General Discussions
Open discussions on various topics
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People constantly claim DBD has mmr, but its just not true. Every single match recently, I play against people with 10x my hours, and I end with 3 hooks max. Next patch completely kills killer on top of that, so what am I meant to do? Uninstall? I wait 15 minutes just to get ######### on every match, and my apparently "invisible MMR" never changes. There's seriously nobody at my skill level playi26 comments 611 views last activity
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I have been thinking, about the Anti-Tunneling, specifically on the gen regression and block prevention. Isn't this also semi targeting those matches when the Suvivor gives up immediately? Like you find them and they stop moving or stay under the hooks? Because a killer trying to prevent the regression/block prevention will not over look those individuals? Which helps those individuals who wa21 comments 261 views last activity
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I understand that the changes coming to ptb, are because sluggin and tunneling are boring playstyles to the receiving end, because they reduce their interation with the game, therefore i can agree with making the game more frenetic, but wouldnt that have to include immersing and gen rush? Both reduce the interaction the killer has with the game, are just boring ways of gameplay that are simply22 comments 381 views last activity
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So, usually a PTB drops on Tuseday and even in the developer update they said next Tuseday (September 2nd) is the release of the PTB. However, the social media accounts just dropped a new teasers that says the PTB will be on September 3rd (Wednesday). So, which one is true?21 comments 5,373 views last activity
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She is horrifying! 😵💫😵💫 Like holy!! Good job! If you haven’t seen the trailer here it is. https://www.tiktok.com/t/ZT6GGYVXf/22 comments 571 views last activity
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Latest Video posted By Dead by daylight twitter. PTB launches tomorrow! https://x.com/DeadbyDaylight/status/1962893483355607280?t=3OdOq7Dny6gw6nTYnyAq8g&s=190 comments 51 views last activity
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Honestly reading everything about his patch seems great It might actually revive the survivor players by making it so not every game is a confirmed loss Killer players will now get into matches much faster because of it aswell they get basekit bbq! Literally all killer players need to do is not tunnel and theyre given really decent basekit buffs Survivor players will be able to live for more88 comments 1,985 views last activity
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Get a toggle option? Like I know why but they have the ability to Spin and 180 Lunge without trying. I play console and don't want to throw up every time I tilt the right toggle for an advantage no one should have. I have default/low camera sensitivity and toggle off for the same reason. Commitment to the horror aspects. I don't prefer getting caught and losing the subsequent chase, but that's t0 comments 51 views last activity
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I've been thinking about this recently because I honestly feel like the way condemn works genuinely cripples her design space. Condemn is both exceptionally powerful and exceptionally inconsistent. That power prevents her from having any meaningful ability in any other area despite the fact actually getting the mori often only happens to a single survivor if at all. Not to mention being an M1 kil0 comments 31 views last activity
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"Frustrating for survs"? Huh, have they ever thought about "frustrating for killers" if Survs play aggressively? Does anyone watch live on the Hong Kong server? Surv players there play extremely aggressively. I used to watch Killer streaming a lot, but now, I just feel as stressed as the killer streamer. They are not losing to surv players, just losing to perks and add-ons. Viril makes survs ha27 comments 451 views last activity
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With the whole head-detaching feature (I hope it's true) and possibly even more additions with this new Killer. I wonder, did the devs change their stance on gore? 🤔 They’ve mentioned before that some countries have pretty strict laws and regulations when it comes to violent content in games. If that’s the case, how are they planning to balance that now, and how will it show up in-game? Perso6 comments 301 views last activity
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I think it was only out twice but just 2v8 and chaos is getting dull or overall boring. Lights out had just a few days then poof it was gone but it feels like you can't go a month without chaos or 2v8 showing up...just please for the love of anything bring lights out back or just a new modifier. I took a good break maybe three or two weeks off dbd and just found that man it feels dull when nothi15 comments 371 views last activity
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So I have seen a lot of survivors hardcore metaing Lithe like no tomorrow. Making this game incredibly painful as killer. Usually if survivors over abuse a perk, it normally gets nerfed or changed. Why hasn't Lithe been touched up yet? And what are some good perks to counter it? Its just SO ANNOYING its like everyone's mother has Lithe on them.4 comments 101 views last activity
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Slugging reduction: for the most part, I think this is fine. I do feel like if 90 seconds isn’t enough you can maybe bump that up to like 120 seconds. But overall, if you are really going to slug a survivor to go after another person real quick that’s nearby. That’s probably gonna take like 40 to 50 seconds. I do feel like killers like twins or singularity this could definitely be a bit of a prob24 comments 511 views last activity
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every time they've introduced something to "address survivor complaints" i remember them nerfing it to the point where it's completely ineffective. why do people think this will be any different?62 comments 1,271 views last activity
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having a semi basekit pop , furtive and bbq is not the same strenght for all killers . Firstly the gen regression needs to be applied on hook ( rework Pain ress to balance this) . The reason is that even on live version perks like pop are not as usefull on the low tiers for two reasons . They lack the time and mobility to go around kicking gens even if they can see auras it doesn't mean they wil4 comments 91 views last activity
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played this game from release,seen some really good updates and some bad.I had given up on this game twice before due to some of the updates and frustration on playing them.I do play mainly killer and am happy with a 2k,play for fun and not a sweat.Never play meta builds actually like playing trapper and occasionally spirit.The new update if it is as it reads on paper quite severe. They have ess7 comments 301 views last activity
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its a shame as the jumpscare myers playstyle was the most fun you could have in dbd. Now if i pick a offering to go to lerys im probably gonnna get coldwind as a map where everyone can see you from a mile away. If you wanted to change map offerings just have when survivors choose an offering have it be 20% and if the killer does it have it have a very high chance.13 comments 242 views last activity
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Just imagine how popular this chapter would be, most popular survivors could be Ellie and Joel and maybe even Abby? I think this would be a really big chapter for them considering its so many diff locations they can choose if they brung a map to this chapter, St. Mary's Hospital, Jackson, The Boston Mall, Silver Lake…..They could create "Clickers" as the Killer and possibly the zombies? I feel li3 comments 51 views last activity
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So those last patch notes are something, if they go live can we reduce hooks from 3 to 2, remove the tbagging ability, and increase generators from 5 to 7? I think that would be a fair trade. Also I'm kinda shitposting here so don't take it to serious. Just some ideas.12 comments 181 views last activity
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Dwight the Brave and Dwight's Fright are two Tome challenges from Tome 3 levels 3 and 4 that are just annoying to get. You have to hide within 10 meters of the Killer for both of them. One for 60 seconds and the other for just 30 but also escape. I know the tome challenge will display on your screen when completed but I wish it would show you how much progress you've made toward it also. It3 comments 72 views last activity
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This idea comes from user @Slan So basically the basekit pain resonance, it would save time a lot of time actually than just having basekit pop that requires you to hit a gen. Yes it removes ability to choose which gen which to regress and will probably make certain people mad but this is just more in flow and more natural synergized than basekit pop. Its better for it to be automated regre18 comments 321 views last activity
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The teaser from the next killer shows the date 3 september, but on the dev notes its was written that we were getting a live balance preview for tomorrow, I'm confused if this will happen tomorrow or in wednesday.0 comments 71 views last activity
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I know, title isn't what most people want. I love newest developer update. It's definitely about time - we need to adress those survivior's pain points (slugging and tunneling). It will finally be the time, that we won't need to be using meta perks like unbreakable, decisive strike etc. We will finally be able to use worse perks, be more creative with our builds. Cheap tactics were over34 comments 481 views last activity
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It's a silly argument. Killer's mains continue this silly dialogue; I'm doing my objective, it's my job. Completing gens is literally the objective of the survivor. It's a strawman argument. The difference is, survivors can't abuse the system to change gens to 4v1. It's always 5 gens; regardless.19 comments 322 views last activity
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Clickbait title aside, I'm sure you've felt it as well. Loads of negativity, people on both sides reinforcing their prejudices against the other? I can't help but think that with how many comments and posts I see that not only devolve into wars over which side is being bullied more. Part of me thinks that this community, specifically the forums, could use a break. I know it sounds crazy, suggesti13 comments 231 views last activity
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It's like Ghostface's Exposed Mark but it isn't. I ran around the whole Trial luckily avoiding him. It didn't even go away when he hit someone else. Unless the Legion was getting every hit off, this perk is just a perk. No downside. If Legion was the Enforcer, that's even worse. What is the point of Haste vs Injured when this mark can be cashed in at any time? Killers are free to break chase ev0 comments 21 views last activity
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Can anyone confirm if this is true or not and if so, how does it affect her doing the “ husk tech “ ? I also haven’t seen any official information regarding this even if it’s true that her husk’s hitbox was reduced.0 comments 21 views last activity
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Given the most likely theories surrounding the new killer, such as the idea that she might be able to seperate her head from her body and float after survivors, I have to wonder if her ability is some kind of mix of twins and Draculas bat form. Which is interesting because the twins kit heavily leans towards slugging. And now we have the anti slug changes coming. Could It possibly be that new ki0 comments 42 views last activity
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When the dev update dropped the other day, at the very end in the ‘perk updates’ dev note it was stated that a discord live preview of the upcoming live balance changes will be on tuesday (september 2nd) with full PTB patch notes releasing after. But just a few hours ago, another teaser for the new chapter dropped and at the end of the video it says “September 3” indicating that will be the PTB d0 comments 771 views last activity
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I wanted to start off by saying these maybe extreme, minor or even Similar results. I wanted to make this to show exactly how much this will effect the game and create my feedback on the Patchnotes Trapper: this one will make Trapper avoid Trapped survivors who where already been hooked and make Trapper Mains not use traps as often. Wraith: This Killer is a full M1 Based Killer. He requires Som3 comments 101 views last activity
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This topic came up in another post so I'm giving it its own. 1. Make the hook states visible to killers. Many players often ask for this. The argument against it has been that it could encourage specifically targeting people with more states. But with the game now baking-in the need to spread hooks, states need to be visible. Expecting killers to keep track while also constantly trying to find6 comments 141 views last activity
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With the new patch we can all see that the devs eant to force a play style to the killers. Now i don't say if it's good or bad but should the same be happening to the survivors as well. For example if 2 gens are completed with in 60 seconds of each other all gen are block and can't be repaired for some time. Or After the survivors vault a window in a chase the killer gain bamboozle for that w44 comments 1,044 views last activity
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So I made a list of what Perks I think could get this new Status Effect, Buffing most of not all of them. Even if Survivors have the Elusive Status effect active they can Still Scream, be detected by Killer instinct, and have their Location revealed by Perks like Rancor, Death bound, Hex: Face the Darkness, Ultimate Weapon, and THWACK! to name a few D6 comments 3,361 views last activity
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It's not uncommon for killer mains to have an average kill rate of 70%. Some even with 80%. The concept of "win streaks" should never be possible in a competitive pvp game with mmr. The game just became an ego boost for killer mains where survivors were just supposed to be punching bags for a killer's enjoyment. Survivors no longer wanted to play and were leaving the game in droves. The devs are105 comments 2,342 views last activity
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So The Shape's rework has got me wondering. Will they still keep the mirror add on? Like for jump scare myers builds, and just rework them so you can't build stalk for evil incarnate mode? Idk if its just me, but as a killer main i loved Jump Scare myers, be it when I played him, or the times I played survivor and faced him. The scares gave a unique taste. And I know going I to stalk mode is4 comments 101 views last activity
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I don't want to doompost too much since we have no numbers and no idea which perks will be changed, but behaviour please tell me you actually changed a lot of perks and not just 2/3 perks like you did with the removing of haste and hindered stacking. Here's a list of survivor perks that will make playing killer after just the antislugging changes even worse than just the changes by themselves14 comments 503 views last activity
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Both killers have a similar kit and are in needs of a buff, but honestly that new Myers lunge doesn't really fit the character at all thematically. In the movies, Myers walks slowly and relentlessly, and appears and disappears randomly almost as if he was teleporting. I don't think giving him a Pig ambush makes justice to the character's source material. He does need an anti-loop, but at that0 comments 41 views last activity
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Why is Sadako not getting any buffs or changes since her condemned will now be useless for half the match? It's nice to see Oni get something for the slugging changesm but Sadako is just being abandoned for no reason. If you want to play Sadako well, you need to pressure survivors with condemned. Well with the anti tunnel changes condemned will be useless until 6 hookstates since the sadako playe6 comments 161 views last activity
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basekit exponential means that the boon can't be snuffed any more.32 comments 713 views last activity
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When a killer works with another survivor, it shatters this fundamental understanding of the game. It creates an unfair advantage, a betrayal of the basic rules that makes it impossible to play on a level field. For Kelly, it's not just a minor frustration; it's a profound violation of the trust and understanding that the game is built on. It takes away the challenge and the satisfaction of a har1 comments 31 views last activity
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These changes are huge, and no one knows 100% yet what they will do. I think it's the same as usual. The rich get richer and the poor get poorer. If you give me basekit speed buff on Singularity after hooking ill wreck teams. And that's not because I'm great at him. Sadako might also have a little of that. Same with Dredge, and the S tiers. But all the b tiers are getting nuked to the ground. Gh6 comments 131 views last activity
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Overall I don't think these massive changes are as bad as some people are worrying about. Somethings with them are questionable and hopefully don't make it live or get adjusted, but overall I'm optimistic. The thing that I'm not looking forward to though is how the gap between S tier and low tier killers might get widened and these 3 in particular might be punished the most. Mainly because thes2 comments 71 views last activity
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So, to preface this i am a killer main. And this may make many of you disregard this thought process because I am a killer main. But I believe yes there should be fixes to slugging and tunneling. It makes sense if one side isn't having fun. But at the same time, you shouldn't be tackling both problems in one prb/patch as it makes it hard to deem if "both are healthy" No, I am not saying we0 comments 21 views last activity
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SLUGGING REDUCTION UPDATE: Built in No Mither recovery. (Pause the 90 seconds while carrying other downed survivors. Otherwise balanced.) TUNNELLING REDUCTION UPDATE: No unhook notification shown or hook status unless it is endgame. (Killers have a harder time locating survivors at higher ranks and it makes hook camping reasonable for securing downs.) Unhooked survivors lose collision unti59 comments 1,621 views last activity
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With the major changes coming soon both are (at least on the surface) geared very much against killer. While anti-slugging preserves gameflow anti-tunnel serves more as idiot safeguarding. Where anti-slug works: Activating after 90 seconds (and every other down after) is great. This does not interfere with pressure as it only stops stalemate scenarios where survivors are neither actively mov7 comments 184 views last activity
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with this system will we be able to spend Blood points and customize while the lore reads allowed or will we have to sit in the lore area0 comments 11 views last activity
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Hi! Hope everyone is doing fine. I know this is a hot take but i want to give my two cents about the current state of the game and how its being balanced - specially considering the 9.2.0 PTB. Although i'm not contrary on most of the changes the game have been giving for survivors recently - antifacecamp feature, removal of hook grabs, basekit endurance after unhooking - looks like BHVR been mo32 comments 611 views last activity
