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OswinOsgood

OswinOsgood

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OswinOsgood
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  • @Dr_Loomis said:

    I'm on PS4 and I very rarely get to play against a Nurse. Her and Demogogon are not very popular.

    Because nurse is really hard on console compared to pc without getting bullied. Also not a lot of people have been buying dlcs on console i rarely see other killers past myers dlc occasionally a ghostface and a few onis when he came out but other than that nope

  • @Liruliniel said:

    I've been doing well with him on PS4 by using both the analog sticks to control the dash. I normally just use the strike as a tap for a simple 1state of dmg as controlling the Oni is hard when charging the Demon Strike at base.

    I use the Demon Dash to cut people off from Loops and hit them along the way if possible. Other then that I use Sloppy Butcher, Infectious Fright, Thrilling Tremors, and Ruin (I'm not used to him yet) for my build.

    He has the best tracking in the game.

    I've consistently been getting 4k's against red and purple rank survivors while I'm still at rank 9 to 5. I'm trying to avoid going up too much so I can drop down a bit to get my Adept Nurse for plat around rank reset.

    But your also on ps4 where its more likely to go well if you can control him fine. I mean they didnt play the ptb unless they have a pc as well as a ps4 and if they have a pc and played the ptb they would probably be playing on it. I would if my laptop wasnt broken atm.

    I am also rank 9 atm facing red ranks and getting at least 2 kills with him despite only having 2 perks atm. (Though ive only played a few games so far) id say he will be fine on console for a while until the survivors adapt because pc survivors have already had time to try and adapt to him.

    This is just what i thinks happening console wize at least.

    Also green rank is always vs purple and red rank survivors lately. Its weird.

  • @terumisan said:

    Tbh I thought the laggy skill checks and frame drops especially during chase as killer got fixed but I was wrong

    Its always right as something happens. Thats what i noticed. So if you do have a game where you down people before getting bloodlust for example and no gens pop cause they are all searching for ruin or something like that then yeah you probably could have a game with few issues.

    Anytime i gain bloodlust when im on top of a survivor and just got into hit range and hit the swing button i suddenly get 1 frame a second and cant tell whats going on. Havent played much since oni came out to see if much has been fixed but i doubt it

  • @Hoodied said:

    Don't forget the horrific aim assist for console

    Aim assist? More like aim for you its like the game is going "no you dont want to hit the survivor here let me pull you 90 degrees over here instead OH my bad thats a tree never mind" -_-

  • @Nicholas said:

    It's terrible. I was on the ground getting healed by Nea but The Legion returned, so he ran towards the left side of my screen to get her and during this time another Survivor healed me up and somehow he went to swing for Nea and I got struck lol

    https://i.imgur.com/L2hYmSr.jpg

    I think he swung for nea and the auto aim which is way too strong imo pulled him to you because you were maybe closer.

    Ive actually had this happen from killer perspective. I was facing my left at someone unhooking camera full on to the left because i wanted to make sure i hit that person and got them. The hooked wasnt even on my screen i was facing so far left...

    I hit the hooked guy....


    how?! Just... how?

  • @OMagic_ManO said:

    Frame rate drops during gameplay, lag spikes, random booting, getting force DC'd, getting blue screened, getting hit miles away from the Killer, miles away from the window, frame rate drops while turning, vaulting causes instant lag, hit boxes (as in I get hit whilst being behind the Killer, nowhere near of their cone of hitbox) 75% of every skill check is lagged which makes Ruin super strong due to game optimization, maps never change and stay the same 2 to 3 games in a row, booted from lobbies I load into cause of "network error" (nothing I do fixes it), lobby simulator, the game freezes if the Killer leaves the after game lobby and pauses for more than 10 seconds, anything else?

    Oh! You want me to state some good things about playing on console? I play on PS4, you would love to know how it's like, wouldn't you?

    I think I can play the game sometimes?

    Yeah, that's about it.

    EDIT: It's not my internet, it's not just a me problem as multiple people have been having it, I've checked my router, everything, I live in the cities so my reception is pretty good.

    Dont forget when your lobby "errors" the message shows up like 5 times for no reason at all... like, i get it you errored out chill. XD

    Also the freezing when the killer leaves is one thing. But why the heck does my game sometimes freeze from me clicking on something. Like if i want to change survivor/killer go to loadout, bloodweb the store the archives.... anything....

  • @CloakedDagger1 said:

    So I hate the basement glitch but Iv been losing some matches survivors sabo hooks around basement then camp the area it’s my only choices to slug or to take them to the basement which I don’t take to since I learned of the glitch because I don’t wanna out anyone through that and I feel like it’s bannable anyways so I slug them they get up get gens done escape

    I feel like if your only hook option is basement then its kinda their own fault if they get the glitch they basically asked for it imo.

  • @Spooky13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/889678#Comment_889678

    Don't forget they made maps darker across the board, making maps like Yamaoka Estate a complete heaven for stealthy survivors, especially Sanctum of Wrath. With all the bamboo, shrubs, and now that the maps are even darker you could probably walk past a neon Nea.

    They made the maps darker? Is that true for all platforms because i swear if console now has even more disadvantage to killer im gonna cry lmfao its bad enough playing with 5 frames a second 1 frame a second when something happens and having bad sensitivity lol

  • Weird im sure i was awake and hooked person was hence my assumption bt not working on him. Hmm. Maybe it just bugged or he walked JUST out of range as the unhook was dine for like .5 of a second or something and made it not count lol

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/888285#Comment_888285

    There is a link to the patch notes at the top of the page. It explains the DW changes.

    No i know about DW changing to not depleting when running etc thats DW though not how BT activates. i just mean i thought BT in general was useless against freddy cause he was lullaby not a heartbeat. Or am i just thinking of the old freddy? Is that it?

    I coulda swore it was like that though a week or so ago when i went against the first freddy i had gone against in ages and unhooked as he was camping and feng distracted slightly but no bt timer popped up and the guy was insta downed again

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/109662/i-heard-freddy-got-nerfed

    Hardly....

    If someone’s Freddy strategy was just 100% hard face camping, then they need to upskill.

    If you mean this because of BT then...

    BT doesnt pop against freddy because you dont hear a heartbeat when awake you hear a lullaby. Unless that got changed this update is that what it is?

  • Actually looking at the "known issues" at patch notes says the wiggle is when another survivor comes in range.....

    But in my game they were all dead..... uh.....

  • I got basement hooked said void is the start of the constant falling and then the whole black screen stuff yeah? Because thats what it looks like on the video i saw someone else couldnt wiggle then got basement hooked flew off into white nothingness then was constant falling even after being unhooked and healed couldnt see anything.

    Its the start of that but because i was dead it just ended the game i didnt get to see the whole thing. If theyre both seprate i guess me and that other person got both?

  • @A_Crow said:

    https://forum.deadbydaylight.com/en/discussion/comment/887377#Comment_887377

    Well I was falling into nothing for about 40 seconds until the killer somehow picked me up.

    See i didnt get the falling part i got picked up and then couldnt wiggle at all and then flew off into a void when i was hooked but it was my death hook so i didnt see much else

  • @Devil_hit11 said:

    It look really weird. Iridescent king no longer gives exhaust effect at tier 3, but instead, skill-checks move counter-clock wise? I don't know if that is going to do anything. I mean, the only skillchecks that i have ever not done great skill checks on are 4 clock skill-checks. When you play the game enough, you don't even need to think about skillchecks, you can "feel" them out and they just land on great skill checks. A person could be half asleep and probably hit good skill checks at 100% consistency due to the size. I feel it might better if it was like Hex:Lullaby 5 where you don't hear sound but who knows. People just don't really fail normal skill checks or snap out, they're just too big to really fail especially at the red rank level. They need to be Hex:Ruin size to have any impact. I guess we will see how useful that is in-game. No exhaust add-on makes madness less useful in a chase and he can no longer prevent dead hard, so yay for longer chase times.

    Static blast sounds really cool name, but it seems to only increase madness and madness isn't really lethal by itself so, it just seems like an information tool when you want it.Personally, the only thing i have ever cared for doctor is being able to make reads/predictions with his shock therapy to prevent pallet drops or vaults and you obviously can't really do that if the range is too terrible and it takes too long.

    I remain skeptical of the changes, Most killers either thrive on 1 shots,unpredictability, deception, mobility or something a chase and he kinda falls short not excelling at any of those metrics so I think he will always be regarded as rank 20 meme killer.

    Seeing what you said about skill checks is true... for pc. When i played on my laptop before it broke i hit greats constantly but the frames are inconsistent on console i hit greats but not every single time like i could on pc. Mainly due to delay being able to turn off vsync for example helped on console they feel hella delayed. So much so that doc at the moment scares me when it comes to gens the skill check being all over the screen terror radius making it smaller? I dont like it puts me on edge. In a chase however...... its easy to loop him lol

  • @LushyBunny said:

    https://forum.deadbydaylight.com/en/discussion/comment/888127#Comment_888127

    That point makes no sense. Adrenaline is a dead perk 99% of the game that activates once, and Sprint burst has no passive? It literally works as a exhaustion? Listen, put more then 2 hours into the game then you can discuss balance.

    I read you saying that BL is the only perk to provide something outside exhaustion and i decided to say no ya wrong cause adrenaline does. Yeah its dormant most of the game but it can certainly flip things for you in some cases. Especially if all 4 survivors have it when they tend to since its "meta"

    Sorry for not reading one single word that said "passive" at 5am with 0 sleep that kinda thing can happen but you dont have to be mean to me and say i have freaking 2 hrs in the game ok?

  • Yep lots have mentioned it as basement bug. I find it interesting its being called that since you first know its going to happen upon being picked up you cant wiggle.

    I assume maybe it only happens when NEAR the basement then? Hmm

  • @LushyBunny said:

    Oh wow, a exhaustion perk only works as an exhaustion perk??? BUFFF PLZZZ DEVS THIS IS UNFAI!!1! NOW I HAVE TO HAVE SKILL ON SURVIVOR MAPS!!1!1! Seriously though, the change is fine. BL was the ONLY let me.say it again O.N.L.Y. Exhaustion perk to provide a passive. No other exhaustion perk does this. This nerf is 100% fair and balanced. Perk is fine.

    Wrong, it wasnt the only one to provide a benefit despite being exhausted. Adrenaline will still heal and sprint burst you it just resets your exhaustion rather than not activate etc. Its the only one now, god forbid they decide to change it cant wait to see the uproar if it happens haha

  • @PistolTimb said:

    The devs don't want deep wounds to be threatening. They want it to be an annoyance you get rid of easily. Might as well scrap deep wounds altogether and rework legion but who knows when that'll happen.

    People asked for more objectives in game, maybe in events. Instead we got deep wound....

  • @Dustin said:

    The feature ("Bug") was good because it helped me play around my teammates estimated skill level instead of assuming everyone was at my rank.

    I'd like survivors to be able to see rank, level and prestige at all times in lobby it would be nice. Would also be nice to see each survivors loadout in lobby but that may be wishful thinking.

    https://forum.deadbydaylight.com/en/discussion/comment/887822#Comment_887822

    Quite honestly I got that impression too but we have no way of proving it.

    I would say seeing their perks is maybe a bit much yeah. Also you already made one mistake in your solo play , assuming youd be paired with people your rank :O no way that ever happens lol

    Yh i thought seeing ranks was intentional at first it was great to see i was getting people 6 ranks above?below me? Mid green/yellow and finding out at the end screen i was with a killer at red/purple ...

  • @MrsPiggyIsSoSneaky said:

    I'm starting to believe that this person doesn't know how exhaustion perks work. And doesn't take into account about game balance reality and....reality

    Reality you say? Why no i swear i can jump off a balcony rooftop without stumbling multiple times in a row while being chased with my life on the line i swear i can!

    XD

  • A lot of perks have this whole price to pay for the benefit. Object of obsession , you see the killer but they can see you for example. You argue that balanced should keep its benefit minus the burst while you are paying the price (exhaustion) but failing to say any real good honest to god fair reason as to WHY such a thing should be allowed.

    Everyone else has said exactly why it shouldnt and there are multiple reasons. Your one sole argument from what ive seen so far... is its name.... if you have a real good answer as to why people should be allowed to abuse balanced loops infinitely then do say so because you havent yet, from what i can see.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/888035#Comment_888035

    But what if you're exhausted? That's the whole point. The exhaustion part of the perk holds it back with the recent patch. You don't even get the noise reduction when exhausted, so if the perk is 99d then you're done.

    But why should it grant you benefits outside of an exhaustion? Its an Exhaustion perk. Thats like asking what happens if i want to vault a window and i have lithe 99d. Then you vault the god damn window and dont get your burst you got caught when on cooldown, it happens.

    Why should balanced be so different to other exhaustions? The only other perk that grants you a benefit despite exhaustion is adrenaline. Maybe thats going to change next too?

  • @Zagrid said:

    Isn't deep wounds supposed to be like, the killer hit you with a really bad attack and you are bleeding so much you have to stop and take a second to put your guts back in your body so you don't die from blood loss.

    If that is the case, why does the deep wound timer stop when you are sprinting and go down when you are walking or staying still, it makes absolutely no sense.

    I know the reason why, and their name is Legion, The worst designed killer in all of DbD.

    Their power is so dumb and so poorly thought out that in the end the devs had to make their main effect work backwards from what is was originally intended because of exploits and loop holes.

    What Legion really needs is the Freddy treatment. Complete overhaul of their entire character and power. Because right now nothing about them even makes sense.

    I suggest they make their power was it was in the trailer for their character. An actual camouflage killer that can look like a survivor but can put their mask on and become a killer.

    So you want them to make him completely powerless against most players because most players probably play in a group and will just say "hey is that you?" Or "point if thats you" etc

    I dont think that kind of ability would work too well against solos yes probably. But not swf which is the typical purple to red ranks.

  • Its actually very viable for sneaking away now. Think about the strode map. Lots of people like to wait on the balcony type parts as the killer enters the house you can drop and run away without them even knowing. Just add Fixated and you can see your scratch marks and walk faster to get away and leave a completely fake scratch mark trail that the killer might follow and waste time looking for you when your already long gone.

    Sure you cant infinite loop with it anymore but that was annoying and completely unfair. But its certainly not completely useless. You still for one get a sprint burst off it. A killer might think they have you and then you drop off a hill and bam your gone.

  • @MedicSpirit7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/887916#Comment_887916

    I’ve put so much money into the PS4 version if I have to start over I don’t think I would buy it again

    I have ps4 and pc i havent played pc in ages cause my laptop broke though :/ ive spent a fair bit but ultimately more on console id say for sure. Haha

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/887860#Comment_887860

    Im not sure what point you trying to make. My post is about solo survivors, what have killers to do with that?

    You also said that the new rank reset is a problem because more potatoes are gonna be red rank.

    I said that imo making it harder to pip could solve it but im pretty sure that already happened and survivors cried about it. Which they would just do again.

    And i spoke about not seeing an issue for console. If survivors gonna rank easier maybe killer will too and it wont be 3 years for a lobby lol.

    I also asked basically if we cant change the rank reset, clearly it bothers you as a solo because of lesser skilled ranking easily. But we cant change the pip system, because survivors will [BAD WORD] and moan about it...

    Then what do you think they should change..?

    I wasnt so much making a point more so asking a question. And i mentioned killers because i was talking about console idk what you play on but there hasnt been a single un skilled survivor in purple or red ranks on console from the games ive been in mainly due to the fact they are 99% swf groups. Only really red ranks showing a noob the game, is where id see a lesser skiller player, which i had happen today.

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/887680#Comment_887680

    How is this different than what is currently happening?

    A player inexperienced with a killer is pitted against Red Rank skilled survivors to be "beaten up" by them. Losing many chances to learn a new killer... or at the very least, making it a very difficult and intolerable experience.

    On console for me its hard to rank up and use killers i havent played/am not comfortable with. On ps4 ive noticed right now its rank 20-13 complete noobs maybe a few ok players starting to get the hang of things. Then its purple and red ranks. There IS NO green rank for killer because as a consistent 10-8 rank killer on console i can tell you at rank 11 you face swf groups constantly that are purple and red ranks. The other day i had 3 rank 2 and 3s and a rank 7 and im rank 9 currently.

    If anyone is going to play at lower ranks... i think we first need to address the issue of there CLEARLY being a lack of survivors in mid ranks. Which is the perfect ranks for practicing in. I dont play enough to consistently get red ranks on both sides but i do play enough to notice that i rarely see mid rank people.

    Perhaps a change to survivor pipping? Also i like...

    @miotas said:

    I think it would be fair to give a rank handicap for the first 5 games you play as a killer you've never touched before. Maybe first time playing you play at a decreased rank of 5, then 4, then 3, etc. until your handicap for that killer is removed. It would usually only take me about 5 games to really get a hold of a new killer and this wouldn't require reworking the current ranking system.

    This idea...

  • @MedicSpirit7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/887895#Comment_887895

    If our progress doesn’t move over to the ps5 or next Xbox and we lose everything I will be devastated

    I wont be too shocked if it doesnt since well sometimes games dont transfer to the next gen but obviously continue working on pc. And since console has so many issues.... i can see it being easier to leave us in the dust.

    Not that they will, just that i can see it being a easier thing for them to do when the time comes if say its gonna cost a lot. Maybe they could ask us or something before the consoles come out? Like an in game survey, Will you be getting the next gen console? If so will you want dbd to be on said platform? Then they could see if its worth it i guess?

  • @MedicSpirit7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/887866#Comment_887866

    I’m hoping the cross play is only between consoles like Xbox and PS4 because if we have to play with PC people that’s like not even fair

    Like i said unless they fix a lot. I feel like survivors fine survivors could probably do fine against a pc killer its all the killer side that has the most issues anyway. That isnt frame related that is.

    Hence why if they fixed and made things on par with pc mayyyybe i could see it being ok.

    Cross between the consoles would probably be better yeah im also curious if they will release on new consoles that come out what next year? Because i would like to continue playing but i dont know if i feel like swapping between consoles constantly haha

  • @HeHeBoii said:

    Now if you hook a survivor in the basement. You freeze the survivor into place!

    the buff that nobody wanted...but NEEDED.

    in all seriousness that bug is annoying. So is getting stuck on a gen as the killer (my case was demon slam on the gen to get stuck)

    Ive noticed people calling it the basement bug i would call it the wiggle bug because it starts with not being able to wiggle

  • @MedicSpirit7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/887848#Comment_887848

    Idk the new map has some frame problems too and when the ONI powers up I notice some frame drop. I just hope they focus on console health a little more because I feel like they focus on PC more than anything.

    Its gone on a while now that i feel like if it gets any worse no one is going to play on console anymore.

    Especially if they are planning on cross play/save etc if console is going to cross play with pc then there is a lot that needs done first and if they dont then why play console at all?

  • I dont see a problem personally for ps4 i havent seen a single red rank killer in the past few weeks only purples i asked on here and got 2 replys saying they were red rank one ps4 one xbox.

    Survivors may easily rank up... but killers either arent easily doing it or just dont want to. And if ranking is made harder survivors cry and we all know they get what they want so whats the solution ?

  • @MedicSpirit7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/887829#Comment_887829

    They have said a lot was coming to console like FPS fixes and more but I feel like ever since the archives consoles have just gotten worse and they haven’t really said much on it so I’m sure sensitivity isn’t changing any time soon but I hope I’m wrong

    Yeah no console is horrid lately. 1fps when anything happens. Adrenaline? Sprint burst? You bet your gonna run into a wall because 1fps when turning a corner isnt fun! Lithe? Lag back into the vault! Bloodlust right as your close enough to hit the survivor? Miss because you suddenly cant see anything from the 1fps! Someone hopped out a locker and the killer has iron maiden? EVERYONE LAG!

    thats the main ones ive noticed so far haha not to mention all the freezing up and crashing errors when your in a swf group.

    Havent played much of the new update yet to see if much if any is fixed

  • I wouldnt say its a basement bug because it all starts the moment you get picked up... you cannot wiggle whatsoever

  • @MedicSpirit7 said:

    I’m not tryna complain but using demon dash on console leaves you with like no control because of sensitivity and I’m really hoping that this gets addressed.

    Didnt they say they were working on sensitivity being higher for console recently or was that just my dreams lol

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/886301#Comment_886301

    In a sense, yeah, like faster bleedout could be an option, since survivors can already kill themselves. 4 minute of slugging when the game is already lost isn't fun. Things not being overly fun and yet being heavily prevalent are a big issue for this game, for both sides, right now.

    Maybe when a survivor gets downed and fully recovered they could have a "give up" option like it only shows if you fully recover as much as you can and are slugged. Therefore they can give up if they dont want to sit for 4 mins on the floor.

    I kind of wish it was an option because i got sandbagged by a feng min in a game a while ago and all 3 refused to pick me up i had crows and even the killer since he had JUST hooked me was just leaving me on the floor i was there for 3 whole mins before i decided to spam message the other survivors in a ps4 group with :

    "Pick"

    "Me"

    "Up"

  • @Accullla said:

    https://forum.deadbydaylight.com/en/discussion/comment/885276#Comment_885276

    I wish it gets better for us console players some day. It's not unplayable and I still consistently have a good experience with the game. However, I do get a bit jealous of pc players knowing how smooth the game runs for them

    I do enjoy and have fun too sometimes u can get really fun games but certainly more likely to stress on the killer end of things. XD

  • The console updates have made the game more and more laggy more and more instances which cause 1 frame a second etc the game completely freezes up at times someone leaving my swf party can cause my entire game to crash. And i know its not an issue i personally have its been an issue me and any of my friends that play have had so it really needs fixed theyre just going to end up loosing lots of players if it keeps getting worse instead of better then they will only have a pc playerbase :/

  • Ive had a game with purple ruin where it was up all game long and they still managed to gen rush like crazy and popped 3 within a min... that was a crazy game tho and i was rank 10 against rank 3s and 4s which were a swf group soooo theres also that...

  • @NoOneEscapesNancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/885523#Comment_885523

    Alright I don’t know when I’ll be playing but my username is DanMcDoodles16 (don’t judge bro it wasn’t my choice)

    Well ps4 lets you change name now 1st time is free then you have to pay after that so if you dont like it you can always change it if you come up witg a better one now :)

    Ive seen a few dbd specific names since that happened lol

  • Put an underscore on the end of my name and thats my psn add away my dude :)

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/109112/console-killers

    I'm here, red ranks XBOX, both survivor and killer. I play 40% survivor 60% killer. Freddy, Trapper and GF mains

    Im ps4 so i wouldnt run into you anyway :P heh but good to know so far thats 2 admitted to being red rank killers lol

  • @SnakeSound222 said:

    Console Killer is definitely plagued with issues. It's very poorly optimized. FPS drops can be pretty common (especially when attacking a Survivor), which leads to Survivors getting away with things that they really shouldn't be. I'm hoping that one day, we'll start getting patches that actually fix the issues instead of making them worse.

    Normally I reach red ranks as Killer by the end of the season. I think it's just that matchmaking has gone to #########. I haven't played that much this season, so I'm only at rank 9. Most of my Killer matches have been against multiple purple rank Survivors. Last night, I got matched against two red ranks and two purple ranks. It doesn't really bother me because I'm able to reach red ranks, but imagine being an actual rank 9 Killer getting matched with players like this. They'd hate it.

    Thats my exact issue its not hard to get to green ranks tbh like a noob could probably do it with a few things learnt. I personally not long ago went against a swf team that was 3 red ranks 3, 3, and 2 and a purple rank 7 or so a newer player wouldnt handle that very well and at the end the survivors almost always message with "haha ggs you suck" how are they going to keep their players playing if they level up and dont go against their own level and get called [bad word] for it

  • @NoOneEscapesNancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/885269#Comment_885269

    Probably because they just can’t make into red ranks (like myself since I’m not in red ranks) but that isn’t really a problem if the killer knows what he’s doing

    Even with a killer that knows what theyre doing a good swf team can turn the game into a sweat match. If people have to play their best to get to red ranks then i can see a lot of killers just not doing it because they dont want to have to sweat every game to stay at that current rank. I personally dont care too much about rank but at the same time i dont want to rank up and ONLY go against swf teams theres no variation its lower ranks with a mix of solos and swf or rank up and vs only swf.

    As for challenges id rather not try to do a specific thing with said killer 4 times in 1 game on a killer i dont play im terrible with only to go against swf who will make it next to impossible for me to get my challenge done. Thats just how i see killer.

    Now you can have fun win or lose for sure. But red rank is mostly sweat or lose and be messaged with harassment calling you a bad killer you suck etc

    Just not interested in all that and i can see it being true for a lot of people i even know a consistant red rank on both sides and he hates being red rank because people always want to sweat it out

  • @Dreamnomad said:

    If other players are like me then they purposely go out of their way to not rank up. Especially with these challenges being introduced. I've been red ranks many times in the past. But there is no reward or purpose in getting there. So I just hang out in the green ranks and chill these days.

    Yeah i tend not to go further than purple because after that its swf try hards i havent got a ton of choice and flexibility with perks if i WANT to win i have to do my best yanno? I want to be able to run a fun build do challenges change killers without having to go through stress.

    I pick up and drop the game i do so with a lot of games and sometimes i even go weeks without playing any game at which point i have to relearn some things i still have some stuff to learn id say anyway i wouldnt say im the best player i def try to stay around mid/purples as is nevermind what rank newer players and experienced players would want to stay at lol.

  • @OMagic_ManO said:

    It's not the issue with skill or people. console optimization is piss pour and getting force DC'd due to "network connection error" doesn't help either.

    Makes me wonder if theyll release on next gen consoles and if that will be just as bad if they do xD

  • @Nobsyde said:

    Currently I'm rank 3 killer on PS4, so I can vouche that there's at least one red rank killer somewhere in europe :P.

    This being said, playing killer recently has become not that fun. I always - always - face very organised swf teams, and the only way to 3-4K is for me to abuse their cockiness / over altruism behaviour.

    One can't play as a gentleman, if I hook someone I have to proxy camp, since they're always on comm and as soon as I leave for a generator the ones on the gen will run away on the opposite side of the map and the survivor on hook will be saved.

    On the contrary, the 1% of the games where I face non swf players, I stomp them so fast that I end up farming with the last 2 survivors because I feel bad :(

    I know right you can always tell swf because the 1 second your back is to the hook they unhook all them are there lol

    Trying to get the tome challenge for i think the first tome use agitation and hook in the basement twice (i didnt have agitation unlocked at that moment i never really played trapper) so i HAD to play a killer i dont play to get it and all 3 bodyblocked the basement the second i picked someone up... there was no way i was achieving it that game first game on too so ofc i wasnt playing my best yet either haha was such a bad first game on haha

  • @Accullla said:

    https://forum.deadbydaylight.com/en/discussion/comment/884943#Comment_884943

    I have the same issues as you. However, I get frame drops during other events as well. Bloodlust is definitely the worst, but my games also stutters when Spirit fury procs, when PWYF stacks are gained or consumed, when people fall into the dream world as freddy (it's the worst when this is caused by a hit - the game actually stops for a second) - to name a few

    I was in a kyf and we all lagged because i jumped in and out a locker and they had that perk iron maiden? The exposed for 15 seconds when you jump out it was crazy

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