Resilience buff, huntress buff and brutal strength/overcharge buff
Resilience = 20% increase to self care speed bonus (Seperate from 9% injured bonus, but 9% no longer effects self care) this buff will give counterplay to the anti heal meta, whilst also buffing it, allowing one to choose whether or not they should stay injured and get risk/reward, or heal faster in order to play safe (20% counters sloppy butcher.)
Huntress buff = every hatchet she is not carrying under 5 hatchets (so not counting extra hatchets) will net her an extra 1% movement speed. this will allow her to not have to cut a chase short just to refill hatchets if she misses, allowing her to loop like a normal killer. also she should have a second ultra rare that restricts her to one hatchet, but allows that hatchet to be returned upon throwing and hitting a survivor/pressing the killer ability button once it hits a non survivor object.
brutal strength = simple, give it a 5% bonus to all other action speeds (pick up, vaulting, hooking etc.) as a begginer perk, which many fall back on much like enduring, i believe having a small active bonus would make it pair with fire up and other looping perks more effectively, whilst also shortening the killers time doing other things which is very valuable for a beginner.
Overcharge = increases gen regression speed slightly (by an extra half charge/single charge per second.) Possibly also a bonus to gen kicking speed anywhere between 15-25% in order for the killer to waste less time kicking gens applying it.
Comments
So with botany and resilence you would heal at normal speed? (I mean yeah 3 perks i just want to clarify)
And Overcharge would make Surge obsolete
Yeah it's very possible too to just keep yourself at 99% healing and one tap when the killer gets close to you so can take the advantage of resilience and still be at full health state for a chase this doesn't need to be buffed.
If you want a counter to anti heal run
Botany knowledge
Autodidact
Adrenaline
Ironically enough resilience
Second Wind
Inner strength
Solidarity
And if you're gutsy enough no mither.
Honestly the only buff that resilience needs is just to be combined with this isn't happening as there's no reason that they should be separate perks.
Bingo. 3 perks to basically heal yourself whenever. or a green medkit for super speed healing builds.
Your missing the main point though. solidarity requires another person, autodidact requires another person or a team, adrenaline is endgame and still plays into the stay injured mindset, second wind yes i agree with, same with inner strength, but no mither you literally are always injured so thats playing into that meta.
The point behind buffing resiliences self healing, is to make it counter sloppy butcher and pair incredibly well with botany and a green medkit. you'd be sacraficing multiple perk slots but at the same time shaving down healing to below that of healing someone else which is a really solid build idea if you ask me.