Archive DC Protection for Killers

Challenges like Six Feet Under are cool and a good example of what a high level killer challenge should be like, but the problem is, even if you earn it, you can have it taken away from you by a survivor who just pulls the plug. I have earned the challenge twice, but the first time, right as the last survivor was about to be hooked in the basement, she DCed to 'punish me for playing basement trapper'. In the future, with Archive challenges that require you do something to all X number of survivors, get X number of hooks, etc, a DC should auto fill the amount that a survivor normally would. If someone ragequits during a "get a 4k in the basement", they should automatically be assumed to have died in the basement for the challenge, instead of being able to strip it from someone who earned it.

This doesn't need to apply to general challenges, only the ones that need to be achieved in one game.

I understand it can suck for survivors sometimes too, but most survivor challenges are about their individual performance or interaction with the killer. The only ones that can be ruined by ragequitters are usually one time events. A ragequitter still sucks, as they hurt your ability to do this, but they don't completely negate it. (Save someone after end game collapse, blind the killer while he carries a survivor, escape challenges, etc.)

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