now that there are 2 unhook scoring events

Can we get 1 token for unhooking and another for a safe unhook? Reasonable buff.

Comments

  • In my opinion WGLF should only get a token from safe unhooks and one for every generator completed.
  • I think WGLF is ok to bad now, if an token was added for a diversion (by bring hit) or another protective or altruistic action it would be good for the BP :3
  • Just no. WGLF should only grant token for SAFE unhooks.
    Stupid unsafe unhooks should not get rewarded at all.

  • @Wolf74 said:
    Just no. WGLF should only grant token for SAFE unhooks.
    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

  • @se05239 said:

    @Wolf74 said:
    Just no. WGLF should only grant token for SAFE unhooks.
    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

    Doesn't it already do that?

  • se05239 said:

    @Wolf74 said:
    Just no. WGLF should only grant token for SAFE unhooks.
    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

    WGLF already does this. 
  • @Peasant said:
    se05239 said:

    @Wolf74 said:

    Just no. WGLF should only grant token for SAFE unhooks.

    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

    WGLF already does this. 

    Well aware, @Wolf74 just said that WGLF should only give tokens for safe unhooks.
    Safe unhooks AND taking hits for others should grant tokens.

  • Wolf74 said:

    @se05239 said:

    @Wolf74 said:
    Just no. WGLF should only grant token for SAFE unhooks.
    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

    Doesn't it already do that?

    Yes but it's inconsistent, the game doesnt register it always cuz it doesn't know if you protected the mate or not
  • Lol.
    If anything then they should change it to give a token ONLY for safe unhooks.

  • I would say this would be good. This would make doing not safe unhooks less desirable for tokens. It would make sure doing safe unhooks is more common and make farming less prevalent. Plus, it’s just BP, where’s the harm in that? I would love to see Survivors use less meta perks for the extra BP as Killer as well. 
  • @KingB said:
    Can we get 1 token for unhooking and another for a safe unhook? Reasonable buff.

    So 3 tokens for 1 unhook?
    lul

  • Master said:

    @KingB said:
    Can we get 1 token for unhooking and another for a safe unhook? Reasonable buff.

    So 3 tokens for 1 unhook?
    lul

    Do people seriously not know that the protection events gives a token?
  • @Wolf74 it already grants a token for any unhook. This means it's more advantageous to do a safe unhook because you get more tokens. 
  • @Master unless you count taking a hit I'm only saying you should get an extra token for a safe unhook. There's literally no reason not to support this. 
  • @BigBubs do you play killer? Because I do. If wglf got buffed and more survivors ran it that's essentially 3 perks. Wglf does nothing to the gameplay. It just gives bonus bloodpoints. 
  • @KingB said:
    @BigBubs do you play killer? Because I do. If wglf got buffed and more survivors ran it that's essentially 3 perks. Wglf does nothing to the gameplay. It just gives bonus bloodpoints. 

    And guess how those bonus bloodpoints will affect you :wink:

  • @Master not even in the slightest. That's why we should buff a perk that offers no gameplay advantage 
  • I have suggested that WGLF should only give tokens after safe unhook before. Don't know why Behavior hasn't implemented it, especially since Deliverance runs on safe unhooks.

  • @KingB said:
    @Master not even in the slightest. That's why we should buff a perk that offers no gameplay advantage 

    You dont blieve that they will spend those BP for more items?

  • @Master they can spend BP for items regardless of this perk. It just makes the grind easier and I would rather face 4 flashlights than 4 DS's. FD exists, light born exists, looking at a wall while picking someone up exists, making sure no one is around before picking someone up exists.
  • @ TigerKirby215 why nerf a non-meta perk that you rarely ever see?
  • KingB said:
    @ TigerKirby215 why nerf a non-meta perk that you rarely ever see?
    Cause its used by farmers that kill their entire team for 2x BP.
  • @se05239 said:

    @Wolf74 said:
    Just no. WGLF should only grant token for SAFE unhooks.
    Stupid unsafe unhooks should not get rewarded at all.

    Taking hits for fellow survivors should grant a token too, I think.

    It does..... they just have to be injured.

  • @KingB said:
    @Master they can spend BP for items regardless of this perk. It just makes the grind easier and I would rather face 4 flashlights than 4 DS's. FD exists, light born exists, looking at a wall while picking someone up exists, making sure no one is around before picking someone up exists.

    Perks are somethign you can break into every game, they dont cost any BP.
    But what will happen is that you will see more items like flashlights ADDITIONAL to the perks they already use

  • @Master do you even play this game? Perks do cost bloodpoints what are you even saying? Is your argument basically we shouldn't buff WGLF because we will see more items?
  • @ChesterTheMolester Then why be against incentivizing safe unhooks?
  • KingB said:
    @ChesterTheMolester Then why be against incentivizing safe unhooks?
    Read your first reply to this thread.
  • KingB said:
    @Wolf74 it already grants a token for any unhook. This means it's more advantageous to do a safe unhook because you get more tokens. 
    @ChesterTheMolester this one? Incentivizing safe unhooks removes the want/need to hook dive and get the whole team killed. 
  • KingB said:
    KingB said:
    @Wolf74 it already grants a token for any unhook. This means it's more advantageous to do a safe unhook because you get more tokens. 
    @ChesterTheMolester this one? Incentivizing safe unhooks removes the want/need to hook dive and get the whole team killed. 
    No i didn't mean that one but nvm. I aready said in this thread i only want tokens from safe unhooks and completed gens.
  • @ChesterTheMolester that would also work. I'm just saying the perk needs buffed and no matter what side you play you only experience something positive. As killer less meta perks and as survivor more bp 
  • @KingB said:
    @Master do you even play this game? Perks do cost bloodpoints what are you even saying? Is your argument basically we shouldn't buff WGLF because we will see more items?

    Perks cost BP ONCE, the continous BP drain is only cause dby items and addons.

  • @Master Misunderstanding then. You have to level the bloodweb up completely to get new perks and even then you still only get one.