Astel
Astel
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- Astel
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Have you played Elden Ring?
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That is cool but what would be his possible power though? Only thing I can imagine is throwing machete or something like that
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Yeah Demo would be stronger killer than Skull Merchant probably
Still, the recent buff for Demo was somewhat underwhelming imo
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It's still mind boggling that they didn't do any compensation buff for FD after this long time.
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Disappointed that Victor badge and Knight Bird badge didn't make it
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Before nerf, I saw M1 killers sometimes bring it to counter survivors with 4 items. I haven't seen any Franklin's Demise after nerf, though. And they seem to play more serious when they face 4-item survivors.
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I mean, it is not irregular thing for devs to randomly nerf something that is less a problem.
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There are definitely numerous cheaters around there with various types of programs. I even once saw the one who uses cheat that prevents you to press report button.
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Good to see that Haddonfield and Coldwind getting more pallets, but did Crotus Prenn also need more pallets?
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@jesterkind said:
Extra 20% on gen kicks is insane, no wonder gen regression is getting some sweeping nerfs. You don't even need it anymore for the most part, that's nuts.
Though, I do feel this may make Eruption in particular just not worth it anymore. The numbers obviously still work out, but it just kinda isn't interesting or unique anymore. My gut tells me it may need more adjustments.
I heard that 20% kick is based on current progression, so I don't think it's that great.
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What the hell happened with Eruption???
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Is it true that DMS is dead? I heard someone saying it is nerfed to 35s but cannot confirm.
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I hope the numbers for this anti-tunneling to be properly tuned
It would be fun to watch people arguing each other for who's being right for at least 5 pages.
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What I really hate about this anti-tunneling change is the fake hook UI. I don't want the game to lie to me like that.
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@lettuchia said:
Stop disabling anti tunnel/anti camp features in endgame, jesus christ
Plenty of downvotes but hardly any counterargument because I'm right :)
The reason why camping and tunneling are biggest pain points for the survivors is because it makes them difficult or impossible to engage in game's aspects like hook saving, healing, and gen repairing, leading to die early with lower score. But I don't think being survived until all gens being repaired means you died early with low score or failing to properly engage the game.
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989553#Comment_3989553
Oh gosh, you absolutely don't. It's a good question. What we mean by this is that when a Survivor is hooked multiple times in a row, which directly results in them dying, this effect would come into play.
Would that be a case even when only 1 gen is left? That might be pretty harsh.
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@4thdslip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988976#Comment_3988976
I think they mean the little graphic that's lile Oh here's the matches played! Here's how many survivors died! etc etc like the one for Anni.
Weren't that things always shown after the event ended? I think 2v8 is still opened.
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Official stats site always didn't show modifier stats as I know.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986838#Comment_3986838
Felix: The Constructor
Wouldn't he be 'The Architect'?
I thought they were synonyms. But seems like you're right that architect fits Felix better.
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Dwight: The Leader
Meg: The Athlete
Steve: The Seagull
Felix: The Constructor
Ace: The Lucky
Ada: The Spy
Aestri/Baermar: The Bardic
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@Mag1cian said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986520#Comment_3986520
Why? Missing M1 is very rare thing unless you're very new. Against experienced killer it's pretty hard to make them miss
People sometimes purposefully miss M1 to fall from the higher place faster.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986089#Comment_3986089
So here's my question to you.
Prepatch, his haste was 10%, now its 12%. Can you explain how suddenly that makes him massively OP?
The problem is that the add-ons that increases the haste effect remained as they are, so Clown can actually have 15% haste. Also, the buff to trigger time for yellow cloud to be active made the situation worse imo.
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I really hope Moon Presence to be the killer and places like Yahar'gul or Oedon Chapel to be the map. It'd be cool if there are survivors. Maybe there can be original hunter survivors like Aestri and Baermar, or in-game npcs like Aileen.
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@tes said:
Don’t u think that this happens because everything except aura and gen are extremely niche or useless?
There are pretty decent anti-chase perks for killers such as Brutal Strength, Bamboozle, Blood Favor, Crowd Control.
Mindbreaker can be also good choice to counter survivor's exhaustion perks, especially Sprint Burst.
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I hope to get various cosmetics for already existing Legendary characters one day, such as RE Village version Chris Redfield.
Ashley Graham would be also great addition as legendary skin.
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Mostly Terrible
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I think they announced that feature will be implemented in the end of this year in the recent Reddit AMA.
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@Zuiphrode said:
Skill issue
It's killer's skill issue if the killer cannot secure at least 2k in Rancid Abattoir. This map is way too small with so less resources for survivors, while distances between the gens are very short.
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Why is Tenacity up there as OP mechanics for survivor?
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The reason why I sometimes want to abandon is that I have very limited time to play the game and I don't want to waste time on the game that I 100% lost but go to the next game. I don't care about killer giving me hatch.
And I don't tbag or types toxic end-game chat
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@Callahan9116 said:
Blindness is weak af. Also if your teammates were hard countered by third seal (a hex) you were gonna lose that game anyways.
Not when only 1 gen was left while the total hooks that killer gained was three.
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@HommeBizarre said:
Since they have made maps offering to be 20%, going to the fallen refuge is really hard
Now you have to get a chance to GO TO THE MAP
DO THE GEN
ESCAPE THE TRIAL
But, if the killer is really bad he can just RAGE QUIT
And deny the achivement where you have to do all that stuff for NOTHING
Sorry, it's just that I am really mad. How is this even a thing?
Yeah I also got that map recently but the killer dc-ed so I couldn't finish it. I am not sure when I would ever be able to go that map again.
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@Reinami said:
For the same reason survivors can deny myers the evil within achievmnet.
I think Myers can just pull out the survivor from locker and just let the survivor escape by putting them up and down, making sure no other lockers are nearby. It worked for me, at least.
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@ThatRyanB said:
Hey folks. I totally hear your concerns here, but also want to give some background. Balancing is an iterative process that takes time to find a sweet spot, and this is very much another step in that process. To quote one of my favourite fantasy series', "journey before destination".
We 100% want to hear your feedback once you get a chance to play a few Trials with this new change, so please let us know how it's feeling. We're here to grab that feedback and make sure the team is made aware.
I think the fog vial's opacity needs to be equalized for every maps first. In some maps its opacity isn't too bad but in some maps it's like non-existant.
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@ThatRyanB said:
Dropping in here to share a little update. We have some Clown changes coming, but want to ensure they're tested in a PTB first before going straight to Live. As far as timing, we're aiming for these changes to be included in the next PTB, so stay tuned!
Would you teach me when is the next PTB?
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I play on PS5 and it's 1.1GB for me.
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Why did they even introduce this item from the first place if they are gonna gut this so harsh?
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That sounds cool. Also, haven't DBD announced collaboration with that before? Maybe that can explain why DBD poster is up there.
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@AcesSpeedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982550#Comment_3982550
"clown is the furthest thing from broken" tells me everything i need to hear! I watch comp streamers saying clown is unfair right now in his current state lmaoooooooo I WILL NOT BE GASLIT BY THIS COMMUNITY
I think the term "broken" talks about code and bugs rather than power-wise. Do the Ghoul and the Clown are overpowered now? Yes. Are they seriously bugged and not working as the developers intended? Not really. And Kill-switch is only for bugged that affects the matches hugely.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982398#Comment_3982398
https://us.v-cdn.net/6030815/uploads/0GYRU6LIANIL/1000001004.jpg
the longer a queue time, the more over-demanded the role is. killer has longer queue times by far because it is a role a disproportionate number of people play
this does fluctuate throughout the day depending on the region, but queues tend to be quicker for survivor most of the day for every region
Can I ask where did you get it?
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@zhuangming2013 said:
thats it. virtually no cooldown, very boring and low skill. no skill expression. also make dedicated russian servers so only russians play on them. we dont want russians on eu servers. thanks!
It would be better if you state in what way the Ghoul should be changed specifically. Also it'd be better if you post separate post about servers instead of just mixing two topics into one.
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@Hanuka5 said:
"can we nerf the ghoul already"
Do you have anything pacticular in mind? did you ever play the Ghoul and said "this is too strong" or "this is too weak"?
Ghoul is more or less like legion, very strong in injuring the survivor but not good in finishing. Hes basicly a m1 killer at that point who closes gaps with jumping instead of running fast (like legion).
Ghoul and Legion are not comparable imo. Ghoul has stronger map mobility and power to down survivor than Legion.
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@Coordi said:
What stats would you be interested in seeing?
Would you be able to show ALL killers' pick rate and kill rate? As I know only about top 10 were shown last time. It would be better if there is more variation, such as what perks were most utilized by specific killers, or each killer's kill rate for each map.
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I main the Nemesis and I hope he gets much better add-ons along with the new mori cut-scene with shooting rocket launcher to the survivor.
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Tombstone Myers and PWYF
Also many Wraith players I saw ran Mindbreaker and Sloppy Butcher.
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Apparently the axe is too heavy so it makes him slower for just holding it.
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I am not sure if the game can handle more zombies when there are already 10 players and 2 additional zombies.
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Each youtubers set the own criteria for killer tierlist, so I can't speak about those in general, but I guess many of them set the criteria in very high mmr matches.
Springtrap might be decent but not top tier killer to their perspective as he has limitation that gives rooms for good survivors to go against him. Also, these survivors in this high mmr matches are under assumption of using comms, so it is specially easier for them to counter Springtrap's undetectable status.
For Trickster, he absolutely lacks mobility, so survivors can genrush much more easily than Springtrap.
About the Blight, as most Blight players in pub can't show the full potential, but skilled Blight players can use his rush for both mobility and chase, and it is extremely strong. And also I think pub Blight is pretty strong unless map is Treatment Theatre or something like that.
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I hope if my teammates can also see this fragile pallet's aura as I see.
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I think these are pretty great.
I thought what if we make None Are Free's blocking time gets extended a lot more if you manage to get full tokens before someone dies or gets sacrificed. So for example, you gain 15s blocking time per token, and if you gain full token before some dies, it's blocking time extends by additional 30 seconds.
I have also wanted Eruption's cool-down to be deleted.