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PigWithTvs

PigWithTvs

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  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988728#Comment_3988728

    Calling people who have a different view from yours “delusional” is probably not going to help win them over to your side

    so what do u call it then?

    the fact everyone is screaming about queue time like nerfing or removing 2 killer is gonna magically make the queue way faster ? lmfao

    win them over side…?

    win over the community that considers killers less than humans….because they are playing the game ?

    no thanks, im here to share my opinion and agree to disagree not win hearts

    and tbh i always make posts from both viewpoints, im not saying overbuff or overnerf, i just want fair treatment for both sides, which is illegal i guess

  • @100PercentBPMain said:

    sucks we aren't allowed to discuss balance all because of queue times. meanwhile, a previous 2v8 had a wait time of 5 minutes for a while.

    I guess if we make the only playable killer Skull Merchant, we'll be allowed to make suggestions?

    i guess so and the fact people are saying that these 2 killers are the problem like nerfing or removing them will magically make the queue better is just wild

    the queue was even worst before they were added, honestly this post just made me realize how delusional people in this community are, any sign of someone saying that an obvious thing or just asking for fair treatment for both sides is a big no no and illegal but the 500th complaint about 2 killers in a temp mode or ghoul are fine

    but hey its my fault i tried to asking for a balanced way so i can play diffrent killers instead of spamming the same killer so i can have chance to win, this place keeps getting misrable by the day, i feel so bad for the devs, can't listen here, can't listen anywhere else, because anyone who asks for something reasonable gets hounded, but that person saying that circle of healing was balanced gets praised….the hell has become of this community

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988527#Comment_3988527

    I’m not suggesting that anyone stop playing. My point is that there are lots of people lined up to play killer and that is pretty strong evidence that the killer role is not overly weak in 2v8 mode.

    im also in the queue because i also play alone for 90% of the year on dbd, doesn't mean i like seeing bs thrown at my face, yea sorry i don't like 2 v 8 dead hard or drive by heals when im playing ghostface, crazy i know

    but u sure as hell don't see me complaining when i face a legion or oni, i love playing against oni, its a bloodrush (no pun intended) legion is fine by me as well, we got a healer class and the maps are huge, people just don't wanna do anything extra, hence why the games with 2 "support" killers end almost instantly

    and didn't say weak, i said if u are gonna nerf legion and oni, the 2 annoying aspects of 2 v 8 for survivors its only fair the 2 annoying aspects killers find also get nerfed, but #### me for asking for fairness i guess

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988554#Comment_3988554

    Yeah, nerfing two aspects of a role already seeing participation problems IS gonna make it worse.

    I was unaware that Killers like Legion were in need of buffs. You probably should've led with that.

    Legion counts as a "support" ?

    and i was talking about trapper/ Ds/ nemi/ ghosty

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988545#Comment_3988545

    And making the Survivor experience worse affects things positively?

    nerfing 2 aspects are quite frankly bs, is not gonna make it worst

    either that or killers that are "support" need buffs

  • the reason why the queues are high is not mainly because lack of survivors is because everyone wants to play killer, since killers always play alone, so now that they have a chance to play with someone, everyone floods in, its not mainly from a balance standpoint

    and tbh from my survivor exprience unless there is a legion present, most people have fun

  • @BbQz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988520#Comment_3988520

    Yeah why not? Clearly power creep as plagued the game. New killers get teleports ranged attacks and undetectable base kit. One of them literally auto aims through walls. I think we need to equalize the playing field. Enough nerfs and fix the killers that are struggling! What harm would that do besides adding some welcome diversity to are matches

    im down with this idea, why not

    thank you for actually giving a viable answer instead of "QuEue TiMe" spam

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988529#Comment_3988529

    would rather wait for longer and have more balanced and fun games, than shorter wait time to play 10 mins of a killer game because im not playing someone who is oppresive and go back to queue for another 30

    Well, people have been screaming for years that playing with friends is the most overpowered thing in the entire game and nothing compares. And now killers, the power role anyway, have KWF. So, by extension, the most overpowered thing this game has ever seen, which everyone wants to play (insanely popular), and people really don't want to play against without some obscene levels of BP incentive.

    And, since your edit at least heavily implies that you're playing in a duo, sounds like you're taking advantage of that also.

    I'm just gonna leave it here, since you seem to not care one bit about already insane queue times getting far, far worse. 2v8, like most events, isn't about "balance", it's 100% about a couple weeks of something novelty and unusual, typically because it's not completely balanced. (And this goes for either side, depending on which event).

    But I'll step away from the conversation I guess and leave you to your downvote simulator project here.

    "heavily implies" a duo is 2 players a team is usually more….??? im not playing with a friend, if i was i wouldn't care i would spam nurse but since im trying to switch around and have fun since i got bored of wesker, i noticed that if im not playing a "oppresive" killer and my ally is not it wil always lead to a loss

    But I'll step away from the conversation I guess and leave you to your downvote simulator project here.

    oh-no-anyway-1206860076.gif

    downvotes, in these forums, how scary lmao

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988521#Comment_3988521

    So...

    I see you edited your OP, and now you're basically making my point for me: why do you want longer queues?

    Also, since you've said basically nothing of any substance here, you so realize you're just calling for general "nerfs", right? You haven't said anything whatsoever about what you think is the problem, just nerf anything.

    And if you're spending about 3 times as many matches playing survivor waiting for a killer game, your general "just nerf survivor" stance here makes you play more survivor (which sucks more, in some nebulous manner, if you get your way) to play that same one killer match.

    I see you edited your OP, and now you're basically making my point for me: why do you want longer queues?

    would rather wait for longer and have more balanced and fun games, than shorter wait time to play 10 mins of a killer game because im not playing someone who is oppresive and go back to queue for another 30

    Also, since you've said basically nothing of any substance here, you so realize you're just calling for general "nerfs", right? You haven't said anything whatsoever about what you think is the problem, just nerf anything.

    didn't go into details on purpose but i did only mention instant heals and on command sprint burst

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454618/so-are-we-gonna-ask-for-nerfs-about-survivors-too-in-2-v-8-or-what

    I’ve played 7 or 8 matches as killer so far in 2v8 (always as Wraith, always solo not communicating with partner) and it was 6K or more in all but one match. The insta heals and sprint burst were not game-breaking at all.

    There’s just no evidence to argue that the survivor side in 2v8 needs to be made any weaker, not when killer queue times are 20-30 minutes. If you’re not enjoying the killer role, there are plenty of killer players who would love to take your spot in the queue.

    wow congrats on winning your games, its almost as if everyone is on a diffrent server, has diffrent survivors and teammates..makes me wonder also what's with the fact u seem to be telling anyone who complains to "if u are not enjoying killer role stop playing" like bro? people cannot express their opinion or something?

    oh u dislike this, stop playing

    but when u tell rage quitting survivors the same, its all the sudden not right….got it

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988518#Comment_3988518

    Tone-deaf comments are likely to be met with derision.

    When we have queues of 20-30 minutes for Killer, and the general consensus is that 2v8 Survivor isn't very enjoyable; any talk about nerfing Survivor in that mode is going to be met with some serious disbelief.

    Tone-deaf comments are likely to be met with derision.

    sure…..

    When we have queues of 20-30 minutes for Killer, and the general consensus is that 2v8 Survivor isn't very enjoyable; any talk about nerfing Survivor in that mode is going to be met with some serious disbelief.

    so every arugment so far is "queue time" its not the fact the lone role is queueing up a lot because they get to play with others, not it must be the fact that its unfun for the survivors….

    seems legit.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988506#Comment_3988506

    Sounds like there's not a whole lot of reason to play survivor then. Which is probably why dreaming of nerfs is counter productive for basically everyone in this case.

    Making the side that people have significantly less interest in playing suck more sounds more like a power trip fantasy than a realistic solution to game balance.

    I'm really not seeing a problem here. If survivor is so "omgwtf" overpowered, like you seem to imply, you can play survivor like 2 or 3 times while waiting for your killer match.

    I'm really not seeing a problem here. If survivor is so "omgwtf" overpowered, like you seem to imply, you can play survivor like 2 or 3 times while waiting for your killer match.

    3 survivor games for a 10 mins killer game, how productive and fun for me. oh also

    image.png

    this says hi randomly and there goes my queue back to 30 mins and another 3 survivor games

  • @BbQz said:

    It truly is funny seeing the flaw with your own logic.. how would the survivor be able to even hand perms aura reading blight weaker and nurse with out all the buffs? Taking them away just put those killers higher on the totem pole for no reason. Your post should really be having behavior to be reworking killers to compete with those. Maybe just give trapper and the light jet packs to zoom from chase to chase.

    so u are suggesting that bhvr should rework the killers that are struggling instead of nerfing things??

    i think?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988512#Comment_3988512

    People disagreeing with you does not equal censorship.

    u can disagree all you want, saying i said something when i didn't is another thing.

    and let's not act like anyone who suggests a buff to a killer in these forums gets hounded by downvotes.

  • @foolsparadise said:

    remind me, which side currently has 20 minute 2v8 queues? yeah let's go ahead and nerf survivors in 2v8, then you'll be complaining about queue times instead lol

    survivors should be allowed to have criticisms without y'all treating it like a personal attack on killer players. legion and oni genuinely do have issues in this mode that are making some survivors not want to play it, that creates problems for both sides.

    i really don't understand why people in this forum are so hostile to survivors and any criticisms or feedback they have. every survivor complaint is immediately met with "oh yeah well how about we nerf survivors huh how about that???" it's so goofy. you're complaining about what survivors have in this mode while complaining about them complaining about killers...the dbd community is really something.

    btw there absolutely have been complaints about survivor classes in this mode and it's silly to act like there hasn't been. the reason there's not as many is because survivors need some kind of incentive to play this mode to keep queues down, good class powers are a way to give them that incentive. most killers got omega buffed in 2v8, why can't survivors have classes that actually do something? especially when they're the players we need more of?

    people on the forums are always saying to play killer and maybe you'll understand...maybe it's time to try out some survivor yourself. you might start to understand the complaints if you'd bother to look from the other side's perspective.

    i did play a lot of survivor since im farming BP, can't say im as annoyed as everyone, oh legion and oni…cool?

    so? its an event and the queue time for survivors is short unlike killer who has to wait for so long

    and i can't see their prespective sorry to say, mending is barely annoying since healing is very fast, oni is fun to play against and with the maps being bigger is not a problem, not to mention u can rebuild the pallets?

  • @SAWII said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988508#Comment_3988508

    Your proposed balance changed would make 2v8 literally unplayable. What good is balance if there are NO survivors to play against??

    i didn't suggest anything, i just suggested some things need to be nerfed on the survivor side so all killers have a chance…?

    i didn't say kill this or kill that?

    is any mention of nerf to the survivor side just forbbiden in this site now?

  • @SAWII said:

    As mentioned, killer queues are already insane. What do you think would happen if the surv side got hit with the nerf bat? If you want more than 1 killer game per hour, the survivor side needs to be downright disgusting in 2v8.

    well if u want downright disgusting its perfectly fine if u get legion and oni no?

    im just saying if u want one side ot be very unbalanced its only fair the other side gets to have a chance by playing strong killers no?

  • @AmpersandUnderscore said:

    Sure, we can talk about nerfing survivors.

    How long would you like your killer queue to last and we can brainstorm how to meet that goal. We're starting at about 20 minutes, so are you thinking like 40 or 60+?

    it was literally that last 2 v 8, the only diffrence now there is play while u wait

    and the balance was bout the same beside the fact that legion wasn't "nerfed"

  • @cogsturning said:

    There's a 30 minute wait to be killer.

    there were even higher last 2 v 8 and it was about the same

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988476#Comment_3988476

    Hey I'm all for nerfing the several overtuned killers. Make killer skills matter again please.

    that goes both ways.

  • @Rogue11 said:

    Me winning 10 straight matches with Clown while using 0% of my brain

    you played and overtuned killer AND WON?

    impossible!!1!!!

    seriously…?

  • @Mandy said:

    That would definitely not help with the problem of queue times unfortunately, the multiplyer is there to encourage players to play in the role where more players are needed, and as is often the case with 2v8, that role is the survivor one. It's not a lack of players, it's the draw of having 2 Killers playing together, so encouraging some of them to play the Survivor role, even for bloodpoints can help to reduce the Killer queue time slightly.

    yea i guess that would make the queues way longer… :/

    oh well, thanks for the reply

  • depends on the map tbh

    its always the map, a dash killer won't do anything in an indoor map if anything they might struggle, but when comes to big maps u will benefit a lot

    unless u are playing wesker, u will suffer in both indoor and outdoor maps by bumping into NOTHING

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987920#Comment_3987920

    Im just curious, have you tried maybe using common sense in game?

    u are asking way too much

  • Go get em tiger

  • it always seems to kick me out if i play 2 games and end up with like a 10 seconds queue

    i just started playing 1 game and waiting 10 mins or just waiting the full time while playing something else

    its really annoying lol

    tho game straight out refuses to work if u queue up with a friend for some reason, we both just kept getting kicked out to the main menu if we tried playing survivor while waiting

    im just imagining the code screaming

    RELEASE ME

  • don't blame the killers

    blame the fact everyone seems to be ignoring the fact gens are overtuned as hell and are no longer pressurable

    i had mulitple nice killers who started tunneling when 3 gens flew in one short chase

    hell killers are currently playing with 3 gens

    no matter how bad or good your chase is u will always lose 2 gens it was 1 gen before springtrap

    so you know getting one person out fast makes the game winnable, less stressful and more managable, it also makes it so survivors are gonna lose because how this game is designed for the survivors to fall down like legos the moment one survivor dies

  • @francesinhalover said:

    Just make off the Record/decisiv strike basekit and rework oftr/decisiv strike perk to do something else

    make those basekit which will effect the lower tier killers potentially killing their playrate even more then what?

    nurse/ blight all over again for another year?

    making perks basekit is a bandaid fix, it should not have been a thing to begin it, give the killers a reason not to tunnel, not punish them and not fix the problem

  • me neither….weird

    they might have forgotten about it or it wasn't ready in time or is buggy

    tho 3 min killer queue is pog

  • i mean….i personally like how it looks its just a damn shame I CAN"T SEE ANYTHING if i play a short killer or xeno

    also they haven't exactly made any changes to maps in a while hell we haven't had a new realm since singu

    so doubt they will be touching maps any time soon but who knows

  • @Choaron said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985703#Comment_3985703

    Wesker has never ever been close to be as strong as Kaneki under any circumstances.

    i mean he was pretty strong on release

    infection took less time to reach full, his grab was huge, he didn't bump into everything and his power recharged faster and used to retract much faster i think the only thing kaneki beats him in is the scamper and the mobility

  • @francesinhalover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985480#Comment_3985480

    Game is killer sided if you play the 8 best killers nurse ghoul blight Dracula Billy spirit Twins vecna?

    Thats the issue with balance. Some killers are just really good and others meh

    i agree with nurse/ ghoul / blight

    dracula is barely played because he has a weird delay that makes u feel like u are lagging even if u are not

    billy as fun as he is, he suffers from the fact that u bump into nothing or u end up in rpd

    spirit has been dead after fog viles release, since she relies on sounds, and fogviles muffle everything so she is just an m1 killer if u bring one item, u could simply not use your powers but u will just end up as an m1 with 115

    Twins……. looks behind BUGS BUGS BUGS BUGS BUGS looks back yea we don't talk about them

    Vecna is honestly balanced tbh, most of his ability are countertable not to mention u get his body parts mid game which can make the game a bit easier

    and honestly 8 killers make this game killer sided is just depressing, every killer should have a chance to play without sweating or dealing with 9 billion bugs cough houndmaster

    edit : oh no the downvoter found out that i said fog viles which i agreed several time are got overnerfed make the one killer which relies on sound useless, which means im saying that fogviles are strong they are not.

  • if it was release wesker, they would be on the same level

    but currently its ghoul

  • @Nicholas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985480#Comment_3985480

    The game has been "killer-sided" since day one. Before the introduction of dedicated servers, everything was handled on The Killer's end, and Survivors endured years of a permanent killer advantage in every Trial. Now with dedicated servers, Survivors continue to endure a killer advantage in every match where The Killer's ping is <350 ms. If The Killer's ping is over 350 ms, the server will "validate" certain hits and interactions, but The Mastermind is one of the exceptions; his power isn't validated, so a laggy Wesker is almost always gg. This system is known as Favor The Killer, and it does precisely that.

    Note, the 350 ms threshold has been tested by players as the threshold where the server begins to validate hits, but the precise figure is unknown and could change at any time. Bhvr hasn't disclosed it.

    how is that on player exactly…?

    that's on bhvr to fix it not the player ?

    and that's not even a matter of balance that's just a matter of ping which can be abused by both sides???

    i don't get the point of your reply

    the system is known to favor one killer that has a pull because of fps related issues which has no relations to actual balance so the game must be killer sided

    ????

    please re-read what i said i think u misunderstood something?

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985480#Comment_3985480

    Correction, it took over a year and a half for it to lose the self healing ability. A year and a half for entire survivor teams to get free selfcare. And thats not OP? This is literally a troll discussion

    oh that's even worst i think i just numbed that whole meta from my brain tbh, clearly its not op enough, just a giant location where survivors could self heal at 100% nothing silly

  • @YouShouldBeAshamed said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985519#Comment_3985519

    LMAO in hand to hand combat survivors are not able to brandish a weapon at all, you have a pallet that any killer with a brain respects and if you P2W you can get head on. So the only harming defense is to "attack" the killer with a locker door or a broke down wooden pallet.

    Let's be realistic here, this is a goofy game and more people should try to have fun and goof off and not be a sweatbox.

    I see streamers oozing over the fact they got a 4k win streak and if that is all they got going for them in life, I have buckets of sympathy for them.

    Let's be realistic here, this is a goofy game and more people should try to have fun and goof off and not be a sweatbox

    tell that to some of the peeps int this damn community who tell people that dbd "its a comp game" yea a 4 v 1 being comp, makes perfect sense

    if u wanna be comp yourself go ahead but forcing it on everyone is simply not ok.

    and i personally stopped playing for a while simply im more of the fun side idc care if i lose or win i do sometimes but the fun aspect of the game keeps getting sucked off every now and then, either by inbalance, bugs or just mmr sending people from the no shower section against you, ranks were kinda of making this game fun, because in lower ranks u would find people trying to win which is perfectly fine, then u reach rank 1 and everyone is just messing around with silly builds, clearly that was too fun and now we have mmr…which to this day still does not sit well with me

    I see streamers oozing over the fact they got a 4k win streak and if that is all they got going for them in life, I have buckets of sympathy for them.

    i still don't get the premise of this tbh..

    LMAO in hand to hand combat survivors are not able to brandish a weapon at all, you have a pallet that any killer with a brain respects and if you P2W you can get head on. So the only harming defense is to "attack" the killer with a locker door or a broke down wooden pallet.

    head on is not exactly a p2w perk its an orignal which means u can get it any time u just need to grind…a lot.

    i mean..i personally wouldn't mind a perk that allows me to throw an empty item at the killer stunning them but maybe that's just me

  • @YouShouldBeAshamed said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985506#Comment_3985506

    That's the thing though this game is not balanced at all, it is a lopsided pvp game. It is literally described as an asymmetrical horror game, and who is it do you think that runs around with weapon in hand and supernatural harmful abilities? It ain't the survivors, I'll tell you that!

    this game will never be truly balanced tbh, but that doesn't mean we can't make it a bit fair for both sides

    and yes survivors do have harmful abilties to my eyes and me by stunning me or doing the gens too fast giving me anixety they also do have supernatural abilties of healing themselves without any sort of medical training or by simply being in a basement….

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985457#Comment_3985457

    I feel like remote breaking COULD work in another form. The reason it was so powerful in the event is because you could break pallets while still looping. If they instead made the perk form still make the killer go into the kicking animation, it might work. Instead of limiting where you could kick a pallet from to 2 locations, the perk would allow you do go into the pallet break animation from anywhere within like 6 meters of the pallet.

    know what, that is honestly not a bad idea, u do stand still either way and play the animation which gives the survivor a chance to run away, and u can hear the pallet being broken tho i can see it being a problem for the killer within certain maps….especially if u need to aim them

    forget it not being a bad idea, its honestly a pretty good suggestion

  • @YouShouldBeAshamed said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985497#Comment_3985497

    Let me reiterate, no one is using that fragile pallet. And in order to use fog vials in their current nerfed to the ground state you have to use a completely synergistic build to even make it viable.

    At that point you are hurting your team by fooling around just to pop some light smoke on the map that ANY half competent killer can track you right through, because you are completely visible.

    i agree fogviles are got over nerfed even tho i hated them this is too much

    and me mentioning fragile pallets and fogviles is simply showing that if 2 things made it from events, this perk idea being a real thing is not far fetched is just needs the right balance

  • @YouShouldBeAshamed said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985461#Comment_3985461

    Oh boo hoo the point was that someone asked for something that is so silly. Don't you think it is a bit much? You want to eliminate interactions when it is already easy to play this game. I can 4k with zero perks. Give me a break.

    I cAn GeT 4K WiTh ZeRo PerKs lmfao

    yea and i can mori survivors at the first 10 seconds of the game with trapper

    let me guess baby survivors? hm? i really do wanna see u pull it off against some sweaty team or swf, that would truly impressive

    i mean yea its douable with nurse, blight, kaneki

    but every convo that usually goes about balance usually excludes those because they won't effected

    and if u bothered u would actually realize i said give it a token system, like 4 tokens making the killer use it in a tactical way, not simply cry about the fact the someone even mentioned a perk idea from the anniversary

    since we have fogviles and fragile pallets which were also from the anniversary and 2 v 8

  • healing circle took 4 MONTHS TO NERF over a year to nerf not to mention it was broken beyond balance, i don't wanna even see anyone telling me it was balanced or even close to balanced on release

    it literally reached the point where all killers quit whatchu on about??

    "killer sided" the game hasn't been killer sided since springtrap, gens fly, healing is in the moon, killers are struggling hence why there is a lot of tunneling

    yes i agree fog viles got overnerfed but that doesn't make the game "killer sided"

    ridiculous amount of nerfs they do to survivors….?

    they didn't they just buff bontey knowledge? and vigil is still broken….sure…"NERFS"

    oh and they removed the only counter to strong medkits and toolboxes franklin's look at all of these survivor nerfs

    do u even play killer or this game in general?

    the only buff killers got was clown and literally even clown mains were against it

    nothing about the current game or these formus is killer sided lmao

  • @YouShouldBeAshamed said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985363#Comment_3985363

    At this point, why not just make the game offline only and a single player game. Because what you are asking is to not have to put forth any effort, and this community is sad... To be honest.

    of course this community is sad, when every post that suggests any help about killer gets downvoted TO OBLIVION while i have to see the 6th billion ####### post about nerf this nerf that get upvoted to hell

    yea how dare u suggest any help for a killer should just make this game offline because u want to play the game as the opposite role

  • remote breaking was too op tbh i gotta agree, i loved it as a killer but it was too much as a survivor

    remote hooking tho, i don't see why not, as long as it has limited tokens or something to make it fair

  • i would say he is in a good place tbh

    doesn't feel too strong and certainly not too weak

  • @MechWarrior3 said:

    https://us.v-cdn.net/6030815/uploads/GPTT3BBI9FQD/image.png

    https://us.v-cdn.net/6030815/uploads/SQYSEFXR68S0/image.png

    Downvoting doesn't invoke any productive conversation, so you're not accomplishing much. I didn't start this killer yesterday. I have been playing her since she's been out. So if you want to contribute to the conversation by all means, but wasting time downvoting literally means nothing with all due respect.

    u are getting downvoted because u are not complaing about ghoul or fog viles, but actually trying to make a point, and also u are suggesting a buff for a killer which is illegal, ugh these forums are so pathetic

    anyways, yes she 100% does need help, i been maining her since release and right now she is so unfun

    the fact survivors can take the tape for free and just hold on to it is so boring, even if they don't wanna change that part just make the tvs take just 30 seconds at least

    how is it fair that dredge can teleport to any locker all the time but the killer that has to choose which tv, like condem is not even that scary anymore

    not to mention the lullaby is so loud even springtrap is more stealthy, the only thing she has going for her is the fact she cannot be stunned by pallets, which honestly either buff that aspect making her go through pallets or punish survivors for taking my tapes

    she is such a fun killer to play with and not even the most broken yet they just ignore her and probably a buff a killer that nobody asked about I.E knight / clown /artist, like these killers are fine artist needs a smoll rework to her powers because what the hell is that cooldown

    we can only hope they hear us sadako mains again and helps us and hopefully not make us more legally blind in indoor maps

  • can't wait for more cheaters in 2 v 8

    for the love of the entity just switch to a stronger anti cheat already

  • @Hanuka5 said:

    Hello if the survivor ragequits after you down em they dont loose points but if the killer quits his points go on 0 why?

    Why can the killer not just abandon when the gates are open but the survivors can instanly leave as soon as the remaining survivors are on the ground?

    For example. i down the last 2 survivors, one survivor crawls away and i dont find him. Why do i have to wait until he bleeds out before i can leave?

    Hello if the survivor ragequits after you down em they dont loose points but if the killer quits his points go on 0 why?

    they do its just a visual bug

    For example. i down the last 2 survivors, one survivor crawls away and i dont find him. Why do i have to wait until he bleeds out before i can leave?

    because u are killer, u need to sit there u need to suffer looking around in the corner of the map or something while survivors get to skip the mori and dc the nano second they go down because they can't handle the L but you the killer?

    yea u need to find the survivor that decided to waste your time and crawled to the corner of the map because how dare u try to pull a win at end game

    the fact even bots do this just makes me think bhvr likes wasting the killer player time too

  • people rely on perks and items to carry them instead of their actual skills, this is why u sometimes get destoryed by someone who is running like 1 meta perk and just random funny perks

  • @Dadeordye said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984402#Comment_3984402

    Killer lose collision for a brief moment when vaulting a window.
    Survs can exploit this to vault back without any punishment.

    oh that….i actually never had anyone pull that on me so i was wondering what it meant, thanks for the explanation

  • what's a window tech?

    i know the rest i never heard of a window tech

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