Astel
Astel
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- Astel
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I don't even think this map has the place to trigger Balanced Landing except for the basement stairs.
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What buffs do you want for the Unknown?
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@jedimaster505 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977309#Comment_3977309
Are you really trying to tell me, that my Streetwise Tech® has actually brought Dead by Daylight to a complete halt? If so, that's incredible! I never expected my creation to have such a profound impact on this game we all love so dearly.
"tech" lol
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@LordGlint said:
I find it ironic that the most downvoted comment on these forums BY FAR is going to be on a dev's comment, lol. I wonder when this thread will mysteriously disappear so ppl can't see it hit 100 downvotes.
200 downvotes incoming soon I guess
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They won't do that based on their responses that "Streetwise is totally not game-breaking as it takes a lot of time and effort to actually try to exploit it"
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@TheSingleQuentinMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976209#Comment_3976209
TLDR of what I wrote:
I don't think this is necessary nerf to vials, but I don't think having a weakness to your power/items is bad, in fact it makes them more interesting.
What I wrote:
Don't trust me too much cause I main killer, but an important rule of thumb is every ability should have a downside to balance itself out. Blinding the killer at a pallet using a flashlight slows the survivor down, in exchange for removing the killers visual information. Similarly, Killers tend to have a no power equivalent to whatever things their ability can do that outclasses the power. For example, Hillbilly's Chainsaw can break a pallet in 1 second instead of the 2 it normally does, but the wind up takes long enough that just breaking the pallet is faster. The weakness doesn't just keep the ability balanced, it makes it so killers don't turn their brain off and constantly use their power. The same thing kind of applies with survivors.
That all said, I don't think Fog Vials need this as a downside. Maybe something to make them less spamy, but I don't think this is it.
Well it's not that I think Fog Vial needs to stay it is. I think it might need some nerfs like giving it finite charges or bit longer cooldown. I just don't think the way OP initially suggested is the way to go.
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Why should survivors get penalty for using their own item?
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Yes. Currently the Singularity's biopods don't work to survivors inside the fog vial's fog. Might better be changed later.
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/452886/new-survivor-and-killer-perk-idea
Eyes of Belmont already has that aura extending effect. An Open-handed for killer probably wouldn't be balanced like it is for open-handed
Oh yeah I somehow forgot that perk exists. Though in what I suggested, the extended aura also works not only for killer but also for teammates and other objects' aura.
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975661#Comment_3975661
There was a wesker who killed everyone, i had deja vu, dark sense, premoniton, sprint burst, with two gens left he made me do entire one and then he closed hatch and made me open the gate
Lucky you, I once actually finished the last gen when I was the only left survivor, but the killer was the Trapper so I couldn't win the exit gate fight
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How did you manage to do it???
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Congrats!!
Time to grind for Left for Dead achievement.
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I feel like he's comparable to the Ghoul, or even possibly to the Blight. And yet he is much easier to play than those two.
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You can contact mods for name change. But you can change your name only once.
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Not sure because Nemesis is owned by Capcom, but maybe not 0% possibility, looking at how Chucky reacts to Nicolas Cage and Ash Williams, or Springtrap's Yellow Rabbit skin interacting to Nicolas Cage.
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@fussy said:
I'm really glad none of you are working on perk design honestly.
I will be short, perks I use since Singularity chapter:
– On survivors:
Often: Drama, Clean Break, Do No Harm.
Sometimes: Troubleshooter (was my favourite back in the days), MFT, Scene Partner, Plot Twist, Chemical Trap, Lucky Star, Champion of Light, Mirrored Illusion (just to have giggles), Finesse, Eyes of Belmont, Shoulder the Burden
– On killers:
Genetic Limits, Rapid Brutality, both are very killer dependent.
Jagged Compass just to make whole SH mechanic works.
Unbound was on a list for two weeks before they nerfed it again.
So 14 perks on survivors and barely 3 on killers. Yeah, survivors are no doubt underdog here, clearly all their perks are bad.I think Phantom Fear is pretty decent even though cool-down might be pretty long.
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He should shoot Rocket Launcher to survivor during his mori cut scene.
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Because of Fog Vial you mean?
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Some of my survivor match history even got vanished instead of older ones. And some matches are not even shown there from the first place. It seems like those matched are still reflected on overall escape rate, but it's annoying.
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@CatFish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970263#Comment_3970263
Meanwhile, the pick rate of the knockout was 1.4% but it was nerfed anyway, If something is rarely used, it does not mean that it should bypass the balance rules
Knock Out is reworked rather than being nerfed because it was super harmful for SoloQ while not effective against survivors with communication.
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Jason Voorhees
Indoraptor
Predator
Sleanderman
Moon Presence
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What's so wrong with survivors running Deja Vu? It is just very convenient perk.
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@Nazzzak said:
Its been a long time since I did it, but i think you do it on the opening screen and not the killer screen, if that makes sense
I did it on the opening screen after setting PH as my selected killer, but that "left" button keeps opening the rift book instead of keep going.
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@ThatRyanB said:
While we don't have any to share, add-on passes are certainly considered where appropriate. If there are any Killers you feel would benefit from this (and if so, don't hesitate to let me know why you think this), I'd be more than happy to note this down as feedback for the team!
Would you be able to rework Wesker's Very Rare Add-Ons and Dracula's Ultra-Rare Add-Ons someday? I thinks those are mostly useless
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So if the injured survivors disarming a trap would make them to be in dying state? That sounds extremely unfun to go against to me.
I think Bloody Coil is fine as it is, and there would be another way to buff Trapper without making him more miserable to play against.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967559#Comment_3967559
It expires on the 26th
Thank you very much
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Does anybody know when is this due?
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Survivor Perks:
- If the killer is inside the 28m radius from where you're hooked, your hook timer doesn't flow
- If you get hooked 2nd and last hook phase in a row, you enter another hook phase instead of getting sacrificed. You don't have hook timer in this phase. This perk deactivates if all gens are done.
Killer Perk:
- If you hook the survivor and if you are not in 20m radius from the hook, you gain 15% haste effect until that survivor is unhooked.
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I think I saw that one as new map with Withered Isle realm in PTB, separate from Garden of Joy
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Yeah kinda surprised since I expected Disney would be quite strict about this, good to see cool original skins for Xenomorph though
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Pain Res is totally fine as it is but I think DMS needs another rework again. 50s block is too long, making game pretty boring as survivor.
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Here is mine:
Order doesn't matter in the same tier
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Nemesis, Pyramid Head, and Blight
Currently delving into Xenomorph
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I am pretty sure no one will use it even after. I think it needs total rework.
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@Nazzzak said:
The region lock stuff is confusing. Australia isn't listed as one of the regions its apparently available in yet i was able to get it. Does it say in Discord that you're locked out?
This says that quest is only available for those countries. I tried to connect but not sure what's going on. It's my first time trying this kind of quest.
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I don't think there was an alien buff recently.
How do you know that Alien never went into the tunnel? Did you follow him during the whole match?
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/435325/knockout-should-be-a-hex
That's what good pressure looks like.
KO is an indirect slowdown perk, has multiple effective counters and isn't needed to achieve the kind of pressure you experienced in that match. KO doesn't need a nerf, you just need to pickup your tools.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859873#Comment_3859873
Killers are encouraged to "slug" because going for hooks right now is like signing up to get BS'd. The punishment for hooking outweighs the reward in most cases, so in response, more killers have naturally started going for an alternative and vastly less frustrating murder-method.
A single instance of a hit not counting, a free escape from DS/Kobe, or a flash/pallet save can sap enough pressure for the lower tier killers to lose the game if they're going for hooks. So why play for hooks?
What I wanted to say was that KO should be the perk that that gives advantage killers by hooking survivors so killers can gain more advantages by hooking than slugging.
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I think current concept of Knock Out should be scrapped and should be replaced to something totally different that does not encourage killers slugging but instead hooking.
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How the heck is No Mither is B tier? At least invocation perks can just be not used but this gives you minus value for just equipping.
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Congrats!!!
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I don't remember accurately but was not there controversy about using Wendigo as killer being disrespectful to natives or something?
It would be cool if Wendigo becomes the new killer tho
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Head on can be annoying, but I don't think it is broken at all
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There are pretty many of them actually
Maybe James?
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849812#Comment_3849812
There is like no crows on some maps like the game, so it can be utterly useless.
There are crows in every map, including the Game.
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I cannot imagine how much insults I need to hear then regarding this community is toxic rather than healthy.
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@Rta7am said:
Ok I love dead by daylight but it's annoying that I lose because of the high ping it's not fair that the person playing against me has a ping of 20-40 and I 100-150 it's not fair if I did the dead hard perks correctly but because of the ping it doesn't work with me it doesn't work I know a lot of people who left the game because of the ping and I don't want to leave my favorite game because of something like this
@R1llllbr said:
Ok I love dead by daylight but it's annoying that I lose because of the high ping it's not fair that the person playing against me has a ping of 20-40 and I 100-150 it's not fair if I did the dead hard perks correctly but because of the ping it doesn't work with me it doesn't work I know a lot of people who left the game because of the ping and I don't want to leave my favorite game because of something like this
Two different accounts with low-posts number saying the exactly same thing with no difference in a single character. Definitely not burner accounts.
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@LadyOwO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3804041#Comment_3804041
Ruin is fine the way it is. You can't buff a perk like ruin without giving it downsides.
Why though? I mean, it already has huge downside of being hex perk.
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@legiondoctor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803740#Comment_3803740
Survivors have higher chance to get meta or good perks.
In 30 of my matches as killer i got bad/ terrible perks
In 30 of survivors matches i got meta or atleast good perks
Thats why i say yea it survivor sided
Bro that is just you being lucky when u play survivor and bad luck when u play killer.
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💐R.I.P Skull Merchant💐
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I wear the last year's BBQ event tome costume when I play Jake

