I'm not a fan of ''change spirit'' but i have some ideas to keep her strenght
Survivors hate two things against spirit: the lack of counterplay and prayer beads..so these are my ideas
I honestly thing that a good spirit is beatable by good survivors team, even solo, who works separately and do gens optimally and i don't think she is broken, but the idea is to give more counterplay while keeping her strenght
- Prayer beads: Survivor still don't hear the vacuum sound, but they can see spirit phasing in and out spirit world while she is phase walking (kinda like passive phase increased with add ons)
- Power: Give survivors effective counterplay, without using perk combo like spine chill and iron will(wich they are still countered by stridor): basically revert spirit changes as they were in the beginning, outside 8 metres of her husk, survivors will hear the phasing sound, phasing sound is again directional(not sure about this one) and collision is removed while spirit is phase walking.
I honestly think these changes will keep her strenght but by a survivor side she will be more fun to verse..even if they know wich direction she is coming she's anyway like 70% faster than survivors (without any add ons).
Comments
So you basically want to remove the whole mindgame potential of spirit...no thanks.
Honestly i think survivors only complain when they go against a spirit that has yanno... EARS and can hear very well... i think the only way they wouldnt complain is if she couldnt hear them tbh
@firendlyguy i changed it, but seriously don't overreact it's cringe.. anyway, that's no mindgame for survivors, it's just luck, that's why i thought about these changes
No nerf for Rin. Git gud
Sure, tone down her add-ons a bit, or add some cooler effects. But do not for the love of god change her base kit, she is actually an easy killer to bully and hard to play. If only the survivors who played against her played with her too. She requires a good amount of awareness, skill, map knowledge and even some luck at times. Her being a 110% killer make her easy to bully if she cant use her power, and she doesn't have any ranged attacks either like huntress to make up for that. Alot of the people who complain about Spirit are the same people who fall for the standing still mind game two seconds after she leaves phase walk.
@Rin_is_my_waifu GiT GuD... bruh, i played spirit since her release and she is fun to play but less to deal with, you can't deny that when you meet a really good spirit it's all about luck.. that's not how a chase should work just sayin'..
a chase should work like a mindgame 50/50 both sides.. with spirit it's not exactly like this.. the 50/50 is for you, not for her...@AlphaJackson sorry i don't agree, a decent Spirit will do good, while for example a decent nurse will probably lose against average survivors.. she is easy to play, skillfloor is not that high, same for skillcap, it's only about knowing how she works, how to cut loops and having good headphones, that's it..Billy, Nurse and Huntress are way harder to get good, but they are not effective as Spirit.
The chase is all about manipulating/mindgaming the other player... and even then theres tell tales for the survivors... some of them maybe bugs because they look sheity but there in the game for now.... her hair stands up when going into phase, her glass shards glow, and her animation resets... again these are not in your face, screaming at you " shes phasing!!!!" And they shouldnt be because then every match will just consist of walking and that's bloody boring! and she'd prolly be weak AF... survivors have to be observant and manipulative to succeed......
Also everytime for this whole luck/coin toss crap..... everytime a wraith, doc, trapper, etc..... attempts a moonwalk or hiding the red stain mind game, they flip a coin in Hope's for the survivors to fall for it .... this luck/coin toss style of design has always been in the game.
@Bravo0413 yes the ''hiding the red stain'' allows to mindgame, but same a survivor knows that the killer is probably trying to do that, so a 50-50 is for both while for a good spirit, especially running stridor, it's like 90% 10% for her... i know it's a 4 vs 1 games, but the changes in my mind i don't think will hurt a really good spirit.. and the hair and grass thing... it' not as simply... the grass is not everywhere, also you waste time, more time for her to down you... i know how to play against spirit, my ideas are just to prevent people to complain and dc against her for the lack of counterplay and makes her more fun to versus..
@lunaticlifter , If any changes were to be made to her I'd rather see bhvr make her more dependent on her power, reduce her base movement speed to where if the player doesn't make a grudge hit theyll be punished harder then now, increase the phase duration, reduce the cooldown since she'd be slower she'll need to have her phase more often.... and since those changes come in they could rework the cooldown addons and duration addons (maybe keep the amulet)..
I'm all for adding a trail that provides feedback to the survivors after she comes out of phase, shoot I'm all for adding her sparkle back, only apply to her when shes on cooldown and then when cooldown is up have the sparkle go away letting survivors know that they need to watch for her telltales....
For the "good players" argument----> any good huntress, billy, nurse, hag, prettymuch any good player applying their skill to any of the top tier killers can inflict their will and make a survivor feel like theres no hope....that's the benefit of playing a killer that can actually do something against a decent team... your argument for "a good spirit" is the same for a "good huntress" .... shoot a good huntress can take better advantage of someone hiding in a corner then a spirit can.
@bravo0413 But this changes would make her a second nurse, so people will complain even more.. she would be more skill dependant sure, but the point i made still remains.. for the good players thing, is that spirit has much lower skill floor than all the killers i mentioned, it's boring that anyone could pick up spirit and doing well just playing her few times.. while billy, nurse and huntress require far depth knowledge about everything in the game, and mechanical skills..