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ChicoRockz

ChicoRockz

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ChicoRockz
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  • Jesus Christ! This community is such a bunch of cry babies. You know so much go play the lotto bro. They literally just announced it and you can see the future? You guys wonder why things take so long to get fixed? Well when you comolain about everything, including an UPDATE THAT HASN'T EVEN RELEASED YET, it's hard to take any REAL complaints seriously. This community has become filled with a bunch a cry babies on BOTH sides. Let the devs give us this FREE map update that was desperately needed and shut up and play.

  • Like I've said before, it's about time killers get a 5th perk slot. They are killers and are meant to be overpowered and intimidating. To balance it out the 5th slot should only be a green perk.

  • I believe one way the devs can slow the gens down without actually adding more time, is by giving killers another perk slot. After all they are killers. Why should they be "equal" in power against 4 survivors who need to be hooked 3 times? Add a 5th perk slot that maybe only allows you to use a green perk. It would buff all killers without having to rework each one individually.


    Just my opinion, but I feel like if this was implemented a lot of other things wouldn't be necessary. Like the reworking of some maps. There's times I've been a survivor and I've given the killer a good run and only seen 1 pallet the entire chase. That's unacceptable. In the same breath I've seen 3 pallets close together and one of them is God pallet.

  • Still amazed by people complaining about this, when the devs themselves said it means nothing. It only means you've played a lot during that specific month. Unless you just bought the game I don't see this complaint being valid anymore.

  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115267#Comment_1115267

    So you also have 2-3K hours and are tired of facing survivors 15 ranks above you? If you are agreeing, then i assume it must be true. Otherwise, maybe we should discuss the fact that he’s clearly lying? At least acknowledge it? Either that or he’s a horrendous killer with entitlement issues. Take your pick. It’s one or the other.

    Lol nailed it.

  • @DBD_Pinhead said:

    https://forum.deadbydaylight.com/en/discussion/comment/1114835#Comment_1114835

    Then why are you crying about others crying? If others aren't having fun, maybe it could also be because broken things are still broken, chief and not your flawed, binary reasons. Where is this ######### about always wanting a 4K? The emblem system should reflect this 2K average the devs speak on but have yet to implement. The devs listen...to survs. When they listen to killers it's because they want to throw them a bone and gloss over the same longstanding issues. Do they act on killer suggestions? Sometimes. But because the game is less broken than it was in the past does not mean that you ignore issues that still plague it today. An indie studio should be more responsive to both sides equally, not less. Unless they want bots. If you don't like posts like this I don't know what to tell you because as long as there's issues, people will speak their minds.

    It's really not that serious. Like I said if you're playing to get your emblems when it's clearly messed up then you're doing it wrong. Stop trying to rank up when the devs themselves said it means nothing. Play the game to have fun and not "win". Because if you're trying to "win" on either side I can almost assure you you're blood pressure will go through the roof. Because on the survivor side you can get hamburgers with eyes as teammates or get tunneled or get camped on hook etc. It goes both ways man. Just play the game for fun and not "wins" and your life will be a lot less stressful.

  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1114835#Comment_1114835

    I don't know how you can say people cry no matter what the devs do, because the devs never buff killer. Or if they do, they take away or add a game changing perk, and give something insignificant back. Lets add a completely broken version of sabo that will be abused, and let trapper reset his traps on the ground to compensate, AND add breakable walls for one map.

    Because I've seen survivor mains cry about things AND I've seen killer mains cry about things. It definitely goes both ways.


    Either way, the devs do listen believe it or not. Like I said before, I've been playing a long time and I've seen the change. Just be patient instead of getting all bent out of shape.

  • These are the kind of posts I hate, from both sides! This community is absolutely the worst. People cry and cry no matter what the devs do. I play both sides equally and don't care whether I "win" or "lose". The only thing I care about is if I had fun. If you're not having fun you're either A. Taking the game WAY too seriously or B. Just not as good as you think you are. Stop thinking you always NEED a 4k. The only time I'm truly upset as a killer is when I don't get 20k+ BP. If you're still playing killer for kills and not BP I don't know what to tell you chief.


    At the end of the day crying like this on the forums is ridiculous. If you've been playing as long as you claim, then you would also recognize the good changes the devs have done. I've been playing since there were only 4 killers and I can assure you the game maybe a little wonky now, but the devs always come through. Do you not remember vacuum pallets? Did you forget about sprint burst twice in a chase? Or even worse insta-flashlight?


    Give credit where credit is due and stop acting like the devs don't hear us. It may take time but they are also an indie studio. We always seem to forget that. Now if this was EA or Activision handling this game I would be just as sour. But ######### guys... Let's all take a Xanax and chill a bit. It's not that serious or that bad.

  • @arcnkd said:

    Honestly, I think it would be a decent step in the right direction to make killers more frightening and dangerous to go up against instead of being trolled. Apparently, the Devs are also interested in making all gen-slow-down perks unable to synergize with one another; so this wouldn't allow gens to be super-slowed by gen-specific perks alone if they go through with this attitude.

    Survivors have 4 perks -- and 4 people; that's 16 perks going against the killer and their 4 perks... and the Survivors perks are overwhelmingly 2nd chances or aura reading -- so giving the killer a 5th perk slot wouldn't 'break' the game, but would make it more difficult for Survivors to toy around with the killer as is the norm for many players.

    This guy gets it. You nailed it buddy. With all the perks, loops, coms, 3 hooks etc. I honestly feel like a 5th perk is what's needed at this point. If the devs are too scared, start off with a floating 5th.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1085343#Comment_1085343

    How am I trolling? Last time I checked, calling out someone for saying something terrible isn't trolling.

    I literally just told you exactly why you were trolling. You came to the thread with what seems to be some kind of grudge against him. You never even once mentioned the topic at hand and to top it off you're trying to act like you (specifically just you) didn't know he was talking about the devs. Because everyone who's anyone that has played DBD and takes time to write on the forums KNOWS where the devs are located.


    Now if you're not going to reply to OPs thread...... STOP TROLLING!

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1084275#Comment_1084275

    You should edit your post then. "according to the people in Canada. Must be how they do things up there." doesn't sound like "according to the devs who are in Canada". Generally, "the people in canada" is seen as "everyone", not a specific segment.

    The backtrack is real.

    :)

    Bro stop being a troll. We all know he was talking about the devs here. If you didn't know BHVR was located in Canada, then maybe you shouldn't be on the forums throwing in your two cents in the first place.


    Nothing needs to be edited or walked back. You on the other hand should stop being a troll.

  • @Cardgrey said:

    https://forum.deadbydaylight.com/en/discussion/106581/i-hate-immersed-players

    @ahandfulofrain

    1 cause I can

    2 I don't owe you a save get better at Chase's

    3 bring a med kit or inner strength next time

    4 why give you what you want when we could just annoy you.

    5 good sir I am playing the game. I'm just

    Not doing what you want me to do.

    Hope this has been helpful

    If you believe not helping the team helps you, by all means keep doing it. Never seen anyone one in any team based game DBD or otherwise win alone. Keep thinking about yourself and you will stay a rank 21 forever.

  • Bond, Aftercare to let the randoms know you're on a gen or in a chase, kindred, iron will, decisive strike.


    Oh and adrenaline. Works well with kindred. I've gotten a lot of face camp DCs once the team works together to get me off the hook.

  • @punisher89_x said:

    https://forum.deadbydaylight.com/en/discussion/comment/650157#Comment_650157

    Again this bullshit about framerate... They fixed already on console. The frame rate is fine now

    Whoever told you this is a liar my friend. I play on both PC and PS4 on my monitor and the frames on the PS4 are a ######### show.

  • I don't think it should be built in. That's too lazy a work around. How about making gens require gas before they're even powered and if the person that is carrying the gas gets downed the container has to be refilled. Another way to counter the speed of gens getting done is to change the skill checks to QTE. If the skill check was a random button to press every time there would be a greater chance of people messing them up.

  • @No1TheLarch said:

    https://forum.deadbydaylight.com/en/discussion/56979/temporary-suspension-for-too-many-dcs

    Problem is you can DC now and not lose pips https://clips.twitch.tv/MildPeppySquidAsianGlow

    @xJayeSparkle I see noed on a huntress, and unrelenting, Maybe its cause you tunneled and camped? Making us Huntress mains look bad here

    problem now is there is literally an incentive to DC at the moment which is very smart and well thought out by BVHR.

    To assume he was camping based on his perks is a little ignorant. If people are going to camp they will do so regardless of their perks. I've played against killers who face camped with BBQ and that was before the 100 ways to counter it. Also, it looks like he's playing on the console. Having unrelenting with the ######### frame rates is understandable. NOED with all the sweaty SWF on console is also understandable. But seeing as he had DCs I highly doubt that perk got activated. So having that perk did not give them a reason to DC. And if you DC with all the gens done you really should be banned. Because you're only being salty you got caught and proving his point.

  • I think 24 hours is a bit harsh. I think they should have a gradual progression of bans.


    First Offense: 10 minutes

    Second Offense: 20 minutes

    Third Offense: 1 hour

    Fourth Offense: 4 hours

    Fifth Offense: 10 hours


    So on and so forth. You can just keep increasing the time each offense. All offenses should be wiped clean when the shrine resets. So you can technically DC all you want. Just as long as you're willing to wait hours before your next game.

  • Been asking for this for awhile. I play on both PC and console. I've spent the bulk of my time playing with friends on the console. But now with the terrible matchmaking times I've gone back to PC. I don't want to have to grind all over again for things I already have.


    I'm pretty sure they can implement this. If not now, when the dedicated servers come for sure. Other companies do it. So I hope Behavior comes around.

  • @GrootDude said:

    I agree with @ChicoRockz and if they put this into small game it would give people more incentive to run a non meta perk.

    For sure. I don't know any rank 1 survivors who run that perk. But if it was added I could see it being used to get rid of Hex: Ruin faster and cleanse all the totems just in case NOED. All that cleansing would definitely slow the game down.

  • I just think all Gens should require gas to even begin working on. Then once they are done they should have to be plugged in to a central power station or something. It would slow the game down and add new mechanics to the game.

  • @Mr_Myers said:

    That should just be baseline not even small game

    Definitely not. I agree it should be built in with Small Game. But definitely not just in the game with no perks. The whole point of a Hex totem is to give the killer a super OP power, but can be shut down once destroyed.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/349700#Comment_349700

    How is ending a game where you’re escaping a killer by running away into the mist (or after being sacrificed to a Lovecraftian god-thing) changed in tone by having the survivors continuing to run in desperation and the killer moving on to the next slaughter by having them all stop and pose while players hand out participation trophies?

    For real?

    If you seriously need to feel special because people you don’t onowngave you a random trophy that means nothing and gives you nothing in the hopes of getting a random trophy that means nothing and gives them nothing themselves, you need to play something else.

    DBD’s entire atmosphere is built aroundkeeping the tone of the game a constant desperate struggle against the Entity. You ended a murder trial and are moving on to the next murder trial. It’s not happy posing trophy time. Not every game needs to have this to be good and you don’t need to know if you a thumb’s up.

    You obviously didn't read what I said. No one said to stop and pose. I said there should be a screenshot of the player's character next to their name. No one said anything about stopping for a pose. The game already has a way of giving someone a "thumbs up." So I suggested they expand on it. Because just saying "gg" at the end of games is a little stale. Sometimes I play with survivors who really did something pretty good and it would be nice to show some proper respect.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/348832#Comment_348832

    You don’t get the tone the game is going for? It’s a horror game and even escaping is just running away.

    What you’re suggesting would kill the tone and atmosphere completely.

    How would that take away from the tone of the game? It happens at the END of the trial and literally changes nothing in game. People compliment each other all the time in the chat. So why not put something better than just saying "gg" at the end of the trial? Also, if you didn't know they already have something like this, but players can't see if they get a thumbs up.

  • Or how about simply giving some kind of bonus BP for hitting/downing a survivor X amount of meters from hooked survivor?

  • This is an awesome idea! Simple quality of life idea. It would go great with the End of Game Cheer System I suggested.

  • I like these a lot! Great ideas! Killers definitely don't have enough perks to turn the tide of the game quick. My favorite is the Hex: Breakdown. Let's get the Devs to see this!

  • @Orion said:

    Killers should not be punished for playing efficiently.

    I have to agree with Orion on this one. The main reason tunneling/camping happens in the first place, is because Gens get done way too quick. I don't think the only way to slow down gen rushing should be Hex: Ruin. Instead of a perk to slow things down, why not introduce a new mechanic? Maybe gens need gas before being worked on or plugged in to a centeral power station? Just my opinion on why I think tunneling happens.


    Also with the new DS rework in the pipeline, hopefully tunneling is something that isn't done so often anymore.

  • @NoodleLegs said:

    tbh if the players character was next to their name, I could know who my shirtless david in shining muscles was..

    I think it would be a good quality of life improvement. It would also liven up that bland end game screen.


    I was also thinking; why not have a points breakdown? Something like:

    *Total Gens Completed

    *Total Totems Cleansed

    *Safe Hook Rescues

    *Players Healed

    *Chase Time


    So you can actually see where the points are coming from.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/50023/end-of-game-cheer-system

    This isn’t Overwatch. It doesn’t need to be like Overwatch. All you have to do is pay attention to the lobby and you know who was playing which survivor.

    Not saying it is Overwatch. But it's just a quality of life thing. Also, what's wrong with borrowing from other games that do things right? At the end of the day isn't the goal to make this game the best it can be?

  • @Rebel_Raven said:

    Might happen when we get dedicated servers some time this... summer was it? Pretty sure later this year.

    I think this is what was holding them back before. Let's hope later on down the line they implement it.