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Zumz

Zumz

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Zumz
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  • @YeetGui said:

    https://forum.deadbydaylight.com/en/discussion/comment/1279502#Comment_1279502

    Devs just said in their most recen Q and A livestream that reconnecting to a match will not be implemented in Dead by Daylight. That would be just unfair for the killer. They also said that by being able to reconnect, you could simply disconnect before dying and they re-join and you would be alive.

    If a reconnection system really existed, if the killer took like 5 minutes to reconnect, survivors would be long gone by then. There's no way that the developers can introduce that to a game like Dead by Daylight.

    It's a good idea, but it would need a lot of work to get it done and it would also be troublesome to sort it out.

    Which is why I said you'd rejoin in the state you left in ?

  • There should absolutely be a ranked gamemode.

    If you DC, you get a penalty. You earn rewards from ranking up, like more shards or ranked-based cosmetics. If you disconnect, you can reconnect as long as the game is going, and It in all honesty won't be unfair for the killer at all because they never got the kill. It's just unfair for your teammates to be left because DBD's server or your internet crashed. So yes, a reconnect button. (Also, you will reconnect in the state you left in, so dying / injured if you do)

    Then there is a casual or normal gamemode. You don't get a DC penalty. You DON'T rank up. You get no rewards other than the usual bloodpoints and shards for leveling. You can NOT reconnect to a game, either. This gamemode is just for fun, and you won't get punished when playing against sweaty players, hackers, farmers, etc.

  • @twistedmonkey said:

    We will have to see how much they have changed and what has been fixed from the test as what you describe is a game issue which should be fixed to not give the penalty.

    Penalties should only happen if it's on your own end.

    As for someone dcing due to how another plays well that is the game. It shouldn't be a legit option to just leave as big sides have to deal with things that are unfun.

    At the very least it allows stats to be gathered a lot better for balance purposes and to work on unfun plays.

    I hate when other's DC as well, even if the killer / survivor is being a huge jerk. That's why I believe they should fix how large maps are and maybe make the current camping mechanic more punishing. If maps were smaller, gen pressure wouldn't be as hard, and if the current camping-punishment gave survivors survival points and reduced the killer's hunting points(As it currently does) It wouldn't feel as punishing. (The hunting emblem-reducing will start after 10 seconds as it does ATM.)

  • @Superyoshiegg said:

    Good. I'm sick of people wasting time trying to look cool instead of doing anything productive.

    If you're going to waste time, at least get the killer's attention and lead them away from me.

    Why are you so salty lmao?? I could understand if people moonwalk all game instead of doing a gen- But honestly. 95% of times, they do a gen. What's the problem? Next, let's remove Myers' moonwalk because he doesn't have an animation. Right. Remove all the fun, minor things from the game..??

  • I will stop using ruin. I see no use in it. Survivors can tap a generator to stop it from regressing. Embarrassing change.

  • It's actually surprisingly bad. What killer wants END-GAME PRESSURE? You can't protect your generators endgame. That's early-game job?? So bad. They could have just made the great-skillcheck boxes larger as a nerf instead, honestly.

  • After 2 minutes, I think this option would be nice. Two minutes of slugging honestly seems like enough time for the killer to come and pick you up, then hook the next person. An option to give up on the game and give your teammates and the killer bloodpoints, but also receive a not-so-bad penalty seems like a good idea to me. I play killer more than I do survivor at this point, and I honestly don't see the point in slugging 2-4 people at the same time.

  • It sounds a bit toxic, honestly, but doesn't actually seem that bad? You should have to do something though. Like unhook a person for this perk to activate. It shouldn't be able to stack. Personal opinion, though.

  • It's so bad. I play both sides equally and I personally have no problem with ruin. Why?

    As a survivor: I don't think new players missing skillchecks is that big a deal. They run off anyways.

    As killer: Your ruin is gone within 30 seconds anyway?? What's the actual point of nerfing it.

    In conclusion: Dumb nerf, unnecessary, wasn't asked for.

    in RIP Ruin Comment by Zumz
  • When you don't cleanse totems, killers say: ''JUST CLEANSE TOTEMS.''

    But when you do cleanse totems, killers say: ''imagine being scared of noed.''


    ??? I personally find no use for it as most of my gameplay relies on early-game pressure. It just feels like a perk that encourages bad/new players to rely on endgame instead of early-game.

  • @SyntheticAesthetic said:

    https://forum.deadbydaylight.com/en/discussion/comment/925266#Comment_925266

    yeah a survivor on a gen can hear a quiet whoosh when working on a gen, lemme guess they also have ultra instinct and I'm plainly just not allowed to sneak up on them. If they can hear me and have a terror radius spine chill is overkill. Also ghostface is undetectable meaning quiet no terror radius and can crouch so I have no idea why you're accusing me of not playing both sides when you clearly haven't either

    I'm a stealth main and I can tell you that you can sneak up on survivors, oblivious or not, even if they're in third person. And yes, wow? People use their ears when playing a survival horror game. Surprise.

  • @BastardKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/930007#Comment_930007

    You can not play games when you don't have time? This isn't exactly a game you should be playing if you only have 15 minutes.

    Do you NEVER get pulled out of your room because suddenly something happened or you need to do something? Yeah-. Exactly.

  • yeah why not. It's a fun discussion

  • i hope you're joking-

    or you just cant take a joke lol

  • @Huntar said:

    https://forum.deadbydaylight.com/en/discussion/comment/930027#Comment_930027

    Why do you care about the timeout if you have somewhere to go? Why are you playing a game of DbD, a game with extremely variable match times, if you're planning on leaving soon?

    I don't care about the timeout unless I have crashed before and an hour long penalty is waiting. I care about my points, and not deranking. I've tried hard to get to rank 1 ever since I started taking my matches more seriously. I'm not the one suddenly yelling for me to get my pills, set my clothes or play with my animals. If I had control of this, no, I wouldn't start a match, but that's not how it goes.

  • As much as I hate how unfair the penalties are for people who crashed, got stuck, etc- It is a really short period of time unless you've done it before. The first ban is 1 minute, the second 5- I think a person can go off with a one minute timeout.

    HOWEVER; If I have to go somewhere and I'm being slugged- Yeah, no. I don't want to lose my points, de-pip, and get a timeout.

  • @FriendlyGuy said:

    Slugging is a strategy so why dafuq should killers bw punished for wanting to win?

    If I have to go somewhere and I can't DC, AND I'm being slugged- Yeah, no. Sorry dude, I don't want to have to lay the four minutes to depip, get a timeout, and then get yelled at.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/929363#Comment_929363

    "Buff her power or rework it completely. Make it so that not even activated traps will kill you."

    It sounds here like you are saying that they should re-work the traps and make it so that, in your own words, "not even activated traps will kill you." I'm pretty sure at this point that this is just poorly worded, but I thought I'd ask for clarification just to be sure.

    That was simply referencing my Endgame sentence. I thought that was clear and simple, but apparently not. Running out an exit gate, activated trap or not, should kill you. This is what I meant.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/927499#Comment_927499

    I'm confused. Are you suggesting that they change her traps so they don't do anything at all during the endgame, or are you just being sarcastic?

    Please point out where I said this, because I didn't. She does not have any endgame potential POWER-WISE if her traps aren't activated. It's that simple.

  • @TAG said:

    "Make it so that not even activated traps will kill you."

    What?

    During endgame. I was specifically talking about Endgame. In the past, walking out an exit gate with a trap on would kill you, activated or not. After they nerfed this, her endgame potential really kinda sucked.

  • This is ridiculous. Absolutely ridiculous.

  • @SyntheticAesthetic said:

    https://forum.deadbydaylight.com/en/discussion/comment/921608#Comment_921608

    they can't hear me since he's undetectable in nightshroud so it's likely the third person camera or spine chill (but spine chill isn't a perk people run that often so I doubt it's that) and the sound that is them working on gens masks any subtles sounds I make. They don't hear me so it's just a theory since I don't play survivor much.

    It's quite obvious you never play survivor if this is your mindset. Spine chill, yes, is in fact a perk that people run a lot. It is uncommon for some, but it is something that survivors run a lot more than many other perks. Survivors have ears, they are people. They can hear you coming, stealth killers still make noise despite their terror radius being small.

  • @EuphoricBliss35 said:

    Are you joking? Do you play killer? Do you know who survivor sided this game is already and you want STRONGER perks @SkeletalElite come on now

    We can instaheal in lockers and pick up pallets now. Force to killer to break a pallet, can’t bloodlust you. It’s already kinda crazy. I don’t see killers with a perk to instabreak a pallet before it’s dropped

    Any means necessary is SUPPOSED to encourage killers to break pallets. I possibly play killer more than I do survivor now, and if you do not break a pallet at a dumb loop, that is your fault. I'm glad there's a perk encouraging this, because I see a lot of killers stuck at unsafe, usually dumb loops because they won't break a pallet. As for Inner Strength. Do you honestly ever see a survivor cleanse a totem instead of doing a generator? It's a 2/10 times for me. Always ends in noed.

  • I am quite positively sure that no Harry Potter character, LOTR Character, or other non-horror characters will get added. Sure, the dementors are scary, but they are not of a horror movies.

    As for the IT chapter. I doubt BHVR will ever put more than two survivors into one chapter, along with a killer. And they will definitely, never ever, put in a minor(kid).

    However, I feel old, classical horrors would be nice. Like a vampire, it just doesn't quite fit the theme...

  • People were calling Oni OP before they knew about the flick; and now they're whining saying he's bad just because they reduced his flick? SMH.

  • Will you make other killer/survivors related to another chapter? (Oni with Spirit)

  • God no. Are you kidding? It'd be a slug fest. So bad. NOED is already unbalanced as is.

  • I get stuck on generators all the time. I've been scared of them ever since. Won't kick gens until it's fixed and proven lmao.

  • @ABannedCat said:

    As if queuing times weren't long enough already. A change like this would kill the game, due to lack of playerbase.

    I'd like for BHVR to fix their servers before doing changes like this, yes, but I feel it'd benefit everyone.

  • I would have liked a different change. The current one is fairly useless. Any other change, I'd have been satisfied.

  • I don't know if you have any knowledge of this, but god how SWF sucks.

    While I have green ping and is doing "decent" in game, my friend on the other side of the world has so awful ping and lag in a match. Please fix this.


    Also matchmaking still doodoo.