tonycuup7
tonycuup7
About
- Username
- tonycuup7
- Joined
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Comments
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@The_Sniper said:
https://forum.deadbydaylight.com/en/discussion/comment/894780#Comment_894780
No one acknowledges it because you pressed the inverted controls button/key lol.
I know what they're talking about, I've had it before where the controls were inverted and I even checked the settings. Only lasts for a few seconds for me though
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@coppersly said:
I feel like it might be less to do with their efforts on fixing bugs and more with the shackled engine they're using. We know there is bound to be lots of spaghetti code and at this point legacy code they are using. If they just start a fresh version from the ground up with all they know now and have planned maybe it would be less buggy, and worth the wait.
I’ve dreamed about that, but that would almost be like BHVR making a DbD 2, which is never going to happen.
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@FriendlyGuy said:
I love that you only wrote the "time" in capslock.
Thanks, a totally important comment.
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Umm...I don’t think anyone has complained about anything like this...weird?
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Since the update, I’ve seen everyone rubber banding in game breaking ways. I personally have been lucky enough to not be basement hooked, but the fact that they let that into the live version of the game is unbelievable, even for DbD.
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I like the idea...it doesn't quite feel good in my gut tho lol.
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Most garbage idea ever. Traps are already barely timed enough for a survivor to get a trap off on the last box if they're unlucky, you're asking for an easy 4k if someone doesn't get lucky.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/877586#Comment_877586
every killer is like that
I am referring to his powers, not tunneling or camping which is universal. Dream snares screw chases, dream pallets ultimately are devastating to a normal chase because you waste time dropping the pallet when most of the time it will end up being fake.
And my god, he did not need the ability to teleport to generators. There are so many things wrong with that.
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@WickedMilk03 said:
He has counterplay, he is super fun, he is vulnerable to gen rush, he has the ability to stomp if played correctly, he can be looped.
Leave him be.
Absolutely not. Freddy is easily toxic, and no fun to play against given certain killer play styles.
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@GregTheEgg said:
https://forum.deadbydaylight.com/en/discussion/comment/874242#Comment_874242
Yes but her base character receives no discount to unlock. Micheal Myers is only 250 to unlock and steve and nacny are only 350. Laurie is the only character not recieving a discount to unlock
They might have made a mistake then lol
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The sale applies to cosmetics released BEFORE the release date of the Stranger Things Chapter.
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I'm not seeing it yet
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@Rin_is_my_waifu said:
To sum up your post:
"Even after her nerf, I can't loop spirit for 5 gens or bully her, please gut her like legion"
You probably (used to) run prayer beads every game.
Seriously though, the devs aren’t giving survivors any information in a chase. That was the whole argument alongside collision and having to run iron will just to play against her. In my opinion they should remove any sound during phasing.
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I agree, balanced landing is getting what is should be. The yells were annoying when trying to be quiet, there needed to be a solution to that lol
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/850122#Comment_850122
I play console so the thing is I can’t play the ptb :( but I might try that out
He’s pretty cool lol, some people say he’s a watered down billy. Basically, injured survivors drop blood which charges his ability. Once it’s full, he can charge across the map or wind up an insta-down hit
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Use a vpn to watch it in school. :)
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I like the repair parts, scrap everything else.
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Guess not.
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The main point was that as a survivor, the killer was giving out absolutely no information, meaning it had to be a pure guess for the survivor to escape. They went around that by just removing collision and wraithing her, which helps but doesn’t do much in the sense of fairness.
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Whenever it happens :)
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@AokiiSenpaii said:
I feel like Killers should stagger after a fall.
They can fall out of the Asylum or the Underground Facility's second floor with no punishment. ESPECIALLY CLOWNS ENORMOUS BEHIND.
So please. Equal rights.
Did you just say equal rights? Don't even.
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@DelsKibara said:
I love her already
She better get some good perks, they screwed up Steve's pretty bad >:(
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@slipttees said:
I was waiting for the Human Spirit and I was completely disappointed.
I wanted it too :'(
Maybe a future cosmetic can change that??
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Please post a picture!
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In the end it's just a chance to ruin matchmaking and split the players...focusing on the money.
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@humanbeing1704 said:
wish Davids prestige was bloody mullet
They should all be prestigeable! xD
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@PiedPiper365 said:
I haven't had a problem woth him u need to turn ur character all the way facing him and it will work don't just turn the camera
My character was facing him, I made sure of that.
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@Hoodied said:
He actually isn't broken, just looks broken
Was he out in the open, or near some boxes?
He was most definitely out in the open, chasing me while I was looking at him. Reveal mechanic didn’t trigger, so I got exposed.
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As a survivor main, I’d like to consider a counter-idea. In my opinion, most killers were strictly designed to have one skill/power, per game. With this, I mean that the killer’s ability should be the same throughout the game. There are a few new exceptions, however, with the Freddy Rework. My point is, I believe having multiple powers to simply switch throughout any instant within a match would be too confusing and too unpredictable for a killer. The game could be very unbalanced through tiny details (for instance, spamming the “heavy” tonic to deal damage). I like the idea of a more lore-friendly Clown, but I feel like if that were to happen, it would have to be strictly through add-ons. Just my take on it though :)
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@MisterCremaster said:
https://forum.deadbydaylight.com/en/discussion/comment/790568#Comment_790568
I love how people say running slow down builds are toxic. That's like saying bringing tools are toxic, or perks that give speed boosts in chases.
I love how you just assume that the game is only “slowed down,” forgetting that time is of essence to both parties of the game. If the killer were gen rushed, meaning the game was short, YES that’s unbalanced. But if the killer had plenty of time on his hands, meaning the gens were being completed absurdly SLOW, that is also unbalanced because the killer has plenty of time to dedicate in chase and sacrifice, leaving the survivors to struggle and likely fail. UNBALANCED!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/99089/freddys-rework
DON’T TRY TO INTENTIONALLY GO FOR A PALLET STUN!!!
Geez. How are survivors not learning this?!?!
Whether snares or Dream Pallets, trying to wait/bait out the last second to get a stun against Freddy is just screwing yourself.
Use the pallet as an obstruction. That’s it.
Essentially the purpose of a pallet stun is to escape the killer. You’re automatically assuming that all survivors just camp pallets, which is ridiculous. In a chase with Bloodlust 3, vaults are very hard to pull off, and the only defense is A PALLET. Their main purpose is not to block line of sight, but to STALL the killer. But with Freddy using dream pallets, you have no way to trust the pallet, which entirely negates the pallet’s other use, to STUN the killer. Consider actually letting the survivor defend themselves, instead of assuming they can just escape through any chase.
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@MisterCremaster said:
https://forum.deadbydaylight.com/en/discussion/comment/790577#Comment_790577
Fun builds? More like losing builds. Like every killer not except Billy, Spirit and Nurse - if you can't slow down the gens, you're not going to get your kills. His teleport is simply too slow, too disorienting and gives too much of a warning to the survivors to be off much use.
But that’s the thing, Freddy shouldn’t suck as a base killer. And just because he needs those perks to win does not mean that it is not toxic because any Freddy that has skill will easily be able to win the game. There is no balance in either scenario, therefore he either really sucks or is toxic because he will demolish the survivors.
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/790550#Comment_790550
Okay, let me just wake myself up mid chase because even if he gets outplayed for a few minutes I still fall asleep because his ability is also passive.
If you didn’t know, you also are considerably easier to notice when you are asleep. You still have the same static aura when you are asleep. Makes it impossible to blend in sometimes.
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I agree, although with less anger :)
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/790568#Comment_790568
Freddy just wants to hug you in your dreams...forever
NEW IDEA! REWORK FREDDY TO BE AN ANIMATRONIC THAT CATCHES YOU AND STUFFS YOU INSIDE HIM
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@StupidPallets said:
https://forum.deadbydaylight.com/en/discussion/comment/790570#Comment_790570
I was planning on kicking the power supply to the servers so Matthieu and the DBD team would have to do gen repairs.
Make them play their own game, huh? Who should the killer be?
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@Mew said:
The only real way new Freddy can be toxic in his own way is by running paintbrush plus swing chains with all slowdown perks (ruin, pop, discordance, thana.)
everything else is fine though.
(Not in a rude way) Given Freddy’s history, you expect the majority of Freddy players to not run this?
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@StupidPallets said:
Yes! You're just saying what everyone's thinking! Let's go, boys! *pitchforks, fire, angry mob*
Perfect idea. While we’re at it, maybe tune up the dedicated servers? :P
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They just set Freddy up to be more toxic :/
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@Sickerton said:
Short answer: No
Long answer: Nooooooooooooo
Old Freddy was the worst to play as and against. Playing Freddy felt bad, because Survivors could essentially turn him off at will. Playing against Freddy felt bad, because it was just a genuine slog. Imagine creating a character who has permanent wallhacks in a hunting game but still is the worst option available by far. I got into DBD to play as and against Freddy, tried to, and then dropped the game entirely for years I was so disappointed.
I get that, and I’m sure it’s a lot of fun to play as Freddy now. But a lot of survivors can tell you that the new Freddy is just as infuriating, if not more, than he was before. They fixed one side of the problem, not both. I personally just liked old Freddy slightly better, not saying he was tolerable.
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I understand your frustration, but at the end of the day they’re still gonna have the same release date. Maybe this will be a lesson for them, though. There’s no undoing their error this time.
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Getting a series of great skill checks and completing a gen considerably faster and saving the team ;)