Feedback and Suggestions
Our team will be happy to read these!
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First off I wanna start by saying that Legion is my favorite killer so I do have some positive bias towards him. One of the main problems I have with Legion is that his Feral Frenzy attack applies the Deep Wound status effect and that the Deep Wound status effect is really not that threatening. The only thing it does is it gives you a little bit more time. So I think a way to buff Legion is by7 comments 102 views last activity
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Played a game as killer, had one instance of rubberbanding on my end (i guess a survivor or two had it worse), and then they blamed me and said i had to be hosting? Said there's an option to switch from dedicated servers and opt for user host??? What??3 comments 22 views last activity
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Right now, Discordance level 1 is the strongest because of the more frequent procs, which means you are getting new information earlier and more frequently. Discordance level 1 procs every 8 seconds while Disordance level 3 procs every 12 seconds, which means level 3 Discordance is 50% worse. The extra time the generator is highlighted is not as nearly important as the more frequent information.0 comments 22 views last activity
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I play PS4 and I'm tired of this game crashing all of the time. Fix your stupid game that myself and everyone here paid good money for already. The only reason why I even play is because Friday The 13th is dead. Same crappy matches, same hide and seek, no way to kill the killers. Just another stupid game I'm done with.2 comments 32 views last activity
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So I think I've see a few times where the community complains about people using same pretty build over and over. What if there was an in game limit established with the builds? Just suggesting, how interesting or more predictable if let's say you could only use 1-2 teachable perks on a character, or if you had to use at least 1 unique perk on the killer. Example of only 1 teachable limit and7 comments 122 views last activity
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I play not so often and I think I’m decent, but got damn how can I be placed like this? Getting bullied every game, it’s been a week now, should I wait for it to get fixed or is it just me ?1 comments 22 views last activity
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In the game Payday 2, you can save your current loadout (weapons, armor, perks, etc) on profiles, and you can switch between them at the click of an arrow. It would be really nice to see some type of profile system in DbD so we don't have to sift through pages of perks every pregame. Thanks2 comments 22 views last activity
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Title says it all. It's so loud and there's really no reason for it to be. The majority of players listen with headphones, and sound is a huge part of the game. Naturally you play with it loud enough to hear subtle cues. Makes the scream even louder. If not a volume change, add some text on the screen when your about to get hooked to remind us to take off our headphones. Jokes aside I hope enoug0 comments 72 views last activity
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i feel like most of the totem spawns on some maps such as coldwind farm are really easy to find and i can rarely use the perks whereas places like springwood have some really hard to find totem spawns. I know it probably isnt top of anyones worry list but i frequently run perks like devour and cant really use them because they get found almost instantly. it just feels like a waste of a perk slot4 comments 363 views last activity
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Fixes: Temple of P- Reduced map size Rotten fields - Reduced map size, added pallet Plague - Increased chase/brutality points awarded for downing a survivor broken by puke (so you actually pip correctly) Toolbox`s rework - Reduced repair speeds by X% , increase sabotage speeds by X% (similar to med-kits so they`re more efficient when doing secondary actions like sabotaging) this should be11 comments 182 views last activity
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New Addons: The Trapper Iron Boots (Uncommon): Can step your own Bear Traps without being stunned. Step your own Bear Trap break it for 30 seconds. The Huntress Plaid Flannel (Common): Like with the nurse, while Wind-up, allow to see Hatchet's route. Boomerang Head (Ultrarare): Change the Hatchet's route to a Horizontal Circle, if the hatchet don't hit anything (structur1 comments 40 views last activity
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N0Ed After the Exit Gates are powered, if there are at least 1 Dull Totem remaining on the map, the Hex is applied to it. As long as No One Escapes Death is standing: Survivors suffer from the Exposed status effect Each remaining Dull or Hex Totem not keeping No One Escapes Death curse increases your movement speed by 0.8/0.9/1 % (maximum 3.2/3.6/4% m. s. bonus) RU1N As long6 comments 142 views last activity
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I am always getting put into matches with purple and red rank survivors. Despite me only being a (low) green ranked killer. Like every game. What is up with that? It's no wonder I rarely have fun as killer, let alone 4k. It is so much more chilled to play as survivor.2 comments 22 views last activity
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The new disconnect penalty counts disconnects if you task manager out during infinite loading screenLike the title says. @Peanits This has got to be a bug or something, if you keep getting infinite loading screens and use task manager to kill the process of the game, at that rate you could get perma banned for "disconnects". TILD on the current system as it is right now: bad connection - you’re screwed2 comments 152 views last activity
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IMHO, tomes need to be changed. Make them grindy for all I care. But some are really tough, the "finish in a single trial" are annoying and some I just can't do (flashlight blind is the only one I'm stuck at, still some were a pain in the nutsack). Now, it will be three seconds until someone replies they finished it no problem. Good for you! I mean it. But I have read many posts by people who2 comments 12 views last activity
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I'm not enjoying this game anymore, I get tired of the job just wanting to have fun casually and get into a game with extremely tryhards players destroying me. So fun.3 comments 32 views last activity
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As another friendly suggestion I have is an idea to help eliminate or at least decrease rage quiting in a match. If a killer disconnects a match because they are being a baby they shouldn't be allowed to play the game for a minimum of 30 minutes. Same goes for survivors who do as well. Not only rage quitting sucks the life out of the game but makes the game not fun. Why even play a match if you'5 comments 63 views last activity
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While that seem like a great idea so far all the DC penalties seem to be doing is encouraging killers to camp hooks or tunnel survivors. If we are going to be forced into down pipping why not just let people DC and be done with it? If this is going to stay on live maybe consider removing the down pip mechanic completely.2 comments 92 views last activity
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Everytime I play with this killer it's a straight up defeat, it's overpowered when it comes to his abilities especially the rage. The blood trails make it way to hard to escape him on top of this5 comments 62 views last activity
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Add a 30 second cooldown for reload. Or hatchets no longer have insta-downs, huntress regenerates 1 hatchet every 25 seconds1 comments 22 views last activity
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I see it so many times, where halfway through the survivor dies because they couldn't struggle fast enough. I play on Switch and so many times I died because my finger cramped or the game lagged and didn't register my inputs. I beg you, just let us hold down a button to struggle. You been saying for months that you're looking into it but nothing has changed. No one cares if the fix is lazy or no9 comments 112 views last activity
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I'm tired of the fact that through the game the survivors leave the game during loading. Despite the fact that I just want an animation of the murder, no more. Finally make the killing effect only after the second hanging. Thus, for everyone, you will make the gaming experience easier and more enjoyable.20 comments 212 views last activity
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Sometimes the exit gates spawn too close to each other, sometimes in viewing distance, and it makes it literally impossible to escape (I’m not saying survivors deserve to escape each time). I think the spawns should be based on which killer has been chosen, for example If the killer is somebody with good mobility like Billy, then the exit gates should spawn as far away from each other as they pos0 comments 22 views last activity
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This seems obvious but I frequently fill wiggle bar only to still get hooked 1 or 2 seconds later. Not only does the hook animation interrupt and disregard wiggle progress, there seems to be a sort of grace period of about a second BEFORE the animation plays. Just this last game my teammate had 99'd a hook and sabotaged it just as I was being carried to it, only for the killer to just walk to ano21 comments 292 views last activity
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Make it so that whenever you Prestige a character, that character's 3 unique perks will be that level. Meaning Prestige 1 will have you at level 1, Prestige 2 will have you at level 2, and Prestige 3 will have you at level 3 for those perks. Makes it so that you have to spend less points grinding on the Bloodweb, and has prestige show some form of understanding of that character1 comments 22 views last activity
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Prologue After taking some feedback from others and looking at previous attempts to make the ranking system more balanced (represent player skill more accurately) — I found a simple solution for the survivor ranking system! Survivor Ranking System Survivors will have two categories that will be used to see whether or not they deserved to gain rank progression (these are called pips).1 comments 42 views last activity
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So as we all know, adept achievements are unbalanced when talking about survivor vs killer. all a survivor needs to do is escape while the killer needs to double pip. many people have brought up that it should be both double pip or both complete the primary objective. both double piping isn't even possible though thanks to consoles. Thanks, Consoles. consoles like PS4, Xbox, and I think Switch2 comments 52 views last activity
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This game has several simple ways to be more balanced. Some mechanics related to map size must be implemented, this game could have time to go through the exit gates according to each map (Corrupt Intervention would be much more useful) and thus make the survivors focus on the objective. The speed of the generators should be dependent on the distance between them from start to finish, as in the0 comments 22 views last activity
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Using Freddy’s teleportation ability feels so disorientating sometimes because you have no idea which direction you will be facing when you come out of the teleport. So I had an idea that can fix that. How about making Freddy able to see his clone’s aura when using his teleport ability? It doesn’t seem like a crazy change and it will definitely help him a little bit to know which direction will3 comments 32 views last activity
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Let's just face it, every game will pass away at some point. So I just really had an idea for when that happens to this game. So, a lot of people probably started playing this game during an event with different music and lobby visuals. When the event would end, people would get a little upset because that was the theme and lobby visual they got into. All I'm just asking is, when this game starts0 comments 22 views last activity
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Just wondering, has a colorblind mode been considered? Even an option to make some of the UI elements larger would be helpful. Hex: Ruin is basically a game breaker for me until the totem gets cleansed, the red skill checks are completely invisible unless I'm on an indoor map and can turn my camera towards a light-colored wall. If they were larger or even had some kind of outline around them it0 comments 2 views last activity
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This buff won't make it meta again, but adding the ability to see hook auras would be a big help and make spending all that time sabotaging pay off. Another suggestion would be to make the intensity of hook auras be based on how much they have been sabotaged and broken hook auras showing how close they are to being fixed.1 comments 62 views last activity
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I am a red rank survivor and a green rank killer. Both queue times are abysmal and I've gone through two rank resets (so i'm now rank 17) because killer queues were so bad (survivor queues still terrible) and I can't rank up in order to get faster lobby times. This is concerning because if newer players want to join the game, they will never be able to get a match. I am currently waiting 36 minut0 comments 22 views last activity
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Legion is an awesome killer with awesome cosmetics, but their power doesn't really do much. They would probably benefit more from having two powers instead of just one main one, kind of like Ghostface, Pig, Freddy, Demogorgon, and the Oni... and it would be very interesting if this secondary power allowed Legion to play like how they were portrayed in the Darkness Among Us trailer. So hear me out3 comments 98 views last activity
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What about if the Nightmare(Freddy) use one similar to the nurse "breaking it with the hand using magic powers" and the Huntress(Ana) use her main weapon like the Oni during demon mode??? i think this changes make they more realistic 🤣1 comments 42 views last activity
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Just an idea I have in my head for a long time: I really like the concept of Aftercare. When it comes to Survivor Aura Reads, BHVR should not creaty any Aura Read Perks, because they are all outclassed by Bond. Same applies to Aftercare. It has to get set up first and provides a Map-Wide Aura Read, which can be great. However, the fact that Hooking removes all of the work done before (especially6 comments 322 views last activity
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As a survivor who gets off a hook, I feel so thankful. Atleast until I get downed immediately by the killer who was camping. Now I'm back on the hook, put into the stage 2 or flat out killed because another survivor thought it was a good time.13 comments 62 views last activity
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Hi, my name is Charles. Me, and almost everyone at my work loves and plays Dead by Daylight. We’ve been talking real hard and serious about the game. We have a list of ideas for monsters, but also arena, survivors, charms, kills, perks, and even how to market them. We’d love to see these ideas be used and see some of our ideas make it to screen. Please give this a read, cause we have some serious1 comments 42 views last activity
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Can you please make it so instead of "coming soon" when hovering over the next rift tier there was an actual date? I know the information is available online but why should I have to go search the internet when it could just be displayed in game where it is most relevant? Thanks.2 comments 42 views last activity
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Before Dead by Daylight, I played a lot of Rainbow Six Siege. I liked the large diversity between the casual and ranked game modes. In a casual type game mode, you can experience playing with different (both higher and lower) rank survivors and killers. And in the ranked game mode, you will play against and progress with people of similar rank, just like it is now. It could provide people with a24 comments 292 views last activity
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Actually it’s not BUT I would like community feedback! NOPE NOT TWO KILLERS A new third play style, not survivor, not killer, but Entity Spawn (Entlings?!) These impish creatures assist killers and earn BP for themselves. How it works: 1) They travel the map doing no damage to survs directly but break dropped pallets, reveal survs, slow gen progress, etc. 2) New cosmetics and abiliti6 comments 192 views last activity
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Every other weekend, there should be an alternate game mode made available. Once the game mode has been released, it should be permanently available in custom games. There are virtually an infinite number of options available (and I'd love to hear everyone's ideas) but here are a few I've come up with: Specific Killer VS Specific Survivor using only their perks at rank 3. For example, The57 comments 2,071 views last activity
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Hi everyone, My name's Bonefish and I've been playing DbD since 2016. I haven't interacted much with the community as a whole and am primarily a killer main. Other than this though, I am a professional fighting game player and thought I would bring some of that perspective into this. Through my time on DbD, I've noticed that BHVR seems to struggle with balance, which is understandable as asymm8 comments 92 views last activity
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DCing is a serious problem that is ruining the game. Why do people DC? Ranks and rage! And lack of repercussions. Solution: DC = automatically lose 1 pip (both killer and survivor) Survivor DC = instead of disappearing, your character stays AFK in game, a free sacrifice for the killer. You cannot play this character again, not until it has been killed in-game OR until 10 minutes have passed.10 comments 62 views last activity
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This last week i have to wait 20/40 min to get a match as killer (i need do the daylies so im not gonna play survivor) so.. that, what about get 100 or 500 bloodpoints for each minute searching for lobby? 🤔0 comments 52 views last activity
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I know that giving away the exclusive cosmetics to new players caused an issue, I get that old player's felt that as unfair since they earned those cosmetics, thus making the devs reconsider their decision. I think they made a good call there but I also think they should consider other ways to make everyone happy by this I mean creating a way to earn those cosmetics for new players (by being able6 comments 22 views last activity
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With the meta of DBD right now, every killer requires Ruin to at least have a chance at having a decent match and end up having to use up a perk slot all the time just for it to get destroyed in the first 10 seconds. There's even games sometimes where it's just a normal group of survivors and gens still get popped like crazy with Ruin up. What I'm trying to say is that Ruin's stats should be am24 comments 312 views last activity
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So I've mainly been on Reddits dead by daylight with a lot of my ideas and I know devs don't look on there but I just wanted to discuss with the community. Now I actually hope the devs look at some of these as I have played more and feel like some of these would improve the game. FTR technically I'm a survivor main, for swf aspect but I do enjoy both sides. I made it to rank 2 as a survivor and o1 comments 22 views last activity
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