HEXX LULLABY - simple buff idea
so this perk is rly underwhelming.. i mean even the 1st 4 stacks are stilll easy to hit cuz the skillcheck zone is just so big and even without sound its easy to adjust after few tries and if it became meta all would already adjust to hit it .. and not to mention it is shown after dooing gen so survivor will most likely destroy totem relatively fast so how about this change ;
so this perk will work same with ssame numbers but after breaking the totem it just will stop growing in stack and will keep the effect of current stacks (so you need to make as many hooks as possible ), if this somehow was too op you can little delay stacks by making it 6 stacks but atleast we will get to use the power consistent so mmaybe we will slow the game just a little bit :)
Comments
I dont know about that but my idea its that the hex wont be see if you hit the skill check the reason its that most of the tines someone hit a skillcheck the hex appear and shows that its a lullaby that needs to be off until you got max out the stack
The reason you get it immediately is because you are affected by it because of the missed skillcheck penalty %. A simple "fix" would make it not notify until someone actually fails a check
ye its just sad seeing so many perks beeing overshadowed by spirit fury enduring etc , wish they give some love to hex lullaby , pwyf , shadowborn , tbh all wraith perks
ye its simple any fixes will be appreciated ^^
Just have Lullalby start inactive, so no notification right from the get go and no walking into the lit totem 10 seconds into the game. When you hook your first survivor, a random dull totem becomes Lullaby and you gain your first stack. There. All fixed.
yeah i guess , though i guess in red ranks it wont matter for survivors since they are trained hitting great skillchecks so no sound good skill chceck maybe will catch survivor like for 1st time , then survivor will just focus , but i guess its okay its better than 0 stacks cleansed lullaby and on yellow green rank its funny how much they miss over and over :D
yeah im sure with those perks was nice but problem is by doing that you waste already 3 slots for synergy with lullaby , maybe unnerving making it merge with distressing or sth would be nice indirect buff to lullaby
You would be surprised how much this perk messes with even a veteran's skill check timing. They even get trigger happy and have to focus more on checks over watching their surroundings - and unlike ruin has even better chance at full strength of failing and alerting killer.
I've gotten to rank 1 just using it, and at full strength I have had many games where gen repair just came to a complete halt even with one gen left. It can be even more devastating than ruin. Sure there are some gen jockeys that can focus through it, but they can do the same to ruin too and your suggestion would not affect it anyway.
I think the idea of not alerting that the hex is active until a skill check is failed is the best buff. Having it potentially permanent and seeing what it can do from both sides when at full strength is too strong.
well done then^^