Feedback and Suggestions

Our team will be happy to read these!
  • Way way way too under rated. Its a great early game tracking perk when you get grabs. Its tracking can't be countered by just hiding in a locker And if it is countered you get a guaranteed 20 seconds more to your game. The only problem with it. Is its cool down. The only perk not worth picking up on ghostface is furtive chase or simple formulae as it was once known (I think), I'm all ears
    3 comments 62 views last activity
  • Some perks have percentages and numbers associated with them. Others don't. Please provide numerical values for all items and perks to make your game make more sense and to bring them in form with the perks and items that actually give numerical values. That is all.
    7 comments 33 views last activity
  • The rift is not supposed to be a pay for win, that's why we can't have something that grants more BP or stuff but, after my brother bought F13 yesterday I noticed that Jason has diferent ways to kill, so we were thinking. What if you add new mori animations to the rift so the killer can equip them if they have it? In that way there is an incentive to purchase it, and will add some variety. What d
    6 comments 42 views last activity
  • Pretty simple idea, right now you get 1000 points for just an unhook and 600 points if its safe, this encouraged unhooks of any kind, just to farm points at the expense of others. Do we really want to encourage that behavior? Personally I say a safe unhook or nothing, 2000 points for a safe unhook. (If you do not agree, atleast provide some argumentation as to why)
    24 comments 352 views last activity
  • I'm not good at this stuff so I would very much enjoy feedback so my thing isn't disgusting. anyway, killer rank/emblem requirements seem to be something people don't like and as such I tried to make them better I think. this has point requirements and what earns/loses points. please give feedback on number changes and additions/removals of point givers. If you are confused, ask and I'll try to c
    2 comments 272 views last activity
  • This is just sooo.... idk... its stupid. Why do we have to download a ptb over our original game all the time. WHY when we have a ptb every damn chapter, do we not get a dedicated PTB version of the game to download NEXT to our normal game, it would be so much more convienient . Next to that, you could throw in some requirements, challenges for people to test and once they met all those challe
    0 comments 12 views last activity
  • Like in title, as much as i hate ppl DCing in the start of the game but can we get give up option after being slugged for 2min (half of bleed bar) 1min would be too short in world when you play around DS with slugging surv for 1min and when youre slugged for half of bleed bar that means your gaming experience 😑 is kinda bad because some sweaty killer is slugging for 4men slug or for 4k (becau
    50 comments 482 views last activity
  • My rank 3-4 survivor frequently solo queues into matches with rank 20-14 killers, which just makes me feel sad afterwords. Usually I get matched up vs 12-9 killers, which ends up with not very fun matches. And My rank 13 Killer almost constantly gets matched up vs rank 6-2 survivors. Its VERY rare for me to play against anyone anywhere near my rank. Again, Not fun matches. In any case, its p
    1 comments 23 views last activity
  • so this has been a huge issue ever since the pip system... As survivor you can get the adept achievment just by escaping, doesn't matter if you 1 pip, 2 pip, black pip or no pip... But as killer not only do you need to 2 pip. you need quad iridecent.. Now to me, that's a bit biased. one sided. unfair. So i was wondering.... could we please change the adept back to when you just needed to get a 4k
    12 comments 132 views last activity
  • survivor challenge 5 is hard, you have to use dark sense in a single match and repair 4 generators. It's impossible I have tried deranking and everything even rank 20s genrush the ######### out of the killer. At least make it 2-3 so we can have an actual chance instead of having to play killer the whole time.
    3 comments 32 views last activity
  • In addition to the current effects, Saboteur should reveal the auras of all hooks within a certain range (maybe like 24 meters?), and the progress of hook repair can be determined by the intensity of a broken hook's aura (recently sabo'd hooks would be white and turn redder as they repair themselves). This way you won't miss a hook and will be able to tell if a broken hook is about to be repaire
    3 comments 32 views last activity
  • if been playing now and when i entered in a match i have seen nothing but huntresses now when back then you can barley find one NOW everyone wants to be huntress and the dumb thing about huntress is that if you loop her while you drop pallet you get hit anyone . hiding behind rocks somtimes still hit . so other words hitbox is #########. they should nerf the range or cooldown or somthing i mean p
    6 comments 62 views last activity
  • Hi, devs. Why not to add loadout slots and ofc the ability to switch between them fast. That way you can make Killers/Survivors builds and switch between them.
    0 comments 12 views last activity
  • Hi Devs, I have been playing dead by daylight for over two years. And it is one of my favorite games. My son also loves the game. He loves playing killer. Except he’s colorblind. I’m sitting here watching him flounder through cornfields and he not only can’t see scratchmarks but he also can’t see generators in the cornfield. This is a HUGE handicap. I’m really concerned that you do not h
    0 comments 12 views last activity
  • Had a quick question about survivors going under the hook while I go to hook a survivor, Is this a bug?
    4 comments 42 views last activity
  • I am a long time player of Dead by Daylight and constantly have tonnes of bloodpoints that i basically have no use for, however i have friends who are just starting out on the game and i think there should be a way of me gifting my friends bloodpoints rather than me having them.
    3 comments 152 views last activity
  • I'm so tired of chasing a fellow survivor around the outside of the map trying to get their attention so they'll heal me or so I can heal them. Perk: "Hey Dumbass" After spending 30 seconds not in chase and in the killers terror radius, you get a token. Once the token is active, you activate your special ability to shout "Hey, Dumbass, Turn AROUND!". The killer can hear your shout as a noise
    1 comments 33 views last activity
  • im currently rank 8 and im teetering between rank 8 and 9 because im constantly getting either teammates/killlers way above me (red ranks, which if i die to them and lose a pip thats totally fine its just a bit aggravating playing against people so much better than me) or im getting teammates/killers way below me (like 16-20 where the killer is fine but the teammates are the reason i die most of
    0 comments 12 views last activity
  • I'm gonna keep this short mori's are unfun and unfair if that's all you came to hear then you can stop reading: if you would like to keep reading then i will continue. I had a guy the other day say(because all 4 of us escaped) "I'm bringing a mori," then he said "i'll remember you" - toxic killer. That being a quote in itself is an issue in my book a be all end all a nail in the coffin, it's basi
    78 comments 534 views last activity
  • I think we all know Moris and Keys are cheap af and needs a nerf, cause there shouldn't be any way to end the game prematurely. Moris: Once 4 survivors have been ALL hooked at least 1time you gain the abillity to kill em' by your own hands. It would still be strong if you ask me, cause it negates a possible pallet save, body block or a flashlight save. Keys: Purple keys: You start
    21 comments 122 views last activity
  • Plain and simple, im gonna list some perks that I think should be changed for the sake of balance. Survivor Perks Adrenaline: After the perk is activated the survivor can no longer recover from the exhaustion status affect, as well as reducing the sprint from 5 seconds to 3 seconds. Decisive strike: Once the killer has put someone else (other than the person that has their DS timer started)
    10 comments 63 views last activity
  • I was scouting the shop and wile cecking the oni swords, and waiting between a rage mode and the other... I noticed that there are no secondary weapon skins... i mean, there are many different kanabo that can be added for the ony... different chainsaws for billy, different traps for trapper etc... Why not adding them too? I mean, it cant be too difficult, can it?
    32 comments 592 views last activity
  • Every SWF group chooses this map for its many advantages now; at least before killers could see through the loops. Now Coldwind maps are the strongest maps for survivors. Do something about them.
    26 comments 292 views last activity
  • This is quite boring. Half the time I'm chasing the survivor at 3.85 m/s while waiting for my blinks to come back. I can tell the survivors are bored with it too or confused on how to act while I'm floating around. Having to wait for her power to refresh isn't like other killers with cool downs. Other killers can continue to chase and apply pressure to the survivor while their power refreshes.
    3 comments 42 views last activity
  • What about change them to this: Iron Will: Grunts of pain caused by injuries are reduced by 50/75/100 % . Overcome the urge to scream. Calm Spirit: Reduces chances of alerting Woodland Creatures by 80/90/100 % . Every time the killer scares a Crow, the Killer's Aura is revealed to you for 3 seconds.
    1 comments 53 views last activity
  • I guess this doesn't cross people's mind much who they play with but I was playing DBD and some people invited me into a group and it turns out they were young kids I'm in my 20's. And I strongly think that something needs to be put into place to protect the younger user's of DBD. So I think that maybe there needs to be age restrictions or people get matched in similar age groups to keep them pro
    12 comments 102 views last activity
  • The bottom line is, a wounded survivor will not be able to completely recover on his own, and in any case, he will need the help of another survivor. (Except for the syringe, adrenaline, and other perks that can completely heal you at a time. The doctor himself - cannot completely heal) For example, after the survivor independently cured for 80%, his self-healing ability is disabled. And the sur
    1 comments 22 views last activity
  • Could we have different variants of legacy? Like different colours? That way the people that have actual legacy don't get ripped off.
    Mod
    9 comments 92 views last activity
  • As someone who generally plays both survivor and killer, I think I have a pretty good knowledge of the game to know what's up with this game. I've played for over a year and a half, and while I'm not very good at it, I know my stuff. It's kind of ridiculous how broken this game is - any new players who want to pick up this game and play it will do that because they see all the cool killers they c
    2 comments 42 views last activity
  • This is happening a LOT lately. I'll be in the game, everyone will pause for a few seconds, and I'm dropped. As killer, it can be mid-match or the VERY end about to hook the final survivor and the game just disconnects me. Wastes my time and effort as I get NOTHING for what I just did the entire match. My connection to the internet is fine (still connected to steam, etc) and this hasn't happened
    3 comments 22 views last activity
  • Thoughts on this? The killer can break the bottom of the window and make it become a doorway. It would have a 2 minute cooldown and when you use it for a second time the first window broken will fix itself. I think this would be great for stopping the huge loops on maps like Rancid Abattoir, Torment Creek and Iron Works but won't be too OP since you can only have 1 broken window at a time.
    3 comments 42 views last activity
  • I started at 11 o´clock and done 4 games so far. first game: Noobs, get downed so quick i didn't even finished my gen second game: all 3 other + killer was farming third game: potatoes team again, i escaped by hatch luckely fourth game: again noob team get downed so fast, they tried to hide at a dropped pallet against a huntress, the first killed hisself on the hook, after i finished my ge
    0 comments 32 views last activity
  • ive always thought about a killer who can change map tiles or map altogether. I know this seems extremely stupid and unfair but make the changes random so the killer might end up just as confused as the survivor. Give the killer a 3second swing cooldown so a survivor can have a short period of time to adapt to their surroundings before getting hit. The ability should have at least a one minute co
    5 comments 42 views last activity
  • There is a major problem with rift rewards and how much time you have to spend on the Dead by daylight rift pass. The rift closes in 70 days and there are 70 tiers, realistically to keep up you would need a level a day to do the bare bones amount of work right? To get one level a day without challenges you would have to play 10 games and make them all last 10 minutes at least. Simple enough right
    4 comments 102 views last activity
  • BBQ and chili has been the same (except for it not working inside of lockers) for a long time now. As a survivor main I either run distortion or always go into lockers because I know that most killers run this perk because it is very strong. I think that the perk needs to be re-worked in a way that it either gets nerfed or be something completely different. I have an idea on what BBQ and chili ca
    57 comments 1,572 views last activity
  • I'm a lower rank killer (hovering around 9) and I've been working on my archive challenges. I've played between 15-20 games in a row as killer and been queued against red ranks (roughly rank 3) in every single match. I understand occasionally having swf with higher rank survivors in my lobby but I've had multiple games with only red rank (or red and high purple rank) survivors. It's not even remo
    6 comments 42 views last activity
  • For 21:9 resolutions it currently stretches the FOV making the playing experience quite awful for those that are sensitive to motion sickness related to low FOV. This is also why I never play killer, the FOV is too low even with shadowborn. I understand that the FOV decision is not something that should be adjustable by the player in the competitive game. Currently when I play survivor I change m
    1 comments 632 views last activity
  • Seriously, its been over 2 months now, and despite people asking it for a while, you havent removed the uninjured requirement, this whole situation reminds me of when Urban Evasion also required you to be healthy for the bonus crouch speed.
    5 comments 42 views last activity
  • ok i know if heard 2 of the best killers we allways wish to see like pennywise and jason if you have any ideas for a new killer plus list them down below with perks and ability
    3 comments 402 views last activity
  • unfortunately i have a few complaints/issues 1. being, that today at least (19th dec), the lag has been Extremely bad. there have been times when ive been suddenly teleported back across the map, thus giving the killer a free down on me. there's also been multiple times when ive just been standing on top of a downed survivor, unable to pick them up because of lag, and then by the time i can do t
    3 comments 32 views last activity
  • Title, people sometimes dc to deny challenges, I literally wouldn’t completed the kill four survivors one first try but someone dced.
    40 comments 502 views last activity
  • Introduction I'm not saying gens are going too fast. I do not want you to change the duration it takes for 1/2/3/4 people. I do not want you to change any perks in the slightest. My thought was to build on the existing "skill-checks". Skill-checks do not require "Skill" to be performed, you just plainly need to look at the screen and press tab. stuff like ruin gives it a little bit of a challeng
    12 comments 132 views last activity
  • Plain and simple, im gonna list some perks that I think should be changed for the sake of balance. Survivor Perks Adrenaline: After the perk is activated the survivor can no longer recover from the exhaustion status affect, as well as reducing the sprint from 5 seconds to 3 seconds. Decisive strike: Once the killer has put someone else (other than the person that has their DS timer starte
    0 comments 4 views last activity
  • One player has absolute control over the match. The killer. They DC, the game is over for everyone. They decide to farm, then that is the match you are in. If they want to facecamp a single survivor, they will likely be able to. If they wanna go afk staring at a wall - that's that. 4 other players experience, dictacted by one. You have to fall back on the old saying, and stop trying to please all
    40 comments 212 views last activity
  • https://www.youtube.com/watch?v=qV3PhvCf_Jg I would if I was The Entity. Consider it BHVR.
    0 comments 12 views last activity
  • Lucky Break- It really shouldn't have the timer, it should just be 50%/75%/100% less bleeding at all times. This perk is pretty much worthless without Iron Will so why restrict it to a timer when doing so just makes the perk so much worse. Breakout- Not much needs to be changed, honestly the range of the perk could be increased by 1 to 2 meters (so you'd have to be in a 7-8 meter range for it t
    20 comments 1,013 views last activity
  • "Stealth" killers are often used for camping, at least let me/my team know that. I know the undetectable changes were introduced because of Object of Obsession, just rework that perk already.
    11 comments 52 views last activity
  • The purpose of the perk is too impede the survivors' senses but as it is now, its only use is for slugging. By adding Oblivious to it the perk will be able to disorientate survivors better by removing the terror radius and any aura reading perks they had, while not being too overpowered due to needing to hit the survivors to activate it and the fact that it's a hex perk. I think it's a great chan
    6 comments 82 views last activity
  • Both myself & my husband have been trying for 2 days now to complete this challenge, 3 gens seems more doable because trying to do it with 4 gens is darn near impossible, or at least, proving to be impossible thus far. Can you please reduce this to 3 gens? Pretty please with cherries on top? #SaveElfDweet 😍 #ElfLivesMatter 😁
    6 comments 112 views last activity
  • So the idea is this: To make the ranks matter a bit more and prevent toxic behavior (intentionally de-ranking to bully other players). Basically its an extention of the system already in play, currently once you go beyond 20 you cant Derank back to it, 18 is the lowest you can go, this is to help new players not have such a terrible time. A level playingfield. So the rough suggestion is: Onc
    7 comments 92 views last activity