Feedback and Suggestions

Our team will be happy to read these!
  • So the suggestion I'm about to make may make you think it's annoying or it's stupid, but hear me out. What if blindness hid the bars at the bottom when healing or doing generators or opening exit gates? If you are blind you shouldn't be able to see the progress of what you are working on. I know you can tell by the lights on the exit and you can tell from the cylinders pumping, but you don't know
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  • hey killers, after 3 years most of the survivors play the looping of the pallets very good. i have lost of problem to win the game without ruin, because too many pallets are on the map. i play standard killers and no chainsaw... what do you think about reduzing the pallets on each map?
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  • Seems to be the only daily that requires a change in the average killer / survivors playstyle. Yes it only takes 30sec to break a couple hooks but it doesn't seem to fit with the rest of the daily activities.
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  • Instead of the new "match by highest rank" stuff that prevents players with high rank friends playing together it should keep the old average matchmaking BUT with a few tweaks. People above rank 10 should be weighted more the farther from 10 they progress People below rank 10 should be weighted less the farther from 10 they degress Examples: Old Matchmaking: Surv R1 + Surv R20 = Killer
    18 comments 71 views last activity
  • I'm very bored waiting for the survivors to show themselves in the hatch every match. Also I don't understand they have a way to escape even no gens are completed. Killer has no chance to sacrifice one survivor when all survivors are alive and the door is powered.
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  • For some reason, even though I live in Asia (SEA), I always get connected to other continents. I don't want to connect on a server that is too far away. 200ms is almost unplayable as a survivor and for most of the killers.
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  • Just throwing the idea out there, but I reckon Davy Jones based of the Pirates of the Caribbean would make an awesome killer :)
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  • i feel like when stuff gets delayed or the player base gets screwed somehow, we should get a "hey, sorry we messed up again, here's a random double blood point weekend to say sorry" doesn't seem like a bad compromise, right? you get to delay your thing of fix something broken, we get distracted by all that pretty blood. what is the downside?
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  • So I've stumbled upon this very talented man who made this chase music for doctor, which is tbh really amazing and scary. I want to suggest changing the "normal chase music" to this one for the doctor or something similar because that would be so awesome and scary to play against: https://www.youtube.com/watch?v=y90A4uYwISc
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  • Most of the time, the "sacrifice" bloodpoints never gets capped out. Either you hook ALL survivors 3 times, or hope to god you have the end-game collapse occur when survivors are sacrificed on the hook.
    5 comments 91 views last activity
  • Always wondered why there is no such survivor perk that has an effect on pallets. For instance, stun a killer with a pallet, gain haste, or stun a killer with a pallet, gain something else.
    6 comments 412 views last activity
  • Instead or working in the killer's terror radius, Borrowed time should work within a proximity of the killer because it doesn't work on MANY of the killers. It doesn't work on Freddy, the Pig can just crouch, Wraith can go invisible and Ghost face and activate his ability. All of those things make it useless. So please make it work according to proximity of killer, not terror radius.
    16 comments 251 views last activity
  • Currently the community believes there is no better solution to players abusing disconnection to get around bad starts to a match or killers they dont want to fight, etc. I agree with this, for example if we implemented temporary bans for any dc's, we would get someone circumnavigating the rule by getting hooked and dying instead, just a minor inconvenience, and then people with internet problems
    12 comments 152 views last activity
  • This post will be covering my personal opinion on tweaks and additions to killers that I think are needed to bring them closer to being "viable" in the current meta, and better to play as overall. Killers are listed in order of who I think needs changes first, to the least important. I'm going to explain what changes I think should be implemented and try to explain why if needed. I will also list
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  • How about new Legion skin from The Strangers Movie?? At least left one for female and middle for dude legion.
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  • All the single category BP offerings need work. For the cost in the bloodweb none of the even give a 50 percent gain of what was spent on them. I think all single category offerings should affect every survivor and change the sealed and bound envelope so that they give yourself and your team a 25 percent IN GAME BP bonus, so that getting max score is more feasible and any stacks are higher. The g
    3 comments 61 views last activity
  • I would love to have a stats page, where you can see stuff like total bloodpoints earned/spent total sacrifices total kills total hex totems cleansed total safe hook rescues total health states healed (yourself or others) total pallets broken total generators damaged total exit gates opened total generators repaired total matches played total total dull totems cleansed there c
    10 comments 81 views last activity
  • With the release of the Demogorgon I came up with another animalistic style killer with The Werewolf. The werewolf is just like the mythological half human and half wolf. Now it is said that the curse of lycanthropy is passed through bites of the cursed/afflicted person. In this instance the killer is in a hybrid form so it would have a swipe attack (M1 attack) with it's claws and it's mori wou
    0 comments 41 views last activity
  • This perk is used solely for one purpose... Mindlessly camping. It ruins solo player's experiences for not playing swf or running kindred (to an extent, as it can be easily countered). Looking at you you leather face insidious campers. So here it is. Your appeasement to the entity shrouds you with power. Hooking a Survivor Grant's you the Undetectable status effect for 9/11/13/15 seconds. "It
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  • It is nice to have some fast mobile killers who excel at map control however i am still confused their powers are as good at controlling a map as at killing survivors, which makes killers like trapper, leatherface and others considerably weaker. My suggestion is to either add a cooldown for Nurse,Billy, Spirit, Freddy to use their abilities (Freddy second ability) after succesfully hitting or ho
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  • Survivor Candle Common Rarity Calls on the Entity to create 1 more Dull Totem . "A brand-new, unused candle." Killer A pair of Candles Common Rarity Calls on the Entity to create 2 more Dull Totems . "A pair of brand-new, unused candles." Ethereal Flame Rare Rarity Calls on the Entity to create 1 trapped Hex Totem . Secret "An unusual flame which will surel
    21 comments 131 views last activity
  • Increase the generator timer by 1 second each time there is a game update and don't mention it in patch notes. I'm sure very few would notice by the time it actually becomes an issue for survivors. Max time? Maybe just up to 100 seconds? Amidst all that goes on in a game you couldn't even be aware of such a small incremental change.
    1 comments 21 views last activity
  • So here are my dbd stats until today, almost two years of work. It's amazing and satisfying to see everthing detailed. Currently this is only able to see from pc players, xbox players can see some stats too but in ps4 and switch there is no way. This should be plubilc for everyone instead of having to check in a webpage.
    2 comments 121 views last activity
  • 3D415A2C-951E-4F8B-90D8-6E1F7F271293.jpeg 824080D6-D47A-4C14-99AE-5CE8CAD54D97.jpeg F0FEACD4-267E-4F4E-9485-ADEA763A39D7.jpeg Hopefully self explanatory; my brother came up with this and asked me to share it. All feedback appreciated.
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  • Please keep in mind that I am a balanced player and when I do play killer, I run with Freddy about 30% of the time..... I was thinking how Freddy's snares are essentially traps like the hag, trapper, and demogorgon have. Unlike those killers however, there's no way to disarm Freddy's traps. I know that being out of the dream world makes you immune to its effects but I still feel that there sh
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  • I love devour hope, tbh on every killer I easily/quickly can hook survivors I love to use this perk, it's strong, it makes you really dangerous, it stops survivors from working on gens because they look for the totem, and if they don't find it you can murder them, it's great, even if it has all the weaknesses of a hex perk (getting cleansed after 20 seconds) this is a really realaly good perk bec
    10 comments 151 views last activity
  • Make perks such as Botany Knowledge, Second Wind, Plunderer's Instinct, and such appear on a teamates UI when near them. Having perks to support people is hardly ever worth it when your teamates don't know you have it, especially Leader that doesn't appear until you start healing someone. Just make it a little tally of perk effects right next to the item so my teamates don't run off.
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  • Now, I know there are going to be strong opinions both ways (hopefully) let's stay constructive and civil. Should there be a maximum amount of times a survivor can be hit and healed?After which the broken status is applied. There have been games where it's just not in the cards to chase and down a survivor. Like if they are trying to bait you away from a gen or a hooked team mate. I can usua
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  • Dead by daylight has an abundance of perks. This is what makes the game so appealing to me. Making every round unique with different builds and playstyles, but now we have come to a point where the meta has been been carved so deeply into the rock. That the diverse gameplay has become stale with the same perks over and over. So i intend with this thread to go over every single killer perk in the
    14 comments 141 views last activity
  • Hello, I don't think it's currently possible for you to balance gen speed/match length when you have such a inconsistent super meta perk like Ruin. Both sides of players can agree that It's either very powerful or very weak. It's inconsistency is what agitates both sides at the same time. It's RNG on whether the totem spawns in a hidden position or not and can change the win odds of the game in
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  • Title. It's been in here for a few patches now and I thought it's been gone. Edit: also is this a bug or intentional?
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  • Everytime I get a new Ritual, they end up changing. For example: "get chased 120 seconds as x survivor", then when I check later it's "hit 4 people with Doc's spark".
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  • Why...is....the....injured....music...still...in...for....No....Mither?! I don't know why but as of recent I keep getting triggered by this more and more! I know it's not a top priority type of thing but this perk has been out for a long time and this still exists! So please disable this for No Mither. It would be a great change in my opinion. Please...
    2 comments 41 views last activity
  • So I have an idea that would help stop toxic DCing..pipping for DC's..but only count the matches u leave not the honest disconnects that actually happen..so u get 3 pips and on the 3rd u get a 30 minute ban 4th is a hour and 5th is 12 or 24 hours. Everyday it renews and once you get to a certain amount of left matches, say 100, you automatically get banned for the 5th pip
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  • I would like to suggest that when someone starts working on a totem while using this perk, it acts the same way that surveillance does and changes the color of the totem aura instead of a big explosion notification. It's not a generator and since you folks have established that you can change colors of auras, maybe it is time thrill of the hunt get a visual update for the killer?
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  • I remembered there being an option to switch to and from killer and survivor that was located under the customization menu when you selected killer or survivor. Why don't you add it back?
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  • https://forum.deadbydaylight.com/en/discussion/58067/how-legion-should-actually-be-changed#latest
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  • I don't like that I can't hear the terror radius in the struggle state. The killer could be camping me and I wouldn't even know it. I'd be fine with the struggle music if I could at least hear the heartbeat over it.
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  • I was talking to a friend of mine recently in regards to how certain survivors and killers play the game, and we got to the point where we were talking about Object of Obsession. I mentioned to him how I was tired of seeing Object of Obsession in my games, because I usually suspect that if someone has OoO, they will most likely be in an SWF group with someone. Not that there is anything wrong wi
    3 comments 81 views last activity
  • Instead of giving one survivor getting a powerful tool to use the killer the tool in question should be balanced around all 4 survivors using it and in future I think perks should encourage more teamwork rather than lone wolf playstyles E.g : all 4 survivors run decisive, and due to the WAY TOO LONG TIMER OF A WHOLE MINUTE. The killer eats 4 decisive strikes meaning a 20 second loss. That's 1
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  • This discussion has been moved .
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  • I've seen that we earn our vials from the free rift this year. However I'm worried that we won't be able to earn them quickly enough to spend. Last year they lasted 2 weeks after the event ended from what I can remember. Just want confirmation on a few things: At what level do you unlock your last vial? How long do we have to earn them? How long do we have to spend them? I don't remember s
    4 comments 22 views last activity
  • I thought about 3 possible changes to make OoO more fair and less abusable by SWF: 1- The perk only activates if the killer is also looking at you. or 2- When the OoO player is looking at the killer when he is not looking at him, the killer receives a directional cue, like Ghostface when someone is looking at him stealthed. or (this one is crazier but sounds fun) 3- The killer can't see your
    5 comments 71 views last activity
  • Mods: Please do not move this to the PTB subforums. This is more general feedback regarding the battlepass system ("The Rift") and not specific to the PTB. For that reason I feel like this belongs here and not the PTB subforums. Once bought, you should be able to complete the different battlepass tracks whenever you want. People who can't finish them on time should not have to spend even mor
    6 comments 81 views last activity
  • Broken should not trigger Thana. It's highly unfair to solo queue only to end up with a trolling Claudette with No Mither and to be punshed wtih repair speed for a perk that was purposely selected. Thana should only trigger and be active for players that are injured, hooked, or in dying state.
    6 comments 51 views last activity
  • hello everyone! today i would like to share some suggestions regarding possible changes to the cosmetic system, that i believe would make our life easier with it. save selected cosmetics in the shop the first one is a well known one. dont you all hate it, when you look through the shop and think "hey, this body piece combined with this head piece could look really cool!" but you cant actua
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  • Okay so I know you are thinking "It doesn't need a buff" well I'm not suggesting that the perk should be changed. I think it should work to see if somebody is cleansing or not from the plague. I mean they do go from injured and sick to healthy so it should work with it and since you can't heal against the plague you can only cleanse it would be good if this was a thing.
    8 comments 121 views last activity
  • I was just watching a video and it seems the survivors can hear the "gleam" noise when huntress fully charges her hatchet throw. This seems odd to me. Is it a bug or intended? If it's intended, it seems like it shouldn't be you know? Why can they hear a notification intended for the killer to hear?
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