Killer Guidelines are Not the Right Direction For this Game

These changes cannot go live

  • When a Survivor dies to a hook action or Mori before 6 total hook states, the remaining Survivors gain a 25% repair speed bonus.
  • When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means.

There are balance problems with this of course. Like how 6 total hook states is way too much and should be 4 and how nothing in this game is so powerful as to warrant disabling all generator regression. That isn't the point.

Even if BHVR finds a way to statistically balance this over the entire killer roster, I do not want this direction for the killer role and I find many people tend to agree. Introducing guidelines for the killer to play by is exactly what killed VHS. It makes every game feel the same, and the role less fun and more monotonous.

The proper way to encourage killers to spread hooks is by rewarding them for doing so. But, you must make sure these rewards are viable across the whole cast. Something which the current iteration does not accomplish as not many killers can even afford to go and kick gens anymore, and the haste is pretty meaningless.

I've seen so many content creators for this game saying that with the right tweaks these changes could be good. From a pure balance perspective, sure. From a health standpoint, absolutely not. No one wants to play by this made up rulebook. VHS died because no one was playing killer. Why do you think that is? BHVR is repeating the exact mistake that one of their now dead competitors made.

Comments

  • @RichieGonzo said:

    These changes cannot go live

    • When a Survivor dies to a hook action or Mori before 6 total hook states, the remaining Survivors gain a 25% repair speed bonus.
    • When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means.

    There are balance problems with this of course. Like how 6 total hook states is way too much and should be 4 and how nothing in this game is so powerful as to warrant disabling all generator regression. That isn't the point.

    Even if BHVR finds a way to statistically balance this over the entire killer roster, I do not want this direction for the killer role and I find many people tend to agree. Introducing guidelines for the killer to play by is exactly what killed VHS. It makes every game feel the same, and the role less fun and more monotonous.

    The proper way to encourage killers to spread hooks is by rewarding them for doing so. But, you must make sure these rewards are viable across the whole cast. Something which the current iteration does not accomplish as not many killers can even afford to go and kick gens anymore, and the haste is pretty meaningless.

    I've seen so many content creators for this game saying that with the right tweaks these changes could be good. From a pure balance perspective, sure. From a health standpoint, absolutely not. No one wants to play by this made up rulebook. VHS died because no one was playing killer. Why do you think that is? BHVR is repeating the exact mistake that one of their now dead competitors made.

    As I've said in a few other threads. I think the devs did not consider killer enjoyment whatsoever with these changes and how it creates weird situations where you have to avoid 2 hook survivors caught out of place purely because you dont want to arbitrarily punish yourself. I agree this will just force killers to all play the most meta method possible on the most meta killers to take advantage of these "buffs".

  • @RichieGonzo said:

    These changes cannot go live

    • When a Survivor dies to a hook action or Mori before 6 total hook states, the remaining Survivors gain a 25% repair speed bonus.
    • When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means.

    There are balance problems with this of course. Like how 6 total hook states is way too much and should be 4 and how nothing in this game is so powerful as to warrant disabling all generator regression. That isn't the point.

    Even if BHVR finds a way to statistically balance this over the entire killer roster, I do not want this direction for the killer role and I find many people tend to agree. Introducing guidelines for the killer to play by is exactly what killed VHS. It makes every game feel the same, and the role less fun and more monotonous.

    The proper way to encourage killers to spread hooks is by rewarding them for doing so. But, you must make sure these rewards are viable across the whole cast. Something which the current iteration does not accomplish as not many killers can even afford to go and kick gens anymore, and the haste is pretty meaningless.

    I've seen so many content creators for this game saying that with the right tweaks these changes could be good. From a pure balance perspective, sure. From a health standpoint, absolutely not. No one wants to play by this made up rulebook. VHS died because no one was playing killer. Why do you think that is? BHVR is repeating the exact mistake that one of their now dead competitors made.

    Agree totally,the so called killer buffs are pathetic.Base kit BbQ and chilli one of the best things was survivors guessing if you had it,let’s be blunt BHVR is a business and the base is survivor 4-1,they want survivor mains on side possibly to sell upgrades,cosmetics and perks.Killers will eventually say enough.Whats the sound of one hand clapping…