[SUGG] BP for Survivors
(Hello I'm a player who is 50% Survivor 50% Killer and I'm also working on a Killer version)
It's common knowledge that it's easier to get BP when playing Killer than Survivor. (for example it's impossible to get 8K in the Survival category when a Killer can get up to it on all categories)
This is why there many players who switched to Killer side leading in a longer queue situation.
There is many ways to improve the BP reward for survivors and the "cleansing totems" reward aswell as Prove Thyself rework are two big steps but it's not enough.
To this day there is 3 Survivor Perks that reward bonus BP against 4 Killer's, and that without the addons that many killers can equip to get extra bonus BP.
It's time for changes !
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~> PART I : ACTIONS <~
A survivor should be more rewarded for being part of a team than a sole survivor.
BUFF
- great skills checks from 150 to 300
- chest search from 250 to 500 but interrupting does not only triggers a sound but also shows your aura for 3 sec
- mending from 100 to 250
- healing from 400/500 to 600/700
- protection from 200 to 350
- chase escaped from 400 to 500
- sealing Demo portail from 100 to 300
- bold cap from 250 to 500
NERF
- self-healing from 300 to 150
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~> PART II : RITUALS <~
A survivor should be more rewarded for escaping and working as part of a team than by being
the center of attention.
BUFF
"The Initiation" (Perform cooperative actions for a total of 180 seconds) from 25,000 to 30,000
"The Awakening" (Escape and survive 1 time with the Survivor) from 25,000 to 30,000
NERF
"Wild Dance" (Be chased by the Killer for a total of 2 > 3 minutes with the Survivor) from 30,000 to 25,000
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~> PART III : PERKS <~
There shall be at least one perk that grants bonus BP for each category . Available without purchasing any DLC and giving an incentive to equip the perk.
We're Gonna Live Forever (All categories/Post Trial)
Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 1 Token.
For each token gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 % and grants you to see the killer's aura for 4 seconds in a 40 meters range.
The bonus Bloodpoints are only awarded post-Trial.
No Mither (Boldness/During Trial)
You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.
- You don't leave pools of Blood
- Grunts of pain caused by injuries are reduced by 0/25/50 % at any time.
- Grants the ability to fully recover from the Dying State .
- Gain 100% more Bloodpoints in the Boldness Category
(same as Distressing)
Empathy (Altruism/During Trial) as an extra along No One Left Behind (once exit gates are powered)
Dying or Injured Allies' Auras are revealed to you when within 64/96/128 metres of range.
Gain 30/40/50% more Bloodpoints in the Altruism Category (same as Beast of Prey)
Kindred (Survival/During Trial)
While you're on the Hook, All Survivors' Auras are revealed to all other Survivors.
If the Killer is within a range of 8/12/16 metres, their Aura is revealed to all other Survivors.
Gain 25/50/75% more Bloodpoints in the Survival Category (ex: escape = 3750 bonus BP = max category)
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Thank you for your attention and future feedback :)
Comments
I have one question: Why nerf self healing points?
because it reward not being part of a team.
how many times as survivor i run the entire map being an injured survivor to see him/her self-heal entirely in my face while i pointing at them.
Also because that promote failure as a survivor.
This is why i buffed the reward for healing others.