General Discussions
Open discussions on various topics
-
I'll preface this by saying I'm probably one of the few people that is going to benefit massively from the PTB changes on both sides as I rarely run gen regression on killer and BBQ is in my build for most killers so for my killer side experience I'm basically going to be getting to run 6 perks every match and that should win me more matches then I lose from the changes, and on survivor side if I2 comments 271 views last activity
-
So, you now get 20 % gen slowdown for each unique hook. But is it current or total slowdown? This makes quite a difference actually. And regarding BBQ, does the extra 5 % on kicks add on top, making it 10 %, or is it just 5 × 1.05, making it 5.25 % slowdown?2 comments 71 views last activity
-
Absolutely criminal! https://www.youtube.com/watch?v=m8H3M0DDWDs0 comments 51 views last activity
-
Uhm I just want to tell people this actually has nothing to do with the patch notes or what's going on in the game this is actually a personal thing Quiting DBD and gaming in general. The reason is that something in my personal life outside of DBD has made me in a possible homeless situation and this could be my actual very last post on the website. I want to say before I go is that thank you11 comments 482 views last activity
-
New Myers Hairbrush addon let's Myers break the next pallet 50% faster pair this with Brutal Strength and Fire up for a total of 100% faster break speed they make no distance it's crazy you guys gotta try this!7 comments 151 views last activity
-
I love this change. It's difficult to see gens on indoor maps. It's very subtle. I'm surprised no one has said anything about it yet.1 comments 51 views last activity
-
After looking at what the update in the ptb looks like, I would just like to take a moment to share my take and criticisms. I hope the devs take the time to read all this and even discuss if possible. The anti-tunnel incentive is nice. The extra regression and haste and basekit BBQ is a great way to incentivize not tunneling out survivors at the start of the game. However, the punishments a4 comments 91 views last activity
-
Hello everyone… If the new Anti Slug comes into the game should the abandon option still be a thing? I mean the survivors are no longer hold hostage and it is a disadvantage for the Killer to let them all slugged. Don´t understand me wrong i play both sides a lot and on both sides the frustration got bigger. I can´t give Survivors Hatch as Killer I can´t make a sneaky come back with UB and7 comments 231 views last activity
-
Alright, look, I get it. You play a video game to interact and have fun. You don't like it when you get slugged or hooked too fast and you can't play that video game. I have to question why you're playing a video game where the penalty for being caught is getting murdered by a horrifying monster or insane psychopath, but still. I understand that as a video game, having control removed from your c3 comments 101 views last activity
-
I thought they gave Killers a basekit pop to compensate for Slug/Tunnel change, but then on the other hand they killed all Gen Regression Perks? Like why? Why are you nerfing killer's best strategy PLUS killer's best build in the SAME PATCH? Although personally I never bring any slowdown perks (I love chilling), but seriously I don't see killers being playable at high MMR if this goes through…24 comments 831 views last activity
-
The more killers based on myth and legend the better imo, if we could get a killer based on the Yeti who apparently lives in the himalayan moutains it would be sick to have a map thats on a mountain. It would be like the Far Cry 4 dlc if anyone played that.0 comments 12 views last activity
-
The stats claim that they are tracked from September 2020 onwards. Which is blatantly and patently false. It somehow claims that, despite my hour count being 3,600+ hours that I only have 1,100 ingame, I've only played my most played killer for less than forty , and I have somehow ten times that amount on Survivor, among other bizarreness.9 comments 581 views last activity
-
The disconnect between Behavior and their game has never been so apparent, This PTB has some of the worst ideas to stop a "problem" aka Tunneling/Slugging, with out the understanding on why at high level play these things are needed so immensely. Look game balance isn't easy, and lets not pretend it is, however this isnt balance at all, its just punishing one side immensely while giving benifits9 comments 302 views last activity
-
Phase 2 has some changes listed to slugging camping and tunneling. Phase 1 is pretty tame but 2 seems game changing. If they were to punish tunneling camping and slugging to the point where it is not viable anymore to do it I hope this encourages buffs to killers so they can be fun to play. Reason why killers can’t be buffed is because they are kinda restricted into how tunneling camping and sl99 comments 3,731 views last activity
-
Hopefully she won't get nerfed like springtrap and kaneki. Because the latest patch made killer worse to play.12 comments 421 views last activity
-
I got a message in my inbox saying how the system said I was inactive, however that wasn’t ever the case. I’ve been playing 2v8 constantly, as both killer and survivor, and was never once inactive during any matches. Not trying to get banned based off of issues made by their system.0 comments 21 views last activity
-
Was told I was tunneling, but according to the system I wasn't, according to my hooks I wasn't, so im just curious. According to the player base, tunneling is going after the last hooked survivor with the intention of putting them back on the hook/removing them from the game no? IIm Just so confused? Not angry or upset just... wha?11 comments 222 views last activity
-
Well, 70% of my feedback on Mapping the Realm was "Maps need to be more consistent with spawn". Because, for example, Cowshed or Shuttered Square could be super killer sided, balanced or even survivor sided in the next match simply because of how different spawn RNG. And we got it finally. Well, we got this and holy omega buff to maps. Coldwind maps buffs? Mostly W, but Cowshed seems pretty surv8 comments 362 views last activity
-
Hey Ya’ll, just had a killer idea for the next 2v8. I understand chase music with multiple killers of unique music overlapping thus just give all killers the same music, however, why not just make the chase music 1 of the 2’s killers TR? Like say there’s a nemesis and a legion and there’s a 50/50 chance the global chase music will just be legion, or next match, nemesis. Another alternative is jus2 comments 22 views last activity
-
14 comments 391 views last activity
-
with the new survivor having a music perk i hope one day we will get a rockstar survivor. I need a survivor perk that makes you just sound like your trying to play Van Halen's Eruption.0 comments 11 views last activity
-
if a survivor unhooks in my face as trapper, i chase the unhooker, they use lithe and get distance. the person who just got unhooked steps in a trap nearby. So im gonna get punished for using the trappers power to go and pick them up and hook them? or if im sadako and a survivor ignores all tapes and gets condemned before 6 hooks, do i just ignore the condem???64 comments 1,812 views last activity
-
0 comments 1 views last activity
-
Alright so I gotta say I love the changes, I feel like it's gonna promote a healthier game environment along with potentially fixing this games MMR in the process. The Anti-Slugging Changes I'm a huge fan of this change because now instead of killers playing in a braindead toxic way, they actually have to strategically slug since now after 90 seconds survivors can get themselves back up. T3 comments 91 views last activity
-
Problem: Many killers presently feel like gens go too fast. The specific conplaint "2-3 gens get done during the first chase" is repeated often on these forums, often cited as the reason tunneling is "necessary" Confounding factor: Kill rates are currently around what the devs want, including numbers from the killers who do not tunnel Proposed solution: Make the total sum of gen times take the5 comments 131 views last activity
-
haddonfield, borgo, and coldwind in particular have had horrible dead zones where 1/4 of the map is pretty much dead. Glad to see this is finally being addressed.31 comments 871 views last activity
-
If this go's live killers should have the option to abandon the match just like survivors do now when things don't go there way. Who knows, it might be a good thing overall. Survivors can practice flashlight saves, timing their 2nd chance perks, looping etc. It'll be a win-win for all, then bhvr can use those statistics to better improve the game health wise, as more survivors are able to practic20 comments 422 views last activity
-
According to the patch notes in order to combat deadzones for Survivors Pallet density has been increased on multiple maps and apparently all those maps listed have new Tiles added. See if you can find those new Tiles on the maps while playing2 comments 111 views last activity
-
Putting the balance changes aside, I am so happy about the upcoming chapter. Getting the opportunity to learn about new cultures and how they explore the concept of horror fascinates me. I hope future chapters follow a similar path!1 comments 91 views last activity
-
So I read the patch notes and this patch is viggest nerf to the killer endurence isnt 10 seconds but 30 I expected 20, gen speed is increased by 25% if survivor dies before 6 hook states this is huge nerf for all lower tier killers that cant get 6 hooks easily as others. Basekit barbecue isnt bad with haste but deactivation of 10% haste when breaking palett is silly ( this haste still wont help l2 comments 201 views last activity
-
0 comments 1 views last activity
-
2 comments 51 views last activity
-
0 comments 1 views last activity
-
20-30 minutes for a 5 minute gen rush is absolutely horrible and a complete waste of people's time.14 comments 2,243 views last activity
-
Hey everyone, I’m a survivor main, and I think the current Anti-Tunnel implementation misses the mark. It removes core killer tools and creates swingy outcomes instead of addressing the snowball of early deaths. I’ve had a different idea in mind for years that I believe is fair to both sides: TL;DR: If a teammate is dead/DC’d (S<4), survivors get a small repair speed boost only early , wh0 comments 81 views last activity
-
4 comments 372 views last activity
-
Seriously this is getting old. The random repetitive quips are so frustrating and immersion breaking it kills the excitement of roleplaying as the new characters. It's bad enough characters talk to themselves in the lobby why are we forced into trial interactions. By all means continue with the voice work for whoever enjoys it, but there is zero reason to continue without a toggle to remove th14 comments 331 views last activity
-
So i've always mained clown and the new speed clown has is kinda insane to play because of how fast he runs. Now this new Patch is introducing anti tunnel which i don't want to go into here im only interested in 1 part of that. 10% haste for 15 seconds on unique hook I tried out my boy in PTB in a custom game and honestly bots can have wall hacks all they want you aint escaping a clo0 comments 181 views last activity
-
Hello Dead by Daylight community i have checked the last patch update and i have some concerns if someone of the developer team would help to clarify the incoming changes doubts what i think is quite understandable and actually good for dicentivice tunneling is the first load of changes for the killer notifications since for some players that play killer first time having the indications of surv4 comments 81 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
With the newest killer The krasue, (best original chapter) We seriously need more original chapters back to back again Whie yeah its nice having license chapters and i love every single one, it can get really stale when it's back to back to back I just love the creativity the devs put into their design, their lore3 comments 41 views last activity
-
So Killer has 1 hook, with only 2 gens left. How are you going to comeback from this? You can't kill anyone before 6 hooks, otherwise your opponent gets buff. So basically the first chase determines the whole match?77 comments 2,041 views last activity
-
While most of the Unknown changes are wonderful even if small (Except the vanishing box nerf) The increase of the camera vertical range for Uvx is really a huge quality of life improvement and raises unknowns skill celling considerably.0 comments 21 views last activity
-
These changes cannot go live When a Survivor dies to a hook action or Mori before 6 total hook states, the remaining Survivors gain a 25% repair speed bonus. When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means. There are balance problems with this of course. Like how 6 total hook states is w2 comments 111 views last activity
-
10 comments 211 views last activity
-
And now I can safely say that: DBD is gonna die if these changes go live Sorry, but almost all changes are bad. The Shape rework should have been a couple of add-ons change, not basekit. If the current Shape can still be played with add-ons, why not the other way around? Anti-tunnel is just too much and it will not promote "fun" gameplay for both sides, and it's gonna get even more confusing a15 comments 202 views last activity
-
1)is the 20% gen regression of current or total progress 2) in end game (gates are powered) does a survivor get 30 seconds endurance and haste or 10 seconds I’m console and can’t test the changes out but I really it should 10 seconds of haste and endurance during endgame and 20% total progress gen regression (if it’s current progress)5 comments 91 views last activity
-
All add-ons have been changed and none of the add-ons have remained the same sorry to the people who wanted some of his add-ons to remain unchanged39 comments 811 views last activity
-
So its confirmed right now its 25% perma repair speed bonus + you cant regress or kick gen if they die Nothing explained so far what will be done againts salty lips or any chance luck to unhook yourself and players self sabotage52 comments 1,502 views last activity
-
I tried playing with Myer's lung, but he wouldnt move what-so-ever on my controller, M&K is fine, but he just goes in a line no matter what input. also the recovery while crawling shouldnt make it to live, it should only be while still, this will be a little more balanced as not forcing players to put in inputs seems a little odd, and the hook state penilty really should only be 5 or less, n1 comments 21 views last activity

