ForgiveMyEngrish
ForgiveMyEngrish
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- ForgiveMyEngrish
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Comments
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/907280#Comment_907280
Pig, Legion, Leatherface, Clown, Doctor. At the bare minimum. Nurse.
This man just said nurse is weak lol.
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If it were 8 seconds it would be blatantly abused and there would be almost no reason to ever use any other evade perk.
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Lobby dodging isn't at all comparable to DCs. No one gives a ######### about your clothes. If they did I'd imagine they'd give more of a ######### about all prestiged clothes since that at least says you played long enough to sink around like 6M bp into your character.All purchasable cosmetics says is you have $5. This thread is basically just a weird flex.
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I don't think waiting for the killer even matters. 3/4 the time I encounter a DC killer it happens either:
1) Early on because he is losing a chase badly. Ragequit DC.
2) Early on because he didn't like the map for the killer he picked.
3) Mid-late game because of losing multiple chases and gens popping. Ragequit DC.
4) When the exit gates pop so the survivors can't get credit for escaping.
The only reason there are more survivor DCs than killer is because:
1) Many survivors are stupid so they die more often.
2) There are more survivors than killers.
3) Less incentive to stay. As a survivor you need to work your ass off to get BP. As a killer? Not really, even if you lose heavily you'll still get points as long as you tried.
If I play a few hours I encounter multiple DCs like this.
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At the very least hide what equipment is being used so someone doesn't suddenly decide to change their own set up in accordance to that.
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The amount of disconnects during loading games, on the start of game and random people being disconnected in situations where they definitely didn't disconnect purposely is going up. I've also gotten disconnects later in game myself a few times.
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@QwrtyMan213 said:
Don't give up on them, just make them stop sucking.
This. Honestly even with their flaws I prefer them to the other servers because there were FAR more unintentional disconnections happening that would sandbag teams. Almost all the DCs I see happen in my games all seem intentional. Conveniently DCing after a down or on the hook. I have yet to have a DC on these servers aside from during loading or from killer DCing cause of gen rush. Compared to getting d/c'd like half the time as a survivor before with 150 mbps internet, all required ports open and firewall exemptions... Highly prefer this.
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I feel if you are playing in a party it is safe to assume you are using voice chat or at the very least are using text when you are safe. You won't be able to fix SWF because people wouldn't want to play then as a group. So, IMO you can just fix it by giving more BP for facing a 3+ survivor party.
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You have a strange experience with hitbox. I see the opposite. Killers hit survivors that are on the other side of a pallet because the hit box still appears on the first side. Plague is able to hit survivors from a massive distance due to hitbox delay. I seen plague hit me from 30+ feet away. When pallet stunning killers can lag hit prior to it. While playing as killer (Plague/Wraith) I noticed the same things occur alongside being able to kill some survivors easier because they were clearly rubberbanding. Occasionally there was an issue where hits didn't connect but that was FAR outweighed by the amount of times IMO I shouldn't of scored a hit. The only real improvement I notice is that there are few DCs.
The matchmaking is still pretty bad for what lobbies you end up in. It is not fun at all having to leave multiple lobbies because it puts you in one with bad ping. Its also harder to spot SWF because for killers everyone shows joining instantly. DC during loading is still a problem. DC in game seems to mostly be on purpose but I'm basing that mainly on me not having any DC occur except during loading since the change. Prior to that I seen far far more DCs happen that were definitely not on purpose. That is the only real improvement IMO.
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@Milo said:
Are you sure you're losing them?
Yes. If it is before the page where the offerings are used it stays. It will still be in its slot. If it is after the picture where it shows the offerings and they disappear they're gone for good.
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@EliteBoy06 said:
Why dont we get rid of the hatch instead. I mean survivors genrush you anyway. I just think it is unfair because it just ruins the killers game. Make the survivor do the remaining gens dont give them a reward for doing nothing except hiding.*if you have a problem about my opinion then get over it, its my opinion. Thank you
Why don't we just address it with enforcing rules and improving connections? The hatch is not the only RNG factor at play. Gates can open in direct view of eachother and close enough that you can camp both. The hatch is the wildcard factor that both sides can take advantage of. Honestly, boohoo a killer potentially gets a 3k game if they didn't find the hatch before the survivor. It's not the end of the world.
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The Thing.
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/724918#Comment_724918
Yeah, but I think at least tea bagging and !UNNECESSARY! flashlight clicking should be reportable and bannable.
I think you should go to the produce store and buy some seeds. Take those seeds, put them in the ground and grow some balls. Wash them off and slap them on you'll feel better.
The only toxicity worth reporting is death chat. If you don't play in a way that is basically farming as much BP as you can someone will cry about it and get mad.
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Plague feels like the weakest to me.
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We need The Thing.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/714831#Comment_714831
Sounds more like your internet is garbage.
Yeah my internet's garbage that's why every other program works fine on a 150mbps connection. It couldn't possibly be that it's a problem many people on the game experience because it had garbage netcode
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People keep bring up bans the problem is that people get "d/c'd from host" all the ######### time and it isn't their fault. I get it in games I'm doing good in, in games I'm doing bad in and games that didn't get to go either way yet therefore I lose rank. I literally can't progress in rank because it happens so often it drops me back. In the end I end up getting my time wasted and other people get a harder game because this game is incredibly unstable.