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Talon_Baptiste

Talon_Baptiste

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Talon_Baptiste
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  • @CyberianFaux said:

    https://forum.deadbydaylight.com/en/discussion/92669/rework-eliminate-unbreakable-stop-allowing-slugging

    Two issues with this, I could make the argument that T-bagging isn't in the manual either since your argument in that direction is a fallacy and two, Slugging for the 4k isn't showing off because red rank killers sometimes depip no matter how well they do if they 3k. Don't like it? Vouche for killers to have a more fair ranking system. I would love to be able to only kill 2 people with everyone being hooked twice allowing two to escape but the sad truth is that killers have no choice but to play ridiculously tryhard-like. If the ranking system was based more on your performance compared to other people playing the same killer, then it would be better. This means it doesn't necessarily matter how well you do compared to a omega blink nurse but it would matter more how good you are with your killer.

    I understand what you’re saying, but, first, t-bagging doesn’t delay the game in any way, it’s just obnoxious. As for your second statement I have to disagree because the only way killers are getting a 3k and still depipping is because they either camped, tunneled, and/or slugged (probably a combination of the three if not all three). Sure it’s not the killers fault the survivors were all stupid enough to be overly altruistic but then you, as a killer, should know at that point that you’re kinda screwed if you let it end like that.

  • @TAG said:

    How about they instead allow a Survivor to kill themselves once their Dying State meter has been drained a certain percentage?

    I’m not completely opposed to this option, however, I also don’t want to just give up because the killer absolutely has to find that last person.