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Holdonholdon

Holdonholdon

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Holdonholdon
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  • Thank goodness I’m not the only one. I find the current movement is perfect as is, they move fluidly and they are all cute! They all appear to have their own character movement which is what makes you fall in love with your favorite characters. If they all move the same it takes the fun out of them. Reminds me of when they tried implementing the basic same for all silluet when you were in the hook which they reverted back to the current one which is the best one and has always been nice.

    I think dbd should realize people fall inlove with a lot of the mechanics strictly seen only on dbd and functions ...and play because of it. Don’t like how they try to change things that are iconic to dbd. If you want a character that stand up more straight then make that an option or strictly for a character that it’s most applies to. I have a funny feeling Jason is coming and these changes remind me of Friday the 13th and I really think because Tiffany is coming they are required to have her stand up straight. Lol it’s the Friday 13th look and I don’t care for it in dbd. That’s a huge assumption tho. But I still by not liking the look and movement of something similar to that game (friday13th). Hate it. The game didn’t survive there’s a reason

  • @Deathslinger said:

    Just a general thought I had and wanted to get some community feedback.

    If survivors could see which killer was locked in their game, would they start dodging lobbies? Which killers would you avoid? Do you think they would bring in specific tools and perks to help them against a specific killer?

    I'm not a fan of bing bong...

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136010#Comment_1136010

    I think BHVR did plan on getting The Creeper. They dropped a big hint one stream referencing the "23 days" line. Then I think they dropped the idea when the creator of The Creeper was discovered to be a pedophile.

    isnt jeepers creepers different than babadook and zozo?

  • a human stingray and the crocodile hunter as the survivor

  • @EvilJoshy said:

    Warwick Davis's Leprechaun

    The Babadook

    Silent Hill's Pyramid Head

    OJ Simpson. He can pretend to be a survivor, stab someone and be like "I didn't do it. It was Nea"

    the babadook!! or ZOZO

  • @EvilJoshy said:

    Warwick Davis's Leprechaun

    The Babadook

    Silent Hill's Pyramid Head

    OJ Simpson. He can pretend to be a survivor, stab someone and be like "I didn't do it. It was Nea"

    oj😂 that is so twisted. dbd would get banned by the us gov. who was the guy gosh I dont remember his name crappp the blonde kid involving the oj trial

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1130882#Comment_1130882

    in that case i guess the totem popped before you got hit...

    or maybe it was an M2 attack that hit you? NOED does only affect M1 attacks, so if it was, lets say a Huntress and she hit you with a hatchet in the end, it wont insta down you.

    did not know that with the m1 attack only for noed

    thanks!

  • @Mr_K said:

    1) Sure it was NOED?

    2) Could the totem have been broken before you got hit?

    at the exit gate she hits me but no noed, yet the skull is still active on the right. and at the end still says noed?

  • @Mr_K said:

    1) Sure it was NOED?

    2) Could the totem have been broken before you got hit?

    Check out this clip! laney858 streaming Dead by Daylight!  https://clips.twitch.tv/NeighborlyFunSoymilkMingLee

  • I dont believe it did because my teamate got hit right after she hooked the first noed victim, I just dont think there would have been time and I didnt hear the totem explode. I could be wrong though. I'll have to rewatch it again. But you could be right...

  • @UkilledLegion said:

    U think teanspeak in public game in SWF its honest and interesting?my opinion no! U said u never add voice chat in game but u give play SWF with teamspeak. I don't understand this logic. I think more people not like play vs SWF because often its lose game for killer. OF COURSE ALL NOT AGREE :D

    Ur thought?

    do you play ps4 or pc

  • @ChicoRockz said:

    https://forum.deadbydaylight.com/en/discussion/comment/1114857#Comment_1114857

    Bro you really need to take a Xanax or 2. It's really not that serious. Like I said if you're playing to get your emblems when it's clearly messed up then you're doing it wrong. Stop trying to rank up when the devs themselves said it means nothing. Play the game to have fun and not "win". Because if you're trying to "win" on either side I can almost assure you you're blood pressure will go through the roof. Because on the survivor side you can get hamburgers with eyes as teammates or get tunneled or get camped on hook etc. It goes both ways man. Just play the game for fun and not "wins" and your life will be a lot less stressful.

    well said. I go in as survivor and have fun, play the game different ways and have fun with it lol. I could care less if I die in the end cause I had FUN. on the other hand we have some schmucks that hide behind trees and grass the entire match watching their teammates have fun and die, and leave in the end, but win right? but did you have fun? LOL. they may as well go play blackout , hide the entire match to be the last guy standing for that final win, which would be by luck. did you have fun camping for an entire 40 mins?

    I know hes referring to killer, but same with killer have fun try to do things differently, I'm happy even with no kills, hooking gets alot points and your playing to have fun. hook them slug them, mori... people tend to get really angry when they bring special offerings and addons then lose them in the game with no "win". did you have fun? cause if you had fun I promise those addons and offerings wouldnt be so detrimental to use and lose

  • just try to have fun. if I work hard and play for 30k I end up in a game for about 20 30 mins. if I play for 7k it only takes me about 5 mins. you do the math. you're not gaining anymore than you are if you play fun short games. use those points to rank up survivors. I'm a survivor but I play killer to contribute and to gain points it's such east points. have fun. let survivors have fun too. dont take it too seriously or you'll end up nor having fun.

  • totally understand what you mean ...but, wouldnt she appear at the pallet as she hit? even if she vaped over? it looked like she just ran around the corner after she hit me? I've normally seen her use her power then as she hit me or anyone, I'd see her as she hit. she wasnt there this time. ??? or am I wrong?

  • I play pc and console and pc doesnt bother me as much as console. there is NO chat on console. YET SALTY CHILDREN OF THE CORN MAP DBD will SEND you a message on your console LOL.

    THAT NEEDS TO BE STOPPED. it's annoying and dumb. you have no idea who you're messaging and they should be embarassed if you ask me. weird and goofy kids.

  • @Amber_Myers21 said:

    I've reached green rank killer and the survivors are so toxic not all of course. what should I do about it? Besides quitting. Don't wanna quit cuz people like my DBD streams and VODs.

    play myers and bring tombstone and grab them by the neck and mori them all. 😂

    I'm a survivor main, but I also play killer , the shape is my favorite and I get them every time. 2 ez. they dont act toxic for too long because their dead.

  • I'm a survivor main and I play killer too. why would you play nice as killer LOL. bring it

  • @BACKSTABBER said:

    https://forum.deadbydaylight.com/en/discussion/63192/chucky-can-fit-in-this-game

    He fits if instead of hooks we had caved tombs and he was dragging the survs

    or have the baby hooks and a hole right underneath so that when he hooks survivors on his baby hooks, the survivor is inside the hole on his hook. :) new and fresh for chucky

  • @then4321 said:

    To all the baby killers out there who are whining about the Ruin change, I think you are forgetting that it's a Hex totem. It's a TOTEM people!

    Why are you complaining like it slowed down the entire match? "Oh poor me, I can't kill a single survivor without it, what will I ever do???"

    In 80% of my survivor matches, the totem is broken in the first 30-60 sec. Now the killer lost their perk for the rest of the match, nothing, zip, nada.

    I play killer as much as I do survivor. I stopped running Ruin about 4-5 months ago because of that exact reason, what good is Ruin if it's gone in a minute.

    You can still moan about it if you want, but you do not know what you're moaning about.

    exactly. I play bothkiller and survivor myself, and I think it's a waste of a perk slot. you could be bringing in a perk that cant get dismantled and have a much more fun and better game.

    I sometimes even like to bring from time to time a broken key with no addons just to trick the killer into bringing franklins lol. causing him to WASTE a perk slot. I dont care what you hit out of my hands, and it causes him to chase me cause he thinks I have a key, therefore it gives my team plenty of time to get gens done without getting targeted. LOL.

    mind games ...

    bringing ruin isnt mind gaming, its too predictable and boring. and survivors already know how to combat that...do something out of the ordinary and surprise the survivors. be fun and be unpredictable, be smart

  • We shouldnt have exits period

  • @Clownismymain said:

    The hatch is a poor design choice. If you go too ham survivors just say "nope". Key in hatch 3 escape. Why in a pvp game, would you give anyone the option of saying "nope too hard" and leaving?

    The key is the real issue here. The gens, small amount of anything survivors have to do, and they can check out at anytime. Why even play killer? Survivors have the infant difficulty while killers sweat.

    Devs, maybe treat the survivors like they can think for themselves? Give them more to do, remove the key. Currently the key is so much worse than you think ruin is. If you are going to have an unbalanced game, make it unbalanced for both sides. You are destroying the game for survivors and killers. (This post is for those that want to add substance to this discussion. Nothing else.)

    I agree. But, I also think all survivors should start on the hook and immediately die. This way the killer wins and hes happy, and we can get into more games faster.

  • Just start all survivors on the hook. Killer wins and is happy. So much fun.

  • @aerafield said:

    With the upcoming Ruin changes it's completely overdue that Decisive Strike will no longer be this annoying crutch that it is right now. I know it's supposed to be an "anti tunneling perk" and I dont mind if I get hit by hit because I immediately chased the unhooked person... but what I do mind hard is if I get hit by it because a survivor did some cocky stuff right in front of my face like repairing a generator a minute after he got unhooked already.

    The changes this perk needs to turn it into a true anti tunnel perk are simple:

    • activation timer from 60 seconds to UNLIMITED
    • DS gets disabled immediately if the unhooked survivor 1) got fully healed, 2) touches a generator, 3) sabotages a hook, 4) cleanses a totem or 5) heals another survivor

    This perk is not an anti tunneling perk atm. It's basically a "you are a god for 1 minute now. enjoy." perk

    when I first started playing ds was infinite. it was fun.

    I think survivors once the game starts should all be on the hook already and you shouldnt beable to unhook them. they should die immediately. and killer wins. this way killer is happy and doesnt complain anymore.

  • @slammizzle said:

    First off I would like to say thank you to BHVR. Yeh your game has bugs and so on but your game is fun,addictive and original.

    I'm so bored and tired of seeing posts along the lines of "the Devs don't know what they are doing" or "the Devs are survivor/killer biased". Have you people who moan and ######### actually thought to yourself hang on maybe the game is 90% exactly how the DEVELOPERS AND PROGRAMMERS want it to be? Stop slagging people off just because matches don't go how YOU want 100% of the time.

    I agree! I've played this game since it had infinite sprint burst and lithe.. among other fantastic perks, killers were OP and survivors were OP, IT WAS FUN. They've been making changes nerfing, buffing, and t makes it less challenging, but it's ok, it keeps the game new and interesting. You're not going to like everything in life and so as the game. Just have fun! Do different plays. Play to have fun. Dont let the game play you. If people dont like the comments in after chat, then dont read them. If things stayed the same it would be boring. People that get really upset about changes are stuck in their boring ways. Just adapt and have fun! Use different perks, use different characters, have different goals. Annoying to see a survivor only doing gens and then leaving. Killers that camp. How is that fun every single game. 😂 the bugs make it funny and kooky. I find then halarious and wished they wouldn't fix things right away. Let it be so we can goof around from time to time. It's the complaining whiney uptight players that ruin everything. I've seen people say the key should be nerfed. LOL that you shouldne beagle to exit without skill checks. Common. it's a key, bring your Franklin's if you're so worried.

    Seriously go play something else I'd rather the game die than play with whiney babies. Nerfing and buffing every damn thing as soon as it releases. May as well play pacman.

  • @TheNasky said:

    Hey i just had a guy speedhack on one of my games. i killed 2 survivors, and was reduced to my last 3 gens, they only had to do 1 but i was thinking ahead so the 3 ones i kept were really close together so the last 2 survivors were having a really hard time getting any progress on them, and thats when somehow, one of them started running at the speed of sound. not literally but he was like 2 times faster than me, the killer. it was as if he had both the bonus mspeed from getting hit and sprintboost. thats when the other one dissapeared and he just started running all over the place. he was tapping 3 gens at the sime time, while i was just doing my best to keep them kicked even tho he was way faster than me. after 5 minutes of me protecting them, he just threw the towel and decided to get himself killed. he just walked up to me and let me hit him. once i downed him he started crawling really really fast. but i just let him slug because i heard the other one. (who had vanished 5 minutes ago) anyway these guys were all really bad (even tho this is red ranks) so i killed him pretty quickly, i hooked him, and by the time i came back to the slugged hacker. he was already pretty far. didnt matter, he just let me hook him. after the game finished people in the chat were saying he was hacking and calling reports. and the dude who had dissapeared during the game, said he was recording it.the "hacker" defended himself saying it was a bug with sprint boost and the way i hit him during it. i call bs because he was also crawling fast. but it is true that it can be a BUG. so idk.

    im just kinda mad he had me running around in circles for 5 minutes without anything i could do besides waiting for him to give up. but, if it is really a bug then i think is not his fault really.

    anyway guys, just sharing my experience.

    I never hacked but it happened to me where I was the survivor. it looks like it glitched out and I was going full speed around the map it was the game. I kept zooming from one end to another, and I didnt want to stop. I thought I wonder if bn I drop down if itll keep going, so I did, I dropped and it stopped. bit it was really fun going that fast. i was literally like a billy zipping through.

  • @AAAAA said:

    https://forum.deadbydaylight.com/en/discussion/comment/976978#Comment_976978

    NOED gives you a big boost if there is at least one totem left when all gens are popped. Therefore, the only way to counter NOED before gens are done is to cleanse all the totems. Survivors looking for and cleansing totems are survivors who aren't doing gens.

    NOED does not directly affect gen speed. What it does do is force survivors to decide if they want to risk NOED but get out faster or take the time to do totems. NOED doesn't slow down survivors, it's very existence makes it a risk for survivors not to slow themselves down.

    And maybe you weren't comparing Ruin and NOED, but I am :-)

    Yea im not into survivors solely looking for totems. that is a waste of time and slows down progress. That's an inefficient way of playing. I do gens and come across them as I go and then dismantle. If gens are done and I know I've only gotten 3 totems, I'll go looking for then at endgame. I never see a need in going straight to the door. Its much more fun to see the killer in distress wondering where the survivor is. all in all type of game playing style is different than others, I go in to have fun, I do gens, I help other survivors, and when I open the door I dont leave until I know I can help another survivor out, if he cant be helped I go. but I will die helping if I can and I'm ok with that. I had fun doing it. it's no fun leaving helpless survivors behind.. it's not about how fast I can get out. it's about how much fun I'm having. I wish players learned more to have fun rather than racing against time. in the end it's a game. have fun.

  • I dont know if it's the same one but he said "if you're that frustrated go play something else". he apologised for saying that I belive a day after. He said it in a joking way that didnt come off joking to alot of people. you can google exactly that to find it. "Mathieu Cote saying "go play something else" it should pop up

  • @AAAAA said:

    https://forum.deadbydaylight.com/en/discussion/comment/976784#Comment_976784

    NOED and (old) Ruin are opposite sides of the same coin. Ruin forced survivors to not focus solely on gens, or if they did, significantly slows them down. Ruin allowed survivors to only do gens, but punished them harshly for it. They both dealt with the problem of gen speed, but in different ways.

    noed has nothing to do with gen speed. what are you talking about. and I'm not comparing the two someone else is. they are completely different. I dont slow down survivors, survivors gen speed , at all with noed.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/976712#Comment_976712

    No, that's not it. I am talking four separate solo survivors all red ranks, and the killer is 12 or higher. That is more than 6 rank difference, when I get games like this I feel bad the killer barely manages 1-2 hooks and never gets any kills.

    ah gotcha. in that case I think its probably because theres more survivors than killers and we get what's available. sadly.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/976784#Comment_976784

    I think you quoted the wrong person, I don't know what you are talking about.

    I did. lol sorry about that.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/976271#Comment_976271

    you are being disrespectful to OP, by not answering in topic (that is: address why ruin is used in 80% of the games), disrespectful to @Rivyn by basically replying to him with an edulcorated "git gud", and disrespectful to everyone of us who knows how current matchmaking actually works.

    Very polite, though.

    I disagree. Him comparing noed and ruin lol. its completely different than using ruin. Ruin is to slow down the game right? Noed isnt. Noed is endgame, I allow the survivors to do their thing and at the end of my totem isnt broken it could be to my advantage. I still have a great time I alot of fun allowing the survivors to go agaisnt me without using ruin, being active and I dont hve to sit around and rely on a ruin to slow down the game without little effort than as a killer that doesnt use ruin and gain, having to be more active AS A KILLER. (Not being a potato killer). take it how you want it. I wasnt being disrespectful. But you'll and anyone will take it how you want to. Learn to play the game without ruin, you might like it and be more active in the game.

  • I've actually had this happen alot. I think it's when its swf, the high rank survivor with his low rank "friend". it's like a tag along type deal. Hes here because I'm here. that sort of situation.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/976612#Comment_976612

    Yeah, it still does it but to be fair it isn't too common. When you hit rank 8 it's like EVERY game just about.

    it's also very frustrating that I find myself with boosted reds. If people would stop farming with killers, wed prob be better paired in that sense. could have a full room of the same rank and still have boosted potatoes. Annoying.

  • I'm not a pro killer and I do very well without ruin. Ruin actually makes the survivors look for totems, and then all your totems including your noed is now gone. Dont use ruin and get gud. I knew killers relied on ruin alot, but wow, I didnt know that's all they had going for them. Pathetic potato killers. Same ones that camp.

  • Why cant everyone just have fun and play different tactic games. Win some lose some. Just have fun. Do different things have different goals. Why is everyone so uptight on this game. I've seen so many changes with the game, I've played when sprint burst and lithe was infinite. Changes are good too, because it's a challenge and new to everyone. Just have fun. Just have FUN. If you dont like the teabagging look away. lol. I play survivor and killer, I know killer can be frustrating if you let it be. If you're having trouble it's probably because you arentplaying the right perks for what you're trying to achieve. Play around with perks. I often get four sacrifices with NO RUIN. I dont even own it. When I bring extravagent perks ofound I do worse. It depends on wht you bring, how you use them. Just have fun. Allow yourself and survivors to have fun. I never tunnel, I never camp. It's fine. you'll be fine. lol

    example, I hate seeing pig come after survivors putting the trap on their head and immediately tunneling them after getting unhooked. like whats the point of the trap if youre gonna tunnel them without giving them the chance to remove the trap. they already have a nice chance their head might blow up, WHY TUNNEL. it makes the game so boring. you may as well have the survivors line up for you to get hooked and stand there when they get unhooked to just die immediately after. its SO BORING.

    some killers dont know how to allow themselves to have fun,you gotta allow survivors to have fun for yourself to have fun.

    RELAX AND HAVE FUN

  • @Thomasthetrain said:

    The thing is:

    if you balance only around high ranks,new players are gonna find themselves not having a good time and that would send away potential customers.

    Devs said they try to balance for all ranks.

    That being said, I think Oni needs the last fix to his flick reverted.

    That would be a good start. 🙂

    this is why I've been asking for different game modes. one for the og dbd that wants hardcore survivors with original perks un-nerfed, killers are strong and that's that. you play at a hardcore level with people like minded.


    then you have easy mode for those that are new or those that arent any good. just have fun for all. why is this so hard to introduce hard mode and easy mode.

    just do it dbd. try it, we might like it.

  • The arms flailing while on the hook used to be at least when I played on PC, is when a killer was Camping, face camping, and survivors would flail their arms to tell other survivors that the killer is a camper and , either do gens and be prepared if you're coming to unhook.

    I started playing on console and now all I see are people flailing their arms to either rush everyone for a unhook sace or simply cause they are just goofing around. It's annoying because the flailing of the arms should stay as an alert to fellow survivors the killers status, i.e., camping, facecamping. It helps a whole lot believe it or not, because you can prioritize your time doing gens, totems and being more prepared when you come for the unhook/save. Every survivor knows we have a camper and take on the task accordingly.