Buff wraith.
Make the yellow grade bone clapper a base kit mechanic and then make the ultra rare clapper a green or yellow grade.. A stealth based killer with such weak mechanics shouldn't have such an anti stealth mechanic in his kit in the first place, much less require an entire addon slot to help negate it. I understand that thematically the bell works better if it actually makes noise but for gameplay balancing I think it'd be better to just go away entirely by just making it only audible to wraith.
Could even make it so that it's audible to survivors outside of his terror radius but survivors inside can't hear jack all. That could actually be the foundation for a full scale rework if it ever happens. A killer who uses the sound a wailing bell to cripple them either mentally or physically. He'd become a killer that's themed on sound.
Increase his base speed during stealth by a large amount. He's supposed to be fast during his stealth to provide more map pressure/set up for his de-stealth hits but in reality his speed increase is too damn minimal and ALMOST requires a mandatory addon if you want it to be noticeable. Without addons he should be an absolute speed demon and with addons to boost it he should be able to cover billy or pre-nerf nurse levels of distance in no time flat.
Change his invisibility so that he's 100% invisible outside of a very small range of the survivors vision. Would greatly improve his ability to move around the map and position for unstealthing without survivors spotting him from a mile away.
Finally, he should get some addons that increase the boosted movement speed his gets after unstealthing. It's his main combo for actually getting survivors yet it was completely skipped over. Other killers always have addons that directly boost their powers strongest aspects/primary forms of killing. The chainsaw charge time addons, the stalking speed addons, the hatchet/trap insta downs, the multi blinks on old nurse, ect.
The movement speed off of the unstealthing clearly makes or breaks the wraith but received no addon options to buff it up. If I had to guess it's definitely not because wraith is too strong but instead it's likely that because it was a mechanic that was added in much later so naturally no one thought to work in some addons around it.
That's all I have for changes that I think should definitely be implemented in some way or another, but here's a potentially broken as hell change that could also be considered.
Make his All seeing blood addon (aura reading perk for nearby survivors) a base line mechanic, then rework the addon so that it reveals survivors that are outside of a 32 meter radius while he's stealthed.
He doesn't have insta downs, map pressure, debuffs, good chase mechanics, or basically anything that can be considered remotely good killer aspect. He's a hunter that gets ontop of survivors. Basically a tracker. Problem with the grand father of the stealth killers is that he can still struggle to find people most of the time, and like other stealth killers his ambush power becomes really damn iffy at best once survivors know to look out for him.
A utility mechanic that provides information without forcing him to sacrifice necessary addon slots. That could greatly improve his gameplay. I think it's a great idea but of course I also understand that a killer, even an M1 killer, who always knows where survivors are would become really annoying. However the game is also heavily based on chasing anyways so would it even matter?
Comments
I think he should be able to hit out of cloak somehow if they could balance that. Maybe a charge up then be done honestly.
At that point you'd basically have a mix between legion and ghost face without the drawbacks. You'd have superior stealth mechanics which allows you to sneak up on survivors even better that ghost, doing that while also not being able to get unstealthed from survivors looking at you. Then you'd have the same anti chase mechanics that legion has without only being limited to the initial hit.
You could remove his movement speed while cloaked and also make him easier to see but then he's basically the same killer as ghost face but without the insta down mechanic.
His stealth is useless if he has no way to catch someone...
His catch potential involves positioning while cloaked and using the movement speed buff from de-cloaking to get hits in. It's not bad gameplay, it just needs more work.
That's why I suggested some changes that I think would fix some core problems.