General Discussions
Open discussions on various topics
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Just for transparency before I get dogged on, I play 60 survivor/40 killer with 3500hrs in the game. Does the anti slugging bar persist every time a survivor hits the ground, or does it need to be 90s in a row in one instance of being slugged? It was revealed that once the bar is full the survivor gets unlimited Unbreakable, so I think that's an important point to have clarified. Recently unho7 comments 141 views last activity
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It's rather confusing they add more rules and basekit "perks" to put a solution to tunelling and camping when they already have those solution perks behind grind and paywall. Anti tunnel? Decisive strike and borrowed time. Anti camp?Reeassurance and slippery meat. We paid for the game and dlcs only to be able to play a fair match after a 1000h of grinding (new survivor experience is MISERABLE no6 comments 151 views last activity
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Devs revealed PTB and Anti tunnel changes are shown When a Survivor is hooked, their hook status is hidden from the Killer. When they’re unhooked, there is no notification and their hook status isn’t revealed immediately. This is disabled once all generators are completed. Unhooked Survivors gain the following effects for a limited time: Haste, Endurance, and Elusive (see below) status eff32 comments 7,932 views last activity
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Dead by Daylight has released a teaser of an audio recording of Thai woman asking "Are you there?" I have no idea on Thai folklore so what could the killer be you think? The next PTB should be September 2 https://x.com/dvveet/status/1960720278184452515?t=mNCR4CLozBcaC2yzcbZGEg&s=1935 comments 3,061 views last activity
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This is about the myers rework. All I see is complaining and complaining. Is everyone seriously saying that this is less fun than instantly downing survivors and maybe losing your power over the match? This is SO much more fun, but i understand that the dbd community hates fun lol. Please keep this until the ptb id really love to try it out 💙🤍21 comments 461 views last activity
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This is the only crossplay game I've played that punishes console players by completely disabling the chat feature for us. I really don't understand why. If the argument is it takes longer, it takes like 5 seconds to simply type a "gg" or "wp cya". Even just being able to comment on other people's outfits in the pregame chat would be so social. I want to see the postgame chat. Simply being able t1 comments 51 views last activity
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I know that dailies got buffed because of it but its still so unfortunate to see how degraded milestone rewards are now. It used to be much better with both how long they took (seriously the one new milestone step takes is as long as 2-3 old ones), but you barely get anything in return for completing them: just 1/4th of a tier. In my opinion BHVR should revert the changes to the milestones so tha6 comments 131 views last activity
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я хочу использовать перк "уникальная возможность" от кейт дейсон на аде вонг0 comments 21 views last activity
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No matter the buffs you want to give killer to compensate for the upcoming changes they will NEVER be enough as long as survs can dedicate an entire build to achieve their objective faster and not being "punished" for it. Killer can also do that by tunneling and this is basically being erased from the game. I'm not defending tunnel in any way aside from you having just one gen remaining and nee12 comments 301 views last activity
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edit: it posted without the text, oops. let's fix that Since it was added to address situations where the killer slugs and refuse to hook, and there are mechanics being added that more directly counter excessive slugging, it makes sense to remove the bleed out timer9 comments 193 views last activity
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With the upcoming Myers rework, one fear crosses my mind (Besides BHVR making him yet another dashslop killer.) In the post they stated "Add-on adjustments" Not specifying that SOME add-ons would be adjusted. So, I feel it's safe to assume that all add-ons will be adjusted. My one fear with the rework is that we will potentially lose Scratched Mirror, his single greatest add-on. Terrorizing custo3 comments 71 views last activity
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3+ months now playing killer is unbearable cause of these long queues. My queues are longer then the matches whether I stomp the survivors, I run chill builds and they just do 3+ split gens at the start and I got no gen slowdown, or if they just DC or give up etc all these factors just adds up Before, one could simply queue up on a random Tuesdayn in the afternoon and get into a lobby just wa10 comments 1,123 views last activity
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I know there are a lot of kneejerk reactions going around about all the changes, but I actually have a good feeling about most of the anti-slugging and anti-camping changes. However, the one change that sticks out to me is the change to The Shape. It feels like it doesn’t fit Myers as a character. He isn’t known for large bursts of speed like with the lunge. He is supposed to be a constant lurkin2 comments 71 views last activity
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Honestly, banger of a patch. There are good and bad parts of it, but this patch is great. I've seen a lot of people complaining about the Slugging and Tunneling reductions, but in my opinion, if you complain about it, you're probably part of the problem that made this have to happen in the first place. I play as killer and survivor so I'm seeing this from all angles. I also don't participate in5 comments 91 views last activity
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I Honestly came up with this perk a long time ago to encourage/reward killers for going for hooks vs kills, to encourage less tunneling. Since the devs are now Forcing this playstyle on killer Players, I felt this perk will fit right in with the next patch. Anyone else agree that this should be in the game? Scourge Hook: Empathic Agony The Agony of facing ones mortality takes it's toll on y0 comments 41 views last activity
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Why you keep adding this feature and change nothing about it? There's already multiple anti slugging perks in the game and one of them you can use multiple times in one match.14 comments 221 views last activity
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Lots of talk about the survivors getting handheld with the recent release notes, but it far more looks like the killer's handholding is being removed Nothing is certain until we see the numbers, and like a lot of recent BHVR changes they went big instead of trying more simple solutions first, but let's look at a few things Getting a survivor out and creating a 3v1 will still be to the killer's36 comments 871 views last activity
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Regarding the subject matter. In the long run, measures to reduce frustration on the Survivor side—which has more players requiring support—might be the right approach. After all, that's how we've implemented base kit BT, the anti-three-gen system, anti-face camping, and HUD action visualization up until now.Even so, since it's a competitive game with opposing factions, depending on how the ma4 comments 202 views last activity
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Why they adding dash,the shape speed is slow and short lunge attack, tomb stone shape is best0 comments 21 views last activity
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Please read this, BHVR. Please *actually listen* to people in the PTB this time, you have the potential to make a good change, but this needs to be done very carefully, if you ignore all feedback and let the anti slug and tunnel roll straight into the live servers it'll be disastrous for the game, but things do need change, and I appreciate that you are trying. You NEED to address tunnelling an3 comments 81 views last activity
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Picture DBD with Scooby-Doo working together 👀🔥 The revised map could be a Haunted Mansion with countless doors leading to random rooms, eerie paintings with shifting eyes, and antique armors with interminable corridors. making noise in the dark, plus a little Scooby-Doo easter egg for somepart of the map. Each with benefits motivated by their gang roles, survivors may be Shaggy, Velma, Daphne,8 comments 101 views last activity
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The suspense is killing me! I want to see what they're implementing for their anti-tunnel/camp initiatives!164 comments 4,292 views last activity
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The ghouls power should be changed to a 3 part combo, first hit with power marks but doesn't injure/deep wound. The 2nd hit injures or deep wound but only if they are already marked or injured. Then give ghoul the ability to down with their power on the 3rd hit but only if the survivor is marked. This would solve most survivors frustration with the first hit feeling like a free hit but would als1 comments 31 views last activity
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It feels a little more casual, and you can have some really great moments. Thanks devs for extending it! I don't think it should be made permanent simply because of the queue times, and I think if it's permanent it would feel less special. However, I got one of my favourite screenshots tonight, thanks to these two cuties! Have fun in the fog everyone. I0 comments 11 views last activity
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I feel like with the new changes there will be no point in taking it.5 comments 141 views last activity
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This guy didn't know he played against 30k hours swf and lost a match - which he wasnt happy about :( So I decided to leave him some positive comment. Our little interaction was wholesome and I just wanted to share some positivity :)5 comments 101 views last activity
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As of right now in my own opinion, the knight is the coolest looking killer with the most boring power in the game aside from maybe trapper, he is also quite weak when against survivors that know what they are doing. What i propose is a rework that keeps the guards but makes them more unique. Order Rework As of now, the orders are: Patrol, Break Order, and Hunt. These make for a use for each0 comments 31 views last activity
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Yeah so i just keep on losing Match after Match after Match. Even just getting 2 Kills as Killer needs me to hard tunnel, slug and Camp. Also i need to bring like 4 Slow Down Perks if even want to have a chance of getting a kill. I tried just for a bit not doing any of that. No Slow down, no tunneling, slugging or camping. And i just lose every single Match. 0 kills. 0. I know im not19 comments 324 views last activity
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it physically hurts when he speaks during 2V8. Can we please get it reduced before it causes injuries to eardrums for someone?0 comments 11 views last activity
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Was Myers one of the worst killers? Certainly. But he was unique. His whole gameplay was extremely fitting and his addons in particular were by far the most fun in the game. After the great change to dash slop, so many unique playstyles will be lost. And I will absolutely die on the hill that Tombstone (Judith, not piece) was fine and very fun. I will miss it dearly. I just don't get the25 comments 803 views last activity
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since Oni is getting a fatty buff to the amount of red orbs that he gains after hooking a survivor as compensation for the slugging changes, it would be reasonable to to give buffs to killers that also rely on slugging like Twins, and Sadako.5 comments 131 views last activity
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My question is does this UI symbol stay permanently or does it disappear on the next unique hook? In the latter case, it could be a good idea to put two symbols then if you hook a already hooked Survivor again. Just so Killers dont walk accidently into the anti-tunnel compensation for Survivors by accident.0 comments 11 views last activity
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I would like to ask about this change from the patch notes "Increased the additional time added to Weakened when injured by a UVX projectile." What does that mean exactly?. Will it be increasing the weakened time after injuring a survivor or fully refreshing the weakened effect when injuring a survivor? Thank you3 comments 61 views last activity
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Please implement a "ready" prompt for the killer 2v8 queue. It’s quite annoying to be queued for 30 mins to get into the match with an AFK killer. Happened 3 times today. If a killer not responding to the prompt - replace them with someone from the queue.0 comments 11 views last activity
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I am always for adding new things to the game that will shake it up and make it fresh😍. Devs please don't listen to them, these are mostly killer mains that don't tolerate defeat😡, it is because of them that the survivors don't want to play 1v4👿7 comments 121 views last activity
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Hello, I recently started playing the game Dead by Daylight, I really like this game and I want it to develop. In the next post, I suggest speeding up the control customization. The game is constantly adding a lot of new content, but the control time of the game remains unchanged. What do I mean by "expanding control customization?" Recently I encountered a problem that due to the poor variety of0 comments 12 views last activity
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This is EXACTLY what I have been asking for, for years. "Don't just weaken tunneling, provide actual incentives to multihooking". Thank the lord you guys are not just mindlessly nerfing tunneling without improving the real problem which is multihooking being a detriment to do. And please, do not be scared to buff these further if they end up not being enough but this is the best step in th4 comments 141 views last activity
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so when are you going to start working on buffing killers perks and quit holding survivors hands? Since your so called war against hackers is a joke and you fail to address the real issue behind your game?30 comments 533 views last activity
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I have a lot of thoughts on the anti tunnel and anti slug changes. Some positive and some concerns. For the most part, I think not as much will change in the lower MMR on the survivor side. Where survivors tend to be more scared of the killer and are off hiding in a corner somewhere after an unhook. But I do think that higher MMR survivors are going to use these changes to play as aggressively as5 comments 111 views last activity
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This latest update should be embarrassing. The devs have continuously held the survivors' hands and us killer mains have stayed relatively quiet. However, this latest update is a step too far. They have basically given survivors easy wins and the ability to abuse these latest "punishments" to lake playing killer impossible. The anti-tunnelling mechanics are insane. The fact that I can be punished4 comments 171 views last activity
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I don't understand what Michael Myers has to do with dashing. He is basically the most motionless Killer in Horror history. He is known for just standing/starring and Killing someone on spot.17 comments 591 views last activity
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Switch between tier 1 and tier 2: TOP TIER CHANGE Basekit tombstone animations: PEAK No more stalk limit: Very cool Tier 3 Lunge (dash): kinda nice, it's almost the same as the current one But... The fact that he breaks pallets on his dash annoys me, does it makes him stronger? Yes, but it feels kinda cheap to me, every dash damaging killer breaks or vault pallets (besides pig, poor pig…)1 comments 41 views last activity
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just a general question. They’ve extended it every single time. Why not just run it for the full amount of time from the start. It kind of feels like false value8 comments 181 views last activity
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You have four (4) votes per category ! Make sure to use all of them! Cast your votes here: https://dbd.game/41uRFdf0 comments 12,780 views last activity
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With Elusive becoming a new Status effect I wonder if we can get Revealed from 2v8 to also be a new Status effect. Maybe add it to to Spine Chill or something. Two perks that might get the Elusive Status Effect are Lucky Break and Low Profile0 comments 21 views last activity
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Yes, another post about this. However, I want to carefully go through all this before jumping on the doom train. Go through the good, bad, and take into consideration what can be abused and what circumvents abuse. My playtime with both sides is about 45/55 with a lean toward killer, so keep that in mind. This is focused solely on the Slug/Tunnel changes and the introduction to Elusive.0 comments 121 views last activity
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Purple bottles will have use again and Yellow bottles will take 1 extra seconds to activate again but that ain't enough he's still always gonna be 15% faster. You should nerf the haste as well or at least nerf his haste Add-ons like Garish makeup kit and Cheap gin bottle2 comments 61 views last activity