will_i_am_14_85
will_i_am_14_85
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- will_i_am_14_85
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The longer it goes on unpunished the more people will adopt the habit.
Its like going into a sweet shop and buying some sweets, but sometimes when you do, you see people steal a few extra sweets but nothing happens to them, at some point you are going to take a few extra sweets because you know nothing is going to happen.
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.. Honestly I don't see much other than a bunch of overlayed grunge textures and some colours....
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@Saint_Ukraine said:
https://forum.deadbydaylight.com/en/discussion/comment/443695#Comment_443695
@MystiKasT Because they're not hacking, they're just trying to play the game. I don't think you realize how difficult it is for survivors to actually do well without communication; but hey, if you want the easy wins..
I don't think you realize how difficult it is for killers to play the game when survivors literally are running around with walkie talkies....
But hey, if you want easy escapes......
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Sometimes they are not intentional DC's, if there is no sound when there is a DC it means they got kicked from the game.
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Why is it whenever I see someone state how many hours in the game they have, or what rank they have reached before, I just tune out....
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People willing to lobby dodge because of Ashy Slashy because he might be hiding a key...... one of the most ridiculous things I have heard all day.
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This would be a bad idea, less skilled players are going to have a harder time working through the grind and ranking up, if the players above them are earning more BP, getting more add-ons/perks and then every month they stomp on the lesser skilled players during rank reset.
Its basically a punishment for the less skilled/casual players.
Remember, skill is not gained just by time played, you can play a game for 1000's of hours and still be mediocre at it.
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I probably won't, the time spent on the PTB is time spent not earning BP.
Gotta stay on that grind!
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@MysticRaven catering to the killer these past few months? Care to elaborate?
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@darktrix said:
Well it's not like they are gaining new players at a healthy rate with all the complicated mechanics to learn (like how to deal with various perks, which ones are good which ones suck, increasingly more tactics to learn against increasingly more killers, how to hide, how to not hide, etc.) They can focus on mixing it up and maybe it will improve retention - but attrition is always going to happen and if you cannot attract (and keep) new players, it's over.
Complicated to learn? Dead by Daylight is one of the easiest games to pick up! Yes there is a lot to learn regarding perks etc, but really it is one of the simplest games to play.
I am not a hardcore gamer, and when I try to play a new game, I usually give up after a while because I just don't have the time to invest to learn all the different controls and combinations.
This looks like a great addition to the game.
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it will be good for the game, basically its adding a lot of bells and whistles (which look great, btw) to force survivors to leave and to end the annoying hatch stand-off.
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- Feral Frenzy is immediately and automatically cancelled whenever The Legion misses an attack while in frenzy.
This is a deal breaker for me, I whiff so many times when in Frenzy, its not funny....
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@kornz2dope said:
https://forum.deadbydaylight.com/en/discussion/comment/421751#Comment_421751
Where are good places for traps cuz I know if I put them by pallets they will be noticeable
Just remember that when a survivor triggers a trap it will shift there camera to face it, so its always best to play traps near a corner, so if you are in a chase and they trigger a trap it will force them for a second to change direction and into a corner
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@White_Owl said:
I was a bit out of the loop, so it's not very clear to me: is the bug due to the Filthy/Nasty Blade or to the combo of the two addons? I wouldn't like to inadvertently make poeple suffer from this bug, since I tend to use blades addons on Legion.
Now, here we have a problem of what to do? I for one, do not know 100% what the combo is for the exploit, only from what I can piece together from general conversation, but, do you as a company, give details on what the exploit is so people don't use it, or don't say what the exploit is in order to not promote it?
Anyway, unless they give an in-game notification no one should be banned for it, as having a message on forums and reddit etc, cannot guarantee full exposure across the playerbase.
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+1 if I ever play leatherface, I always remember to switch killer before I close the game.
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The game isn't dying, but it is struggling to grow, looking at the steamcharts, there is always a dip in March, but looking at the values over the years there hasn't been that much growth.
They are struggling to retain new players
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@thesuicidefox said:
Tell players about the exploit. If someone says they didn't know, report them anyway. If it was a legitimate instance of them using those add-ons, they probably won't do it after someone tells them. A single report most likely won't get you banned. If you do use it many times and get a lot of reports then you can't honestly say "I don't know".
Ignorance is no excuse for breaking the law.
But how often do survivors talk ######### about killers 'wall hacking' and threatening reports etc when they use BBQ & Chilli or Scratched mirror, I think a killer will just chalk it up to a salty survivor if they tell them they are using an exploit.
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They need to add this to the 'News' section in game to get maximum visibility, otherwise, like others have mentioned, some people might be using the exploit without even knowing it is an exploit.
Monto made a video a while back (before the exploit), using these add-ons in his Slow the game down Legion perk build vid, and I am sure a lot of people watch Monto and like to copy his perk builds.
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Freddy, he is still at level 1 but have managed to pick up all of his perks off of the Shrine :-D
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I use Prove-Thyself and Bond when i want to genrush.
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I think first of all they need to adjust the original killers dailies (Trapper, Wraith etc) BP to be inline with the other killers,
For example, using Wraiths power will get you 25,000, and I think the trappers one is only 20,000 where as all other killers dailies are 30,000
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/419623#Comment_419623
A lot of players are leaving due to the grind.
But,yeah,sure. Giving 2X bloodpoints once in a while would kill this game,lmao.
This is an argument that I never fully understood, so once you have all perks unlocked etc you are going to stop playing the game? Surely once you have all the perks, that'll mean you'll play more, trying up different combinations of perks etc.
And as the new content just keeps on coming and perks being changed up that'll add more variety. if i see a Fog Whisperer/Youtub'er using a certain build that looks fun I would want to try that build.
I guess its the same thing that once someone finishes renovating a house, they don't want to live in it and enjoy it, they want to sell and move onto the next project. :/
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I'm starting to play less and less now, as the grind is getting too much, RNG is too much of a #########, I want to play different builds, mix up my game play a bit, but if I save up 1 million BP, blow them, and end up getting tier 1 and tier 2 versions of ######### perks it is completely demoralizing and demotivating.
Also, it feels like a waste of time, especially since a lot of the games on the road to those 1 million BP were not enjoyable (DC's, 3 man games etc)
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I'm guessing it will stay the same, as technically the game loaded in with all 5 participants.
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I only point when its a 3 person game or if someone instantly DC's, i'll find the killer and point, if he wants to farm great, if not he can hook my sorry ass so I can suicide and get into another game.
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Just remember you are in a game with 4 other people, just because you get the same map twice in a row doesn't mean that the other 4 players did. I think it would take a lot of unnecessary work to make sure everyone in the game doesn't get the same map in a row (without the use of an offering)
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I think a successful DS should count towards this achievement.
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I never used the old DS, but since the change I use it every now and then but I can rarely hit the skill check :-(
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I was wondering the same thing! Another Wednesday passes and no new cosmetics... I want my Miner Trapper :-(
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Another Wednesday passes and no new cosmetics? Or did I miss the announcement?
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Last event was over Christmas, since then we have had 2 new survivors and 1 new killer, i'm guessing Easter weekend?
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Played a game as Plague last night, I think the novelty of puking on people has worn off, killed one, 3 escaped. Kinda had fun, but I don't know, something was just missing.
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@AshleyWB said:
This thread should have been closed an hour or two after the hateful, toxic and nonsensical comments started flowing in.
I wouldn't call the comments hateful or toxic, most people have just been stating why they no longer find his opinion valid and given reasons for doing so. Also, why have you come to his rescue after every criticism?
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I like this idea, but why limit it to just wards? Might get a certain amount of random offerings based on your rank at reset?
and let the offerings be like BPS, or envelopes and Cakes?
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@Akibahara You say it would be a great idea but you give no further details, why do you think it would be a great idea? Who would the survivor be? Killer be? Killers power? I cannot see, in any way shape for form how you could turn this novel/film depending on what you are referencing into any kind of chapter.
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I think its fine where it is, very good for solo survivors but pretty much a perk that SWF groups get for free, so I think the lower cost and rarity it better for the survivor game.
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@PreGum said:
https://forum.deadbydaylight.com/en/discussion/55694/the-only-real-problem-with-mom
But it gives you aura reading until that survivor is downed/hooked so it’s a risk/reward perk so you have to build it up before it can be used and it only works once per match. I honestly don’t see a problem with this perk.
I haven't played as killer yet against it, but has anyone gotten any use out of the aura reading aspect of this perk? I can see the person using it not healing up and maybe waiting for adrenaline to kick in and run the killer around while someone else opens the door.
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But I think this perk falls under the category of 'what SWF get for free' minus the killer aura seeing part
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I purchased the DLC, don't see any exclusive item....
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Only when I am ready to spend/save up bloodpoints, still grinding to get good perks on Plague and Jane, this DLC came way to quick, they need a bloodpoint event fast.
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I use a controller to play survivor on PC, and I thought that by rotating the stick I was getting the maximum wiggle, turns out you need to flick that bugger back and forth to get the best wiggle speed... I don't want to ruin my controller so yeah, I +1 this change
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Prepare for the Ash Meta! Jane, you were fun while you lasted, I imagine seeing lots of Ash about in the future.
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Suck it up, I've only played 2 games as plague and they have both been on the Farm maps, I still got like 6 out of 8 kills.
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There must be a double BP event round the corner, last one was back in December, we are now almost in April with a recent release of 2 survivors and 1 killer.....
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They got Bruce Campbell's likeness licence, now to go with the Freddy rework go get Robert Englund's likeness.
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Cosmetics generate a flow of income, that leads straight into the development of the game, they are good for the game, I am sure the team who design and model the cosmetics are not the same who deal with the list of issues and bugs currently with the game, who knows, if enough money if generated through cosmetics they can hire some new stuff, some more QA staff so less bugs get released into the live game.
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Well, console users have always complained about how they don't have access to the PTB, and this leak only happened on consoles (maybe just PS4?) and hasn't been patched yet as far as I am aware, so they can go into KYF and play with the new perks.
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Yes, there is a crazy amount of pallets on this map, I am not a good looper, but was able to give a leatherface the run around for a looooong time just going from pallet to pallet.
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The matchmaking has been terrible since the new system was implemented, constant 3 person lobbies without the 4th spot being filled, red pings, and when you finally get into a game, the killer is either a rank 20 vs green/purple ranks or rank 1 killers against rank 20 survivors.
Struggling to find a game within 20 minutes isn't fun, the system before the lobbies were almost instantaneous, and apart from a group of sweaty SWF, the matches were fairly balanced.
it seems they have taken 2 steps back, trying to go forward, what should of been a sophisticated match making system that has been in the works for months, looks more like a random match generator, where players from different continents can be grouped together, and rank is even more meaningless now.
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Or, instead of hooks being vertical, make them horizontal, flat on the ground, and Chucky pegs you in like Jesus.