TheClownIsKing
TheClownIsKing
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Discussions
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The obvious one I’m going for here is Tinkerer + Ruin + Undying. This is sometimes miserable to go against as a solo survivor. Yeah, I know about the myriad of totem counters. But should players be forced to ignore a large portion of perk variety because issues like this? It was initially smart the way Ruin was changed to remove the damn awful, overbearing synergy with Pop (Although I personally41 comments 381 views last activity
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I’m not even sure if this is where I put this, as this might be a Sony issue. I’ve got my PS5 set so that games download updates whenever they become available, either whenever I’ve got my console on, or whenever I have my PS5 in rest mode (no different to how I’ve done things with PS3, and PS4). DBD PS5 is the ONLY game in my entire collection that WON’T automatically update. It’s rather irri0 comments 31 views last activity
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Killers lately: power requires unforgiving precision. Survivor: just run erratically. I.e. requires NO SKILL WHATSOEVER.49 comments 1,052 views last activity
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Yet, again, on swamp, around the slopes, I attempt Pounce, yet bounce into absolutely nothing, giving survivor that SHOULD have been hit by Victor a free crush instead. The announcement for plans to transition game engines, and then start to work on better map terrain sounded exciting at first. Now that I’m a Twins main, that prospect actually has me terrified now.11 comments 221 views last activity
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I’ve considered a few things that are often requested on this forum on a regular basis when formulating ideas for this killer. This killer is ONLY an M1 killer. A “pure” M1 killer is something I’ve seen frequently requested. So taking inspiration from this, the power is PASSIVE. I.e. you have nothing mapped to the power button at all, and one of the passive abilities can be removed entirely.16 comments 251 views last activity
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Of all perks to complain about, why this one?! I’ll admit the perk can be obnoxious, but killers that get hooks/kills from this perk are all from the exact same reason: the survivors are losing perspective, and allowing themselves to be psyched out. Losing a; Toolbox: oh no, you can’t shave a few seconds off of a repair, or sabotage a hook. Can you still engage in repairs, hook saves, healing32 comments 501 views last activity
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Funnily enough Zanshin Tactics is the perk that makes the most sense on Oni. When zipping around at high speed using Demon Dash, Zanshin helps a lot in keeping track of advantageous survivor resources. But Nemesis & Blood Echo don’t make sense in terms of what Oni’s power does. I see no discernible benefit in Nemesis making a survivor Oblivious mid chase, and switching them to being the O45 comments 491 views last activity
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Anyone else experiencing this? It’s always the exact same thing: the very first survivor (or survivors) I find on a gen, specifically a gen, not just the first survivors I spot, i’ll reach the gen, the survivors are not moving from the gen, I can puke on them till they’re broken, but repeatedly hit them without them going down AT ALL, neither survivor is attempting to move either. I can freely5 comments 71 views last activity
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Who else plays this? I’ve had a long hiatus from this game, and I’ve recently jumped back in to it. I’m reminded just absurd and hilarious this game is. Such good fun.18 comments 82 views last activity
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I often wonder whether things like the glyph challenges (like the yellow one) are a test for future features planned to be implemented. And the “use xxx perk to (insert objective here)” challenges are really a means of gaining a mass of data on the perk to see whether they can justify buffing/changing/nerfing the perk in the future. Just my thoughts.3 comments 31 views last activity
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That’d be cool. I’m hotly anticipating what ideas we’ll see with boon totems.9 comments 111 views last activity
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I’m always fascinated by what stacks, and what doesn’t. Has anyone tested if these effects stack on Freddy?6 comments 121 views last activity
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Picture this. I’m playing as Freddy. Family Residence. I have Remember Me + No Way Out both at 4/3 tokens respectively, both perks are tier 3. Survivors thought they’d be clever by attempting a 4 man hatch escape. Obsession is the one with the key, and escapes first. I manage to just shoulder my way in and spam the relevant button and slam the Hatch closed on the other 3 survivors, starting E10 comments 251 views last activity
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I know it sounds incredibly dull, but it would have been way more practical if these add ons had been changed to increase the rate at which survivors passively fall asleep. I dunno. I stand by the decision to change these add ons regression function, but Is anybody finding these new versions of the add ons useful?0 comments 31 views last activity
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If the killer has given up and immediately opened a gate (and gone AFK), PLEASE 👏🏻JUST 👏🏻 LEAVE 👏🏻 Just leave! No, they’re not coming back over to the gate to give you more boldness points. No, they’re not interested in more points by LeTtiNg tHeM hIt YoU iN tHe GaTe oNLy fOr yOu tO ThinK yOu’Re CLeVeR bY GoINg PaSt THe ThresHoLd aT ThE LaSt seCoND tO DeNy THeM tHe HiT!!! No, there’s no poin115 comments 2,471 views last activity
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It seems so obvious once you see the new outfit. It’s such a classic archetype, and it makes me wonder why Clown didn’t have something like this sooner.0 comments 51 views last activity
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His power and the zombies really shine on this map.5 comments 131 views last activity
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Those hallways. 🤣🤣🤣 Good Luck. Victor gonna get ya.6 comments 162 views last activity
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Of all the killers released thus far, there’s no more blatantly obvious disregard for a console/controller players experience than Trickster. I tried to give him another chance with the changes, but consistently landing knives is an infuriating experience. More often than not I’ve wasted all 44 knives without even having injured someone, let alone down them. I’ve supported many design decisio15 comments 281 views last activity
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They really still should have included the difference between slow, medium, and fast vaults, and the basics of looping for either killer or survivor, and the importance of (as survivor) looping to get your fast vaults, and how to try and get survivors to loop the incorrect direction (as killer) to deny them their fast vaults. Also the tutorials completely omit explaining the red stain and what4 comments 111 views last activity
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Or even buffed as well (remove the stupid immunity the Obsession receives). It made perfect sense at the time of EGC’s implementation that Remember Me be nerfed, especially when at the time (I think, I could be wrong), old Freddy still existed, and Thana & Dying Light also negatively effected gate opening times. Seems though they’ve completely ignored this with the buffs to NWO. There’s re17 comments 171 views last activity
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New NWO buffs are great, but it now activating after hatch closure against the last survivor is incredibly unbalanced. This has to be a bug. Surely?!15 comments 201 views last activity
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Kidnapping Victor at 5 gens is not a smart move when I’ve already downed someone, and you were all grouped up, so I now KNOW where I can pressure the other 2 survivors with Charlotte. They got 2 gens done. 2. The kidnapper only got rid of Victor after 2 teammates were dead because they were both being more altruistic than what’s sensible. A player being relegated to just being an M1 killer is9 comments 181 views last activity
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...and everyone is running Self Care. No wonder only 1 generator got done.6 comments 121 views last activity
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For the life of me I cannot figure out the both the timing and spacing to actually do a save during the pick up. It’s infuriating.2 comments 91 views last activity
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I just had a Claire waiting in a pallet to be healed after I unhooked her. No matter how I tried to position myself or adjust the camera the only prompt was to pull the pallet down. Finally “heal” appeared, but nope, the moment I went to heal her the prompt immediately switched back “drop pallet”. For Christ sake, whether on console or PC we have a TON of buttons. BHVR, please map some actions37 comments 1,702 views last activity
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Unnerving Presence is one of those perks that’s seen as great against new survivors (especially on Doc), but entirely detrimental against experienced survivors because of the increased skill check chance, meaning they have more opportunities to hit greats for more bonus repair progression. This is because many only see Unnerving Presence as a (weak) attempt at gen regression. Now although I’m hu1 comments 41 views last activity
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I seriously, SERIOUSLY like Bite The Bullet a lot now that I’ve used it quite a bit. Lose LoS, throw around a few scratch marks, quickly duck into a hiding spot and start healing. Killer just runs on by never even checking the spot I’m healing just feet away from them. Doesn’t even matter if I fudge a skill check. This works even MORE effectively if done almost immediately after a successful bl15 comments 221 views last activity
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There (apparently) were plans to implement a system whereby if a survivor DC’d they were not immediately dead, that they’d leave behind a husk/slug that that the killer can still pick up and carry to a hook, so that survivor DC’s can’t be used as an exploit to deny a killer a fairly earned hook, and to also not result in the immediate opening of the hatch for the last survivor. What happened? I9 comments 221 views last activity
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One or two here and there are ok, but when it’s 5+ games in a row, it just sucks the life out of me. I just want to enjoy my favourite game but periods like this make that impossible. Killer becomes “running simulator” because it’s nigh impossible to hit these survivors always having perfect, magical spacing from everything.21 comments 461 views last activity
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Licker Tongue: any point? I.e. does it actually help in anyway? Do zombie movement add ons stack? Do zombie detection range add ons stack?13 comments 381 views last activity
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OMG. First time playing Wraith since his recent buffs, and geez ain’t this combo 100% broken on him. Get all the benefits of playing as Spirit whilst still being able to always see the survivors.15 comments 201 views last activity
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Or does using the wailing bell use tokens? (Making it pointless)7 comments 131 views last activity
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Checks notifications. Every few notifications I check nets “Comment not found.” Probably because they’re removed by the mods? (I guess) Am I really upsetting that many people here?!4 comments 101 views last activity
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Oh my word, big LOL 🤣 I’ve had so much fun with Myers lately just using his 3 teachables and CDG, and infinite T3 add on. Those instadown CDG lunges are INSANE on him. Especially with some PWYF and STBFL stacks to keep the rampage going. So! Much! Fun!9 comments 131 views last activity
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After a forum member recently posted that TI should give an audio notification, I’m like “WTH?! It’s supposed to.” So I whacked in on, and Lo and behold the audio notification is still missing from this perk, something I brought attention to close to 2 years ago, and stopped using the perk. Why isn’t this fixed?!5 comments 101 views last activity
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I just don’t know if I have the patience practicing Trickster. But on the other hand I’m still weirdly compelled to try, and I want to know if other console players are doing ok with him. It’s that damn recoil. Trying to compensate for that using the analogue sticks feels awful. I’m always, ALWAYS wasting more knives than I’m hitting. I might have used all 60 damn knives and STILL not even got s42 comments 361 views last activity
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Blood Echo, Dying Light, Hysteria, Thana. I’ve never heard so much rapid cleansing in my life 🤣🤣🤣8 comments 181 views last activity
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It’s very frustrating having spent the time accumulating tokens, only for THEM to be the one at a gate switch first.20 comments 261 views last activity
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Getting those rascals panicking for nothing, desperately trying to get those bones cleared...25 comments 441 views last activity
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I can’t believe this wasn’t obvious to me months ago. Because GF power is either on cool down when hooking, or simply shouldn’t activate your power at the hook (being revealed by the hooked survivor), Starstruck is a perfect compensating perk for these periods during the match. I was so silly. I kept dismissing Starstruck on my GF Bloodweb, thinking “why would GF need that?!”14 comments 361 views last activity
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Current survivor chase/looping defences (pallets and vaults) are based on the idea of just being chased by 1 killer. I.e. one side has danger, the other side has safety. If 2 killers playing together were smart, they’d never separate so that once a survivor is found they’re both able to pincer attack the survivor at every pallet or vault every single time. Every. Single. Time. Chases would last16 comments 221 views last activity
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Up The Ante is undoubtedly the most unpopular survivor perk in the entire game. Luck serves only one purpose during a match: increasing the odds of successfully unhooking yourself upon your first hook, which in itself attempting to do so is a big gamble. The thing is Luck stacks, and it’s possible to stack a HUGE amount of it. For example, if every survivor runs Tier 3 Up The Ante, and if ev7 comments 852 views last activity
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The amount of DC’s I’ve been experiencing currently just because someone couldn’t blind me, and instead takes a hit is beyond laughable. I’ve even had a whole team DC because I equipped Lightborn when all 4 survivors took a flashlight in. The very first blind that was attempted on me that resulted in a down had that survivor DC, and then I’m presuming they were all SWF and it was communicated I101 comments 2,171 views last activity
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Ghostface. Gaining PWYF tokens, and THEN activating Nightshroud to sneak up on others is a LOT of fun. And its far easier getting STBFL tokens while in stealth. Myers. There’s nothing particularly significant about I’m All Ears & TT on Myers. They function as well as expected on either GF or Myers. What’s notable here is Furtive Chase. When at 4 tokens, chasing and downing a survivor5 comments 61 views last activity
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“Call Me Mother” You’re a living legend, someone others aspire to, which in turn leads people to try and be better versions of themselves. Other Survivors within 4m of you gain the Haste Status Effect. The Haste Status effect persists for 5/10/15 seconds for survivors when they are no longer within 4m of you. “Lip Sync For Your Life” It’s important to put on a convincing performance, so sy5 comments 121 views last activity
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Dead Hard, No Mither, Resilience, Desperate Measures. The “everything can be done faster” build. I really do love this a great deal now.9 comments 131 views last activity
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Stealth pounces with Victor on unsuspecting survivors are just so damn fun, and probably make the survivors crap their pants. This is even more fun with Hoarder. I get a HUGE sense of satisfaction when someone tries to psyche me out by kidnapping Victor, but I instead ignore them and wait for them to realise the big mistake they made. Baiting survivors with an idle Victor has never failed me20 comments 241 views last activity