TheClownIsKing
TheClownIsKing
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- TheClownIsKing
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Discussions
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Surely I’m not unlucky enough to never have survivors touch the gen within the 30 seconds the perk is active?! Never once have I had a scream/notification or got a insta down from this perk.8 comments 251 views last activity
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The Blight really highlighted for me why I prefer to just stick to Clown. Sure I also play Freddy, Plague, Doc, Ghostface, and dabble with a little PH & Bubba (Freddy at one point arguably being the killer I had used the most), but I find myself using these other killers less and less, moving ever closer to using Clown exclusively. I like being able to end chases quickly. I like being a5 comments 91 views last activity
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I’m yet to understand what advantages (if any) choosing Blight over Nurse, Billy, Spirit, or Oni would be? Other than an early pallet drop...13 comments 211 views last activity
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At base Blights window of opportunity to turn and see where you want to go is far too short. rush slam try to see where I want to go next oh no too late, fatigue.2 comments 61 views last activity
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It used to be so annoying if you heard the killer nearby while searching, and you’re damned if you do, damned if you don’t in regards to either fully commit even though the killer can hear you, or slam it shut and tell the killer where you are anyway. Thank you for getting rid of this annoyance with the updated chests.3 comments 121 views last activity
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He’s a bit clunky. Don’t think I could get used to a killer like this. To those that like him, more power to you, but I’ll stick to Clown. Playing against Blight as survivor though is great. I find it thrilling and scary.1 comments 11 views last activity
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Only played survivor (Felix) so far, and here are my praises. I actually really like ALL of Felix’s perks, with Desperate Measures being a particular favourite because of the unhook speed. Visionary is a GOD SEND on indoor maps. Sure we have Déjà Vu, but that might highlight 3 gens on the opposite end of a map. The Blight is scary fast. Like I have t had my heart pumping against a killer like4 comments 82 views last activity
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I’m in Australia, and the new chapter isn’t on PSN store.7 comments 81 views last activity
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Ever since her release, including her initial chapter, each subsequent chapter has broken her in some way. It’s become so routine for some new thing to go wrong with her each new chapter, lol 🤣0 comments 31 views last activity
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Maybe this is just an Australian/Oceania thing, but here’s what I notice A LOT of in solo play. 3 gen’ing. I’ll do my very best to stop this from happening, getting regularly chased off of the gens closest to the centre that I know should prevent a 3 gen, but everyone else is too damn impatient, and before I know it the match is thrown because of a tight cluster of gens tucked in one corner th12 comments 133 views last activity
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So much stock is put into Stridor as a counter to Iron Will, particularly because of how often Spirit players use it, that it’s often overlooked just how superior Bloodhound is as a tracking perk and counter to Iron Will. I’ve quite literally found survivors I couldn’t hear behind rocks because of the bright red trail of blood just hugging the foot of it. Bloodhound helps me deal with Iron Wi6 comments 141 views last activity
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I was just in a game where I was running Calm Spirit and I still screamed and gave away my position to Freddy when accidentally running over Snares.0 comments 51 views last activity
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It’d Just be nice.5 comments 81 views last activity
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Went against BOTH a Bubba & Billy on separate games running... BBQ. Infectious Fright. Iron Maiden. Distressing. So because me and other survivors didn’t have Calm Spirit it meant that... couldn’t hide in a locker to avoid detection upon a down. couldn’t stay within the 40m range to avoid detection. Some survivors will just never be amazing at chases. I’m not. Builds like this,4 comments 91 views last activity
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It is inconceivable to leave someone behind, thus you do all you can to help those in dire need. For each unhook, protection hit, and for each heal of another survivor equivalent to a full health state, gain a token up to a maximum of 10 tokens. Each token grants a 5% increase to healing speed and unhooking speed, and a 5% (number can be tweaked) decreased speed to repairs, cleansing, and sa12 comments 41 views last activity
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It’s just an “always on” boon to healing at all times. I can heal others quickly. Coop healing is always ridiculously quick. I can always be healed by others quickly. Then there’s the other outlier benefits of Leader as well, such as passing by others cleansing, unhooking, sabotaging, or gate opening. This is just one of my favourite, and most reliable perk combos for making sure I’m a5 comments 71 views last activity
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27 comments 671 views last activity
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Buckle Up - No I’m not coming anywhere near you. I can see you’re not bothering to recover. Bond or Empathy - What the HELL are you doing?! Deja Vu - STOP 3 GEN’ING US YOU MORONS!!! Why are you continually working on adjacent gens?! Kindred - Why are you running to the hook from the opposite side of the map when you can clearly see that other survivors are nearby, AND the killer is camping?!12 comments 241 views last activity
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How about if this perk also revealed the repair progress of gens within range by the intensity of their aura?0 comments 1 views last activity
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Hex: Phantasm. Afflict survivors with confusion and hallucinations. Doubles the amount of gens, pallets, and totems on the map. The additional gens, pallets, and totems have no collision.5 comments 21 views last activity
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Forsaken Outcast. You become obsessed with one survivor, whom afflicts those closest to them with a curse. Any survivors that unhook or heal The Obsession, or perform co-op actions with The Obsession will be afflicted with the Oblivious, Blindness, and Hindered status effects for 30/45/60 seconds. “Keep your distance. They are cursed.” The idea for this perk came about from horror films w3 comments 31 views last activity
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Pretty much inspired by (and ripped from the page of) Hex: Blood Favour. What if Cruel Limits were changed to a hex that blocks vaults within a 24m radius of the killer for (insert number) seconds upon a basic attack? Could have a cool down like Blood Favour to avoid being oppressive, and of course can be found and cleansed.8 comments 31 views last activity
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You know what I’m sick of? 1000 to 3000bp games because 2 survivors DC at the beginning, and the killer STILL camps the hook of whomever is left at 5 gens still left!!! An afternoon of a dozen games, and HOORAY, and a grand total of roughly 20,000bp! Not even enough to clear 1 friggin bloodweb. FIX THE DAMN GRIND IN THIS GAME PLEASE!!!14 comments 171 views last activity
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100%! Meme’ing around, giving survivors all the time in the world as a little experiment, and over a few dozen games NOED lit up while survivors are running around in my face every single one of those games. I now propose all NOED posts by survivors should be banned from these forums until killers can no longer give survivors all the time they need to cleanse totems, but still don’t cleanse th73 comments 1,901 views last activity
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Thoughts?1 comments 41 views last activity
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Totally useless. It’s maybe successful 0.0001% of times it’s used.52 comments 912 views last activity
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So I already know that Open Handed will extend the survivors aura reading of the killer with OoO to 80m (72m if they’re not the Obsession). But does this also affect where/how the killer can see the survivors aura? no change? I.e if the survivor can read the killer up to 80m, the killer still can’t see the survivor unless they’re within 72m and outside the TR? Or... The killer can also see th1 comments 51 views last activity
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Just for fun, you can only pick from: Survivor - Dark Sense, Déjà Vu, Hope, Kindred, Lightweight, No One Left Behind, Plunderer’s Instinct, Premonition, Resilience, Slippery Meat, Small Game, Spine Chill, This Is Not Happening, We’ll Make It. Killer - Bitter Murmur, Deerstalker, Distressing, Hex: No One Escapes Death, Hex: Thrill of The Hunt, Insidious, Iron Grasp, Monstrous Shrine, Sloppy Butc36 comments 271 views last activity
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...and then try and tell us they legitimately had fun! Why have they designed this game so that a survivor can just do a quick 360 in your face and that’s enough for them to disappear from view?! Why have they designed this game so that hitting survivors, a core part of the game as killer, a total nightmare with the current performance of the game, and so little effort on the part of the surviv8 comments 111 views last activity
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I’m talking about Shock at base without Discipline. Without fail, every time i’m at a loop the damn delay and slow down of the shock means enough distance has been lost on the survivor that by the time we’ve both reached the pallet again, the 2 seconds are up. So how? How do you compensate for the loss of distance from the survivor?4 comments 61 views last activity
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Other survivors can’t advantage of the extra time you have in the hook if they don’t know you have Camaraderie. Can an icon pop up for others survivors when you’re in struggle phase letting them know they don’t need to bum rush the hook please? Another helpful indicator to other survivors would be a change of the hooked survivors aura colour0 comments 21 views last activity