Feedback and Suggestions

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  • survivors : especially the ones where you have to fix generators + fix generators while using a certain perk killer : those challenges where you have to kick multiple generators + sacrifice survivors
    5 comments 22 views last activity
  • The Six Feet Under challenge for Tome 4 is way too difficult. You have to play extremely sweaty to have a shot at it, and once you start (I’m on PS4 where there’s no penalty, not like a 5 second ban is gonna do much anyway.) survivors just DC. I shouldn’t have to camp and tunnel just to have a chance at getting this challenge, if i don’t camp or tunnel they just run as far as they can from the ba
    3 comments 72 views last activity
  • why the others can't? XD also, i wanna more gestures and i want all them have voice :) like: "Follow Me/Him" "Run" "No/Yes" "Help Me/Him" "Hide" "Totem/Gen/Door/Hatch/Killer in that direction" can be nice having a ingame "Voice Chat" by a command menu... so.. solo players can atleast have a chance of make a cooperative play by using his character voice :) obviusly is less op th
    8 comments 53 views last activity
  • Hello, I just to propose to add some improvement to the bp and emblem system for survivor and killer Disclaimer : the idea expose here are based on the current gamecore, it could evolve depending on how the gamecore change. For survivors : => For survival category : i propose three changes mainly. 1) First, the bp receive when you survive will depend how you survive. If you survive wi
    2 comments 31 views last activity
  • 1. A way to increase the font size, sometimes it can be hard to see if your far away from the TV. (Mostly Console Problem). 2. Make the skill check ring bigger or an option to make it bigger, not as in the size of great and good portions of the ring, but make it bigger in general, and to compensate for the bigger ring increase its speed if they need to. This makes it easier to see from far away.
    3 comments 62 views last activity
  • So BHVR removes the ability for solo survivors to see the ranks of who they are playing with to prevent lobby dodging. So so let’s make it fair. Killers can no longer see survivors while in lobby. Why? Because lots of killers out there will lobby dodge if they see the same group of toxic survivors. Or they might lobby dodge if they see the following: 4 toolboxes 4 blendettes with flashli
    82 comments 3,365 views last activity
  • The dark sense challenge is actually quite easy, five generators would make me unhappy but four is fine. Best thing is to try to be stealthy.
    2 comments 22 views last activity
  • I have had someone "DC" every game today by killing themselves on hook as soon as they are first hooked (I have played survivor all day). I think it would be to the game's benefit to remove the ability to let go on second hook and instead make it so struggling only affects the points you get. If you don't struggle, you get no points but cannot allow yourself to die until you run out of time on th
    18 comments 162 views last activity
  • Changes to feral frenzy Legion can now see Blood Pools and Scratch Marks until they hit a Survivor while in Feral Frenzy. The idea behind this change is to allow Legion to use their power to travel across the map without them losing some Survivors due to the lack of Scratch Marks. If the Legion doesn't hit any Survivor while in Feral Frenzy (missing an attack or using Feral Frenzy for trave
    2 comments 62 views last activity
  • So recently im having a lot of trouble with the house windows in this map, dont know if its just me but recently i can barely see the difference between a blocked window and an open one in this map because the wood on the blocked ones becomes really dark and only when im in front of it i can distinguish the wood, wich is a really bad thing in a chase. If there is a solution plz tell me and if its
    0 comments 22 views last activity
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  • Walking over an unset trap will automatically pick it up and give a small ding SFX if there is space in the trappers inventory. All traps spawn closer to the center of the map, so trapper at most has to walk halfway across the map to get a trap instead of across the entire map. Let trapper hold 2 traps base kit, but only spawns with 1. Trapper bag addons no longer increase the amount
    5 comments 102 views last activity
  • Hi guys, I wrote these perk ideas originally in the "IF YOU WERE A SURVIVOR, WHAT WOULD YOUR PERKS BE?" discussion, thought I'd share them with some further comments. Handyman - The hours of DIY work taught you this and that. Repair great skill check success zones are 10/20/30% wider. Cleansing a totem gives you a token up to 4 tokens. For each token, you get a 5% stack-able repair speed bonus
    0 comments 13 views last activity
  • He is boooring af, only good killers who can combal loops can do something on him. He has looks and style, but his gameplay loop is bad, like reallly bad. Even Legion is better, no joke. I don't have anything to offer honestly, just do something once holidays are over.
    0 comments 12 views last activity
  • With challenges like "Six feet under" and no dc penalties implement a small change int the game. When survivor dc he leaves a husk on the ground that can be picked up by the killer and taken to the hook.
    0 comments 22 views last activity
  • It makes so much sense that someone at Rank 8 is still going to have all their skill after not playing for an entire month, my goodness, total domination after all that time of not playing 100% we are all gods at this game. I am so happy my high rank Killer is going to stay in the high ranks after not playing them for a month, holy ######### all my skills are just retained and memorized because I
    2 comments 22 views last activity
  • Hello everyone, I've been watching Monto's videos lately and he appears the be playing this game i'm not gonna mention its name but it is similar to Dead by Daylight, I mean Dead by Daylight was my favourite since day one, but isn't it time to focus on the gameplay rather than adding DLCs everytime ? There is no reason to keep spamming killers, survivors if it's always gonna be the same object
    3 comments 52 views last activity
  • new store weapon for hillbilly
    0 comments 12 views last activity
  • Challenges like Six Feet Under are cool and a good example of what a high level killer challenge should be like, but the problem is, even if you earn it, you can have it taken away from you by a survivor who just pulls the plug. I have earned the challenge twice, but the first time, right as the last survivor was about to be hooked in the basement, she DCed to 'punish me for playing basement trap
    0 comments 23 views last activity
  • You guys probably already got some stuff up but still wanted to bring this up. since this year you focused on keeping the game "fresh" and keeping players playing this game, (Reworks, Archives/Battlepass) What about making something for those players that really want to stay but they cannot enjoy it properly? what do I mean with this? Low graphics mode. you know, textures, vsync, SSAO, Bl
    1 comments 32 views last activity
  • I don't normally like these, as suggesting full reworks is sometimes pointless, especially as the Legion we have now seems to be the one we are going to get, but I was playing a lot of Ghostface and couldn't help think this might work. Feral Frenzy works as normal, perhaps with a slightly slower speed. When hitting a healthy survivor, it injures them. (Not even necessarily applying deep wound
    0 comments 12 views last activity
  • You may not know, but brazillian Dead by Daylight community is small and it's dificult to find pleasant matches because every killer has or holds something against a specific survivor, and everyone knows everyone, so a killer matching with a survivor who he dislikes is recurrent, and they can see survivor's profiles to know if it's someone who they should give a bad match or not. And that's the p
    8 comments 102 views last activity
  • There is only one thing I really want for this game, and it's a Hotline Miami crossover. Jacket as a killer character would be the coolest thing (I made a guide for that on Steam, and it was the top guide for a while, but they added all the perks from that and now Legion is basically Jacket and he even has the jacket), but what really matters is the masks. I really want to see Legion get the ma
    0 comments 122 views last activity
  • Swfs basically get bond for free and kindred. Okay. So, let's give killers bbq, with no bp bonus, against swf. Here's how it works: 4 man works like normal 3&1 hook player a you see b&c but not d. Hook d you don't see the swf. 2&2: hook a see b but not c&d. Hook c see d but not a&b 4 solo nothing. This way you're only punishing that group for the info that the
    0 comments 22 views last activity
  • Grunts if pain - ok. Screams while being downed - norm. Struggling sounds - could be better. Screams on the hook...... are just terrible. Too synthetic, simulated and emotionless. It’s painful to hear these screams.
    0 comments 42 views last activity
  • Halt A deep bond with the Entity pressures them, regardless of your presence. After breaking a Pallet, gain a Token. Every time Halt gains a Token, Entity Blockers appear on Generators, Exit Gate Switches, Totems & Chests for 1 second / 1.5 seconds / 2 seconds per Token. When Halt activates, Survivors interacting with these objects are forced to stop until the Entity Blockers we
    12 comments 122 views last activity
  • Why is it at times when killers dc I still lose a pip and other times I don't
    0 comments 12 views last activity
  • I know this is kind of random, but I really want pink perks back. The aesthetic of the colour is just so pretty and I, like many others, would like them back. Please.
    10 comments 1,272 views last activity
  • Is there any hope of the maps getting looked into and reworked? A lot of the maps seem to be heavily one sided, or they seem to be terrible maps for 90% of the killers, or maps that might as well have killed a survivor at the start. Maybe I'm not seeing something as i play, but it doesn't seem like there are any maps that aren't favorable to one side or the other.
    2 comments 22 views last activity
  • The way she walks with her little hunch just reminds me of an old fragile lady. And most of her cosmetics are so uninspiring. She's probably the most iconic survivor in the game, I don't get why she doesn't get cool cosmetics. Would be nice to see some modern clothes for her to look cooler.
    1 comments 12 views last activity
  • You may not know, but brazillian Dead by Daylight community is small and it's dificult to find pleasant matches because every killer has or holds something against a specific survivor, and everyone knows everyone, so a killer matching with a survivor who he dislikes is recurrent, and they can see survivor's profiles to know if it's someone who they should give a bad match or not. And that's the p
    1 comments 25 views last activity
  • Repair in 1 game: 4 Generators. Sacrifice 4 survivors in the basement in a single game. Can you encourage the game "fun" and not the "boring"? It is a suggestion for the next TOME II, since I see the future and I do not rule out that ... the next one is to repair the 5 generators in a single game ... For example devs, I present creative ideas to ... create more fun game for both SIDES on
    3 comments 52 views last activity
  • Twice now I've gotten a dc punishment because the game has crashed while loading. I don't believe players should be punished for something that is out of their control and I'm hoping in the near future we can remove punishments for dc'ing in the loading screen, as this is oftentimes nobody's fault but the game and prevents the match from happening anyway, so it's not on the same level as dc'ing m
    1 comments 23 views last activity
  • There needs to be an option to put someone on a blacklist so that you do not get put into a match with them or against them. There have been times when I've been put into a group with someone who is being unnecessarily toxic or just not fun to play with or against, and it's happened multiple times. If it's a Survivor with a Survivor you can usually recognize the people who you've played with who
    4 comments 52 views last activity
  • With the offerings such as the Glass Splinter that allows you to play Pig as well as the other Spinter Offerings. I think that instead of replacing all your current perks with nothing, instead the offering lets you play the DLC character with the 3 unique teachables of that character. This way for people who don't own the killer are able to experience the killer in a more enjoyable way in which t
    2 comments 433 views last activity
  • I know this won't help being another voice in the crowd but can you please do something about face campers. I can tolerate a lot of crap this game offers but face camping will never be one of them. The reason I'm posting this is because of a recent match where a fresh ranked wraith was camping his first hooked survivor, also fresh rank. When a save was made the first time, he tunneled her and h
    3 comments 42 views last activity
  • So for many, one the more lackluster perks offered by Laurie happens to be Sole Survivor. A good idea but as the tide of the game changes, does not really amount to much, as it provides nothing of value until After you have already lost two or all of your teammates, until you ultimately do become, the Sole Survivor (see what I did there?.) I do firmly believe that (like many of perks for both si
    0 comments 22 views last activity
  • Okay so, we need replay mode on dbd like right now. That would be very epic. It could be like in CS where you go to replay mode and you can see the whole game from everyone's perspective. It would be good for learning your mistakes of for some epic montages. BHVR please consider this suggestion :)
    1 comments 22 views last activity
  • I would humbly like to request that the conditions for this challenge be altered so as not to require all 4 basement sacrifices be completed in a single match. Because I have been trying for some time, and this is typical of my experience: I will select my killer, perks, add-ons and playstyle to achieve basement sacrifices. I will even succeed at t
    3 comments 152 views last activity
  • ...and just get the points they got in the match.
    0 comments 12 views last activity
  • I feel that this challenge needs to be fixed or changed. I sacrificed all but 1 survivor in the basement. I was about to hook the last one but he dced right when I was about to hook and I didn't complete the challenge. At the end screen, he told me he dced because he didn't want me to complete the challenge.
    1 comments 42 views last activity
  • What if a skill check pops up and when u try open hatch skill check size depending on rarity and if u fail it turns into a broken key then they won’t open hatch in Ure face
    2 comments 22 views last activity
  • Easy mode. For baby killers and baby survivors. Nerf everything Hard mode. For experienced killers and survivors bring back the OG dead by daylight that came out a few years back. Unnerfed survivor perks and Killers. This way no one complains. You ENTERED THAT LOBBY, you DEAL WITH IT. Play at your level. And, devs wont have so much trouble with matchmaking. You cant enter a easy lobby
    0 comments 13 views last activity
  • The other day I made a post like this for survivor perks, so now I will do the same for killer perks. Here are some ideas I had to balance all killer perks in the game. Some perks I believe to be already balanced, and will be noted so. These are my thoughts/ideas/opinions, so feel free to leave your own down below. For perks involving bloodpoints that I talk about, I use the words "post trial" to
    10 comments 103 views last activity
  • Chucky runs around slicing everyones Achilles and then your hobbled until you heel yourself. Hes shorter than the grass and runs fast. It's hard to see him in the grass, so of hes walking, it will cause him to leave scratchmarks for survivors to see - but no scratchmarks are left by him if he runs or sprints. Gives us survivors a big challenge. Cant break pallets, he pushes it through until its u
    0 comments 33 views last activity
  • There appears to be no parity check between killer/survivors on a timeline on the servers so whatever actions the killer registers and send to the server will happen. Lag on both sides will create some extremely wild killer-sided hits. Lag caused me smack a to strangely-slow-walking claudette 4 times before teleporting 10 feet away from her downed body. After looking around in confusion, she p
    4 comments 63 views last activity
  • I think a good idea for camaraderie is if the killer is near and that’s a perk to counter camping killers so Ure team can get gens done
    4 comments 92 views last activity
  • Dunno we have a PBE so why not test some experimental Changes like: Direct Bootle Hits slow more (or the duration is increased). or Survivor see no Bloodstain while affected by Gas. or Bottles spawn more Gas-Cloud Hitboxes (Ground Bottles would stay the same as live its a buff for Bottle throws at the top of Trees/Lamps reducing the chance that survivor can run through a huge gasfield withou
    0 comments 12 views last activity
  • A lot of people have been begging for a secondary objective, but I don't think they've gotten much traction mostly because this would obviously be a very killer-sided addition. So here's my suggestion: Start with 10 totems on the map. Make a larger amount of perks (mostly the purple tier) linked to totems, but not to individual totems. The number of totems on the map would determine the strength
    1 comments 32 views last activity
  • Would encourage people to stay struggling and could help preserve a pip if things go south real fast.
    0 comments 12 views last activity