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TonToE

TonToE

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TonToE
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  • Alright I found my own path. You can use waterlogged shoe with the blight serum to move at 112.5% base speed and dash every so often. Survivors seem to get really confused when a hag is going faster than usual. You don't really get time to use traps for much, besides faking someone to run away from a pallet. Its weaker than normal hag, but it is rather fun.

  • @tonycuup7 said:

    As a survivor main, I’d like to consider a counter-idea. In my opinion, most killers were strictly designed to have one skill/power, per game. With this, I mean that the killer’s ability should be the same throughout the game. There are a few new exceptions, however, with the Freddy Rework. My point is, I believe having multiple powers to simply switch throughout any instant within a match would be too confusing and too unpredictable for a killer. The game could be very unbalanced through tiny details (for instance, spamming the “heavy” tonic to deal damage). I like the idea of a more lore-friendly Clown, but I feel like if that were to happen, it would have to be strictly through add-ons. Just my take on it though :)

    Good point. While im not sure Behaviour watches out for this I had this thought strike me too. With the current idea I don't think it would be too confusing for survivor, the bottles may look different in clowns hand to provide more info for survivors, but you only have to avoid being directly hit and look out for gas as you normally do. Of course if this was real it could go either way depending on survivors want to take it.

  • Plague is honestly quite strong. I highly recommend PWYF on her.

    If they cleanse then you win with your all powerful ranged attack. If they don't you gain PWYF stack and become an unloopable 1 hit downing machine. The reason why PWYF is so good on Plague is that when infected survivors are one shot, meaning you only lose one token per chase. This makes your time investment gaining stacks actually last more than one chase.

  • However wasn't Plague's ptb on a Wednesday? It is an outlier, but we may have another circumstance happen again. Also based on previous chapter it can be 2 to 3 weeks between a ptb and release. So it could honestly be this week, or next week. Devs do like their Tuesdays, but I'm sure they will do a a ptb on another day if they have to delay it.

    I do see your logic and reasoning, I calculate dates like you do too. But you should keep in mind we might have another weird case on our hands.

  • @Blueberry said:

    They will stick around and still be usable

    Do you have any confirmation of this? I feel like that is probable, but I can't find anything confirming it.

  • His crouch is as fast as Pig's, 92%. The point of crouching is to be low to the ground to help sneaking up on survivors and get stalks off, it also makes you harder to detect since survivors have to look at your face, or somethin like that. I am not exactly sure how that works but it was mentioned in the patch notes.

  • I love plague so here is what I know.

    1.) You can do early game gen maintenance when nobody is sick by vomiting on gens, they will get sick on bottom right telling you where they may be.

    2.) Most likely people won't cleanse and then you have the amazing power of 1 shot the rest of the game. Getting good at mindgames will help end chases quickly, or even spirit fury/enduring.

    3.) If people don't cleanse then they don't heal. They get off hook and then right back on a gen. From my experience gens go faster on plague than other killers, so perks like thanatophobia, PGTW, and ruin are great to keep the game running long enough to win.

    4.) Listen for survivors cause you will hear them vomiting, also look for sick vaults as sometimes that slow vault to be stealthy, but its obvious. Sometimes even a locker is green from someone using it, poor soul doesn't understand how plague works.

    5.) I also reccomend trying out PWYF. Normally this perk is bad as it takes too long to gain stacks and it gets consumed too fast. With Plague you can one shot every survivor meaning you keep your stacks past one chase. If they don't cleanse, which is the norm, then you are unloopable at 3/2 stacks. It is a bit luck based and leaving your obsession alive can hurt you a bit, but this perk is super fun and steamrolly once it gets going. Get stacks, down, hook, and either refresh stack or chase down another. PWYF does not work well with corrupt purge, but makes it easier to use vile purge.

    6.) I guess one final thing. IF they cleanse you pretty much win. Camping with corrupt purge is a very easy two down. Or if you chase survivors its a very fast and easy down. It also tells you where they are. Every match that I see people cleanse, I make them regret it real quick.

  • I don't think this would do much. Deep wounds is a very minor nuisance to deal with. If your chased nothing happens, if the pig leaves you then mend quickly. I guess you could chase crouched, but you move slowly and its harder to keep track of them.

  • I love to play the cannibal so here is my take.

    1.The issue is how useful the power is over Billy. You slow down significantly when using it that almost any way to look at it Billy has it better, besides camping. So to optimally use it you want to trick survivors to go into the basement or hook.

    2.Pretty much all addons are garbage except charge time. Cooldown can be alright. Noise is useless. Speed increases does little and significantly increases charge time. Chili addons are broken and does nothing. Longbar does little to help. The chains are ok but are not really worth it. So your variety it extremely limited.

    3.Only consider charge time tbh.

    4.The least fun aspect as Leatherface is when you become an m1 killer and forget you have a chainsaw. The lest fun aspect against is when he camps the basement and you either die trying or your team dies trying to save.

    5.The most fun thing is either when you walk way from hook just enough to make survivors think its save to unhook then come right back and ruin their day, or when you forget camping and run PWYF. This perk combos really well with your 1 hit power if you can gain the stacks you become an instadown machine. The most fun thing as survivor would be looping a helpless Leatherface into oblivion.

  • If sabo got all aura reading of all hooks and a longer extender it would be better, but it would still be a disaster of a perk. Solo people could more confidently use it, but swf can more confidently abuse it. You would still also have to bring a toolbox as sabo without takes way too long. I think sabo needs a significant change to be good. Maybe we go back to permament hooks, but when a survivor wiggles out all hooks within a radius regen? That would need some severe tuning to be alright, but you could also change sabo to debuff hooks instead of destroy. Hooks that have been sabotaged could delay hook timer progression when hooked, increases escape chances, or even delay the save notification given to the killer.