UnBeasted
UnBeasted
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- UnBeasted
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@UnBeasted said:
Since we will be receiving a new ranking system. Why not repurpose the current Emblem System into a Bloodpoint rewards system when the new ranking system goes live. Depending on the Emblem you receive you will be awarded with a certain amount of Bloodpoints (i.e each iridescent gives you 5000 bp, each gold give you 4000 bp,etc.).
In this fashion, the games rewards you for completing gens and being altruistic. As oppose to hiding in a locker and waiting for hatch. Healthy playstyles are rewarded.
As for the rank currently displayed in the live game, why not use it for the new hidden ranking system? As your hidden rank updates, it also updates the rank displayed. I am going to assume the hidden rank has some sort of numerical value. If your hidden rank is, for example, between 20,000 and 19,000, then you would fall into rank 1. If it is between 18,999-18,000, then you would fall into rank 2 and so on and so forth.
That last part is just speculation on how the hidden rank system works. But the the Emblem changes would definitely mitigate the use of unfun and unhealthy playstyles and tactics.
What do you guys think?
Here is something I suggested a week ago in the feedback section.
I believe it is better to give incentives for healthy playstyles than to punish unhealthy playstyles.
I didn't mention this in my feedback post but it would help with the grind as well.