New Hex Perk Idea

Hex: <insert name>
<insert description>
Now that the unimportant stuff is out of the way, this is how it works: At the start of the trial, 2/3/4 survivors are assigned a special hook. When hooked on one of these hooks, the associated survivor will lose one perk at random for the rest of the game. This can only be applied once per survivor. 

These hooks can be sabotaged by survivors. And what makes it balanced is ironically survivors can take it out before it gets any use making the killer lose a perk for the rest of the game. And as a survivor you don't know what perk you will lose.

Comments

  • Hex perks usually involve totems; but similar to this, the specific hooks would have to have some sort of detail that differentiates themselves from the others. Saboteur, is easily countered by hangman’s trick, and would make that alternative impossible to actually clear, especially since its respawing every 30 or so seconds. Special hooks would be way too RNG based, and could have potential issues in terms of auras. Not to say the cancellation of survivor perks wouldn’t be great, but think about it logically. Could you lose the ability run faster for three seconds when you vault something? How about knowing what survivors auras are, and losing them? Losing the ability to find medication as and search as quickly as you normally do? This would be great in an obsession build, and would have to have a VERY specific killer to befit these perks.
    However, all that aside, it’d be cool to have a feature like that. Not to say I’m not a fan of this idea, but it just seems illogical to me.

  • I need to say, that first hex totems need fixed first

  • I actually love the idea but I don't think it is gonna get implemented unfortunately.

    This is one of the most creative ideas in this forum though.