n2njauwu
n2njauwu
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- n2njauwu
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Comments
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@Janick said:
We will be looking into the detection effect on the Perks. It indeed defeat the purpose of stealth killers.
Thank you for the feedback
can you make his crouch like usefull . there is almost no point in entire match to crouch . maybe for few seconds , now that while shroud is active you dont emit red light there is no point crouching , stalking killer will always have bad map pressure since specially gf since he need to position himself , so it already waste great amount of time ,,,,
please make crouch either :
- same speed as walking
- dont make red light even when without active power b
- make 0 sounds while in crouch
- or simply remove crouch and add teleport locker or sth so he can give some pressure
Thats just my opinion ,
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i dont understand . what is the point of nerfing survivors ,, it will be even harder vs top 3 who everyone knows , better focus on buffing weak killers and useless or forgotten perks which were nice in past and now are ... like pwyf , it wouldnt make nurse op but it would help with those weak m1 killers
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30min and ongoing..... what's your story?
40 mins to 1 hour
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i wonder about Play with your food . you stack it up then stalk and easy 1shot , but then again u need be in chase so idk
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@artist said:
choosing left behind is like having your ruin cleansed 10 seconds into a match. you're only running 3 perks
i mean atrleast survivor waste 10 sec to cleanse totem so i guess it slows the game a little bit :D
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@TonToE said:
His crouch is as fast as Pig's, 92%. The point of crouching is to be low to the ground to help sneaking up on survivors and get stalks off, it also makes you harder to detect since survivors have to look at your face, or somethin like that. I am not exactly sure how that works but it was mentioned in the patch notes.
its harder to detect you yes sure ,, and at same time its harder for you to spot survivors , not only that now while in shroud even when standing u dont make red stain so there is no point in crouiching
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From what I have seen playing killer and survivor for a year, both sides can be toxic. And there are no excuses for this behaviour.
i dont understand this , do we talk about the same toxicity ? if so how it is equal? / i play both survivor and killer and i already got hundred of messagess from survivors to game over my life etc , and never any from any killer maybe because i dont rly bm idk
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@screamdreamsx said:
Yeah, I’m not sure then. Mangled perhaps, just SOME reason why anyone would want to use the ambush attack instead of stand + hit. It’s a real shame :(
i mean making it broken status would be certainly worth to use ambush even though its hard 2 pull off
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would like to see chucky , he could start as a little stealth killer and start for him could be hard but if he manage to stealth on 1 survivor like jump on him 2-3 times then he make on him hide the soul or whatever that name was and then he is in survivor form and survivor dies . while in survivor form he would disguise himself and can repair gens but it wont progress etc and then he catches survivors off guard ,, though chuch is not rly a stealthy killer but he would be cool if devs make him some fun power
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its a killer discussion so im safe to say 90 % of devs are survivors mains D:
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@Hag.is.Dtier said:
My list:
S: Nurse (killers that have little counter play when mastered)
A: Hillbilly, Hag (very strong but have more counter play)
B: Myers, Spirit, Huntress, Freddy (B tier killers are all interchangeable and have strong powers but have major issues)
C: Pig, Wraith, Trapper, Doctor (Power is lacking, add-on reliant or buggy)
Garbage tip: Leatherface, Clown, Plague (These killers need fixing, major buffs or complete reworks)
legion so bad he didnt make it into the list ?^^
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@darktrix said:
You would be surprised how much this perk messes with even a veteran's skill check timing. They even get trigger happy and have to focus more on checks over watching their surroundings - and unlike ruin has even better chance at full strength of failing and alerting killer.
I've gotten to rank 1 just using it, and at full strength I have had many games where gen repair just came to a complete halt even with one gen left. It can be even more devastating than ruin. Sure there are some gen jockeys that can focus through it, but they can do the same to ruin too and your suggestion would not affect it anyway.
I think the idea of not alerting that the hex is active until a skill check is failed is the best buff. Having it potentially permanent and seeing what it can do from both sides when at full strength is too strong.
well done then^^
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@[Deleted User] said:
Lullaby isn’t completely useless. I’ve had amusing matches on The Game using Huntress Lullaby, Distressing, and Unnerving Presence.
yeah im sure with those perks was nice but problem is by doing that you waste already 3 slots for synergy with lullaby , maybe unnerving making it merge with distressing or sth would be nice indirect buff to lullaby
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@[Deleted User] said:
@n2njauwu I guess you don’t get it then. FF is (partly) a gen pressure tool. If you catch 2, 3, or even all 4 survivors with FF giving them deep wound, then they HAVE to find somewhere to mend. They can’t just power through it and keep repairing gens. Once you’ve tagged everyone you can then you take the time to find and single someone out, confident that all other survivors temporarily can’t assist who you’re chasing or jump back on gens straight away.
your right but :
- 1s its not even easy catch 3-4 people with ur turtle speed ff / assuming you play with good surv but you play legion so i guess you already cant be high rank / but anyway from the moment survivors see 1 person have dw on them they wont play together / they will just spread on a map . so doing that you will get only 1 dw and you will probably commit since you will see hitting 1 survivor on ff there is no one nearby / your just now a m1 killer who can be looped all day . so dw doesnt matter survivor is basiaclly just injured so yeah cool and all but whats the point if plague can easily do that on all survivors and if they dont cleanse they are injured all game .
- you say survivors cant power through . well no but actually yes , assuming there is for some reason 3/4 survivors in same place and you somehow catch them all with ff / they dont need to mend ur 32 tr or even 38 with monitor abuse since you chase 1 out / there is no reason to mend . they should make gen and then mend together so it will be even fast . and the survivor you chase can buy enough time
- also its not even that good 3 gen legion because if surv dont mend them self because dw is a joke and isnt a threat they can simply outplay you if they are all on 2-3 diffrent gens
- not to mention thease all is so boring . imagine maining legion now i mean i guess i respect that because i got bored playing legion after 5 games which is weird because i dont get bored playing trapper or other m1 killers since i dont play nurse or billy
oh forgot also about addons . imagine having almost all addons useless
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@AStupidMonkeyy said:
The perk is fine as is. It's meant to be hard mode. The only buff it needs is 100% noise reduction. That's it. It's not meant to be anything but hard mode for a survivor looking for a challenge and it even meshes well with a few other perks for gen rush.
whats the point of this >>> if u want a real challenge run in first 15 secs of a game to a killer and there you go or even better go 0 perks / its just waste slot perk when u can do that not taking it / it should give bonus bp and as stated abouce starting healthy and killer not seeing no mither broken status effect so he might for once slug and i can get up ...,,,, THIS perk just has 0 good things about it :
- healing from dying state .... nope , killer knows u run no mither
- 50 noise reduction , i gotta waste 2 perks to have. and even if it got buffed for 100% whats the point if without no mither you start game healthy without making any sounds
- all killers will expect you to have death hard so yeah
- you dont make pool of bloods ... right i dont have them either when im full healthy ...
- killer can see broken status effect = so basically ur giving a killer a sign that is saying PLEASE FIND ME AND TUNNEL ME :))) ... if u want get tunneled just run to killer at the start of a game if your good surv. and killer give up give him a free hit and im sure he will play with you again :)
- no mither counter exposed ? not rly 1st u need death hard so you waste already 2 perks and anyway as i said before killer will expect all no mithers to have it anyway so it wont rly work
- not even good vs chainsaws cuz they wont even bother using them on you . your just saying to killers stab me :)
.... if u want hardmode dont play stealthy .... no mither will be actually nice if it gives bp to all categories and that i rly need , srsly im struggling with bp all time on 0 :C
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@Tohmo said:
@Shad03 I did in fact give Legion's first Feral Frenzy a try for a while. While I do agree it was fun to an extent, there was no real mind game potential. Though, in my opinion I would like the ability to get downs with FF. I really do like his new playstyle, it gives him a purpose of slowing the game down.
i guess you have really diffrent concept of fun game , new legion is either 1) m1 killer with no power so if you like that just play trapper lol he is bascially same but his power actually down people , or 2) you run on ff make 3/4 ppl deep wounds while beeing no threat to anyone and finish game most likely with 0 kills and dont even say anthything about the turtle speed vaulting , oh not to mention now most of legions now use enduring / spirit fury /THATs why there are so many negative opinions on steam legion dlc, wasted money on dlc with a killer that is just m1 with m1 perk build , woooo hooooooo / like i said play trapper :)
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@Decarcassor said:
Just have Lullalby start inactive, so no notification right from the get go and no walking into the lit totem 10 seconds into the game. When you hook your first survivor, a random dull totem becomes Lullaby and you gain your first stack. There. All fixed.
yeah i guess , though i guess in red ranks it wont matter for survivors since they are trained hitting great skillchecks so no sound good skill chceck maybe will catch survivor like for 1st time , then survivor will just focus , but i guess its okay its better than 0 stacks cleansed lullaby and on yellow green rank its funny how much they miss over and over :D
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ye its simple any fixes will be appreciated ^^
@Tru3Lemon said:
I dont know about that but my idea its that the hex wont be see if you hit the skill check the reason its that most of the tines someone hit a skillcheck the hex appear and shows that its a lullaby that needs to be off until you got max out the stack
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@rch614 said:
The reason you get it immediately is because you are affected by it because of the missed skillcheck penalty %. A simple "fix" would make it not notify until someone actually fails a check
ye its just sad seeing so many perks beeing overshadowed by spirit fury enduring etc , wish they give some love to hex lullaby , pwyf , shadowborn , tbh all wraith perks
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@Rex_Huin said:
https://forum.deadbydaylight.com/en/discussion/comment/518408#Comment_518408
..find suitable rewards for a 10 year old. Like a trip to the zoo or an ice cream..
what is ur problem xd making 4 salty comments abut 10 y kid .
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ye sure game is great but no way this is near horror climat atleast not anymore , there is nth scary in this game closest to scary is only hag , you can tell nobody feel like its actual horror just by looking how survivors play , survivors mostly bully killers not the other way around . its like killer is a main hero and survivors are villains lol
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but leatherface gives bbq meanwhile ghostface gives what a im all ears xd
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its pretty obvious which side is more toxic looking at survivor . though i play both sides i play more killer and almost every post game there is survivor saying nice things ;) and i maybe seen few toxic killers in chat almost never but yeah most of em were anyway triggered by bming survivors