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n2njauwu

n2njauwu

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  • there is no ranked mode so after playing years of this game im just apathethic to it, just checking out some new changes once in few months

  • holy, the xeno theme is so good, from 32- to 8, sad they removed it

  • i rly think dbd isnt that big because there is no ranked mode, imagine league has no ranked mode, it would be so much smaller than what it is, there is many people like me who arent interested in normal mode, so when im back for dbd its just for few weeks when new content drops, and before people say oh no people here are so toxic ranked will make it worse… you clearly havent played leauge in past and seen how toxic it was, now its much better because if u are toxic ur gonna get banned, teabagging survivors or killer tunneling is not toxic… you cant even interect with enemies here untill end of lobby, its just so bad this game has no clear ranks. Sadge

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998692#Comment_3998692

    Survivor mains just don't seem to be as loud. There are a few here, but I see many more that are more attached to the killer role, even though there must be more people playing survivor for the numbers to work.

    Maybe that's because a 40% goal bakes-in the expectation or failure for survivor. Most of the time I just feel beaten down as survivor and it's kind of exhausting. As killer, not so much. I feel like I've always got a good chance. I've lost 10 survivor matches in a row more than once and that feels depressing but not abnormal. I've never lost ten killer matches in a row.

    come on, both sides are just as much obnoxious, dont throw it to just killers,

  • @ChaosWam said:

    Seriously, this past week as shown the worst of all of us on either side. Personally, I thought some of the changes were too much, but wanted the patch to go through with the right adjustments to make killer less tedious to dance around the rules, while keeping the abusable aspects down that survivors would inevitably use since overall the changes would benefit soloQ.

    However, since BHVR has walked back on it, it has shown me something far worse in this community that is evident here. Mains of either side don't want the game to be fun overall.

    Just to be clear, I am not talking about anyone giving genuine feedback. I'm talking about the kneejerk posts that flood here and other places. Carefully reading some replies, there's no feedback and just 'killers just want-' and 'survivors are all-' that. It's to the point where if I do point out a flaw, in either way, I'm accused of being a main of either side when these days, I generally keep my playtime split between both.

    We need to stop being blind to one side's issues and actually take into account all the pain points, what is broken or abusable, and find the best workaround if we want to see good changes, since BHVR clearly looks at overall complaints to make their decisions these days.

    i mean its just not gonna happen, there are only few people who either main both sides or even main one side but want the game to be fair and fun, im playing like 60 % killer and 40 survivor since release of Pig with longs breaks because i mean lets be honest how much can you play this game and still be sane… Many years have passed and the game still suffer from same core things, and devs did very little to fix them. Well now i see things were beeing made but they are post poning it due to backlash, for me thease changes felt harsh and kinda silly in some cases but atleast something was beeing made, and things would be adjusted, but if one side see new changes and those changes doesnt buff them then they come angry at forum fighting a war. I feel like they dont even care about game beeing fun overall. they just want to their side be even more powerful and thats it and your not gonna change them… idk with patch like that in this case killers were complaining, i believe you would have to adress their complaints like gen speed or SWF.

  • why the fuq there are people that downvote this post

  • @solidgamer44 said:

    your point about no counterplay to sabo anymore is kinda off, 90 seconds til they can pick themselves up is still an insane amount of time a survivor isn't doing anything besides laying there so many people overlooking that 90 seconds, sorry but if u have to slug for 90 seconds and u dont feel like thats enough to counterplay a sabo play is kinda crazy to me man

    otherwise i think u got pretty good points, i think the only things that should trigger the anti tunnel punishment is the actual hook killing the survivor, or final judgement from pyramid head i guess… not condemn from sadako, its already pretty hard to play condemn to begin with if the survivors lock in.

    i think 4 hooks should be fine or have a point system like i saw someone on reddit talking about where u need 10 hook points to kill survivors and u get 2 per survivor first hook and then 1 if u hook them again and u can mori them or hook them for perk activation sounded pretty cool tbh would need better balancing but they just threw out an idea.

    cause i feel like the problem is fundamentally cooked with the hook stages and they're trying to play around it using these punishments instead of maybe just fixing the actual way killers kill survivors.

    also i hope the pallet density change will spread the pallets more across maps and remove them from strong areas like main in asylum and put them somewhere else in those maps where theres more of a "deadzone" cause ngl these pallets lately have been super unsafe or its deadzones or really strong loops no in between for real.

    and yes the tutorial is so bad, even when the new tutorial system came it out it already felt dated the day it came out lol.

    I totally agree with the myers changes, I swear he should have some kind of like teleportation ability to play into like the scary appear guy not some tall good guy with insta downs, like maybe being able to teleport to people he has stalked or something atleast something that feels like actual halloween.

    who said about 90 seconds though, they can crawl and recover at same time, they crawl faster to the edge of map, so flip flop is gonna be more annoying if its not changed ,and its easy for teammaters to pick thjem up

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993339#Comment_3993339

    Ah, SWF, the ultimate scapegoat. And yes, how should SWF be adressed? I am curious how you want to adress something where over 99% of the SWFs are teams you can easily deal with.

    its easy, just buff soloq so they can information quantity close to that of SWF, scapegoating ? u literally believe SWF is not a problem ? im not for nerfing it cuz why punish friends, although many SWF are bunch of arseholes that dont care about winning but making sure baby killer suffer but yeah, if u buff soloq, then u can balance killers around SWF more easily

  • from otz stream she seemed terrible, like C tier, obviously her power could be strong, but the transition is terrible and feels awful, you cant hit around corners and small loops, and those mushrooms rly erase her power, I guess if she got little quality of life changes then she would become strong A killer

  • i mean its funny how tunneling and slugging is beeing adressed but not SWF, gl dealing with SWF witout slugging them lol,

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973936#Comment_3973936

    If u haven’t noticed chase issue with no blood lust, infinite windows and disappearing scratch marks even without using fog vials that’s really weird. How often u play killer? That's literally in every match now

    is not seeing aura intented ? i mean should an item counter many aura perks, thats kinda annoying

  • @calem said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973123#Comment_3973123

    Personally I haven't felt bothered at all playing killer against them, I can still see the survivor pretty fine inside the fog. And as a survivor, I haven't felt any real value in using it either. I assume most will revert back to other items once the novelty wears off.

    ye because your playings vs survivors who use it in chase when killer is 5 meters behind them, personally its kinda annoying on huntress since u cant hit survivors from far if they use it right, but oh well its fun usint it as survivor

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972292#Comment_3972292

    Yup. And they replaced it with completely muting all survivor sounds.

    wait actually this also nerfs huntress a lot, i cant see survivors from far using snipe shots, this is kinda bs lol

  • knowing BHVR it will take years to implement, heck im back after 4 year hiatus and they still didnt do anth about hag

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972292#Comment_3972292

    Yup. And they replaced it with completely muting all survivor sounds.

    well that kinda sucks, im all for making survivor new items to make new gameplay for survivor side but it shouldnt make specific killer unplayable

  • @Iron_Cutlass said:

    Youll see people use Fog Vials because they are the newest thing but people will probably swap back to the stronger items like Medkits or Toolboxes after a few weeks. It's like a pair of keys jingling in front of them, but once that shine runs out and the rust starts to form, people move back to what they know.

    None of this is to say that Fog Vials are weak, but moreso that the state of Medkits and Toolboxes is stronger (and are meta).

    arent maps super good now, its like free windows of opportunity , sure it has charges but u only need it few times anyway

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972241#Comment_3972241

    You would be an absolute fool to keep chasing a survivor that had used a Fog Vial.

    didnt they remove muffled sound from those vials ?

  • out of all killers imagine complaining about clown lol

  • Ghoul - obviously

    Trickster - basically if there is no high wall loop there is no skills in chases with him

    Plauge - playins as solo survivor vs her is just annoying because your team basically wins her a game

  • yeah some killers will cry but it will also benefit them if soloq are buffed closer to SWF so that game can be properly balanced around that level while now its in between.

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969708#Comment_3969708

    swf is probably the hardest thing to balance in this game, because nerfing them would nerf soloQ twice as hard as u mentioned and also the whole idea of basekit kindreded is not exactly need anymore, if the killer is near within the kindred range u will get anti camp no?

    invisble walls and hitboxes within certain holes have been on the rise for no reason, its actually becoming a major annoyance when you play deathslinger or any killer that relies on those smoll interactions

    and i agree im very sure spirit is bugged, i been playing her a lot lately and beside the fact that survivors go mute sometimes, scratch marks also tend to dissapear even if the survivor is still running (can track them from grass )

    just buff soloq to the level of swf so there isnt much diffrence between then then you can balance all around them and playing soloq isnt that much miserable lol

  • he already feels bad to play as, idk huntress is just way better and more fun, wish they made his power more forgiving when trying to do orbitals so atleast you could do something new, but his coldown is so long and slows him down, but instead his main power is just to two tap survivor which is freakin boring

  • @heavenly_savage1 said:

    I am sick of every single killer only slugging, proxy camping hooks and tunneling right off hook…..behaviour needs to figure things out before they lose many players. Put distortion back the way it was

    the game is only killer sided on low mmr so i will leave it at that, not sure about nurse or blight/ billy but at the top skill level game isnt killer sided for regular killers

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849155#Comment_3849155

    Players earn p100 and it is a slog to get there. They’re entitled to the perma 50 blood web. And iridescent add-ons are more impactful for killers than survivors as they can completely alter killer playstyles, but they’re also fun to face and use. It’s fine that people who pour so much into a character they presumably love have a reason to continue enjoying that characters. Don’t you have a p100 Nurse yourself?

    yeah because demogorgon iri is so much more impactful than survivors iri, and so on, you just look at myers and cry all killers iri are that impactful lol

  • @Linkdouken said:

    She certainly isn't the best killer and there are absolutely issues with the AI and general workings of the power that need to be ironed out but this post is a little ridiculous.

    Also she is very new, so it'll take a bit of time to see true potential

    what true potential? to see how many more bugs there are? nobody is gonna play her in month

  • yes, this one to me looks more interesting, idk about the one we have i like only dog design lol

  • @Firellius said:

    No. Stop making survivors use up all their perk slots to fix the game being broken.

    so killers are forced to perks for gen defence but survivors not ?

  • @SuspiciousBrownie said:

    I’ve been playing a lot of survivor ever since this perk dropped an I have to say it has single handedly won us so many games. Even when killers have one gen left and are desperately trying to get one kill to try and bring the game back it doesn’t matter.

    People may not realize it but I’m calling it now this is the new meta pick. If you want to win you WILL bring this perk. Forcing a killer to spread hooks in this tunnel meta is just so strong. I won 9 out of 13 matches today 3-4 person outs

    what u mean u ve been playing many games with it and won, didnt this perk came online like 2 days ago lol

  • for me 2 v 8 is like fun for short time like we talking 1 week or so, it was super fun the 1st few days but then i got bored with it because its just not the same game i got addicted to., not even gonna talk about 20 mins queue for killers, im glad its over and im hoping for some new mode i missed in last years !

  • gj nice but they played meh lol

  • @Mr_K said:

    This was hard before EGC, now it's down right impossible. Good luck and hope the hatch doesn't close 2s before completing that last gen.

    i just did it by befriending killer giving him an item and not saving team. this achivment is bs x)

  • @Wowie said:

    You have to repair the last gen as the last survivor and escape through the exit gates. Hatch doesn't count and it doesn't count if you're not the last survivor, either.

    Assuming you have access to them, I'd recommend bringing Wake Up, Sole Survivor, Low Profile, and maybe some exhaustion perk to help you avoid getting chased too long or a gen perk to finish gens faster. Might have to play a bit selfishly to get it.

    damn so its last, feels kinda bad cuz in a way i have to troll matches to get it

  • Meh. his power expire too quickly. too fast. cant do anything almost with this power :(

  • @Heliosse said:

    https://forums.bhvr.com/dead-by-daylight/discussion/406800/are-there-any-tricks-to-do-as-xenomorph-with-tail-attack

    TheMrHeadhache is a P100 Xenomorph main, i don't really like his playstyle (not using the network that much if not at all, and not going for fancy tail strikes, this may be the correct way, but it's not entertaining for me atleast), you can go watch it if you want some Alien action.

    As for the tricks specifically with the tail:

    - You can do the drag just like Nemesis, and yours is even longer (0,333 vs 0,4s of drag) so you can preshot some corners, just be carefull because if your tail hit something, it will enter cooldown and cancel your drag unlike Nemesis who is far less punishing and less difficult to play.

    - You have verticality, that's where the main "creativity" come, you can hit a near 90° hit in the helicopter stairs in RCPD for exemple. If you are at the top of the stairs and shoot straight down, you can hit a survivor going for the door below. There is a lot of snipes you can make, but they are so precise, they do not happen a lot. You can make them happen but you will be punished for it, and thus, that's why nobody play this killer creativly, you are punished a lot for trying, and you have a very short range. As for it's pickrate, it's pretty correct, not at the top, but not at the bottom, i know it's the Alien but a lot of people actually care about that, gameplay rules by a wide margin, and this killer has a very unique and niche gamedesign that is punishing and a bit too much straightforward. For the tips:

    - You can fake the tail at a window only to come back and smack them trough it when they U turn (same for Nemesis).

    - You can hit trough small gap, like the cow tree in Coldwind, or some stones in Badham (you see their feets). You can hit from below in the zone where there are holes like in badham, Dead Dawg, Haddonfield etc. The verticality is really handy. Another exemple is the window in the little temple of Yamaoka, thoses windows are a small drop, so Nemesis or PH for exemple cannot hit a survivor that is falling, but Alien can, just be aware, the window itself actually block a lot of space, it does not work everywhere. For exemple, in RCPD, at the vault in the stairs leading to the garden, you can't hit from the window directly below you, the vault will block the tail, but you can place yourself a bit further in the stairs and shoot the surv from here, your tail will descend without colliding with anything.

    - Aim for slightly above their shoulders, you can hit them behind rocks without even seeing them, it's stupid but it works.

    Xenomorph can do a lot, maybe you will find some insane angles and share them with us later. I haven't found all of them. We haven't even talked about the network which is for me, the main power and the most powerfull.

    Sincerely, a devoted Alien/PH/Nemesis player.

    oh gotchya, thanks for replies :)

  • @Impact said:

    https://forum.deadbydaylight.com/en/discussion/comment/826463#Comment_826463

    No cooldown? That is rediculous! There should be some reward and counter-play for getting partially marked before escaping.

    I feel like I'm starting to get used to him, but I'm still learning and not quite there yet. My biggest struggle seems to be getting marked at the start of the match, while I'm on a gen. The sound of the gen seems to make GF detection too difficult - for me at least.

    lmao 0 counter play , u can literally disable his power just by looking at him , and if you are that bad survivor who get easily exposed by him just bring spine chill since u dont have skills and need rely on even more counters to already easily counterable killer

  • @thesuicidefox said:

    As dumb as this is and in need of a fix, you should really just play without stalking. He becomes way more effective when you use his power mainly for stealth. I only stalk in specific situations, like as a means to locate survivors I might not see myself or if I catch like 3 survivors on the same gen and they don't see me. Otherwise I just sneak up and hit them.

    i know but i its kinda boring , i mean i can go for gen grabs sure , i also can do on loops power no red light , but i find stalking to be just more interesting to play rather than just m1 with no tr

  • @GodDamn_Angela said:

    I'm pretty sure this is a known issue. I saw a post about this yesterday.

    I'm also pretty sure they are looking in to it. You may want to post in the Bugs sub-forum if no one else has (I'm sure some one has).

    i dont understand . i mean yesterday was new patch that was written that stalking is fixed ,

    i just wanted to show how its fixed , . i have lost faith for this game ...

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/814496#Comment_814496

    It is. More specifically, it's a somewhat infrequent issue with stalking on dedicated servers. Sometimes you can stalk them just fine, other times there's a significant delay before you start stalking (and an equal delay after the survivor breaks line of sight). The same happens to Michael Myers sometimes. We've got a fix in today's hotfix and are keeping an eye on it.

    so far i played a match after hotfix and it feels way better and playable but i still had 1 situation where i didnt stalk at all running away steve . he was about 16-20 meters away not in chase and i leaned stack at him and there was 0 progress bar on him , but atleast it feels better

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/814496#Comment_814496

    It is. More specifically, it's a somewhat infrequent issue with stalking on dedicated servers. Sometimes you can stalk them just fine, other times there's a significant delay before you start stalking (and an equal delay after the survivor breaks line of sight). The same happens to Michael Myers sometimes. We've got a fix in today's hotfix and are keeping an eye on it.

    finally i can play ghostface my way , nice !

  • @Aven_Fallen said:

    Those are the Dedicated Servers they are "testing". In fact they are just forcing them on the PC players, the "test" will probably never end.

    Dont worry, it is horrible for both sides.

    i know right , thease dedicated servers are so terrible , so unfinished yet they force it on us and its been like 2 weeks already that i cant play ghostface so i just play survivior

  • times when stalk doesnt even trigger in vid :

    0:19

    0;31

    4;05 delayed

    6;20

    7;43 - lul pretty good job so far

    9;54 - didnt progress through window when before dedicated servers it would work


    no wonder all thease new ghostfaces play tru3 boring way , when you cant stalk at all with hhow things at moment are,

    BuT DeDiCaTeD SeRvErS aRe So NiCe

  • @THEghostface said:

    This anti-heal build, which Tru3 is spreading about, is getting out of hand and is a poor impression for any new Ghost Face players. Sure, the build is handy for a versatile stealth killer like him, but thinking that his stalk mechanic is useless is laughable. You may as well play as dead rabbit Myers if you're using this build. As Ghost Face, marking survivors at the right given opportunity, applies more pressure than going about loudly with nurses calling and sloppy butcher, really boring gameplay that plenty of killers use, but Ghost Face is an exception because he can have no terror radius. Stalking can lead to map pressure if you use it correctly, unlike Tru3, who proceeds to call it bad while displaying poor usage of the ability, hence the build he calls "optimal". From what I've seen from Ghost Face mains, no one really tries when they stalk survivors, and that's pretty disappointing (PS4). Ghost Face carries the potential to add pressure by gaining fast downs and hooks, but the ever growing conditioning of playing a simple m1 killer with no terror radius instead brings people away from that potential. Play how you want, but I really don't want to see players using this great killer as if he's another killer, and not his own.

    ghostface stalking is unplayable thanks to dedicated servers and devs did nothing about it xD

    https://youtu.be/8XJm_997KOk?t=1

    stalking is useful btw xd

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/781980#Comment_781980

    the stun is just an idea from a bunch I gave, I'm not saying it's the best approach.

    On a side note, I suggest you to watch some streamers using ghostface, it's really not that hard to find a survivor undetected. If you struggle with it I'm sure it would help you a lot!

    ghostface stalk is so underwhelming most players play him just rushing to survivors and doing basic attacks , because of how his power is countered by survivors , and you want even more nerf his power , how funny

  • @Marcus said:

    Clown : add Flask of Bleach in his base kit, decrease his reload time, 5 bottles base kit and maybe make his gas to force slow vaults on pallets too ( but that might be a little too powerful, so not sure ). Or flat out rework him.

    Legion : increase Frenzy speed and vault speed, rework Deep Wounds to be actually a threat for survivors and rework his add-ons. Or flat out rework him.

    Trapper : he starts the match with all his traps as base kit and survivors can't Dead Hard over his traps anymore.

    Cannibal : buff his base chainsaw speed and charge time and rework his add-ons. Or flat out rework him.

    Wraith : add green Windstorm in his base kit and make him less visible and/or make his sounds quieter while he is cloaked.

    Doctor : add Mouldy Electrode in his base kit and his Madness 2 should have more effects added without the need of add-ons. Or flat out rework him.

    Pig : increase her crouch speed, remove her Ambush roar or at least put it at the end of her Ambush and rework her add-ons.

    Myers : increase his base stalk speed and buff some his add-ons.

    Ghost Face : decrease his base cooldown from 30 to 25 seconds and buff some of his add-ons.

    Huntress : FIX THE [BAD WORD] MAPS.

    Demogorgon : increase his base teleport speed a little and buff some of his add-ons.

    Freddy : just buff his Blocks and Dresses add-ons, they are garbage.

    i agree for sure with ghostface and wraith !!! :)

  • @yobuddd said:

    https://forum.deadbydaylight.com/en/discussion/comment/759665#Comment_759665

    Seriously. You hit the nail on the head there!

    Here’s an idea! How about an ultra rare where we “tremendously” increase shred recovery time, but reduce portals to 2 (or 0).

    You know, since portals are supposedly so powerful that they make up his main power, this trade-off should make Demogorgon very difficult to use, eh? -sarcasm btw-

    Heck, if it removes portals, the devs should be fine making this a brown add-on. I’m sure noooobody would eeeeever use it! Cuz we just can’t get by without portals.... 🙄

    well if demi would get addons rework im all for it it ghostface addons also will get rework . his addons are terrible . only cd ones are used and maybe camera but its not worth ultra rare ,,,

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/754062#Comment_754062

    Yeah! I don't get why Legion hating is a meme now! They are literally pixels on a screen representing code in a game, that make up an almost adult Killer with a knife.

    It's a game people!

    Also! I shall always keep my Legion rework thread alive till the devs comment on it!

    Also also, Ghost Face is my second main!

    my 1st main is ghosty 2nd is legion . ^^

  • @Dreamnomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/753871#Comment_753871

    I'm fine with the idea, but this guy is right. Most of the time after you down a survivor, you'll drag them off to a hook. By the time you'd hook the player the cooldown would be up anyway. So when you think about it, all this would do is promote slugging. Personally, I just think the the cooldown should be shorter period. Not by a lot. But a couple of seconds would go a long way.

    not rly . if u dont use cd addons u still need wait ages for your power . this idea is actually great and it rewards stalkers rather than those who use power just to hit survivor ,

  • @CyberianFaux said:

    I am so sick of these servers and not being able to play or test without them. I am fine with testing on PTB but this is ridiculous. I just want to be able to sit down and play without having to deal with something that isn't stable after a long angering day but I cannot have that with these servers. Am I the only one that feels this way about the live server tests on PC? This game just made my day go from bad to worse and now I am so frustrated by the servers I seriously don't feel like playing the game anymore. I seriously am curious about other people's opinions. Do you agree with me or disagree? Why? I would love to know everyone's thoughts on them.

    same i literally cannot play my main killer because of dedicated severs

  • @Mr_Goodman said:

    How would you buff it without making it OP tho? The concept of faster movement speed is really good.

    lower the cooldown between u can get stacks because its just so long , if obsession is not stupid and see what ur doing u wont get alot of stacks

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/732456#Comment_732456

    Nah the devs aren't lazy. Just a slow process. I mean look at the trapper, wraith, hag and Freddy add-on reworks. Wraith being the worst rework of the good ones and Freddy being the absolute peak of them. They can do good things given time

    i mean they are doing fast for chapters like ghostface /ash / stranger things which show what is their priority which is money , how many changes they did to 100 + perks that are useless , how long people complain about simple trapper tweak , how many legion has tags on this forum and yet nth has been made , with eevery patch they fix few bugs but with that comes 2 x more new bugs

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