theboyitachi
theboyitachi
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- theboyitachi
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Comments
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@Raccoon said:
I'd like to see Cross-Progression as well, but it's most likely that certain playforms/consoles aren't willing to lose out on DLC sales (usually slightly cheaper on PC).
this makes no sense though especially for games like overwatch 2 launching with cross progression
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/350029/new-meta-is-fun-lots-of-variety
Because you have to buy new DLCs for the current meta, of course.
mind you the old meta was atleast free so everyone got a chance to use it perks like reassurance and deadlock are locked behind pay walls to even use
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@[Deleted User] said:
It's not that survivors aren't trying to do the gens in many instances. Some of the 4 slowdown builds are hilariously overtuned on 90 second gens. I think I spent 230 seconds on a single gen because of Call of Brine/Eruption/Pop.
yeah it baffles me that they buffed gens but didn’t look into how they buffed slowdowns an the process i had a legion with than, gift of pain , pentimento an dying light when i tell you that game last forever it got to the point i didn’t wanna even do gens anymore
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this update is forcing a lot of players to play an a swf if they even wanna get 1 gen done solo has become harder because the gap of information is more noticeable not to mention survivors have no current meta so no one knows what to run an 5 seconds of bt just isn’t enough also with the devs nerfing the meta from ptb so idk killer is lot more easier overall an more fun but i think the devs need to do something because the complaints are unwarranted
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@FeelsBadMan said:
I mainly played killer today and basically 4k'd every match. I got bored (wasn't even running any gen perks, no camping or tunneling) so I went to see how bad soloq would be - oh boi...
I escaped TWICE in the course of 3 hours and both escapes were via the hatch. The first killer let me go, the 2nd one was a Doc who face camped his first hook and the other 2 survivors dc'd when he died (guess they were together). I got lucky and found the hatch while he was chasing me.
On top of that I was on a 4 Nurses in a row-streak at one point. All of them played super sweaty with either full slowdown or just straight up harcore tunneling (or both). One just slugged the whole team after we managed to do the 2nd gen...
https://us.v-cdn.net/6030815/uploads/LNMU9HGL099Y/20220720041230-1.jpg
i’ve been having really enjoyable killer matches all day when i won i definitely felt like i won but it felt easy a little to easy at times but when i lost i understood why i lost but my games for solo today have been so bad i just don’t understand why
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@Chocolate_Cosmos said:
Left and right you can see on the forums "Oh Survivors bad now, Solo Q is unplayable!" etc. Let me remind you that the patch dropped FEW HOURS AGO! Not even a full day passed. It's also working day, middle of the week for many people and people have jobs, etc. Please before you make up your mind fully about all these changes, just give it few days so everyone can have decent chance to play both sides.
And yes, before someone asks or use it againts me - I am solo Survivor as well.
i don’t really think people are really overreacting they don’t expect changes to happen rn of course they wanna know when an what we can expect
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@Chocolate_Cosmos said:
It's too soon. The patch is not even out for whole day. Many people are at work as well, give it time. Just because you had few bad games doesn't mean suddenly Its end of the world.
Also "we are closely monitoring" doesn't mean like "Oh after few hours we have enough data to quickly rush another changes, lets goo!". No.
I'm not saying changes should happen now i said when an what can we expect next an i know it’s been a day they still said they would be closely monitoring this patch though so i wanna see what causing the horrible queues especially
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@Chocolate_Cosmos said:
I wouldn't buff Head On. This perk is usualy used in meme / fun / "bully" builds. That perk is fine.
However I agree that Smash Hit is kinda bad. Hmmmm... How about this change:
- While in chase, if you drop a pallet, you will activate Sprint Boost for 3 seconds. Stunning the killer will give you 4 seconds instead of 3. This would make it usefull againts killers with hard antiloop and better if you stun someone as it works now.
a little slow didn’t finish reading your comment because you literally stated this buff for smash hit but i definitely agree i just wanna see more variety an exhaustion perks
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@Chocolate_Cosmos said:
I wouldn't buff Head On. This perk is usualy used in meme / fun / "bully" builds. That perk is fine.
However I agree that Smash Hit is kinda bad. Hmmmm... How about this change:
- While in chase, if you drop a pallet, you will activate Sprint Boost for 3 seconds. Stunning the killer will give you 4 seconds instead of 3. This would make it usefull againts killers with hard antiloop and better if you stun someone as it works now.
i totally agree with head on being a meme perk but i always thought why it didn’t hide noises while in a locker an i agree on smash hit awhile ago otz did a idea on how to buff said perk it would be really strong but i found it interesting everytime you drop a pallet gain a 3 or 4 second sprint burst i just really thought it was interesting
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@Grigerbest said:
I think you understand 1 thing: They can't buff solo survivors, without buffing swf. Any buff for soloq is gonna affect swf on a worst possible way.
"Make people kill themselves on hook", my man, ppl already doing that, and the update didn't even come up yet. Only really bad survivors doing that imo.
I don't know... This whole post to me seems like a "Crying for overpowered survivor perks being gone soon".
Relax, stop overreacting.
what ? i could care less about survivor perks being gone nerfed my post didn’t mention survivor meta i’m simply worried about-solo queue games
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3057820#Comment_3057820
Kill rate = dying. Not surviving. I'm assuming you made a typo.
yes i did but can’t edit it
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@Crowman said:
This is not really a new issue.
Survivors already suicide over anything regardless if the killer is playing an "annoying" build. Solo Queue is already nightmarish for survivor teammates who give up immediately because they went down despite the fact that multiple gens were about to pop and the survivor team was in a winning situation.
Kill rates are not going to see significant improvement from survivors suiciding on hook, because it's already an issue.
it will be an even bigger issue you admitted how people do it already an solo queue now it will be done even more an especially with how bad it is for solo queue this encourages people to play with swf an will just make solo queue kill rates extremely high
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@GoshJosh said:
You mean rise. Not drop.
how would it rise ?
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@fulltonon said:
Maybe BHVR realize suiciding on hook shouldn't exist if that happens.
people would just dc
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@YOURFRIEND said:
Oh no, not spooky scary legion. They're gonna getcha!
no one is scared of legion just having to deal with buff than won’t be fun especially with solo queue
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3017894#Comment_3017894
My math also does not account for travel time either
so the final times would def be much longer
your right i never took into account how long it would take for a killer to get there gonna use bubba as an example to get there but what about on the smallest maps like coal tower? i’m going to run some test later
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@ihateboons said:
Post the math?
Not that I don't believe you. but my brain hurty right now trying to comprehend these changes(like Sole Survivor buffing gen repair speeds after everyone else but you dies.)
someone else in this thread posted theres an ours are looses the same !
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@Brokenbones said:
What did your math come out as?
Here's what I posted in a diff thread:
(assuming killer catches someone at 5 gens and begins camping/remaining 3 split up to do 1 gen each)
currently 5 gens takes = 400 seconds total
with the update 5 gens takes 450 seconds
Throw in deadlock and you add an additional 120 (30 x 4, doesn't trigger on last gen pop) seconds since it always blocks the gen with the most progress and can trigger more than once
my math was around the same i don’t know if it’s correct but ours were loosely the same an i really think it will problematic because of said numbers on some killers especially bubba
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@Mr_K said:
Fully unhooking a survivor should deactivate DS for the one unhooking.
honestly i disagree i’m not sure if it was apart of ptb or not but the unhooking part seems excessive i 100% think it was unneeded and excessive but we’ll see what’s to come i guess
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2069512#Comment_2069512
Yep, you are actively progressing the game with that unhook and shouldn't be protected for it.
i think that change was unnecessary honesty plus it’s bugged anyways so we’ll what’s to come
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i still think the unhooking part is unnecessary you can still unhook someone and be tunneled i would’ve rather it been if another survivor is hooked to me that kinda just tells me to camp cause now all i gotta worry about is bt