Lend a Hand Buffed

With the newest bugfix 10.0.1 we got a look at some of the new survivors perks and their respective nerfs/buffs. Most people are talking about Cross-Examination currently and how it got gutted. (Apparently its changes will only be implemented after the next bugfix not the anniversary event so its just gonna be insane for a week.) Aside from that Lend a Hand got a pretty sizeable buff that won't make healing speeds even worse than they were before being that the changes were:

Lend a Hand

Changed the perk so the effect can be used multiple times per trial. (Still only once per survivor)

Essentially this perk is now very strong as when you spam Boon: Exponential for your team and the killer has to repeatedly snuff it or he loses, you can transfer the BNP to a new teammate. "Why is this powerful though?" Which is a question I'm sure most of you are wondering. And what I am assuming will be the best use for this perk is more underrated anti-slugging and anti-tunnel perks as a lot of the time whenever you are picking up a survivor or healing someone under hook you can either instantly heal them if they have resurgence or save four seconds. (This can be paired with wglf to make a very annoying build.)

I personally cannot wait to abuse this with my swf and spam power struggle + flip flop.

Tagged: PerksSurvivors

Comments

  • @pidgeon said:

    With the newest bugfix 10.0.1 we got a look at some of the new survivors perks and their respective nerfs/buffs. Most people are talking about Cross-Examination currently and how it got gutted. (Apparently its changes will only be implemented after the next bugfix not the anniversary event so its just gonna be insane for a week.) Aside from that Lend a Hand got a pretty sizeable buff that won't make healing speeds even worse than they were before being that the changes were:

    Lend a Hand

    Changed the perk so the effect can be used multiple times per trial. (Still only once per survivor)

    Essentially this perk is now very strong as when you spam Boon: Exponential for your team and the killer has to repeatedly snuff it or he loses, you can transfer the BNP to a new teammate. "Why is this powerful though?" Which is a question I'm sure most of you are wondering. And what I am assuming will be the best use for this perk is more underrated anti-slugging and anti-tunnel perks as a lot of the time whenever you are picking up a survivor or healing someone under hook you can either instantly heal them if they have resurgence or save four seconds. (This can be paired with wglf to make a very annoying build.)

    I personally cannot wait to abuse this with my swf and spam power struggle + flip flop.

    sobs in terror at the last sentence

  • @pidgeon said:

    With the newest bugfix 10.0.1 we got a look at some of the new survivors perks and their respective nerfs/buffs. Most people are talking about Cross-Examination currently and how it got gutted. (Apparently its changes will only be implemented after the next bugfix not the anniversary event so its just gonna be insane for a week.) Aside from that Lend a Hand got a pretty sizeable buff that won't make healing speeds even worse than they were before being that the changes were:

    Lend a Hand

    Changed the perk so the effect can be used multiple times per trial. (Still only once per survivor)

    Essentially this perk is now very strong as when you spam Boon: Exponential for your team and the killer has to repeatedly snuff it or he loses, you can transfer the BNP to a new teammate. "Why is this powerful though?" Which is a question I'm sure most of you are wondering. And what I am assuming will be the best use for this perk is more underrated anti-slugging and anti-tunnel perks as a lot of the time whenever you are picking up a survivor or healing someone under hook you can either instantly heal them if they have resurgence or save four seconds. (This can be paired with wglf to make a very annoying build.)

    I personally cannot wait to abuse this with my swf and spam power struggle + flip flop.

    I really regret not saving up enough shards yet, because Shane's perks (all of them) are really powerful, and we know how long that lasts in this game.

  • is the heal progress that's permanent persistent across multiple heals?

  • @Rokku_Rorru said:

    is the heal progress that's permanent persistent across multiple heals?

    Yes and it also works in the dying state.