General Discussions

Open discussions on various topics
  • Devs have announced the PTB and with it Myers Rework is shown Replaced “Evil Within” with two modes that can be toggled with a button press: Stalker Mode : 4.2m/s movement speed, Undetectable, and can stalk Survivors. Pursuer Mode : 4.6m/s movement speed, 24m Terror Radius, increased vault speed, bonuses to lunge range, break speed, and stun recovery, and cannot stalk Survivors. Once
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  • There wasn’t a big trailer for the new chapter revealing when it gets released on live. is it safe to assume that it will follow the usual release schedule of 3 weeks after the PTB - September 23rd possible release date? EDIT: Just checked the DbD Twitter account and seen a post confirming the Update will release on live servers on Tuesday, September 23rd. If a mod would like to close this threa
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  • Damn! That made me SO HAPPY!❤️ Maybe next year we get the Swapped Perspectives modifier😁
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  • I say don't open, dead inside is by far hardest achiement in the game. I have tried last few weeks to get it. But the map is super mega rare. I brought map offering there 50 times and only once I actually got the map... 2 times I got the map without offering. So out of almost 100 games 3 times I have played there and every time the killer just camped the gen and played as toxic as possible. Their
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  • Sometimes tunnelling happens because the Killer plays very aggressively and hounds someone out from the start. Other times it is because individual Survivors or the Survivor team as a whole makes mistakes– not healing promptly, not taking chase, not completing side objectives, bad positioning etc– and facilitates tunnelling. There's also the kind of tunnelling where partway through the game the K
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  • The Clown Increased the time it takes for Afterpiece Antidote clouds to activate to 1.6 seconds ( was 1 ). Increased the duration of the Hindered effect after leaving an Afterpiece Tonic cloud to 1.6 seconds ( was 1 ). What do you think about this? In my opinion its nerf yellow bottles take more time than 1 second and keep 12% haste which is ok for more skilled gameplay from clown b
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  • Its 20% of your base 5%. Meaning it makes your kick do 6% instead. Just as an FYI for everyone saying "you get basekit pop"
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  • So it seems you don't wanna use head form until the survivor is infected you could use it just for mobility to get to survivors but you wanna switch back to human for and regurgitate survivors and then use head form
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  • In light of the myers rework i think its the PERFECT time to introduce some more myers cosmetics notably halloween kills and the Rob Zombie myers. I know the modern halloween franchise is a diffrent IP but seeing as BHVR Interactive has a "good" relationship with universal (the license holders to the modern halloween franchise. Correct me if im wrong btw) I can see it happening. I myself would
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  • just curious because if you get a kill before 6 hook stages you are being hit with 2 nerfs and the survivors get a gen speed boost. Doesn’t that make playing Sadako actively detrimental since you aren’t allowed to condemn kill somebody until you hit six hook stages and at that point, someone is already going to be on death hook? So as Sadako the game punishes you for using your power, efficient
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  • That means most killers must play in a very specific way or just stop playing the game. And that's good because then the devs will focus on making bot killers to entertain the survivors. Now, let's be honest, these numbers are hideous, and the only two reasons why devs do that 1) They plan to lower the numbers and only do that so they look like they hear the community 2) The skill level is
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  • /When will there be a Anti Gen Rushing/: because Gen Speeds are gonna be a problem later on and sense Tunneling is no longer a option anymore will there be a way to Address to make the Killer not need to do this strategy: /Will There Be a Anti Bully/Sabotaging Squads/: Sense Slugging will be much harder to and that means Bully Squads and Sabo Squads will be much harder to face. Will there anythi
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  • The forums have been ablaze with users expressing their approval of the new system while others express their disdain. All will be revealed in the Discord presentation and brought to life in the PTB! Who will be 'right?' Who will 'eat Crow?' Will things work as planned? Will the new killer be fun? What new perks will arrive? Regardless of your personal thoughts and/or biases, there is SO
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  • So I guess every new killer just gonna have a fast Scamper now
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  • Ifbitsblike your first time playing PTB, does it show you like no progress on killers then suddenly rank them when you access the bloodied? Or refund Auricecell/giving you 12500?
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  • "Now you can use Hellfire more" HALF A SECOND REDUCTION?! REALLY?! Also Medusa's Hair was already trash and now it went from 3 to 2s duration. You could have used this opportunity to make his add-ons as interesting as Pyramid Head ones, but you just basically nerfed 90% of them.
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  • When it comes to percentage I feel like with killers with lower terror radius might have gotten a nerf from this change And if so then it is not a good change in my opinion
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  • This might be controversial but I’m the only one who’s very hyped for this update and I’ll explain why For 9 years the biggest problem in dbd was not actually addressing the issue of tunneling and slugging directly. It was always band aid fixes. Don’t want to get tunneled? Run DS, OTR, BT. Don’t want to get slugged run unbreakable. It was just band aid perks to solve the problem it never actual
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  • I am mostly a Survivor player, Solo. I believe that the general mindset for Killer mains is 4K or bust. 2k and 3k is considered a loss. This never should have been the consistent obtainable goal as Killer with 2k and 3k being average or normal. 4k should have been rare and not easy to achieve but 4k-ing has been common. I would say well over half of my games end in 4k. Some of them aren't even c
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  • If i am being honest 4s aura reading only when tier 3 ends is a HUGE insane gutted butchering for users like me that wanted to play myers both stalking and relying on aura + having 4.6ms speed and benefits of tier 3 in old myers. Scratched mirror was confirmed to be in game still as it is probably untouched 4.2ms still and undetectable with aura reading. But if scratched mirror still only locks
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  • This is an objective list of every IP owner , creator and people that i've found so far , who have voiced either support or desire to see a collab with DBD, as of Sep 2nd. Each image will consist of the IP/brand in question and what has been stated by someone related to said IP/brand in regards to the idea of a DBD collab. This is not a personal wishlist and if i find more of these, i
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  • We Killers where right. We had every right to be concerned. 25% gen speeds and no Gen regression if we tunnel. Thats not suppressing it that's removing it and punishing them. Im not testing this crap when I know its bad. Im not playing a game that punishes me for doing my objective. Im no longer playing Killer im retiring for DBD as im writing this Killer mains may join me. There is no point
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  • So you want people to opt into a PTB where absolutely nothing is leveled up, can't access Wraith or David anymore because they're locked behind tutorials that you locked in PTB? Doesn't this defeat the purpose? So if there's a bug with Wraith and someone wanted to try a new perk on Wraith in PTB, we just won't find out until live? So now unless I want to exclusively test things in customs, which
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  • Unfortunaly I will be uninstalling the game if any of this killer nerfs (including the perks) go through :(
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  • You are unable to use Pinhead in the PTB if you do not own the Hellraiser DLC. Please make sure you have it if you wish to test the changes with the new system using him. You also need to rebuy any characters you may have bought with Iris or Auric Cells in main game, and do not have any of your cosmetics, including Deep Rift cosmetics. I already made a feedback thread as soon as I saw the change
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  • This is a PTB which means that these changes will be tested and hopefully adjusted until it makes a nice balance. The changes are not final, everything you're dooming about isnt in the main game. Let's all be patient and see how things play out. (I am going to be honest though that if in testing the changes prove to be detrimental and they aren't changed at all just like in the last PTB th
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  • Maybe not but it was the impression I got while reading the killer power description, looking at the terms like "whip" and "meter", while there is similar thing to foundation to reduce this "meter".
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  • Pallet Density Quality of Life Update Updated various Realms to adjust the quantity and distribution of pallets, reducing the presence of "dead zones". Affected Realms: The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, The Decimated Borgo Wow that's just a icing on the cake for Killers rn
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  • Here's where Im confused and would really like a little bit of information. If a survivor is hooked and is left to die on hook do the survivors still get the speed bonus? Also, if you were playing like Trapper, if they go into the dying state and choose not to pick themselves up and die [unlikely but still possible] will that trigger it? Not enough information on this was given and I wan
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  • If you been slugged and and pickuped twice you can abandon Boy there really trying to make slugging not an option
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  • For me...Killer no it isn't…Survivor...eh Killer Queue times but that's always been a problem Basically your s—t out of luck if your not playing with someone on comms because you have no way to communicate what you can do Escapist kinda can just have the ability to use Sprint Burst whenever they like Gen rushing is a major thing with most gens being a 3 or 4 person one and well the slow dow
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  • Who's up for testing the changes coming to the PTB when they go live? I know I am going to
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  • This new update is so survivor sided they already got enough perks to counter tunnelling and slugging but no they need their hand held they whole way though at this rate killers won't play and survivors will just all wear the same outfits so they get that buff for the rest of the trails is so unfair for killers after this update i do agree clown was a broken to hell even i wouldn't wanna play a
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  • So killer is getting severely punished for completing their objective? I get that being tunneled sucks, and I personally try to avoid it, but if the same survivor is playing poorly/annoyingly and constantly coming into contact with me, I shouldn’t have to pretend I don’t see them like I’m playing hide and seek with a 3 year old.i could understand adding the survivor buffs that help escape unhook
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  • So with the new anti slug changes announced for the 9.2.0 PTB, I find it odd that while Oni got compensated for it with more blood orbs spawning after hooking a survivor, feels odd that Twins hasnt gotten a compensation. Is there plans to give compensation for them even if not in this chapter?
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  • I hate Wesker as much as everyone else in the game, but putting him in 2v8 was bad. A bad decision. Survivors have been dealing with his dash grab that you can be downed out of by the other Killer this whole time? Same reason I have a problem with Deathslinger sniping me while being chased by the other Killer so they get a down requiring the skill floor to actually be in the basement. Either disa
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  • Rather than using an add-on to use the pre-rework Michael, wouldn't it be better to use an add-on to unlock the reworked abilities? You say you can use the old Michael, but in reality it's the old Michael with one add-on slot taken away, so it's not really "you can use the old Michael."
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  • I would like to know your thoughts: since the FNAF chapter's release, has playing killer gotten harder? If you agree, please explain why, and likewise if you disagree…
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  • it literally gives me a head ache nvm new killer means new menu ignore me
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  • After the amount of people that have been (seemingly) working with the killers is insane. I've seen it 3 times just today. Like at the end of the game letting me die on 2nd hook while the killer watches them finish the last gen. Is anyone else dealing with this? (And yes I pull my own weight I considered that)
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  • They acknowledged the cheating, but if you quit when someone cheats against you, you still get locked out. And I understand the problem with rage quitting, but come on. If you're getting tunneled left and right because killers are mad then it's just not fun. And I play killer so I'm not talking about the survivors that are being jerks back. I'm talking about when a killer gets mad that you looped
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  • I really dislike in 2v8 how, whenever you select a class, it changes automatically whenever: 1. You select a different survivor 2. After 4/4 people already picked it and you get forced into a different one, but it even stores the forced different one for the next match, instead of the original one you picked I feel like this system has inherited some legacy behaviour that only make sense with
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  • After reading your patch notes there’s no question you guys have no idea how killers are played, the time it takes to kill a survivor and the knowledge you requiere to actually challenge good / decent survivors. If you are going to balance your game for people that have no skill, are new or are just messing around, you are effectively killing the skill progression and your established player bas
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  • After the latest PTB patch notes were released, it was no surprise that it divided the community, most arguments and comments diluded into us vs them. Regardless of what side a player is voicing their opinion from, I think it now more important now than ever to be objective about these changes. Unbiased and looking at the bigger picture from both sides rather than just one side. However, we all
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  • So as Im writing this I don't really think it's a good idea but my thoughts are what if all Killer powers are disabled while in the basement and all Killers move at 115% or 4.6 m/s. That would mean no more traps in basement, no more insta downs, no teleporting, etc.. it would also not let survivors use killer items such as Wesker sprays, Cenobites box, or Veccnas items. Perks would still work
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  • The 9.20 patch makes Dead by Daylight less fun by adding dumb restrictions like blocking generators and speeding up gen progress when a survivor dies, which only makes the game feel restrictive and snowbally. These changes reward bad survivor gameplay, letting players who recklessly stay in the killer’s face still get rewarded instead of punished for mistakes, while at the same time punishing kil
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  • Well, I see a lot of people panicking and even outraged about the 9.2.0 preview, and with good reason. I understand that many hate tunneling and the slug, but there are already perks in the game to counteract this. In my opinion, the devs want to make the game easier for the survivor instead of improving bad perks that no one uses. One of the points is that the killer himself will no longer have
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