I think this entire thread is moot because there is no way you can make that change for PC. And console won't get separate patches. Survivor is extremely easy on PC, even more so on console because the frames are garbage. A 360 will rarely work on PC, though it will happen regularly on console. Fix the framerate and Ruin won't be a problem on console.
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One of the worst ideas I've seen for a change to Ruin. This is a complete nerf to the perk because you struggle with skill checks, and this would make the perk totally worthless. I hit the majority of them because it's all practice.
Not only would this need to be no longer a hex perk with this change, but it'd make it too easy to rush gens. Ruin isn't hard to push through as it is. The totem usually lasts for only 20 seconds. Ruin is a fair perk, with many options to counter it.