General Discussions

Open discussions on various topics
  • the patch notes are looking GREAT and are finally dealing with some of the biggest longstanding issues on survivor. myers turning into coup de chucky was not on my radar but everything else is big W's. please don't get guilt tripped by the community into to reverting what looks like the best changes i've seen in a while for this game. they love to scream bloody murder when something they rely
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  • We can see right off the bat his stalk meter is still being wasted even before charging for the lunge hybrid dash. The next thing we can see is a survivor taking wide loop approach and not throwing a pallet down knowing that michael is in his pursuer mode which means the survivor should know that his other mode is undetectable and cant pop the lunge unl
    0 comments 81 views last activity
  • https://imgur.com/a/PqrtlrO Umm.... yeah While I do like playing dash killers like pig chucky wesker ect, but really? A killer rework becoming dashlop? I feel like with Myers we're straight up going away from stealth to just straight up a killer with a dash ability And after coming from the 2 skull merchant rework preview (a killer I like) showed us that she was plan
    5 comments 271 views last activity
  • I mean we won't know until we test it but if killers are being punished for hooking the same person, what stops the person who was just unhooked to go down to help their teammate during a chase. They will just pick themselves up because a killer doesn't want to be punished for "tunneling". Why can't we do just one major update at a time and not both. Also can we stop telling players how to pla
    3 comments 81 views last activity
  • How can BHVR devs be so out of touch with their own game?! Literally EVERYTHING in this PTB sucks (except recover while crawling and Ghoul vault nerf), you guys are about to truly kill DbD for once, this changes are bizarre , this muito be a joke lmao. Not kidding, if this PTB goes live, Im uninstalling DbD and never coming back until all of those are reverted, goodbye :(
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  • https://youtu.be/4q5P2gBFJBM?si=KPIrmt4PJqfXuO1s
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  • Easily my favorite class! https://youtu.be/r9gGaf7At_o?si=Pf2L_JLgAt1FdTAy
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  • Regarding countermeasures for crawling and abandonment, aren't the existing countermeasure perks like “Immortal,” “Obsession,” and “Exponential” sufficient? Since perks only matter if equipped, are you saying the system should incorporate all these effects? Also, for tunneling countermeasures, are you out of your mind thinking that killing a survivor before hanging them 6 times blocks generator
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  • With the rest of the changes to give benefits after being unhooked, losing scratch marks, blood grunts of pain, haste and endurance hide survivors aura and killer instinct, increase gen speed if someone dies early There's absolutely no reason to remove information of the hooked survivor as you might want to go back and go after the person who unhooked
    1 comments 71 views last activity
  • It will remain to be seen in testing, but this seems highly abusable by SWFs. I hook a survivor, they get unhooked. Now they start getting in my way and body blocking. If i down them and hook them, i get punished. If i leave them on the ground, i get punished, seems like a lose/lose situation to me. I'm thinking the losing collision thing needs to be permanent if a survivor was the "last one unho
    5 comments 151 views last activity
  • In my opinion this update will be bad for the health of the game. The reason I say that is because you are deliberately taking power away from the power roll of this asymmetrical game. I totally understand wanting to disincentivize tunneling and slugging, but I think the way BHVR is going about that is unhealthy. Giving rewards to the killer for not tunneling or slugging is a good idea, actively
    1 comments 71 views last activity
  • Congratulations. Myers will be the stalker Pig. What an amazing ideia make this killer. Whos next? Trickster? Skull Merchant?
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  • just remove the killers and there is no more slugging or tunneling. I get hard tunneling at 5 gens but if there’s 1 or 2 gens and you have a few hooks only then it’s necessary to pull the trigger on someone or it’s ggs. As for the slugging. The 90 second timer shouldn’t count if another survivor is within a certain range. Not a fan of these changes but we will see.
    0 comments 51 views last activity
  • 2v8 is fun, even though the Queue very long for killer. The game is so much more fun and chill in 2v8 because the game is finally a casual experience where everyone is just having a good time. You need to extend it.
    17 comments 451 views last activity
  • The new "era" of bloodweb is an absolute mess. All these literally useless map, key, fog vial add ons plus the items taking the spots of actually useful items such the basic medkits. I literally didn't found a single medkit of any rarity in 45 levels which is insane. I wish I'd have recorded this. Worst bloodweb of all time, I hope we're gonna see changes in the near future.
    28 comments 712 views last activity
  • Laying my cards on the table before I start to give a frame of reference. I mainly play killers (209hrs/1023games vs 7/44 with survivor according to behaviour stats) but I don't have a specific main among them. Playing through a variety has made me acutely aware of differences in effectiveness. I have the following ideas for the adjustment of various killers to improve their performance. In
    5 comments 111 views last activity
  • Escapist Medic Scout Guide Do you agree guys?
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  • DbD lacks ranked queue, players have now taken things in their own hands and made a DbD ranked server/system. The server have over 1k members in less than 24 hours showing the high interest to get this ingame.
    2 comments 363 views last activity
  • People don't like Legion in 2v8. This is not a secret, people will talk about it constantly. Personally, I don't mind, but the thing that does make Legion a little annoying to me is the same thing as makes them mildly annoying in the main game- Mending sucks and isn't fun, so being made to do it multiple times a match is irksome. Losing Mending in the main game would necessitate some compensat
    38 comments 891 views last activity
  • 2v8 is fun, but it makes the Queue very long, even in normal mode. I don't want to be waiting more than 8 min every time to find a killer match, everyone already played and had fun with 2v8, you don't need to extend it.
    8 comments 351 views last activity
  • maybe it would be an idea to also add the Play While You Wait feature for Killer in 1 v 4? Queue times there are pretty bad too while 2 v 8 is going on. Surely there must be a way to do that?
    3 comments 61 views last activity
  • I understand when there's new content, but tiny bug patches that have maybe 800mb of files takes up to 30 - 60 minutes to download. Is this normal? I haven't seen a game that needs that much time for a tiny patch note.
    4 comments 1,221 views last activity
  • Another classic capcom game its basically Resident Evil but with dinosaurs. Besides it desperatly needing a remake having the main character Regina in the game would be pretty cool.
    2 comments 61 views last activity
  • Idc who this pisses off, but in my personal opinion Blastmine does not belong in 2v8. Its not really that fair for killers to have to go against in all things considered. Gen speeds are higher, plus no real way of countering the ability. Survivors have enough stuff as it is, why did they feel Blastmine was needed? Survivors can already rebuild pallets, have sprint burst and faster healing speeds
    7 comments 301 views last activity
  • You can see the video here This person didn't troll just once; Meg did it with several people throughout the match. Including the Feng in the video and me. And the anonymous Meg player was the only one who escaped. Needless to say, Meg was just touching engines to avoid the AFK crow and then simply leaving the area (as shown by her score). Several survivors have done this the past two weeks,
    10 comments 232 views last activity
  • Hey guys, I just wanted to point out a few things in Dead by Daylight that I believe really have to be fixed. These are some Among the main issues causing the game to be annoying, I believe the developers should give some attention to them: Nerf Ghoul - Kaneki 
 At present, Ghoul is just overtuned. His mobility is too high, which allows him to cross vast regions of the map much too fast. Sur
    22 comments 587 views last activity
  • Is it only hook stages and done gens dictate the gen speed? Or is a second hook or death worth more? Right now it feels the same which makes spreading hooks worse than it already is.
    3 comments 112 views last activity
  • Since Pyramid head got his add-on pass I’ve been thinking who needs one next and Sadako seems like the prime candidate for an add-on pass because Half of her add-ons are either so bad to the point where you really shouldn’t run them like mother’s comb, telephone, VCR, And all of her green add-ons, or are actively to use like iridescent videotape which straight up removes condemn in exchange fo
    8 comments 171 views last activity
  • I feel tapes currently has no downside at any means So why not bring back tapes being destroyed when a survivor takes any damage from her 2.0 version but doesn't inflict any condemn as a downside Whether or not it's exactly a good thing or not but it's at least something to punish players for keeping a tape for that long I also have other ideas to sadako ideas alongside the tape changes I'v
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  • I live in Central Asia (close to the Middle East region), and the ping situation here is really tough. For us, Dead by Daylight is almost impossible to play properly because there are no dedicated servers nearby. Most of the time, we have to connect to Europe or even further, which results in very high latency. And here’s the question: are there really so few players in these regions? Is it r
    1 comments 41 views last activity
  • Last year they were eager to show it, now they refuse to. Come on devs, are you too ashamed to expose what you've done to this once great mode?
    23 comments 452 views last activity
  • I sometimes think that Behavior Interactive is stuck in apology mode. "We are sorry for this", "We are sorry for that". There are real problems with the game that need to be addressed; that naturally arise from the game being a live service, but I question how valuable the current social strategy is. What are your thoughts on this? Do you appreciate it? Or does it have no effect?
    7 comments 211 views last activity
  • So this is a funny one it's been discovered if your Scout class about to get grabbed by Wesker Dash if you rebuild a pallet you lose collision and he cannot grab you https://x.com/GreenieDBD/status/1960889812254384299?t=LPdKJMNlJSBPZpaPbK1nzw&s=19
    Mod
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  • Seriously, I'm sick of zombies bugging out like this! They were floating into the air and only if my friend was playing Huntress we would be able to unstuck them. Not even if a hill was close I would be able to whip them. Best part is that this is the only part of Nemesis power that you guys buffed in 2v8, so for this match in particular I was playing w
    10 comments 241 views last activity
  • Nightmare in DBD. Big Demon with a fleshy sword nuff said.
    1 comments 31 views last activity
  • Nothing that exiting. Just saw someone had this tome challenging going on during 2v8. Never thought I would see one in a match again, especially 2v8.
    12 comments 321 views last activity
  • I know this post has probably been turned over and over in the compost pile so many times. But why so toxic? I try to enjoy this game the best of my ability, I mostly play killer because its the most fun for me. But I have almost 5k hours clocked in and still the survivors are so unbearably toxic. Like what are they achieving throwing toxic insults at a real person behind the screen? I just
    55 comments 1,972 views last activity
  • I don't often play survivor, but recently I've been playing solo queue. I noticed on the smaller maps, it's really quite difficult to get anything done. Is there any counter to the madness?
    16 comments 461 views last activity
  • What I mean is per generator complete there's supposed to be a repair speed penalty but playing killer and survivor I noticed...it kinda doesn't exist. Playing killer 50% of the time by the time we're half way done on hooks there's maybe 1 generator left now I could be a skill issue but I also noticed on every map most if not all generators are 3 or 4 person. Now I get you can't make the generato
    14 comments 411 views last activity
  • Normally it's not that bad, but in the last few days I get to many hatchets rejected. I don't even talk about hit through small holes or something, I mean deadcenter hits in the chest - the survivors don't even crouch. I don't know if it's 2vs8 or just randomly, but it's really annoying to waste 7-8 hatchets in a round for nothing. My ping is between 24-40, that's not perfect but also not that b
    2 comments 72 views last activity
  • I found huntress sound hit queues go off but no damage to survivor happens its like the hatchet has hit and missed at the same time!!
    4 comments 91 views last activity
  • 2v8 gives us a small taste of what a different game DBD could have been, with better balance, the removal of bloat and general focus on playing to the games strengths, offering equal parts fun and competitiveness. In spite of this 2v8 will never be made a permanent addition for this reason; as it would kill 1v4 and rightfully so.
    20 comments 673 views last activity
  • So we have 40 unique killers in the game each with a set of addons, 146 survivor/124 killer perks and over 40 maps and bhvr still cranks out a dlc every 3 months. Are they planning to slow down releases? Isnt it daunting for new players? And if this continues at this pace, what does the future of dbd looks like?
    5 comments 221 views last activity
  • can we please get a russian server ? or any other location within the CIS? i find playing with 120ms constantly quite unfun.
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  • Sitting in the lobby or menus overheats my PS5 significantly, not only that, but there is always a small amount of lag when choosing survivors/killers and equipping or unequipping items and perks. Console menus really need some polishing up.
    3 comments 201 views last activity
  • This discussion has been moved .
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  • Pc playing on steam. Can't get a survivor nor killer game after an hour or so in que.
    2 comments 91 views last activity
  • so i was playing survivor on 2v8 today and I’ve noticed the map has been weirdly buggy on certain parts of the map like the hilly part where its near the shack and it shows these weird blue things. Idk if its an ongoing bug issue that BHVR knows about or is this new? Let me know please
    1 comments 52 views last activity
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