General Discussions

Open discussions on various topics
  • Playing one hour daily to keep up seems still a lot. It means you need to play 90 hours per DLC to have everything unlocked? There are 25+ DLCs, so it needs that a new player has to play 2000 hours to get everything unlocked? If you want to unlock only killer then based on this it should be around 1000k for a new player to go from zero to all killers maxed out on perks. It is a lot better, but
    0 comments 41 views last activity
  • Blood Echo - When hooking a survivor, all other injured survivors suffer from Hemorrhage and ‘Exhaustion’ status effect for 45 seconds. (Blood Echo has a 60 second cooldown) ——— I mean, if the Dead Hard meta was so strong, how come Killers didn’t naturally start using Blood Echo, especially since most of us used BBQ anyways. We could have seen the injured survivor(s) and gone to kill one of
    26 comments 511 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • People are already creating their own narratives regarding kill/escape/solo/swf rates based on your previous statements. Regardless of how the changes impact these, people will still stick with their own narratives/sour the new experience. Please nip this in the bud before it grows out of control.
    8 comments 101 views last activity
  • Has anyone noticed a problem with their Auric cells balance? Mine reverted after the patch to the amount I had before I purchased the rift a few days ago.
    3 comments 81 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • I wont complain about how i get camped every match... But past 3 has been cameprs and i dont see how this update is gonna fix camping... If anythign i just see it more viable with longer gens or faster gens how ever you want to look at it i think gens are gonna be done much quicker with this update... The default BT wont help since you can body block its something sure but its not much... And th
    0 comments 31 views last activity
  • Honestly at this point I am tired to even think about this. Dead By Daylight has been a game which honestly gave me many good memories through the years. From day 1 until today, I noticed that double strandards never leave the community. New players become so obsessed with the character they main, and no offense but I do understand it. I was in that spot to and it took me 1k hours to realise
    10 comments 221 views last activity
  • do they plan buffing her ?
    23 comments 261 views last activity
  • Why is BHVR changing a perk that raises the hair on the spines of survivors? The chances of a survivor working on a generator and being directly in the line of sight of a killer is not high. A survivor who is finishing a generator indoors is already a sitting duck. It kills a perk that players need when the terror radius is short. And some times sound is an issue to hear the increasing intensity
    3 comments 121 views last activity
  • Why are they just reading the developer notes? If we read the developer notes, then are we wasting our time watching the Twitch stream?
    11 comments 241 views last activity
  • u cant be serious whats the chance this happens?
    21 comments 851 views last activity
  • Really, this achievment is to tedious. If I just had to catch and down them, yeah, it would be somewhat manageable, but by having to pick them up every time you loose a lot of utility, versatility and they frankly sometimes escape, because you have to position yourself.
    8 comments 61 views last activity
  • Lets face it BT is still gonna be a staple meta perk cause base kit protection is terrible a measly 5 secs of endurance and 7% haste and lets not forget that new BT adds 10 secs to that basekit 5 secs protection so 15 secs of bt and haste it might be even stronger then what it was
    30 comments 441 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • Come on BHVR, can't you do better? The snuffing animations look embarrassingly stale right now. There's no sound effects within the animations and some animations don't even connect with the totem.
    3 comments 91 views last activity
  • Unnerving, coulro, huntress lullaby and merciless storm is gonna be fun hehe.
    9 comments 121 views last activity
  • I think it is probably a tiny buff? It is more valuable for the killer to be able to come to Survivors bit closer rather than everyone can see each other more... however the distance is almost the 2x as much range then before which is quite a lot. Thoughts?
    2 comments 141 views last activity
  • 12 comments 131 views last activity
  • Do you think Borrowed Time should even work when taking a protection hit? I think it's kind of annoying sometimes. Sometimes they do it for healthy or injured people. It should have a change just like how DS had. They wanted it to be primarily for tunneling and I think BT should also be the same. If someone tries to unhook in your face and want to down them you shouldn't be punished because the B
    2 comments 52 views last activity
  • They're nerfing it so it won't be a free escape during the endgame. But they are buffing Off The Record so you'll have 80 seconds of Endurance. Don't they realise that Off The Record will be better at giving you a free escape than DS ever was?
    5 comments 111 views last activity
  • 0 comments 1 views last activity
  • He can't stay as is. I find a pair of survivors on a gen, get the snipe drop from a good range, barely pull Haddie in past the Bill who tried to bodyblock for her, and got a swing and hit. Nice! She ran me for 4 gens. The last gen finished as I picked her up to hook her. At that point, I just dropped her, opened the gate, and stuck my nose in a corner. (BBQ, No Way Out, Nemesis, Rancor. No ad
    27 comments 201 views last activity
  • Hex: Plaything Hex: Pentimento Thanatophobia Dying Light Use the add on that gives Broken upon self mending. I think this might be the most sadistic build possible in the entire game.
    14 comments 271 views last activity
  • How long until BHVR notice that Spies From the Shadows is a very good perk with a very low frequency of use just because explosions are so loud that it pollutes the ears of the killers? A sugestion: Exchange the explosions for some smooth sound that can be perceived as the perk itself working and not some random really noise sound.
    12 comments 141 views last activity
  • Title. Firstly the faster recovery and smaller sprint burst is great to see no doubt about that but that's where the good stops. Longer solo gens creates a repair simulator without any input from the killer, this means a camping killer gets more value by base so good luck doing all those 90 second gens. Nerfed all gen defense perks due to the 10 extra seconds, while I understand you want gen d
    3 comments 81 views last activity
  • Hello everyone, yeah, we all know that scratched mirror Myers is super funny on RPD, but here is the thing: I just picked Myers with a subpar loadup, realized that I had spawned in RPD (no offering) and just decided on the spot that I would never use my power. I was just slow, invisible Myers without any stalking ability. Chases were painful, but I got the drop on so many survivors and got two
    0 comments 31 views last activity
  • As BHVR's is always basing to their current data. You guys think they should not base changes on them? Like recently they said escape rates are are much higher than they like, I'm thinking maybe this is due to the discrepancies to map balance and Killer viability? Like if a Blight is at RDP, I guarantee you that it's gonna be a sweat fest for the Killer to get a kill however if a Blight is in so
    17 comments 321 views last activity
  • I feel like most of us know that off the record sounds way too strong especially at EGC. There’s no way it’s gonna go live as it is.
    20 comments 211 views last activity
  • Here a selection of pictures of fun games: For the love of god, BHVR nerf her!
    214 comments 4,582 views last activity
  • After reading so many of your posts, I've come to the conclusion that these changes are exactly what the devs want, even when they know they're screwing up part of their players. They want killers to feed off solo Q survivors to build up their kill rate and to have them stop complaining about not getting 4k every match... they sacrifice solo Q survivors for the "balance's" sake... balance = bet
    20 comments 411 views last activity
  • Just versed a deathslinger (been a long time so that was nice) but this player was insta scoping like before the deathslinger nerfs happened. Now I'm not complaining as I didn't even think slinger needed the nerfs but I'm more just curious what was going on. I messaged people on my team who wasnt crossplay and they was seeing the same thing (quick scopes). Checking the actual killer player he h
    4 comments 91 views last activity
  • Unless you're playing Trapper, trap both sides, and no one else is injured with Dead Hard; unless you slug everyone else first; they're going to get the pallet stun if they're nearby. Why is this still a thing ??
    1 comments 61 views last activity
  • They managed to open gates and then just wait there. I would understand Teabagging -> just toxic players, normal. Or they wanted to give hit for extra BP, but they instead wait there till I get close on then leave in my face. They are not toxic in endgame chat, or during the game. It's understandable if someone is not safe and they want to waste my time to help them, but when everyone
    47 comments 1,022 views last activity
  • If a survivor leaves with the Lament Configuration though the exit gates will it spawn back? It would be kind of funny if it didn't.
    10 comments 121 views last activity
  • My power supply busted a week ago, so I couldnt play dbd since this week. Ofc it happens in the middle of the event right? My new one will arrive tomorrow and I am really excited to return to dbd, however I did see here and there some clips of hackers on twitter and yt. I wonder how the current situation is, do you guys also saw a few the past few days? Is it increasing again? I am kinda worried
    24 comments 231 views last activity
  • I'd say I'm happy with this change, but honestly I feel like it wouldn't be necessary if the maps are balanced. This change will not only help weak killers but will also make stronger killers much more oppressive.
    17 comments 301 views last activity
  • Is it happening in the coming mid chapter patch? Or hasn't been given a set date yet? Just want to know how much time I have left to grind to P3 on my characters. TIA
    4 comments 91 views last activity
  • Obviously the biggest issue in the game that bhvr doesn't apparently know how to address is the huge gap between swf and solo q. The reason for this is the game was intentionally created as a more casual survival horror game so yes in that sense it's more fun not knowing what all your teammates are doing and having some mystery. But now clearly the game has evolved and using comms breaks the ga
    23 comments 281 views last activity
  • I've wanting to play both sides like killer and survivors but I always get frustrated with both. Playing with players that are hella toxic is boring and playing both sides are so boring as hell. I'm gonna wait until Tuesday when they update this game.
    17 comments 461 views last activity
  • Currently desperate measures is better than botany only if 3+ survivors are injured, after botany buff, desperate measure will be better only if 4 survivors are injured, and it will be only 6% better. Yes, DM gives unhook speed, but botany gives medkit efficiency and imo, this is way better. Soo what even the reason to use DM over botany?
    4 comments 71 views last activity
  • His daily ritual states that you need to level up his power four times to clear the mission. Yet whenever I try doing it, while making sure to level up his power up to 5-6 times in a match, it still doesn't suffice. It only displays 3/4 for me and requires a 2nd match to complete it. What's causing this issue? Is this a bug or am I missing a certain detail? Usually these rituals are supposed to
    0 comments 341 views last activity
  • 0 comments 31 views last activity
  • title... i think is not possible but maybe a cap or something could be done, literally i played agaisnt many nurses and there is a big dif between them u can litrally react to the ones without macro blinks in your camera and the others are litrally blinking in your head + hit at the same time is so weird u cant react.
    33 comments 521 views last activity
  • 35 comments 771 views last activity
  • the ptb is gonna be the absolute best ptb or the worst ptb ever with how large this mid chapter is an how many good an bad changes i’m kinda eager to see how this plays out
    5 comments 121 views last activity
  • Hello everyone, I am finishing all the old tomes and arrived at the survivor side of Tome 5 - Unleashed. Its quite interesting that you can force the game to spawn a Visceral Canker plant with this challenge. I kinda wish that you could equip this challenge even when its completed, so I don't want to finish the last one, just so that I can spawn a Visceral Canker plant whenever I feel like it.
    0 comments 512 views last activity
  • Title. The game lasted 5seconds, everyone went down before we could even move. How does your system not instantly detect this and ban them? They have been live for hours
    3 comments 81 views last activity
  • Anytime whilst crouched all this writing is down the bottom, not sure what it is, also doesn’t show R2 to Dash.
    1 comments 31 views last activity
  • Based on how the new prestige system will unlock perk tiers, and how it's been described by a couple different devs, we know the following: Prestiging a character at level 50 will unlock their perks as teachables (for all characters in that role) instead of learning them at levels 30/35/40. Repeated prestiging unlocks successive perk tiers as teachables, 'upgrading' the versions of those perks
    12 comments 783 views last activity
1 … 921 922 923 924 925 … 3826