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KingB

KingB

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KingB
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  • The survivors' character model moves faster than the controller can move the camera. This wouldn't be that big of an issue if auto-aim wasn't broken as well. Seriously 70% of the time auto-aim either doesn't work or causes you to miss. No, 360's are not impossible to counter but they are annoyingly difficult.
    5 comments 92 views last activity
  • Title. Theres been like 4 in the past week. It's super annoying to have to wait like 20 minutes. The updates aren't big, but copying takes forever.
    1 comments 202 views last activity
  • I'm about to vomit I feel so bullied. Every single survivor just ran straight to the middle of the grim pantry. There were like 6 windows and I physically could not catch them. Are there any videos I can watch to get better at this map? I absolutely despise it as both survivor and killer. I clipped it and will upload as soon as I go somewhere with better wifi if that helps.
    5 comments 42 views last activity
  • So I dont know much when it comes to technology. I know basic stuff but my question is could I use a kb/m for this game on ps4? I know it's possible to hook them up i just wanna get it literally only for this game.
    4 comments 92 views last activity
  • Theres been a lot of bad totem spawns lately, thought I'd share a really good one i had! It was ruin too.
    27 comments 462 views last activity
  • I didn't mind the change until it happened to me. I used the last of my coxcombed clappers on wraith and so I only had the ghost add-on equipped. I was set as trapper but right as I picked up the controller and hit triangle I accidentally hit the trigger. Yes i know theres a hundred threads about this. But that's the point. The more people complain about something the more likely the devs are to
    5 comments 52 views last activity
  • The shrine to go back to the old spot? It's annoying to have to go through the shop to see it. Does anyone even like the fact that it moved? It was so conveniently placed and you could check it while waiting on a lobby. For anyone who doesn't know, it used to be on the side bar where the customize, bloodweb, and character switcher are. Where it used to be is just a blank space. There was no need
    3 comments 62 views last activity
  • Unless you play nurse is it possible to win against good survivors? I've studied that Scott Jund video religiously. I get pallets thrown down in 1-3 loops. Doesn't matter, theres always more. Switch targets? Doesn't make a difference at high ranks when everyone can loop. I played wraith with an end game build because i dont have ruin on him yet (BBQ, NOED, Bloodwarden, and Remember Me all level 3
    13 comments 82 views last activity
  • When running through grass scratches are almost completely hidden. Is this intended? If so the scratches should appear on the top so they are actually visible.
    0 comments 42 views last activity
  • But is it bannable to chase people while crouched as pig to make sure the trap goes off?
    15 comments 272 views last activity
  • This nerf won't impact anything other than the free escape BT gives after the exit gates. It should cause exhaustion for 30 seconds. Then you can't chain an exhaustion perk with it for a guaranteed escape.
    27 comments 292 views last activity
  • Simplest solution, give the killer 5k bloodpoints for the last survivor getting hatch (keys reward no bloodpoints).
    1 comments 32 views last activity
  • Or are scratchmarks slightly bugged on console? I would have to launch a kyf for pictures if needed but it seems like scratches disappear in grass. Also I was playing hillbilly and zoomed over to a meg and it looked like she only left scratches after the chase music had started. Anyone else experiencing something like this?
    1 comments 32 views last activity
  • This add-on would be purple. The idea is described as follows: Shotgun Trap -Reduce available jigsaw traps by two, this effect trumps all other add-ons. -Removes the timer -After placing a reverse bear trap, another survivor becomes "linked". -The survivors will get a HUD indicator of who's trapper and linked with who, the killer will not. -If the survivor that does not have a reverse bear trap
    12 comments 112 views last activity
  • Preface: before all the spewing of "git gud" hear me out. Flashlights are hated because the only time they work is in animation lock. Well what I'm proposing is changing that a bit. What if whatever direction the killer was looking as they started to break the pallet was the direction the camera locked in? This would be beneficial to both sides for a couple reasons. 1. The killer has another cou
    2 comments 52 views last activity
  • Watching clips of PC players able to follow survivors through their 360 makes me so jealous. The survivor can literally move faster than the camera can on controllers at max sensitivity; at least consoles anyway, dont know how it is using a controller on PC.
    7 comments 81 views last activity
  • On top of what it already does, any hit in the exit gates blocks the escape for 5 seconds. This applies at all tiers. This does not stack with itself, just resets the timer. Reason? This makes survivors not able to escape for the sole fact of perks alone while giving the killer zero chance. Also this completely removes being toxic and teabagging at the gates. This could be OP so I'm fine with
    2 comments 191 views last activity
  • I don't wanna change much about prestiging characters. But I had an idea that at prestige 2 after level 25, and you get a perk you are guaranteed the next tier of that perk in the next bloodweb. At prestige 3, you are guaranteed to get the remaining 2 tiers of the perk in the next bloodwebs (if you choose to get the tier 2 version in the 2nd bloodweb). Ex. I just prestiged David to prestige 2, I
    2 comments 61 views last activity
  • I play nurse a lot on console. It seems like people say the game is the nurse's best map but how? Can't cancel blinks on half of it and tons of sight blockers to mind game the blinks around. I hate this map as nurse.
    9 comments 131 views last activity
  • Are 360's broken on console? I play on 100% sensitivity and it still feels like survivors can move faster than I can move the camera. I've seen videos of PC players and they can follow the survivor throughout their swing. Usually when I try at short range instead of a lunge it auto-locks then just completely misses. Do I just need to get better? If so please explain how.
    9 comments 101 views last activity
  • Hex: <insert name> <insert description> Now that the unimportant stuff is out of the way, this is how it works: At the start of the trial, 2/3/4 survivors are assigned a special hook. When hooked on one of these hooks, the associated survivor will lose one perk at random for the rest of the game. This can only be applied once per survivor. These hooks can be sabotaged by survivors. A
    3 comments 31 views last activity
  • I believe the general consensus of the community is SWF>Killer>Solo Survivor. Should the devs bring solo survivors up to SWF level and then Killers or the other way around?
    16 comments 131 views last activity
  • Hex totems are easy to find. They are strong IF they stay up. It's kind of unfair to give survivors notifications of a perk before it even has a chance to take effect. Huntress' lullaby can be detected before it even does anything. If it doesn't take skill to find them it should at least take skill to detect them. Edit: No this was not introduced in the latest patch. I believe it was added in awh
    14 comments 121 views last activity
  • Ever since the last patch I've had several instances where the entity in the bloodweb doesn't do what it should. It occasionally doesn't consume items in a line, instead taking something from the outside. Anyone else see this?
    0 comments 21 views last activity
  • This perk isn't strong enough to risk wasting a perk slot. It's completely useless against stealth killers. Maybe something like making it proximity based but it doesn't tell you when you're gaining the token.
    18 comments 201 views last activity
  • So nobody likes people that DC. It makes the games unfun. What I propose is a 30 second wait to be able to find a match. It doubles with every DC and resets every week. Why is this a good punishment? Because if people take longer to get into a match they value it more. What are everyones' thoughts? Numbers/time are subject to change those were just what I thought of first.
    3 comments 41 views last activity
  • Will this fix the fps problems with nurse on console? It feels like this last patch made them 10x worse.
    3 comments 171 views last activity
  • Does BT pretty much guarantee a safe hook rescue? Like if they get hit immediately and lead the killer on a chase for however many seconds it takes for a safe hook rescue (not sure of number) does it count?
    2 comments 41 views last activity
  • I just think to stop regressing the gen the survivor should have to work on it an equivalent time to how long the killer took to damage it. What does everyone else think about a change like this?
    18 comments 361 views last activity
  • Could I run fragrant tuft of hair and tombstone piece instead of Judith's tombstone? They seem really similar except the tombstone piece doesn't have the decreased movement speed.
    2 comments 31 views last activity
  • Does insidious counter BT? Like if I was in the area and saw they were going for the unhook could I use the perk and counter BT?
    8 comments 181 views last activity
  • God this is ridiculous. Spawn in, ruin gone in 30 seconds. Find survivor, by the time he's down 3 gens pop. Hook him don't even have time to get across the map before the other 2 pop. It's insane. Secondary objectives would be amazing. The objective time imbalance is so hard to overcome and survivors need something else.
    29 comments 272 views last activity
  • I'm learning nurse and just wondering what some good builds are. Like add-on combinations perks stuff like that.
    13 comments 931 views last activity
  • No, I'm not complaining about killers camping. It's a legit strategy and I'm not saying it should be removed or anything. But it is unfun as a survivor. What I suggest is a perk/base game mechanic/kindred buff that does this: "When killer is within 16m, the auras of 1/2/3 random gems are revealed. All survivors complete gens 15%/15%/20% faster until unhooked or dead." Edit 1: "if a survivor is w
    100 comments 701 views last activity
  • Does distortion hide the aura of the Gen when the killer is using the new perk that shows the aura of gens if 2 or more survivors are working on it?
    1 comments 31 views last activity
  • It sucks. 1/4 times I go to hit a survivor and it changes my swing and I miss. It's so annoying anyone else have this problem?
    4 comments 31 views last activity
  • If these ptb changes go in effect BBQ will be nerfed into the ground. If it ever detects a survivor after this the survivor is bad. Remove the minimum distance they have to be away to somewhat make things fair. The locker buff is ridiculous and everyone knows it's the devs way of nerfing BBQ without actually touching the perk.
    62 comments 831 views last activity
  • I'm incredibly confused why the devs would do this. Borrowed time just got a massive buff. Now, instead of the bleed out timer decreasing no matter what it only goes down if outside a chase. Now NC calling doesn't impact borrowed time at all. In order to mend yourself do you have to have self-care? I don't believe so but this is honestly ridiculous. How can anyone defend the insane buff this alrea
    49 comments 741 views last activity
  • So they added mend. Does this take the same amount of time to heal as a regular health state? I'm on Playstation so I can't figure this out on my own. If it doesn't, why did the devs buff a survivor meta perk (borrowed time) but nerf one of killers' meta perks (BBQ&C)? Both were in a balanced state and things were moving in the right direction towards balance.
    5 comments 91 views last activity
  • I don't watch all the dev streams, nor have I seen this statistic anywhere. What is the average chase time? Disregarding insta-downs or anything else I'm talking survivor and killer both playing optimally what is the average amount of time it takes to hit them? If this information doesn't exist sorry.
    0 comments 31 views last activity
  • Make Hex: The Third seal impact jigsaw boxes. This could be very strong, but the fact it's a Hex opens it to counterplay.
    11 comments 181 views last activity
  • Can we get 1 token for unhooking and another for a safe unhook? Reasonable buff.
    32 comments 221 views last activity
  • For some reason everytime I try to make a post it uploads twice. I don't know how to delete threads so sorry. Is the optimization patch going to fix framerate issues? I don't know much about technology. But when I play killer (rank 5 atm) grabs don't work right. The animation will start but then my character swings and hits the gen. Super annoying. Will the optimization patch fix this?
    5 comments 161 views last activity
  • I'm on ps4. It sucks when this happens and this is by no means a 100% way to end it but it gives a shot. If killer, stand still, don't move. No matter what do not move until you see the survivor jump. This doesn't always work but sometimes they think you are doing something else and risk it (Just did this and got a salty message lol). If survivor, message killer. Add them to a group and then immed
    7 comments 182 views last activity
  • I'm trying to get it to work but I either never find anyone to heal or it only gives me 1-2 skill checks.
    4 comments 421 views last activity
  • I play on ps4. I main whichever side gets into a game quicker (I'm better at killer though). Anyways why does it feel like 90+% of my games are against myers? I'm not saying or complaining he's op or anything but I enjoy running stake out and it's useless against him.
    5 comments 71 views last activity
  • I had tier 2 of the perk and played against a myers, it went off twice but I never saw any aura. Is this a bug or is it useless on lower tiers?
    7 comments 91 views last activity
  • I won't be able to play the event until a few days before it's over, which side earns vials faster?
    15 comments 101 views last activity
  • I won't be able to play the event until a few days before it's over, which side earns vials faster?
    14 comments 181 views last activity
  • What if the devs made some loops shorter but added sight-blockers so they can be mindgamed? This would make stealth a little easier. If not this devs should should find a way to make looping more skilled and in doing so they would make it more fun for both sides because it wouldn't be such a mindless task.
    0 comments 31 views last activity
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