Feedback and Suggestions

Our team will be happy to read these!
  • We all know that getting bloody points in the trick category is quite difficult, especially to the maximum. So, my idea is that during a successful strike from an ambush, let her receive +800 blood points, as Demogorgon does, instead of +100 as of now. I think it will be much better.
    3 comments 72 views last activity
  • We all know that getting bloody points in the trick category is quite difficult, especially to the maximum. So, my idea is that during a successful strike from an ambush, let her receive +800 blood points, as Demogorgon does, instead of +100 as of now. I think it will be much better.
    1 comments 83 views last activity
  • I'm a returning player but Killer Veteran, playing since 2016 and was off the game for a semester abroad where I could not take my PC with me (my laptop being too shite to play DbD unfortunately). Because of that hiatus I am now rank 20 and I am already sitting in a lobby for 10-15 minutes as I am writing this (crossplay activated, since that should help as well). I would really love to see an o
    4 comments 132 views last activity
  • Just a suggestion, how about bidding survivor names from killers in lobby. It might be a random thing that’s unneeded but from my experience the last few weeks, I’ve gone through 20-25 killers dodge as soon as I enter a lobby per day for the past 2 weeks, I have not been able to play a single game as survivor since Tome 3 was released. Ps my gamer tag is basically a nickname no toxicmeg or anythi
    5 comments 62 views last activity
  • Can we get a notification during the match when we've completed an archive challenge? We change our behavior to complete these things and it would be great to be certain that I can now change my behavior back. For example, completely repair 10 generators. I can try and count that, but it's not clear if that means a full generator or touch one that gets completed. Not the best example, but you
    0 comments 22 views last activity
  • Hi, can you please upgrade from these potato dedicated servers so that when I use Dead Hard, I can actually have a moment of invincibility and get away from the killer instead of constantly going down AND accruing exhaustion? Thanks
    0 comments 32 views last activity
  • Omg I love this skin. Honestly the best one so far. They even added a unique bell sound for ready up, join in a lobby etc. Yeah Im a skin fanatic. Instant buy ^^ Whats your most loved cosmetic and what do you think of the three new ones?
    2 comments 32 views last activity
  • I know this won't help being another voice in the crowd but can you please do something about face campers. I can tolerate a lot of crap this game offers but face camping will never be one of them. The reason I'm posting this is because of a recent match where a fresh ranked wraith was camping his first hooked survivor, also fresh rank. When a save was made the first time, he tunneled her and h
    0 comments 22 views last activity
  • Hello Team, who did come with the challenges for the Archives? Did you actually take a look at Page 3 and mostly at 4? Do you really think it is possible to complete this in a regular game or do you try to force us to snipe?
    2 comments 62 views last activity
  • DC
    Hi, I was playing dbd and twice dc by bug. I tried to play again but i had penalty because the bud, i don't dc. Thanks
    0 comments 12 views last activity
  • Challenges as they are right now have a few inherent flaws that will forevermore keep me not spending one penny on battle passes till they fix the challenges. I have become more frustrated and just fed up with what the challenges expect people to do in general, due to random factor and also difficulty. I offer a few suggestions to change these to allow people to complete more of the challenges al
    1 comments 52 views last activity
  • I've seen that many survivors have a problem with noed as it makes them feel that the killer got undeserved kills, while killers argue that since survivors can use extreamly powerful perks such as DS and adrenaline they should be able to use perks just as strong. I think both sides are right, it often does give killers kills with out requiring any mind games or skill however this does not mean ki
    2 comments 52 views last activity
  • So here is my feedback for Legion post the changes made to them. https://forum.deadbydaylight.com/en/discussion/106175/mending-feedback-legion-constructive https://forum.deadbydaylight.com/en/discussion/106676/legion-pin-add-ons-need-to-be-on-hit-please https://forum.deadbydaylight.com/en/discussion/109504/more-legion-feedback-constr
    0 comments 22 views last activity
  • So there's been a hell of a lot of controversy about Oni's "flick" (the huge turn when ending demon dash), and I kinda wanted to talk about why its so important and such a heated issue. In retrospect, it does seem like a small issue, and was never intended in the first place. I definitely understand the point of nerfing or limiting it. But the point is that the flick was something that ended ch
    1 comments 112 views last activity
  • Hello!, so I think that it is good that we are getting a DC penalty. However I've seen them in many games such as HOTS, Overwatch, R6, DotA2 and time penalties do not really do much for people because they'll just go play a different game, watch an episode of their favourite series or anime or some other activity. In short, it's not really a punishment if there is nothing of impact happening
    1 comments 32 views last activity
  • Too many times I’ve missed a skill check or got caught by the killer or missed DS because when you gain points and they pop up on the screen it makes the game stutter. That’s damming in a game like this where every move needs to be timed just right as to not waste pallets or land skill checks that I missed so many times playing because of the game stuttering. So annoying that I have to play more
    2 comments 32 views last activity
  • What's the point of reducing your terror radius while in a chase? And why should you lose your stacks if you kill your obsession? Does anyone run this perk consistently. If you do what's your build and why?
    0 comments 72 views last activity
  • There is no reason for someone to be on the ground for so long. Killers use it to slug for hatch or to just be toxic and make someone waste their time and bleed out. Another solution would be to allow survivors to kill themselves. My point is, there is literally no reason for the timer to be that long. I don’t even care about the slugging for hatch, I just care about how much it wastes everyone
    2 comments 43 views last activity
  • Would there be a way to add more moris for each killer to select from? i would love to see a different animation for myers and spirit as well as for plague even that they are great to look at .. i still think there is potential to give us more to costumise and that different moris could be one of it .. it would even give you money if people wnt to spent their money on it .. but you should be abl
    0 comments 12 views last activity
  • It would be nice to have a reason to play each survivor. If each person had a unique ability in addition to their skills, then it would provide incentive to level and use different characters for different builds and situations.
    5 comments 42 views last activity
  • So I thought about a update on Balanced Landing. You get the ability to fall of the buildings or hills without making any noises while not Exhausted. What if you could drop down of the building or hill without making any noise even if Exhausted is active. So basically if Exhausted is active you gain no boost but you wont make any noise if falling. What do you think about that?
    2 comments 22 views last activity
  • If even a Huntress main like ScottJund aka damnnohtml is using a crosshair (he openly says he is using it) why shouldn't it be default for beginners? Imo we need a crosshair (entity style) for everyone, toggleable so everyone can turn it on or off as he desires. It's very beginner unfriendly without it
    42 comments 592 views last activity
  • So we all know survivors can loot and have default 3 loot boxes to use and can have up to 11 if everyone (for 4 people) brings a Shiny Coin offering while killer can only take away 1 or 2 loot boxes from them. What I would like to see is killers also having loot boxes that hold a random rarity addon for that killer for them to loot if they bring a Scratched Coin or Cut Coin offering. Imagine th
    3 comments 183 views last activity
  • My game completely crashing when loading into a game and I still get locked out of matchmaking? Has to be a joke right?
    1 comments 12 views last activity
  • Here is the long game here. talk with people, get opinions, everyone is opinionated and we all spent money on the game and believe how it should be one way or another. Every change that has come about has increased player rage. I watched the stream today from Stefan and Ethan. Fun to watch. Very hard working people. Disconnects is the theme of 2019. it will be what this game was about. Look, I
    0 comments 22 views last activity
  • Since players are kobe'ing the hooks these days out of frustration. Can we get a new add-on for our survivor called "Cyanide pill". When our team mates falter and have lost all hope. There is only one way out of this realm and into the next. The endless torment toils the weary traveler. The only thing left is "the pill". An item carried by the survivor which can be taken any time, even in the dy
    2 comments 13 views last activity
  • because you cant tell the difference between an actual dc and the random freeze bug which has been in the game for a very long time fixing this should be very high on the list of things to do as the penalizes people for a bug in the program
    0 comments 12 views last activity
  • I feel the nerf to Freddy's 3 slowdown addons didn't really address the main issue with the "forever freddy" build, and that was mainly that they could be stacked. The numbers to the 2 rope addons were nerfed so hard to the ground they're useless on their own. Swing Chains in it's current state is pretty bad but still viable due to how it works. The Green and Yellow addons are so bad, however, t
    0 comments 22 views last activity
  • I'm sick and tired of my camera snapping towards hooked survivor when I'm trying to hit the person trying to unhook
    0 comments 22 views last activity
  • SMACKDOWN Let your aggression aid you. Stunning the Killer with a pallet will keep them stun for an extra 1/1.5/2 seconds. The perk activates every 45 seconds.
    9 comments 52 views last activity
  • So let me start by saying the new Doctor you teased sound excellent and I’m really looking forward to getting my hands on him. That being said, I wanted to take a moment to make my case for making his basekit madness a little stronger. Peanits said in a general discussions thread that Doctor was set up so his base madness was a “blank slate” so to speak and you could build your own madness as
    0 comments 22 views last activity
  • I dcd from a game due to a player lagging so bad I could not hit him . due to this I got a 30 min ban from playing and this was 16 hours after I previously played , fix this asap thanks .
    0 comments 22 views last activity
  • How many times have you failed to activate second wind because your partner had healed 1% alone? how many times have you managed to find someone before being hooked and have time to cure him completely by yourself (otherwise the bonus splits)? I will answer for you: few Second wind has great potential, and with some minor tweaking it would be really nice to be able to use it. what do
    5 comments 82 views last activity
  • I am all for DC penalties against the crybabies who DC on first down, but do you realize that they will just let themselves die on first hook instead? The only people who are going to be getting bans are people DCing for a legitimate reason. The other day a Nurse got stuck in a rock and she couldn't teleport out. So I guess someone like that gets a ban. Oh, by the way, if you game decides to cr
    4 comments 62 views last activity
  • Hex Totems present a risk/reward scenario--get a strong effect that can be completely nullified by survivors. One major issue, however, is that the current spawn system can place survivors directly next to hex totems to start the match, despite the fact that the developers have tried to roll out methods to prevent such a thing from happening. Subsequently, there is a nonzero (and honestly, more t
    7 comments 63 views last activity
  • so i have some ideas that could help killers out and make every killer more usable in the higher ranks and in general make the killers to play because i notice that when i dont play killer takes along time to find a killer but when i play killer i find a game almost instantly that to me said alot of killers are leaving and not having fun on the game so there been times when i play the killer
    1 comments 12 views last activity
  • Ok guys I am mainly survivor and I normally agree with all survivor stuff, But what is something that you guys think should be nerfed for both survivors and killers.,, no negative comments please just a chill convo
    4 comments 62 views last activity
  • quero informar que seus servidores estão caindo derrubando a sala, ocasionando também punição de desconectar oque é errado, aconteceu comigo uma vez mas já vou deixar meu relato aqui ,vocês teria que ter uma forma de identificar quando uma sala inteira toma desconecte pois estariam prejudicando cinco jogadores.desculpe pelo meu inglês nao escrevo tao bem em sua lingua. I want to inform you th
    0 comments 12 views last activity
  • Until the entire party is dead or escaped. It's not much different from the issue when survivors were able to killer's perks during the match
    2 comments 32 views last activity
  • Not sure why this isn't already a thing, I don't think it should effect Rancor or Devour just the add ons. It's utterly stupid that a simple add on can remove you from the game after one hook.
    15 comments 102 views last activity
  • I've already got survivors discovering that now the oni physically cant attack when circling small objects and bushes..he cant lunge like other killers in his power and he cant get close enough to just swing on top of the horrible turning....devs..you guys really need to fix this...its not ok...
    7 comments 42 views last activity
  • First of all before i start, i want to say that i found the addons perfectly beatable as it remains of the same counter than normal hatchet. I propose the following change. => Nerf : Remove the insta down. => Buff : Remove the reduction of hatchet => Change : (i base my idea on the iridescent king) , apply on survivor multiple malus : vision, hindred , hemorragy, exhaustion and an a
    21 comments 122 views last activity
  • So, DC time-outs are somewhat commonplace in a lot of competitive games, namely FPS's and some fighting games, among others. Dead by Daylight has always had a DC problem, and so why not implement a DC time-out system, right? Well, Dead by Daylight is very much different in gameplay style and individual game impact. A single game of DbD matters much, much more than a single game of say, Team For
    1 comments 32 views last activity
  • https://www.reddit.com/r/deadbydaylight/comments/ec5af6/a_piggy_rework/?utm_source=share&utm_medium=web2x Credits to u/WarpChicken for making this post Anyways so I saw this post on Reddit discussing pig change, and honestly I think most of these are pretty good. There are a few that happen to be a bit too strong and would need changing, or number tweaking, but most of
    9 comments 232 views last activity
  • I'm stuck at home sick, so here's some ideas for killer changes I'd like to see. This is gonna be a big one... Trapper: Start with all traps, obviously. Make setting traps less finicky and more reliable. It can take way too long to set a trap in a doorway because of how precise you have to be only to have a survivor simply walk around it. Not good. Also, toolboxes cannot be used to break traps,
    6 comments 52 views last activity
  • also the repairing time should be expanded! I play both sides and I know how easy it is, to destroy or even counter the Ruin: in order to destroy it, run: Small game Detective's hunch also take a map or simply search for the common spawning locations in order to counter: tap the gen run Stake out keep repairing So, survivors HAVE THE PERKS TO COUNTER THE RUIN. When I pla
    98 comments 9,924 views last activity
  • Let me get straight to the point. Pig is an amazing killer. If... Of course, she has the right addons, perks and maps. Otherwise, you know- She's a regular M1, sometimes stealth killer. Really boring. Her traps do nothing but slow the game down a TAD. This is nothing. Pig's traps were nerfed, so that only activated traps could kill you during endgame. This is useless. I want to put pressure on my
    16 comments 442 views last activity
  • In light of the new disconnection penalties, I wonder if it's at all possible to make it where someone can reconnect to the game if they have a legitimate disconnection / internet spike. People keep comparing DC punishments to other games that have them but they tend to not mention that those games also allow players to reconnect, usually within a time frame of 5 mins - game's end. It might be
    0 comments 2 views last activity
  • My idea is that something's changed at the skill checks. That might look like the following. instead of just holding m1 to a generator and making an ability check, it was possible to vary the checks. there is the possibility to include "w", "a", "s" and "d" or the arrow keys. Maybe even the number keys. For example, a skill check consists of a combination of "w" and "s". At first
    11 comments 112 views last activity
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