Genuine feedback about 9.2.0, please read.
Please read this, BHVR.
Please *actually listen* to people in the PTB this time, you have the potential to make a good change, but this needs to be done very carefully, if you ignore all feedback and let the anti slug and tunnel roll straight into the live servers it'll be disastrous for the game, but things do need change, and I appreciate that you are trying.
You NEED to address tunnelling and slugging, obviously, but you CAN'T do that without addressing why killers tunnel in the first place.
Killers shouldn't be punished for accidentally killing someone, maybe make the disabling regression thing only apply after hooking a survivor thrice in a row or something.
In general this encourages survivors to abandon their teammates on hook in exchange for a reward, which is exactly what you don't want, these changes shouldn't apply when a survivor is left on hook.
You need to consider what will happen if a survivor knows that if the killer looks them they will essentially lose the game, many survivors will almost certainly use this as an opportunity to get up in the killer's face knowing they can't punish them for it and in turn make it harder to hook anyone else.
Lower tier killers are unfairly punished by this, if you're going to be nerfing the buffs on high tier killers, you need to be reducing the nerds on low tier killers.
-- If I must suggest --
Have an extra long PTB here, you *need* to gather data properly before releasing these.
Instead of punishing killers for tunneling very heavily, increase the rewards killers get for the behaviour you want, maybe unique hooks block the highest repaired generator for a little bit like deadlock as well?
Give lower tier killers better rewards from not Tunnelling, maybe class these into "Entity's Favor" in the killer info panel where different killers have different levels of favor, with the ones listed in the changes having "Low" average killers having "Medium" and the weakest killers like Trapper and Hag have "High". You could also make it so the thresholds for triggering anti-tunnel are affected by this, killers that can afford and are easily able to spread their hooks should be discouraged more heavily than killers with low map mobility and pressure.
Also maybe High Favour killers could get a speed boost until the first generator is completed to help them get pressure in the early game, you could change the favour of various killers over time until you're seeing the balance you want.
Also if a survivor is killed by something power related like condemned or pig's bear traps that shouldn't trigger anti-tunnel, these changes just gut those killers.
-- Extra stuff --
Myers changes are interesting, but a dash feels really out of character for him.
You need to commit to reverting the changes to the purple bottles, Clown was already bad, he's not a high tier killer where you can't buff without a significant nerf, all you've done is made him worse.
Another problem people have with Kaneki is that his power is too generous with getting hits so I think you should look into that, too.
Not here to rant or argue, changes need to be made wether you like it or not, and BHVR needs to hear real feedback to do anything about it.
BHVR, a lot of changes are going to need to be made to this system for it to work, and you're going to have to commit to that, don't take this straight to live, but don't backpedal the entire thing because of backlash.
People reading this, paste it places! Let us be heard! And behaviour, please, please do your best to listen.
Comments
I have a hard time imagining that the bonus from having someone die early will be greater than the benefit of having a 4th person on the team
You need to consider what will happen if a survivor knows that if the killer looks them they will essentially lose the game, many survivors will almost certainly use this as an opportunity to get up in the killer's face knowing they can't punish them for it and in turn make it harder to hook anyone else.We've had some crazy takes over the years of what would happen with changes, but the idea that survivors will intentionally go for the 3v1 is up there.
There's a lot of things BHVR could do wrong with this patch, but the level that the gen speeds would have to be buffed to make a survivor being eliminated beneficial would be astronomical.
Have an extra long PTB here, you *need* to gather data properly before releasing these.Well, if its not already scheduled, probably can't be changed, though it would have been a good idea, though they've said most of their data comes within the first few days of release so not sure the longer PTB would accomplish anything.
Thats what I have been saying none of these changes address the issues that force killers to tunnel in the first place. These changes will just force more killers to play s ranked killers. I've said it in another thread but it's like DBD wants killers to just carry water for the survivors enjoyment. We're just npcs in the haunted house party game they want to provide.