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parkrrt

parkrrt

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parkrrt
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  • Listen man, I play Pyramid Head, and trust me, he Is balanced. Keep in kind you have to actually run through his trails for the caging effect to take place. For me, it rarely ever happens.

  • Man, you survivor mains really can't play the game, can you? Tunneling isn't an efficient strat, therefore most killers don't do it. Plus, since cages tend to spawn away from the killer, it's actually easier to get saves from cages than from hooks, since most SWF try to play efficient and stay far away from the killer. Instead of calling for a nerf, get good first.

  • @tixerp said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326756#Comment_1326756

    Well believe it or not, a lot of killers, including me, play killer without NOED. And can still rack at least a kill or two endgame sometimes. It's not something ground breaking, it's just more difficult because the odds are stacked against you, if you haven't been playing well that match. Which, if 3 or more survivors are all alive when the gens are powered, then I think they deserve that win. Only getting a single kill, or none, before the gens are powered, is a sign of bad play as killer, and success as survivor. Sure, you could say totems are a secondary objective for survivors but I think that's bull. It doesn't bother me much anymore, since I'm not like OP, and I just cleanse totems whenever I can. But my biggest problem with NOED is how much of an actual crutch it feels like for killer. Played bad? Here, have instant downs. It's such a one-sided perk. It doesn't reward you for playing good, but rather rewards you for playing bad.

    I agree entirely. You said some things better than I did

  • @OutcastEric said:

    https://forum.deadbydaylight.com/en/discussion/157780/no-ed-is-the-poor-mans-perk

    So what youre saying is that youre going to complain until they take every tool away from killers so you can say gg ez game

    I would appreciate friendly advice more than a one sided comment that means nothing.

  • The thing is, killers get a lot more points and a better chance of pip if they get more kills. You might argue that survivors have to survive to get more points, but that's just not true. Survivors have a lot more bp potential, like totems, gens, chests, unhooks, etc. Killer only has one job. A survivor can go a whole game just doing generators, searching chests, and cleansing totems, and probably still pip once or twice. If the killer doesn't get any more than two kills, he better pray to God that he got enough points in the other categories, which can be very difficult at times.

  • All I get are farmers. It would make more sense to farm, idk

  • SWF Bullies who insta-heal and use borrowed time and gen rush while clicking their flashlights. Then, they message me telling me how bad I am and how good they are.

  • I try to send as many nice messages as possible, I hate how toxic the community is sometimes.