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pidgeon

pidgeon

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pidgeon
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  • Pyramid Head is obviously one of my favorite killers, so there may be some slight bias. However with The Judgment powercreeping Pyramid Head in every way aside from his chase potential, I think Pyramid Head is due for a buff. I genuinely think Pyramid Head is a near perfect killer, his only down side is the fact that he has ZERO map pressure whatsoever. And so, I figured the only way to fix the
    0 comments 11 views last activity
  • Essentially, with the new perk changes a lot of unhealthy perks got nerfed and a ton of weaker perks got huge buffs. I was curious as to what you guys thought would be some amazing secret perks or combos to use. I'll start with killers Dark Arrogance, Ravenous, and Whispers. Then for survivors I think Road Life, Do No Harm, maybe This is not happening too?
    2 comments 32 views last activity
  • I genuinely hate seeing the same 30 perks every game, and was curious as to why people only use meta perks? Obviously its just to win, but as long as you're actually good at the game or even just have good fundamentals winning is relatively easy. On the survivor side I personally never use meta perks on survivor aside from the occasional SB or DH since they're fun to use, and I'm good enough in
    7 comments 81 views last activity
  • Fruits of your labor is in need of a minor buff. Currently it only activates when YOU finish a generator, not whenever a survivor finishes a generator. This makes it so you get perk value maybe 1-2 times per game? The perk just isn't strong enough to justify that few of uses. My suggestion is just a minor wording change to make this perk more valuable and worth bringing to a match. (As I current
    10 comments 150 views last activity
  • This add-on was essentially made basekit, is there any way we could get a rework for it? The 0.5m increase is objectively useless as it makes you think you were closer than you actually were.
    1 comments 10 views last activity
  • I genuinely think Chase Judgment™ is viable and a genuine strategy. She is pretty great in chase, its just that most people don't know how to properly use her power during chase. You can do things to mitigate her "weak chase" such as: Spamming Slingshots for free injuries Charge your power for about 3 seconds and just place it directly on top of survivors like Henry Most survivors still hug
    0 comments 21 views last activity
  • Essentially, Judgment has a brown add-on called Searchers Skull where when the Judgment is blinded it inflicts Heresy, and if they were a Heretic blinds the survivor for 2.5s. This wouldn't be a problem but Hex: Two Can Play (will be named TCP for the rest of the post) needs you to be stunned or blinded twice for its effect to activate, then whenever you are stunned or blinded the survivor only g
    3 comments 40 views last activity
  • Currently there is a bug with Judgement where randomly if you send a downed survivor to exile, they will stay downed whilst in exile. I genuinely do not know how to replicate this as it happened to me twice in 4 hours, and I'm pretty sure survivors can't be saved whenever this happens..? In the two times its happened they were never saved out of exile and ended up dying to the beams. Edit: I'm o
    1 comments 10 views last activity
  • PYRAMID HEADS POWER GOES UP HILLS NOW!!!!!!!! FINALLY I CAN PLAY ON SWAMP!!!!!
    17 comments 280 views last activity
  • I've been playing Judgement a ton as of the past 2-3 hours, and was wanting to improve some more. I am wondering if there's a way to know where the Shrines spawn, or how to find the 2 closest shrines to me easily.
    4 comments 50 views last activity
  • I just bought the killer on my console not too long ago and have been loving her, and was curious about your favorite builds for me to try.
    4 comments 140 views last activity
  • This perk combo is no skill and genuinely busted, yet I don't see anyone run it anymore..? Did it secretly get nerfed or is everyone just running Decisive Strike now that its free?
    8 comments 140 views last activity
  • The anti-tunnel and anti-slug PTB were both completely scrapped due to how easy it was to purposefully use against the killer even when they weren't going out of their way to tunnel and/or slug survivors. So is there any way to punish this without it being super overpowered? My only suggestion would be something like: New Status Effect: Incorporeal | After the survivor is unhooked they cannot b
    17 comments 200 views last activity
  • I do not understand why we cannot just give Ghost Face the entirety of Philly or Matchbook. The following changes will literally not effect the meta in ANY way and instead is aimed towards minor QoL numbers buffs to weak killers that should be easy to implement. The Ghost Face: Philly, Matchbook, Cologne, Cinch Straps, Leather Knife Shealth. Very minor and simple QoL updates being increased
    3 comments 50 views last activity
  • Thrill of the hunt is probably one of the most unhealthy perks in the game, so why are we nerfing Judgement who was already regarded as an amazing killer by a lot of people instead of just removing the problem all together.
    6 comments 80 views last activity
  • I hold the opinion that filler pallets SUCK and aren't really fun for either side, nor do they show much skill expression. I don't like dropping pallets on some maps (ex. fallen refuge) just for the loop to become more unsafe..? So what are the problems with filler pallets? The killer does not have to mind game 70% of filler pallets as most of them are incredibly unsafe. Survivors can greed th
    7 comments 110 views last activity
  • I don't remember where I heard this from but I could've sworn there was a dev or something saying that after Legion was removed from 2v8 they were going to be reworked and the rework would be tested in 2v8. Again, don't know if this is real or if I'm schizophrenic please let me know as I heard about it once and never again.
    0 comments 10 views last activity
  • The killer with 4 legs and wings, is a 4.4 killer. Just noticed it and thought it was funny.
    16 comments 310 views last activity
  • I was thinking to myself man it is really weird how all of the events as of late have been extremely one sided. And I think I figured out why, and here is some of my reasonings then I'll go into how to improve that. The problem is 2v8. Whenever this event is active there is a MAJOR spike in player numbers from all the returning players who only join during 2v8. (Hence why the event appears so mu
    11 comments 120 views last activity
  • Currently, sitting on gens as survivor for 90 seconds is quite boring. So I wanted to think of more interesting ways to improve this experience without making the game harder for killers. (ex: Bloodmoon) What were the problems with Bloodmoon though? To start off: The killer has to patrol more areas (Blood gens and Fuel Tanks) Blood Gens are significantly better as the survivor doesn't have to
    9 comments 110 views last activity
  • I personally don't like lobby animations since I'll be in queue for 5 minutes and constantly hear The Oni screaming, or Vecnas tentacles embedding into his back. And so I was curious on others thoughts about this. Hopefully in the future we get options to turn this and voice lines off.
    8 comments 110 views last activity
  • The current Borrowed Time feels really unhealthy to play against as killer as it punishes you even if you aren't tunneling the survivor, and grants free escapes during EGC. These suck to play against as killer because: It rewards the survivor and their teammates for actively killing themselves As a survivor player literally any time I get unhooked during EGC with 15s of BT I have always escape
    9 comments 180 views last activity
  • In the recent Dev stream they brought up Nowhere to Hide Nurse™ and how easy it was to play then added corresponding nerfs to Nowhere to Hide. (Which didn't fix the problem since the aura reading is still centered on the killer.) And so I watched a few videos relating to the dev stream as I like to see what other people think about it, and I saw this suggestion in one of the videos. Thought I w
    5 comments 70 views last activity
  • The entire appeal of Lights Out was it being entirely skill based and you using your map knowledge, tracking skills, and basic object permanence, to outwit and beat the other side. The whole point of this event was to bring back the feel of old dbd by removing any and all information provided to the players. However, with the most recent iteration of the event survivors have gotten Windows of Op
    1 comments 84 views last activity
  • I personally love chaos shuffle and would love a way if we could select a "Random Perk" or "Random Add-on" option. Is there any way that we could implement this into the game? This would be a breath of fresh air for dbd. I would love an option like this other than me just going to a site to auto generate random builds?
    0 comments 10 views last activity
  • I used to have so much fun on Wesker when I would perform his frame perfect techs, or hitting Lo-Pro flicks on Billy, but over the years BHVR keeps removing any skill from this game simply by adding crutch perks or pallet density. Due to the fact that I have to activate 100% of my brain to play perkless killers anymore. Anyways I have decided to pick up survivor again over the past few months u
    0 comments 30 views last activity
  • This is the most devastating change that has happened this update. I have noticed a lack of fire in fire barrels, and now they kinda look stupid just being a random black barrel in the middle of loops or stationed around the map. Is there a reason for this..? Hopefully its a bug I miss my fire barrels being on fire.
    0 comments 31 views last activity
  • I just played a match of the event on Crotus Penn Asylum and every single Jungle Gym/Four Lane tile spawned two pallets and a window EVERY time. I hope this isn't intended and is a bug, it could be specific to the event but somebody would have to test it. I didn't even know they could spawn like this outside of 2v8. If somebody could test that this would be amazing.
    3 comments 61 views last activity
  • During the anniversary event SWF, and survivor in general is pretty insane when used properly. So I figured I would give my fellow killer mains some tips in order to avoid these strategies or improve on existing strategies. Some things for killer I've figured out is: Deep Wound is incredibly powerful for two reasons A: if they try to mass heal the team it will only heal the deep wound. B: You c
    2 comments 112 views last activity
  • Aside from the lack of cakes I am having a ton of fun with the event and am unable to write about it.
    7 comments 141 views last activity
  • I want to know what some of your guys favorite builds to run are preferably non-meta and actually somewhat unique so the comments aren't filled with hyperfocus + stake out or sprint burst, vigil, five moves ahead, fixiated. Ill start with two pretty fun builds: Mirrored Illusion, Diversion, Blast Mine, Red Herring. (Allows you to waste a ton of time by forcing the killer onto a trapped gen since
    2 comments 111 views last activity
  • With the newest bugfix 10.0.1 we got a look at some of the new survivors perks and their respective nerfs/buffs. Most people are talking about Cross-Examination currently and how it got gutted. (Apparently its changes will only be implemented after the next bugfix not the anniversary event so its just gonna be insane for a week.) Aside from that Lend a Hand got a pretty sizeable buff that won't m
    4 comments 202 views last activity
  • I do not think this will work. However whenever the shrine of secrets resets every day during the anniversary event. I would like to kindly and humbly beg that whoever is in charge of the shrine puts Conviction in there during the anniversary event, I have been waiting for Conviction for so long but have been unable to find it since Michonnes release. If this happens I will literally write a 1000
    1 comments 52 views last activity
  • I think its really cool how some maps have things related to generators being powered or not such as doors opening, lights turning on, concerts starting, it overall adds a really cool effect to the maps and makes it feel fun to play on.
    4 comments 41 views last activity
  • Fellow survivor players I urge you to start using this extremely slept on and powerful perk if you haven't already. For those who do not know Self-Preservation does the following: Whenever another Survivor is hooked, you gain Elusive for 30s This genuinely counters so many things as it quite literally gives you the strongest effect in the game. Elusive which is an effect that hides your Aura,
    8 comments 151 views last activity
  • For anybody who doesn't use Jason or a totem build, this is an amazing time for you to play literally any killer. In my personal experience I've had at least 2 survivors per game running inner focus or urban evasion. Which means way less survivors are running broken perks.
    1 comments 81 views last activity
  • Do we have any genuine confirmation of whether or not MMR will be updated to a proper system? Preferably one that doesn't reward killing your team for hatch causing rank inflation and whatnot.
    2 comments 21 views last activity
  • This is my personal guide on Jason counterplay for those of you who are having trouble countering him, this will be a relatively small guide based of what I see with my games and different ways of countering Jason. I will be giving tips for mainly 2-3 man SWF as that is what I typically play however I will give still give tips for solo. | Omnipresent Evil | Im assuming this is what everybody i
    19 comments 742 views last activity
  • I think Jason is honestly really balanced atm, aside from a couple builds and bad rng for the survivors he is quite fun to play as and against. Suggested changes goes as follows: Jason cannot see or hear survivors working on totems during omnipresent evil. Scrap piles no longer spawn in the center of loops. The goal of these changes is to nerf the extremely powerful Hex: Jason build, along
    0 comments 71 views last activity
  • With diminishing returns coming to the game we have literally lost so much build variety due to the fact that stacking builds got a huge nerf. Will we be receiving any actual perk changes? I don't mean like 5 perks get minor numbers buffs, I was hoping for an actual perk overhaul in order to compensate for diminishing returns cough cough (Haste & Hindered Rework pls)
    1 comments 21 views last activity
  • A Dead By Daylight content creator by the name of CocoCava created a video titled "I'm Offering the DBD Devs $1,000 to Prove Me Wrong" the goal of this video was for the devs to try something like the Helldivers challenge. (which went great) Essentially the rules go as such: The person playing must be a key decision maker of Dead By Daylights core balance. (No art team :c) The challenge is to
    2 comments 61 views last activity
  • I was wondering if any problematic maps will be updated as of the "dbd 2" update which will greatly enhance the games graphics as a whole. I bring this up because I highly doubt the team will want to rework certain maps after they've already been working on them for so long. (Don't know if that makes sense) But essentially I was hoping by then we could get some changes on problematic maps for bot
    2 comments 21 views last activity
  • What do you guys think this means? I'm assuming it'll be something like at the end of The Casting Of Frank Stone where the entity was in the sky, my guess is it'll appear towards the last half of the trial as to not ruin the immersive environment they're making.
    4 comments 51 views last activity
  • Am I the only one with this problem? The Quest, Shrine, Store, anything on the bottom half of the screen such as the queue up button and estimated wait time with killer is like 20% smaller for me maybe more honestly and I can't read some of it because of this.
    0 comments 11 views last activity
  • Yes, I know he came out an hour ago and I already bought him, I really wanna know what your favorite builds are for him is!
    1 comments 862 views last activity
  • Because of diminishing returns and us receiving no perk changes, I think that the devs should take another look at the haste & hindered rework as most of it is already implemented. This my previous post however it was in general discussions instead of feedback & suggestions so I'm assuming that will stop devs from seeing it. https://forums.bhvr.com/dead-by-daylight/discuss
    0 comments 21 views last activity
  • People have been asking for a ranked mode to show their skills. This won't split the queues nearly as much as adding a 1v4 ranked mode whilst still give people an easy way to express their skills against fellow good players.
    0 comments 121 views last activity
  • The new maps have like zero grass whatsoever, it makes the game look worse to just see random tiny patches imo. Along with the fact that trap killers such as Hag and Trapper are significantly on the newer maps even if they're killer sided, as maps like Temple of Purgation or Dead Dawg Saloon for example actually hide the traps so I find people getting caught off guard and actually playing careful
    2 comments 31 views last activity
  • For anybody who doesn't know yet. Essentially what is going on is that BHVR (who does not condone the use of AI in any way aside for improving "internal workflows - not anything that is related to our games..") They then put up hiring related to programming with generative ai, and apparently just recently in the dev stream partnered with people who support ai. Remember me if I get banned <3
    40 comments 2,222 views last activity
  • Its really disappointing to run a hex build and be on a map where every totem spawn is in the open. These changes aim to improve the problem of Hexes instantly getting taken out at the start of the match. Totems cannot spawn within LoS of a survivors spawn point Totems cannot spawn within LoS of a generator Totems cannot spawn within LoS of a hook Or Make it so every hex perk has some s
    1 comments 31 views last activity
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