Bloodpoint Offerings

All the single category BP offerings need work. For the cost in the bloodweb none of the even give a 50 percent gain of what was spent on them. I think all single category offerings should affect every survivor and change the sealed and bound envelope so that they give yourself and your team a 25 percent IN GAME BP bonus, so that getting max score is more feasible and any stacks are higher. The grind for BPs is too steep for survivors, especially at the rate at which new content is being scheduled and released. There is no way to level multiple characters at a time or killer and survivors equally at current rates. These offerings would help players gain progress and not feel like all deaths and even some escapes feel like they are for nothing.

Comments

  • Honestly I think we should reduce BP offerings to

    25%, 50%, 75%, 100% specifically for all categories for you and then the same for everyone on both sides. We have enough of a grind to play that we should have it simple like this.

  • @Liruliniel said:

    Honestly I think we should reduce BP offerings to

    25%, 50%, 75%, 100% specifically for all categories for you and then the same for everyone on both sides. We have enough of a grind to play that we should have it simple like this.

    Are u high? My point is exactly that the grind is too severe. Why would u want to reduce bloodpoint offerings? Survivors average 10k or less a game. Top tier survivors average 20k a game base score but really what percent of the entire community is at that average? There are simply too many playable characters between both sides to be able to get any significant progress between updates. I have earned a career total of over 300 million bloodpoints and i dont have even close to all P3 characters with decent perks. Imagine how overwhelming the grind is to someone who just started? People dont want to play 3-5 survivor rounds to go through one level 50 bloodweb.

  • @Batman781 said:

    https://forum.deadbydaylight.com/en/discussion/comment/774147#Comment_774147

    Are u high? My point is exactly that the grind is too severe. Why would u want to reduce bloodpoint offerings? Survivors average 10k or less a game. Top tier survivors average 20k a game base score but really what percent of the entire community is at that average? There are simply too many playable characters between both sides to be able to get any significant progress between updates. I have earned a career total of over 300 million bloodpoints and i dont have even close to all P3 characters with decent perks. Imagine how overwhelming the grind is to someone who just started? People dont want to play 3-5 survivor rounds to go through one level 50 bloodweb.

    Alright did you read my post? Like really read it? You seem to either miss my point or skimmed it so re read it first.