Feedback and Suggestions

Our team will be happy to read these!
  • I am starting with Trapper -By base make him be able to hold all his traps by base -Make it harder to get out of bear traps Wraith -Increase his movement speed while uncloaking -Increase all action speeds while cloaked Hillbilly -Just nerf insta-saw
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  • When an exit gate is opened Hex: No One Escapes Death applies itself to a random dull totem on the map. When an exit gate is opened both exits are blocked by the entity for 120 seconds. If Hex: No One Escapes Death becomes cleansed before the timer ends the exit gates become unblocked. Gain a 2%/4%/6% haste status effect.
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  • Make them regress at a faster rate than gens. End-game collapse lasts what? 2 minutes? And you never even get to it because survivors just 99% the doors, so what's the point of it at all?
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  • Wake up Each time a generator is completed: You see Auras of all generators across the map for 10 seconds The repair progress of revealed generators can be determined by the intensity of their Auras (simular to All Seing Spirit and Fuming Mix Tape) After the Exit Gates are powered: You see Auras of the Exit Gates and you open them 27/30/33 % faster Survivors can see you opening an Exit G
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  • hello behavior team, I would like to ask that please do not change the insta-heal as it is not unbalanced as you can only use once and consumes all the medikit.I killer and survivor game and I see you don't need Of changes, I like the game very much, I and many other players think that this method of healing is quite fair.
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  • It is getting tiring having 2 out of 4 survivors dc immediately after being hooked an losing rank because of it. Needs to be changed. if they are hooked it needs to count as a sacrifice if they dc, arguably as soon as i pick them up, if they dc there character should remain in game until after sacrificed. We should not be punished for this childish behavior. literally dropped from 1 pip away from
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  • So cannibal is weak and he’s made for camping. I’m here to try and fix that by making a new power based on tokens. I also wanna add to the old one so it makes it more viable new ability: Stir the pot The cannibal can get stacks of tokens to increase his power. The cannibal can gain a token by Hooking a survivor on their first hook or chainsawing a survivor up to a maximum of 6 tokens. You l
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  • I like that keys are in the game, but it is a bit frustrating to be right on the heels of a survivor only for them to instantly escape with one button. For a simple change, why not make opening the hatch take time, like opening an exit gate? A purple key could open it in 25-30 seconds, and a pink key could do it in less time, maybe 15-20. Also, make opening the hatch make a lot of noise, like th
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  • Discordance: Reverse the times per rank. When 2 or more survivors are working on the same generator, the gen is highlighted and you are notified evwr 12/10/8 seconds. Mad Grit: Meme Perk, go have some fun with it. I got no ideas. Iron Maiden: Make faster opening baseline, extend Exposed, survivors scream AND have their aura shown. You open locker 50% faster When a survivor exits
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  • I'm running 1.3 gbps and time and time again while struggling it acts as if I give up. I'll continue rapidly tapping but I die, as if I quit tapping. I would think this was my internet but I'm not the only one. Friends and survivors I've played with have had the same problem. It seems to happen every match at least once
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  • Hello, Hope a Dev or CM can see this. Can you please think about Mettle of Man? Basically nobody is using it and I want to use it! Here are an idea how can balanced and be used again: Mettle of Man: Level 1: Activated after being hit protecting 3 survivors Level 2: Activated after being hit 3 times: 2 times protecting 2 survivors and 1 time on any other hit Level 3: Ac
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  • There has been a lot of talk about the perk Decisive Strike. Many, including myself, knew how broken Old DS used to be and the unfair advantages it gave to survivors. It gave the survivor a second chance and the only counterplay to it were dribbling or slugging the obsession. Not that much counterplay. With the new DS, it became a healthier perk to the game and a "supposed" counter to tunneling.
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  • Distortion: Start the trial with 3 tokens. Every time your aura would be shown, you soend a token to hide your aura, scratchmarks, and breathing 6/8/10 seconds. Regain tokens with Safe Unhooks. Aftercare: Ever time you unhook, protect(tion hit) , or heal another survivor to full, or if they do the same to you, your auras are shown to each other. Can see up to 1/2/3 survivor auras befo
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  • Without suggesting an entire rework (since that's a little more work I wanna do right now lol) SO a rather simple change that could help him in the state he's in now. For every injured survivor, your power refills faster. For every survivor with Deep Wounds applied, you vault faster and you see their blood. Blood tracking persists (in Frenzy) until they heal to full. Something simple, but
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  • Hello ; Today i wanted to talk about our main user of insidious our boy LEATHERFACE There are 2 users of chainsaw in this game ; The Hillbilly and leatherface ; let's do a quick recap : Leatherface : Movement speed : 115% (4.6 m/s) Terror Radius : 32 metres Height : Tall Power : Bubba's Chainsaw: An incredibly powerful and heavy Chainsaw which sank its teeth into countless victi
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  • When running, hold Run and Crouch at the same time to activate this perk You now run at 110%, however you cannot vault, you vision is obscured (darkness on the outside of your view) and you ability to rotate is hindered When you let go of running/crouching bottom, you receive an exhaustion effect based on how long you used this perk This perk inflicts 10/8/7 seconds of exhaustion for each seco
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  • Survivors hate two things against spirit: the lack of counterplay and prayer beads..so these are my ideas I honestly thing that a good spirit is beatable by good survivors team, even solo, who works separately and do gens optimally and i don't think she is broken, but the idea is to give more counterplay while keeping her strenght Prayer beads: Survivor still don't hear the vacuum sound, but
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  • Possibly the worst perk a survivor could go against is Franklins. Imagine you finally put on that purple flashlight with the odd bulb and green battery. You even put in a white ward in case you die. The killer has Franklin's and at any moment you could lose that item. Not to mention it also damages the item making it worse should you actually retrieve it. Your white ward becomes useless at this po
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  • This game (amongst many others) is notorious for its salty, somewhat toxic players - Can't we just set it so you don't see the names/profiles of killers and survivors and have a rate button "Do you wish to play against this person again" an block them from your matchmaking. We have to either fight the salt with kindness and love, not engage it or remove the option. I personally have been
    Mod
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  • The Ghost Face is in a really weird position where people are incredibly divisive on where he stands as a killer between all the rank divisions. Many people think that he's terrible, while others think he's one of the best killers in the game. I've had much experience playing both as and against The Ghost Face, and me, as well as many on the internet can agree with his problems, those being: Ni
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  • Prologue This perk is pretty reliant on Object of Obsession to be useful, so this change will primarily remove the need to use Object of Obsession for this perk to be useful. 🤗 Sole Survivor You lose hope when going against impossible odds. When further than 64 meters to the killer, you will be invisible to the killer's point of view. Each survivor killed or sacrificed, this effect is str
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  • I don't know if this is happening just with me, but in every match, when I hook a survivor and right after hit him, it doesn't have the hit cooldown anymore as it used to happen, it acts as if the hit was passing through the survivor and hitting the hook instead, not having a cooldown for a successful attack on survivor. If this isn't happening just with me, was this change on purpose or it s
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  • Nancy's P3 (Prestige 3) skin is shockingly bad, I'm a person who MAINS Nancy and would love to see a new and improved version of P3 Nancy Compare Nancy's P3 to Detective Tapp or Jake Park's P3, it is amazing and filled with blood, that's something you actually want from grinding, when P3'ing Nancy you get really disappointed because it doesn't look as good and all that has gone to waste, please
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  • Start with the brown trapper sack addon as default. Trapper can walk over traps without setting them off. Lunging and carrying survivors will still trigger traps. All traps spawn closer to generators and all start opened. Freeing yourself will also require a skill check that is 2x the size of DS. Survivors will only get the skill check if they succeed the RNG escape chance. The same skill che
    13 comments 151 views last activity
  • I was thinking of a way to stop or at least suppress tunneling/camping and this came to mind. I find that when I get tunnelled/camped, it usually the lower ranks, i.e rank 17-20, and I thought, since it’s new players, why don’t we put something in the tutorial of the game to tell new players that tunneling and camping is not fun to play against and how it’s also a bad tactic because people can g
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  • Just something I expected, something I desired. Ash also as a Killer. With chainsaw and Shotgun. Being able to mimic being a survivor. 
 
This could also add a new layer to the game. Any new game you start with an Ash at your side will trigger your suspicions. 
 
Anyhow, just a desire. I would love it because I love DBD and Evil dead. 
 
Cheers to the devs of this gr
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  • @Peanits Please can you tell the team to remove the slowdown while throwing bottles. Clown have a lot of potential to become one of the best m1 killer out there. Three thing make him weak which you certainly know. 1). The slowdown : The clown slow himself down (1-2s)to slow survivors (2s by default up to 3s with purple ether), This don't seem to be a major factor on why the clown is bad. In
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  • So, while GhostFace and Myers are really similar right now, I feel like GhostFace is a bit better, especially with the Spine Chill nerf to Myers. I'd like to put the fear back in my favorite slasher while also making him seem even more like himself. So here's my attempt at a rework to his powers. Myers stats: Move Speed: 110% TR: 32 meters Power: Evil Within - Myers is given an obsession whic
    12 comments 261 views last activity
  • So I've made this suggestion before but it didn't get much traction last time so I thought I'd post it again. Current Vigil: Recover from Negative Status Effects 20% faster. Affects allies within 8 meters. Persists for 15 seconds after leaving 8 meters Buff Idea: Recover from negative status effects 35% faster. Positive Status Effects and perks last 35% longer. Affects perk cooldowns and timers
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  • I think a neat buff to this perk would be to have it increase the rate at which you get skill checks for gens, healing, etc. In addition to the greater skill check zone. Hopefully it might see more use with these changes.
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  • Hello, As a survivor main I feel the devs need to add a average chase timer for each player. For example you go into a lobby you click on a survivor and there it is average chase timer, average pallets thrown in a game, average season ending rank. This would warn me how good my teammates are. So I know when to leave, or when to stay.
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  • Im running into many games with killer spawning so close to me i walk like 5 seconds and killer right next to me its pretty unfair spawning
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  • any way you can make a digital upgrade for those who already own the game and just want the bonus content? Cannot purchase the deluxe edition content without removing the game from my account which will also remove every piece of DLC i own..which is all of them.
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  • So I've enjoyed playing DBD a lot lately! And I wanted to just add a suggestion about expanding the daily rituals. My thoughts were possibly adding more difficult rituals that give us more BP but are considered Weekly rituals (Taking longer to complete with a more difficult task at hand) and also for the players who play for long periods of time in one sitting also adding not just daily rituals
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  • I think Behavior should create an alternate/Survivor version of Rin Yamaoka, that they should release The Teacher as a Killer and create a Friday The 13th DLC Chapter with Jason Voorhees, Tommy Jarvis and Camp Crystal Lake. The Maps for Camp Crystal Lake would be the following: The Campgrounds (Part One) The Jarvis House (Part Four) The Voorhees House (Part Nine) The Cemetery (Part Six) The
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  • Hello there! I sent an email asking to Devs put the game on our Brazilian Nintendo eshop/market. So, I was suggested to post here. Here comes my requestion: I'm a brazilian fan of the game and I have a Nintendo Switch as my main console. I'm sending this e-mail to ask you to put the game on brazilian nintendo market/eshop, cause we don't have it to pay and dowload. Our current coin is brazilian
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  • I really love current vigil, especially paired with sprint burst but it could use some buffs. My idea: Vigil now makes you immune to mangled and allies around you now have mangled effects reduced by 30% and your exhaustion is reduced by 40% while not running and reduces teammates exhaustion by 10% while not running. Important: vigil does not stack with other vigils What are yo
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  • ...not because it's OP but because I don't wanna feel like a moron anymore for not using it on every build... why would anyone want to skip on double bloodpoints. I'd say just remove the bloodpoint bonuses or heavily reduce them... killers dont need it anyway imho, as Killer its way easier to get a lot bloodpoints fast compared to survivor. It's actually a perk that is NOT required in order
    Mod
    10 comments 111 views last activity
  • Currently, when you are on the store pages, the Back button returns you to either the character selection of the main menu, depending on where you were when you accessed the store. This is an inconvenience when you are viewing a character's items, and you accidentally hit back to return to the main store page, or the character selection store page, just to be kicked out of the store completely.
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  • 1. Jack Torrence / The Johnny (The Shining) 2. Wolfman / The Wolfman (Universal Studios) 3. Red / The Tethered (Us) 4. Samara / The Video (The Ring) 5. Slenderman / The Slenderman (Slenderman) 6. Jack Griffin / The Invisible Man (Universal Studios) That's all for now! If you want me
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  • Hello team at DBD! I watched your presentation for The Demogorgon (I always call it The Flea in reference to the show) and I had what think is am awesome idea for the usage of the Upside-Down. Instead of Flea only having two portals have a bunch of portals scattered around the map. When it goes into one it takes it to the Upside Down, a place where only the running trails, audio queues, and g
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  • Okay so instead of explaining I'm going to show the idea When you join a friends lobby or somebody joins you, you both have a SWF rank above your name. You get points for the same as regular ranking. SWF Rank wouldn't put you up against certain killers, it would just show how good you are of a SWF to the killer. If you arent in a SWF it wont be displayed to the killer or yourself. It would hi
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  • Some can argue that mending is not healing thus this change shouldn't be made, but they are both making sure you don't die so this should become a thing.
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  • - makes auras persist when going out of their range or conditions to see them are no longer met for 1/2/3/4 seconds extra depending on how many people are running the perk. This would allow perks such as bond to last over effectively a slightly longer distance/time, along with allowing perks such as alert to be even more useful. Deja Vu, detectives hunch etc as well. Also wouldn't mind a kille
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  • Vigil. For whatever reason I have been thinking about it this morning. Such a sad perk in the current state "heavy sigh"...... then so far the only idea to buff it is that you recover from exhaustion while running, which was changed for a reason. Well I have a few ideas for you all this morning. 1.) Increase sprintburst MS%.... right now its 150% increase it by 5% with vigil across all tiers
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  • Let Amanda grab from crouch to give her another option. Killers like ghostface can grab out of crouch and doctor can also grab whilst in his secondary mode. So just make it work just like the doctor's shock grabs if you're practically behind a survivor and you charge your ambush it should let you grab instead. This allows you to make the choice whether you want to. Ambush - A nice way to get
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  • I cant be alone in thinking that having the choice for a first person experience would be a great addition - right? I understand that the survivor camera is in 3rd to help position yourself better for hiding, looking around corners without having to expose yourself, seeing stain during chase, keeping an eye on your surroundings whilst working on objectives, etc. but why not have it for those who
    Mod
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  • As a general survivor main but definitely enjoy playing killer more as lately (Freddy Main, but been showing Clown so much more love lately lol) I always thought SWF (myself included playing with my friends), should all lose a perk slot to make up for the unlimited communication we have. All SWF whether 2, 3, or 4 will only have 3 perks going into trial. Not sure how this would work in the ga
    8 comments 101 views last activity