Avatar

Waheed

Waheed

About

Username
Waheed
Joined
Visits
57
Last Active

Comments

  • this is probably the 3rd or 4th time in dbd history where a change was made for killers lol, and all the others survivors got?

  • this x100000000

  • @TeachWolf said:

    I disagree. Roughly 700 hours of playtime, a bit more spent as solo survivor than killer (mostly because most of my earliest hours/events-excluding 2v8 and events post Ghoul release) were spent solo queueing, but otherwise fairly evenly divided-by the time I uninstalled I was pretty close to being a pure killer main (mostly because of how often I was running into Ghoul in solo queue).

    IMHO, the devs have been wildly out of touch with what the majority of the community wants AT LEAST since the Ghoul’s release. Ghoul was hated by survivors on release and STILL has received no significant nerf. I’ll go out on a limb and say at least 90% of solo survivors straight up DO NOT want to see Ghoul anymore because they’re simply too oppressive to deal with (and far too easy to play for how oppressive they are). And don’t say “Just bring [insert grindlocked/shrine or money locked perks here].” No. Neither side should have to bring in something special to combat what is basekit for the other side-especially when said special something isn’t included in the paid base game.

    Then there was Springtrap’s release and all the punishments it brought for/agency it took away from survivor players (automated Go Next Prevention, removal of basekit self-unhook, extension of second stage-a condescending warning and a grade loss for sometimes simply….being tunneled out of a match too early or missing a few of the second stage skillchecks-which frankly have no excuse to exist in the game anymore-hyperagressive “AFK” crows that only got tuned down after people complained enough about them + an additional condescending warning about “inactivity” too. Don’t know if that last one’s still live or not).

    Then the TWD release-a buggy mess. But it brought fog vials that were a powerful and unique new survivor item (that you didn’t have to pay for-A.K.A. They weren’t locked behind a new perk) almost immediately gutted into uselessness because of killer main complaints (some of whom were using third party filters like reshade for-in the vast majority of cases-an unfair advantage). The vials were nerfed to the point that several survivor mains are demanding they be removed from the bloodweb because they’re that useless and taking the place of items/offerings that could be useful. Meanwhile they nerfed/retired the most powerful add-ons to maps and keys in the same patch-those nerfs/retirements have still not been reverted despite the destruction of the long hyped new survivor item: Fog Vials-nerfed into uselessness in…I think a week’s time?

    Now this patch. My feelings about it as a former solo survivor/Skull Merchant main is pretty much “meh.”

    Not enough to bring me back (further invalidates survivor stealth with new basekit killer aura reading-stealth + gen rush was my preferred playstyle for solo survivor-R.I.P original Distortion and Fog Vials). Trying to avoid the killer while repairing gens and focusing on not missing skillchecks lest your cover be blown was a heck of a lot more tense and genuinely scary than playing pure QTE gen + looping sim then likely end up waiting on a hook-or forced to play another QTE mini game on hook-to simply NOT DIE too fast-and hope your solo teammates safely unhook you eventually ever was for me.

    Plus, while there was zero outrage from content creators over the “Go Next Prevention” or “AFK Crows” changes (they were pretty much universally celebrated and I never saw a single content creator on YT talk about the problems with them once they hit live), there’s been a massive backlash against this patch. I’ll be shocked if half of it makes it to live and even more shocked if the changes don’t get walked back pretty much completely eventually just like the Fog Vials did. For all the talk about the devs not caring about killer players (and those complaints do have merit-particularly in the sense of the devs neglecting certain killers/allowing bugs negatively impacting certain killers to exist far too long) I genuinely think they care about solo queue players even less.

    Then there’s the continued neglect of Skull Merchant (I hated her proposed reworks. The game has enough dash killers, and I don’t enjoy dash killers or I would’ve chosen to main one of them. The extremely gutted state she’s in with no buffs in sight to compensate (and another proposed rework that won’t see the light of day until late next year at the earliest most likely-and it might be horrid too) is ridiculous, IMHO. Just revert to SM 2.0 and scrap the rework-it wasn’t like she was in every other match like Ghoul in her 2.0 state-she already had a low pickrate, there was zero reason to gut her. But much like the continued neglect of Twins, and to a lesser extent Sadako and Pinhead-I don’t think these are huge issues for the DBD playerbase at large because none of those killers have a high pickrate, one has been removed from sale, and at least two are hated by a majority of survivor players).

    Hot take: For as much as I hated being slugged in solo queue (to the extent I never went without Unbreakable until the abandon feature was added unless I was attempting a survivor adept-even though it was borderline useless in most matches because it was a one time use perk-and most slugging killers slugged more than once), I enjoyed almost all my Twins matches. I found most Twins players to be chill and non-toxic in comparison to the majority of other killers (even with all the slugging)-and I seemed to run into Twins more than a lot of people have. I also enjoyed my Skull Merchant matches as survivor even before I bought her with iri shards and started maining her when I played killer (in her current state).

    Anyway, the PTB changes for Myers look like a travesty to me. Since when has Michael Myers dashed anywhere? And removing the Scratched Mirror playstyle completely? Why? Those matches (along with Tombstone Myers) were some of the few where it actually felt like you were playing a horror game as survivor if the Myers knew what he was doing.

    That’s also not mentioning the new quest system being far more ridiculously grindy than tomes ever were-and straight up unfriendly to all casual players.

    Or TL:DR:

    -Give me a viable solo survivor stealth build & basekit self-unhook back. I don’t enjoy “looping simulator” gameplay-it’s not scary, it’s just annoying. I don’t enjoy being forced to go through the motions in matches that are very obviously over for the entertainment of other players (usually the killer, an uncaring 3 man SWF or purposefully sandbagging solo queuers) either. Plus the frequent ping exploiter/occasional genuine hacker. Remove those condescending messages and deranking.

    - Stop neglecting Skull Merchant and other killers with a lower pickrate just because they have a lower pickrate. Take away Ghoul’s “look at survivor and get free injury + deep wound,” remove the weird locked-in-place animation, remove the basically free BAM, and the slide cancellation. Make Ghoul require skill.

    -Reduce the grind for everyone instead of increasing it. Stop being so stingy with BP.

    Trying to combat tunneling is nice (I loathed start-of-match tunneling as solo survivor-whether it was happening to me or a teammate) and I rarely tunneled as killer, I preferred to get 8 hooks then let them go unless the team/a survivor/survivors were being particularly obnoxious (or I had a sacrifice challenge to complete)-because I knew how miserable it was to be on the receiving end of tunneling. But again, I doubt the slugging and tunneling changes will stick given the very recent fog vial fiasco. In any case, it’s far too little, far too late.

    At this point I’d genuinely prefer the game in its pre-Ghoul and pre “Project Health(s)” state, tbh.

    BHVR has a LOT of work to do to get anywhere close to gaining my trust (and interest in their game) back, frankly. For now, I’m playing other games and looking forward to other upcoming horror asymm releases.

    Also, I have to add: Tunneling? Particularly against solo queue might be “smart and efficient” but more importantly, it’s “ez and cheap.” At the very least-if these changes DO go live-it might mean the end of ridiculously long one-sided winstreaks for killers. Because tunneling is what got those killers winstreaks in the thousands. And I don’t think winstreaks that last that long being so common using cheap methods is remotely healthy for any PVP game-particularly when the other side at its strongest (an experienced SWF with full comms) cannot come anywhere near the winstreak numbers that many killer players have obtained.

    First off, I think we agree on alot of things, but at the end of your post you just say "Ez and cheap" while still saying "Smart and efficient", so I think we are getting into the territory of feelings vs facts. I to play soloQ and have quite alot of hours stacked on my survivor play alone (I still main killer) but I can contend with the higher level play of killers just fine. So it seems like you lack the killer experience as your only comment is "Ez and Cheap" as I can pull up plenty of videos to prove good survivors will not be tunneled so easily if at all. When the game ends in 4-6 minutes, tunneling is generally your only option to make the game slow down. If you want I can video proof you plenty of example to prove my point. I painted the examples above on why So many killers NEED to tunnel. We can probably get into a discussion where I can agree that most of the time 3-4 killers out of the entire roster dont need to tunnel as much to win as they have way better tools to handle survivors at loops, but that doesnt mean against efficient teams that crank out generators at warp speed while having more intelligence then the CIA they wouldn't need to tunnel to get the game under control. As far as kill rates, BHVR has included Disconnects and Bots in there "Statistics" while lacking Maps, and killers on those maps so the numbers are really inflated and inaccurate. If you have a legit argument about tunneling and slugging other than your feelings being effected lmk. It was a nice read though

  • @jamally093 said:

    So I might have a small brain or something but I don't know why people are upset about it. The idea is just saying "hey don't be sweaty and try to spread hooks around" I have played both killer and survivor and I will say I have tunneled once or twice when I was having a bad day. But I don't understand why people are upset about it when basically it's just learn your not gonna get a 4k all the time and a 3k is still technically a win 1k or 0 is a lose and 2 is a tie. So I might be missing something in all this but I really don't understand why so many people are upset with it.

    its so abusable, and BHVR refuses to acknowledge Survivor benefits from abusing these mechanics

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995731#Comment_3995731

    You want to o better understand why they do what they do, then take what you refer to as "high level play" and put it in a box over there somewheres.

    These proposed changes are to deal with the frustrations of most of the players out there, not those with 7k hours at all. They've never based decisions primarily on that mythical high MMR area, and prolly never will. It's attempting to handle with most issues most players face, who have hundreds of hours not thousands.

    now that's a bunch of crap tbh, Nothing in this "balance" update is balanced, and will likley confuse newer players. I have 7k hours and I still can barley keep track of who is hooked and all the other multi task's that the killer has to keep track of. The new player will ask "Why am I losing when I should be winning right now", "How did 4 generators get repaired after I hooked my first survivor". There are plenty of examples and more to prove this isnt a "New player" initiative, these complaints are strictly from 1 side of of the game, made by people who only experience 1 side of the game , who cant concept the other half, its people who hate losing and love complaining. Ill take my L against a good team regardless if the game is survivor sided or not, but this was made due to complaining about an issue that already had tons of counterplay…. This balance patch is a joke

  • @SnakePVP said:

    I think they just made these changes trying to force break all the survivor complaints without considering killer enjoyment and the the way these forced play mechanics affect the feel of the game on the killer side. I think aggressive tunneling and slugging was a problem I just feel like their changes are too heavy handed leading to killers feeling like their arbitrarily getting punished for just playing the game and making the right decisions at the right time.

    I don't think its a problem at all, I have about 7k hours in the game playing both sides and unlike the survivor mains that shed tears when they get outplayed, I will admit there is TONS of counterplay for them to deal with every issue before this PTB. I would be fine if the slugging mechanic was 120 seconds, as most of the time that's all you need to slow the game down to make it winnable. I definitely agree these changes were to extreme, and they admit in there description that its the right call, and still punish us for it. Behavior has a very "Black and White" version of the issues. This was clearly pandering to a massive side of their playerbase, and this will lead to the death of their game. They will probably need to design bots for killers that disconnect mid match. Im personally going to quit playing if these changes go through, Making me lose because Im actually winning is just nuts.

  • @Roaroftime said:

    tunnelling is too oppressive and unhealthy for the survivor side it completely ruins the gaming experience for the other side with the current rate of it, they needed these changes.

    Its the only way to slow the game down against good players? your argument is terrible, its based on emotion not balance

  • Same here, been stuck on 60 seconds

  • @Xyvielia said:

    Devs won’t ever do that.

    What they could/ should do, is place an icon next to survivors names after the match that designates which players were on a SWF team for that match.

    That way, at least the killer would kno what elements of SWF/ Solo they played against.

    Devs most likely wouldn’t add this feature either, since it potentially causes killers to opt out of lobbys where they see certain survivors who they’ve seen SWFing.

    Which leads us to the solution for everyone:

    Remove player names from killer’s view while in the lobby.

    They don’t need to be there anyway.

    Let survivors see who’s who amongst survivors, and still not see the killer. Let the killer not see who anyone is. Then after the match, allow the killer to kno who they were up against.

    This way, no one can dodge certain players, and killers at the end of the match could see who they really faced.

    At least that would give killers some peace of mind on wether they got destroyed by, or did the destroying of; a team of Solo’s, a team of SWFs, or a variation of both.

    Agreed, the survivors should be able to switch characters either.

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633712#Comment_1633712

    I love people that just blindly assume that people are unable to play both sides...

    Maybe if you read my post more I made it work multiple times because you aren't tunneled just once, also I made Decisive Strike stronger when getting tunneled and weaker when not.

    @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633712#Comment_1633712

    I love people that just blindly assume that people are unable to play both sides...

    Maybe if you read my post more I made it work multiple times because you aren't tunneled just once, also I made Decisive Strike stronger when getting tunneled and weaker when not.

    Tunneling isn't breaking the game, deal with it

  • @BioX said:

    "Most of us miss old Freddy"

    I mean I do sure, but where did you get the information for such a claim....

    I actually preferred the old freddy. But original post is stupid

  • Use it multiple times? This guy clearly doesn't play killer, or understand 1 time let alone 3 more from all survivors that use it waist way to much time of the killer. This post is so braindead

  • As a killer Main, on many maps I find it hard to locate my totem with as dark as the game is, With Freddy, finding a hook is almost impossible