Please get rid of the “Obsession is immune to Remember Me” crap.

It’s very frustrating having spent the time accumulating tokens, only for THEM to be the one at a gate switch first.

Comments

  • How about reverting Remember Me back to its OG version before changing this?

  • @TheClownIsKing said:

    It’s very frustrating having spent the time accumulating tokens, only for THEM to be the one at a gate switch first.

    Plus it rewards tunneling the Obsession out before the endgame. And... Increase the amount for each token to 5 seconds, up to a maximum of 20 seconds.

  • @GeneralV said:

    How about reverting Remember Me back to its OG version before changing this?

    I could only support this if Remember Me is changed to not proc if all 5 gens are repaired (like No Way Out).

    As it stands currently an extra 16 seconds for the last survivor alive after closing the hatch makes escape impossible.

  • Dying Light is a completely different monster. 😅

  • Remember Me in general is in dire need of buffs. It's outclassed by the new No Way Out.

  • @glitchboi said:

    Remember Me in general is in dire need of buffs. It's outclassed by the new No Way Out.

    Remember Me could only be buffed if they changed the “when the gates are powered” requirement to “when the 5th gen repairs”. Even in its current state Remember Me makes escape for the last survivor impossible after the hatch is closed, no matter how far apart the gates are.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361804#Comment_2361804

    Remember Me could only be buffed if they changed the “when the gates are powered” requirement to “when the 5th gen repairs”. Even in its current state Remember Me makes escape for the last survivor impossible after the hatch is closed, no matter how far apart the gates are.

    Fair enough.

  • How about we remove all obsession immunities? And while we're at it, switch PWYF and Remember Me around so that they work more like STBFL.

    And just nuke Rancor.

  • As a Rancor user....

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361804#Comment_2361804

    still need to wait for how no way out actually works. On the PTB, the only thing that got changed was the time. It would still only activate when the last generator got completed. No noise notifcation. I know it seems just like a bug but it hasn't even been acknowledged and some of the translated version suggest it's not a bug. So, im not sure.

    Well, it ain't working as intended, so it's clearly a bug. They intended it to activate when a survivor attempts to open an exit gate.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361804#Comment_2361804

    Remember Me could only be buffed if they changed the “when the gates are powered” requirement to “when the 5th gen repairs”. Even in its current state Remember Me makes escape for the last survivor impossible after the hatch is closed, no matter how far apart the gates are.

    Even the most survivor favored maps, which includes all indoor maps except for Midwich Elementary School, the last survivor cannot open the gates in time.


    Remember Me should be changed to this in my honest opinion. It should be more interactive too, while keeping its strength.


    Remember Me

    Become Obsessed with a survivor.

    Each time you damage the obsession by any means, gain a token, up to a maximum of 4 tokens.

    Once all generators have been completed, increases the time to open the exit gates by 10 seconds, and an additional 3/4/5 seconds for every token in your possession.

    Once an exit gate is opened, the other exit gate is blocked by the entity.

  • If the survivor could do anything at all to prevent getting murdered, I might agree. As it is, they're ######### the moment the gens are done.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361866#Comment_2361866

    If the survivor could do anything at all to prevent getting murdered, I might agree. As it is, they're ######### the moment the gens are done.

    *Laughs in hiding in the middle of the bushes as a P3 Kate against a Rancor Spirit*.

  • Remember Me already makes it 100% impossible to escape for the last survivor so there is no reason to not buff it.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361905#Comment_2361905

    *Laughs in hiding in the middle of the bushes as a P3 Kate against a Rancor Spirit*.

    Yeah, the killer gets a notification of where everyone is and its not hard to narrow down which bubble is who. So if we're taking shite players into account, then this game is perfect and nothing needs changed.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361938#Comment_2361938

    Yeah, the killer gets a notification of where everyone is and its not hard to narrow down which bubble is who. So if we're taking shite players into account, then this game is perfect and nothing needs changed.

    Oh no, it was just that your comment remind me of that recent match.

    I apologize.

  • @[Deleted User] said:

    So why not add an Obsession Aura read to the Perk as well? This means you can immediately go for them. Unless you're talking about the Obsession literally being at the Exit Gate switch when the last Gen is completed, which I don't think needs to be considered.

    For each Token the Obsession's Aura is reveled to you for 2s once the Exit Gates are Powered. It also fits the quote of "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

    That sounds pretty busted paired with Rancor though.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2362083#Comment_2362083

    And? You basically get the same effect with Bitter Murmur if you can tell the Aura's apart. Counter-play is still the same: try to hide in a Locker around when the last gen is done, being able to see the Killers Aura as the Tell that they have Rancor (so you know to hide in the first place), or hope to god you're by the Exit gate and can open it quickly.

    Could the time be reduced to 4-6s instead of 8s, such that the generic alert bubbles from Rancor mask the Aura read for a greater duration? Sure.

    At the very least it does need to be paired with Rancor, so that's 2/4 Perk slots used.

    Rancor will still show anyone hiding in a locker...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2362684#Comment_2362684

    That seems more like a Bug, given it's using The Doctor's generic bubble effect instead of Killer Instinct. Hmm, actually Rancor could probably use a standardization passover in that case. Most Perks use Auras or Screams, both of which have some form of counter. Rancor would probably be going for Aura reads.

    It’s not a bug. Rancor shows the location of survivors everytime a gen is repaired, not the survivors auras. Lockers only protect auras from being shown, not location indicators.

    I had this confirmed by devs here on the forums multiple times upon the release of Rancor.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2363635#Comment_2363635

    Understandable, just seems a bit odd then. That kind of interaction isn't present for, well, any other Perk in the game. They either specify "Within your Terror radius" or are Aura specific.

    Could be standardized to show Aura's, which the Obsession could try to counter in a Locker, or show a generic effect, like with a Global Killer Instinct, necessitating the use of another Aura Perk to get specifics (and I'm also surprised that Killer Instinct hasn't be used for any Perks yet, it's a cool effect). Making all Survivors scream each time a generator is completed would seem a bit thematically excessive, and a TR requirement is just a straight up nerf.

    No. You’re missing the point about Rancor. It’s an alternative to Bitter Murmur, something survivors already CAN use lockers or aura blocking to avoid.

    The point of Rancor is to be getting information the survivors cannot block, but at the compromise that the killer cannot actually see what the survivors movements actually are, and the Obsession can see the killers aura to know whether or not the killer has correctly guessed which notification was the Obsession’s.