SoleDread04
SoleDread04
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- SoleDread04
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@Alen_Starkly said:
I agree. You would basically never see Tenacity get used. Its success was occasional. However, when it did succeed, it felt really good, you got value. It was never even close to being a meta perk. And yet it was nerfed anyway, DESPITE the anti-slug system being cancelled. I just can't understand why. It was a small way to potentially mitigate slugging, and it got stomped on, without a real system being implemented. Basically, slugging got buffed with this patch, which is insane. It's the opposite of what the devs claimed they wanted to do with this patch.
Best part is, as of 9.2.3, still NOTHING. No Tenacity, they may as well remove the perk entirely if they plan on doing nothing with it.
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@Wezqu said:
She has a hex perk that transfers her terror radius to the furthest gen from that specific totem when someone fixes that gen for five seconds. There is also other perks that can transfer terror radius so most likely you were experiencing one of these in action or several. The video would be good to have as nobody can really tell if you were experiencing a bug or if it was just in game behavior you did not know was possible. It would be helpful to know the killers perks and add-ons too.
She wasnt running any of her own perks, but she did have Unforseen, my only confusion with that is it happened as soon as I had gotten into the game and she hadn't kicked a single gen by that point. Like I mentioned, I couldnt attach the videos because it said something about the format being incorrect and I suck at technology so I added that I could be emailed and send a link through YouTube, since I've done that before for the support team. She did have a hex but it was Fortune's Fool and that was the only one. It was also happening at random times when I was nowhere near gens as well, which added to my confusion and made me consider it was a bug.
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I like your ideas a lot. I feel as though these would make it a lot more balanced than what they are suggesting. Though, I wonder if any of these problems, even with the new updates, will actually be solved. Or if this game has the potential to actually be balanced. I feel as though a lot of these issues come from skill level. New killers tend to tunnel and slug, some killers like Bubba or Twins rely on short term slugging, and more often than not, you will get tunneled or slugged. I dont think people are realizing that these changes may not actually be as effective as they believe. Some killers won't care about the bonus to gens. They got a kill, why should it matter? There's multiple issues with this game as a whole, than I think the devs can handle. Slugging, camping, tunneling, toxicity, bullying, hacking, thats a lot when you think of it. Some are going to be completely unbothered by these changes, and the people bragging about them are still going to be upset when they do get tunneled or slugged. People are not realizing yet how this will effect the game's functionality.
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I have already seen survivor mains talking about how to exploit and bully the killers into going afk and leaving. Its scary, because ultimately it will encourage squads.
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@ianapichana said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989558#Comment_3989558
“killer is dead” while all you have to do is not sug or tunnel 😂😂😂
That's the issue though, I have no problem with the slugging changes, but the tunneling is sometimes accidental. I have had many matches where squads will come in with the same skin and confuse the hell out of me with hook states. It also invites other survivors to leave one person on hook just to get the bonus speed to gens. You can still get out with 3 people. 2, yeah, Id understand the boost, but 3 is still manageable.
