Feedback and Suggestions

Our team will be happy to read these!
  • Honestly I dont watch the movie, and not owning him. But I just have this random thought about him. Secondary power give him ability to change his movement style, either: Move on 2 limbs Move on 4 limbs (seeing less, but gain more speed, help him to chase in open space) May be 2 forms have different terror radius & lung range too.
    1 comments 31 views last activity
  • Set matchmaking based on hours of play, averaging the hours of play of the 4 survives and combining them with a killer with a range of +/- 300 h of play example: 4 survives with an average of 1000 h of game are combined to a killer with a range of 700-1300 h in the game, if he does not find a killer with that range of playing h within 3 min he would increase the range of +/- 100 h of play until h
    0 comments 11 views last activity
  • Ok, so last year's blight sucked for many reasons and other events in the past might have been less frustrating. I don't like that event items are rewarded through the battlepass, so I thought I'd try creating the mechanics of an event that would make an event feel special while still encouraging relatively normal gameplay. The killer will have an event task similar to bbq & chili. In order
    1 comments 21 views last activity
  • Dark Devotion having a timer (similar to Pop Goes The Weasel, or Make Your Choice) would be a very nice quality of life change that would help to make this interesting perk a bit more manageable, with regards to what you can do with how much time you have left. Also, removing the Red Stain while the perk is active would be nice.
    5 comments 51 views last activity
  • Please remove the aura reading ability after all the tokens/stacks have been acheived (it's different for all three tiers). BBQ Chili is an amazing perk that I run for the BP stack. But the UNLIMITED aura reading sequence makes it complete OP. I think once the max token/stack has been reached, remove the aura reading ability. Many thanks in advance! Genny 4rom tha Block
    6 comments 81 views last activity
  • This is an idea I thought about to counteract killers slugging a survivor in order to get a 4k. This in itself is not a huge problem when there is one or two generators left, since it is still possible to win. But the problem arises when there is 4 or more generators left, and only you and another survivor are alive. If the other survivor get downed and the killer decides to slug that person to
    6 comments 51 views last activity
  • Okay so say you're playing a game and you don't get on a hook at all the entire game. Everyone else is sacrificed and the killer finds you and finally puts you on a hook. In the current state of the game, you don't get a chance to struggle. You're automatically sacrificed to the Entity. I think this needs a rework. I think that person deserves their 4% chance of unhooking themselves to have a cha
    1 comments 11 views last activity
  • For those of you who don't know Frank's mixtape well it sucks. It's a long with stab wounds study and fuming mixtape are in definite need of reworks. So I thought I would put out some suggestions. 1# Missed swings no longer cancel you are a frenzy. Considerably reduces the cooldown of missed swings whilst in frenzy. 2# Gain 3% movement speed buff each time feral frenzy is applied. The
    1 comments 21 views last activity
  • --Disturbe d Legion/Disturbe d Ghostface -This skin is based on the "mascot" of the band D isturbed,usually this type of skin would require some sort of contractual agreement, i do not have any relations that can help in makeing this arrangement,im just a fan of both mediums. -I say Legion/Ghostface because both can replicated into the game because of the normal sized body and the hood type
    0 comments 41 views last activity
  • I doubt we will ever get any new gamemodes, but its a fun idea to think about. Here are a few that I have always wanted. RANKED -No perks, items or offerings allowed. 2V8 (I know they said this wont happen but I can dream right?) -10 generators, double the map size, no perks, 4 exit gates, 10 totems. Adds a Kill with Friend mode. RANDOM -Both sides are given a random character, and a ran
    3 comments 51 views last activity
  • I've already given some suggestions for a rework to Franks mixtape so I figured I will do the other two as well Because both stab wounds study and fuming mixtape doesn't really work well with Legion's new kit So I thought I would put out some suggestions. 1# Allows you to see the aura of survivors mending within 28 m 2# hitting a survivor who's in deep wounds will apply a considerable
    2 comments 11 views last activity
  • First of all buff the percentages of slow from gas from 15% to 20%. The next is if survivor stay in the gas cloud , the longer he stay the percentages will increase from 20% to 30% max. Increase his bottle by 1 more. Clown sometimes have a situation where he are almost to catch survivor but he can't since need to reload his bottles. Next are . Survivor what are working on a generator som
    10 comments 71 views last activity
  • I find it so unsatisfying when I let the last person go and I can't even wave as they leave. Best I can do is GF t-bag but that just feels so not friendly for some oblivious reason.. Survivors can point and gesture to follow but as a killer we can't be friendly in the least. How else can we kill them with kindness!? Seriously though, a wave, or any emote as a killer, would be pretty neato.
    10 comments 91 views last activity
  • Obviously, you cannot simply give the max bloodpoints for doing so since people could just turn on the setting so they don't have to be active as survivor but this would keep people with those issues from being in pain just to play. I am someone who has issues with K&M myself so I am forced into controller play on PC but it is still extremely painful sometimes if I play for an hour or two as
    2 comments 31 views last activity
  • I love this game but I'm exhausted by all the disconnecting. If you had to wait 5 minutes to play after 1st disconnect in a 24 hour period, that might help. A second could be at a higher amount. What do you think?
    8 comments 41 views last activity
  • I love this game and I play it very often and unfortunately there are a lot of toxic players. Okay. Well, every multiplayer game has that issue. I will help the devs out and report these people. I'm sure something will be done. Except, who knows if it does? I never know of any action being taken against players and I've heard people say in game chat that they can do whatever they want (toxicity
    5 comments 61 views last activity
  • I think there should be some sort of Casual mode for people who dont want to get too Competitive. The ranking system is extremely flawed and low rank players get into high rank games easily due to accidental pips or playing with higher rank friends a lot. It just seems ideal to make a Casual mode with no ranks.
    2 comments 12 views last activity
  • From 3 to 6 tokens please. I could give a lengthy reason scenarios ,but I’m not. they burn out super fast, in certain matches due to a super aura build. you can go matches upon matches without it triggering. it would be nice and make me really happy. I don’t feel like it’s too much to ask since it’s a hit or miss perk.
    18 comments 92 views last activity
  • It's bad enough that survivors get a last chance mechanic in the form of the hatch, no need for this stupid pandering thing called Keys. Was doing a decent job at locking down a three gen perimeter with Bubba just to get a big "fk YoU, DeVs gaVe Us KeYs".
    23 comments 161 views last activity
  • i have got a couple of suggestions how this can be prevented, i hope it hasn't been mentioned before. some tunnelers go straight after the unhooked, or they may bump into them by accident from far away. i suggest get rid of decisive strike and replace it for an invisability cloak. if possible survivors can not work gens while cloaked. to stop the camping the entity will blind killers within a
    20 comments 161 views last activity
  • Hi guys, what do you think about a little change to DS? since killer know how to counter it, (just waiting till it will expire) to avoid killers camp the surv untill the ds expire, what about if the DS timer stop if the killer is in a radius of, 10-20 meter? do you think it will be too op? let me know what do you think about it.
    7 comments 51 views last activity
  • I find it frustrating, as both killer and survivor, when the exit gates are open and survivors are just sitting in the gates until the killer literally forces them to leave. I believe this happens for 3 reasons: 1.) Primarily, I think people want to make sure that everyone is safe and able to exit. I don't have a problem with this, but often times survivors without comms are sitting at the OPP
    15 comments 61 views last activity
  • I'm so sick of how iffy pallet use is. I'm more than half way off a pallet, killer swipes, there's no actual contact made but I'm hit. I was on hiatus from this game for a few months, I just played 2 games and I think I'm officially done. Thanks for the good times, but more importantly, I wish you could have made hit boxes and such more consistent and fair. GL
    1 comments 21 views last activity
  • Dear BHVR, can you please address the rage quitters? I just now ended yet another game where 3 ppl instantly left within first minute and the 4th just yoinked the hatch instantly afterwards. i depipped from that - how is that fair? why are killers being punished for abhorent survivor player behaviour? You said you will be able to do something with that on dedicated servers - well here we have the
    2 comments 21 views last activity
  • Be nice to add a simple little UI icon to show there is SWFs in the lobby in the mean time. Have a number inside the icon to show how many are playing together. If there are two groups just make a second icon next to it. So potentially 2 2.
    6 comments 11 views last activity
  • Rework mettle of man altogether or make it 2 protection hits. I suggest to make mettle of man a perk where you can earn the right to negate all status effects that the killer can push on the survivor. for example. Clown’s bottles will still slow you down but his add on to put you into exhaustion will not do anything for the amount of tokens you have on mettle of man. Like maybe for every surv
    10 comments 201 views last activity
  • Basically what it says in the title. Dark Devotion is a nice perk to sneak up on survivors but if they see your red light or your aura it becomes useless. Giving it Undetectable would be a nice buff to an already fun perk.
    2 comments 31 views last activity
  • Mettle of man has been changed in a way that makes it super hard to get activated, and it sabotages the team in the mean time. I understand the reason they changed this is because it was too OP and it was making it less fun for killer. A fix for this is to make it the way it normally was, but make it 5 hits instead of three, also count all attacks (Chainsaw hits, feral frenzy hits, nurse blink hi
    0 comments 31 views last activity
  • NOED must be more consistent let me explain myself currently NOED activate when all the generators are done, the killers get a speed boost of 4¨% and can one down survivors. The problem is that NOED activated when all generators are done NOT when a survivor is hit, or currently the survivors have the notification when one of them is hit. That's why I think that as soon of the perk activated the
    Mod
    5 comments 51 views last activity
  • For some reason I just realized how fun this addon is, especially when combined with Shadow Dance, but I couldn't stop thinking how cool it would be if the addon allowed to decloak after a vault. Even as a survivor I would love it and it would probably be scary af to see the Wraith coming out of a wall. I know it's a small, niche thing and everybody is too bothered with the Nurse/Spirit debate a
    1 comments 21 views last activity
  • So, since the Nurse recently got a rework of all of her addons we were able to take a glimpse into certain "Standards" that are apparently now applied to every killer's addons rarities. With that in mind and a fresh game of 2 people DCing vs Iridescent heads under my belt i thought i'd be fun to play designer for a minute: How could Iridescent Heads be changed to not cause such waves of disconnec
    13 comments 201 views last activity
  • I think bhvr needs to look at the way projectiles work on servers because I'm honestly getting hit by axes that are a meter away from me which would work as a dodge on p2p. I know you guys said you are still working projectiles when it comes to servers but honestly it can be quite unbearable at times.
    3 comments 21 views last activity
  • I mean since an Iron Maiden is a box with spikes inside it used as a torture and execution device... Make Iron maiden useful lol
    47 comments 1,341 views last activity
  • Reason being : buffs are more impractical to gameplay than nerfs are, just look at sloppy butcher. One simple buff and its usage sky rocketed, dying light, a change to how it works and its use skyrockets which impacts the "meta" So instead of asking for nerfs ask for buffs. Buff legion, buff doctor. Spice up the variety to the point of which most killers are "viable" at the red ranks.
    1 comments 71 views last activity
  • Please make Mori a one-click action that cannot be canceled to remove the mori cancel abuse once and for all. On the other hand, breaking a pallet should be an action that can be cancelled like live version mori. This would allow for amazing mindgames! Thank you.
    3 comments 31 views last activity
  • At the moment survivors are getting off the hook and running straight at the killer wanting to be knockdown and picked up and since this meta has now evolved to that the majority of survivors know when their team mates are being slugged to avoid DS and one or two people will come out and to heal them while the third is on a gen. As the killer you are forced to move straight to another gen because
    19 comments 171 views last activity
  • Currently this perk sees no use outside of a few hook-camp builds. My idea for a rework would be "Every time you did 5/4/3 successful attacks with your M1 base attack, Insidious becomes activated. The next time you press the Ctrl button, your terror radius and red stain are removed for 30 seconds." This would turn it from camping into a useful and tactical ambush perk
    0 comments 11 views last activity
  • (Hello) For a start i will say : i play both side equally, so i see both sides POV about this particular situation. --------- What is the problem : Rancid Abattoir can spawn with the long wall-window open, next to the metal fences, in the main building "the slaughter house" This Window is as safe as the Ironwork of Misery and Wretched Shop ones used to be before they were "nerf" by a
    4 comments 152 views last activity
  • Hi here, I submit you this request because how it is frustrating to do not hear and miss the hatch because his sound ("aaaaaah") is covered by chases music or the ending collapse music (for me, it is not a uselful or even the best ambient music neither :S) in-game. I play all the time with headphones because we need to care about it to survive/to kill. When I play killer, I never got any pro
    13 comments 41 views last activity
  • Resilience = 20% increase to self care speed bonus (Seperate from 9% injured bonus, but 9% no longer effects self care) this buff will give counterplay to the anti heal meta, whilst also buffing it, allowing one to choose whether or not they should stay injured and get risk/reward, or heal faster in order to play safe (20% counters sloppy butcher.) Huntress buff = every hatchet she is not carry
    3 comments 41 views last activity
  • Some of them are right, but in general they are not enough. For example, you are given a token if you take a hit while unhooking a survivor. But you get nothing if that hit even takes place right after unhooking. The way I see it the real protection is after a survivor unhooked when injured, that time you take the hit to prevent them downing again. That causes survivors to tend more unsafe unho
    4 comments 351 views last activity
  • Please reduce the required number of charges from 3 to 2 to activate the Mettle of man
    2 comments 31 views last activity
  • I was reading a post that was hoping for a way to counter 99% exit gates by having them automatically regress. I don't see that being viable but I do think it would be good to allow the killer to damage an exit gate which would initiate regression in the same way generators can be damaged.
    4 comments 31 views last activity
  • But if the killer escapes, he gives everyone else 10k BP and loses a pip. This prevents all instances of taking the game hostage.
    6 comments 41 views last activity
  • Good morning all! I have a small suggestion that could help several people with the same problem as me! as everything is written in the title, I'm colorblind (protanope) so I can not see the red and brown properly! So I'll let you guess that when I play killer, scratchemark are red and black ! and the floor 3/4 of the time is brown, I was wondering if they were going to do someting about it ? b
    0 comments 11 views last activity
  • There are a couple of trap placing killers in the game: Trapper, Freddy, Demogorgon (I guess), and others I’m probably forgetting about. But there is one trap placing killer that stood out to me when I first started playing Dead by Daylight. The Hag is a cool killer with a unique size, nice rat-ish design, creative lore, and amazing power. But why does she have to be so slow? I understand
    6 comments 85 views last activity
  • Will you guys be changing bills left for dead achievement, as it's no longer possible to get with the new end game? You can't complete a gen as last survivor. Just wondering as I'm working on getting all achievements.
    0 comments 1 views last activity
  • Guys can you please inverse the numbers of this perk. It is literally the only perk in the entire game that gets worse the more you level it up. Also before it accidentally gets caught in the crossfire please don't do the same thing with surveillance I repeat surveillance is fine it's just Discordance
    3 comments 21 views last activity
  • nea arm 3.jpg nea arm2.jpg Nea have weird armpits that look bloody sometimes, because of a red color shading, is kinda ugly and make every of her sleeveless outfit weird when you notice this. In particular the skin "Howdy Top".
    5 comments 251 views last activity
  • HEX: RUIN Name change: Ruin (No longer a Hex perk) When a survivor begins to work on a generator with less than 15% completion: Two moderately difficult skill checks appear for the first survivor working on the generator, generator progression will not begin until all survivors have completed their skill checks Any survivors who begin to work on a generator affected by this will recei
    2 comments 51 views last activity